Argument Buffers (#24)
* Stuff * More arg buffer stuff * Fixes * Rebase * Pass storage buffers to inline functions * Fix binding * Fix typo + Fix a couple shaders * Enforce ids * Dispose * Mark used buffers as resident * Update depth clear shader * Fix non-contiguous struct defs * Update ChangeBufferStride * Fix StorageBuffer assignments * Fix odyssey crash * Retain buffer bindings * Pad Std140 * Set texture data with safe buffers * Clone buffers * Always declare vert in * Stop clears from breaking OpenGL games * Fix depth clear * Use invariant position * Horribly inefficient texture & sampler arg buffers * Fix missing struct access * Minimise rebinds as much as possible * Build arg buffers on staging buffer
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a71b5f1a3a
commit
c8308d27f1
20 changed files with 721 additions and 402 deletions
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@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Metal
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levels.length = (ulong)Info.Levels;
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NSRange slices;
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slices.location = (ulong)firstLayer;
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slices.length = (ulong)info.GetDepthOrLayers();
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slices.length = textureType == MTLTextureType.Type3D ? 1 : (ulong)info.GetDepthOrLayers();
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var swizzle = GetSwizzle(info, pixelFormat);
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@ -287,14 +287,15 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public unsafe void SetData(IMemoryOwner<byte> data)
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public void SetData(IMemoryOwner<byte> data)
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{
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var blitCommandEncoder = _pipeline.GetOrCreateBlitEncoder();
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var dataSpan = data.Memory.Span;
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var mtlBuffer = _device.NewBuffer((ulong)dataSpan.Length, MTLResourceOptions.ResourceStorageModeShared);
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var bufferSpan = new Span<byte>(mtlBuffer.Contents.ToPointer(), dataSpan.Length);
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dataSpan.CopyTo(bufferSpan);
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var buffer = _renderer.BufferManager.Create(dataSpan.Length);
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buffer.SetDataUnchecked(0, dataSpan);
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var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
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int width = Info.Width;
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int height = Info.Height;
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@ -342,7 +343,7 @@ namespace Ryujinx.Graphics.Metal
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}
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// Cleanup
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mtlBuffer.Dispose();
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buffer.Dispose();
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}
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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@ -356,28 +357,26 @@ namespace Ryujinx.Graphics.Metal
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bytesPerImage = bytesPerRow * (ulong)Info.Height;
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}
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unsafe
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{
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var dataSpan = data.Memory.Span;
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var mtlBuffer = _device.NewBuffer((ulong)dataSpan.Length, MTLResourceOptions.ResourceStorageModeShared);
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var bufferSpan = new Span<byte>(mtlBuffer.Contents.ToPointer(), dataSpan.Length);
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dataSpan.CopyTo(bufferSpan);
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var dataSpan = data.Memory.Span;
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blitCommandEncoder.CopyFromBuffer(
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mtlBuffer,
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0,
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bytesPerRow,
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bytesPerImage,
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new MTLSize { width = _mtlTexture.Width, height = _mtlTexture.Height, depth = _mtlTexture.Depth },
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_mtlTexture,
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(ulong)layer,
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(ulong)level,
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new MTLOrigin()
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);
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var buffer = _renderer.BufferManager.Create(dataSpan.Length);
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buffer.SetDataUnchecked(0, dataSpan);
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var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
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// Cleanup
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mtlBuffer.Dispose();
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}
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blitCommandEncoder.CopyFromBuffer(
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mtlBuffer,
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0,
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bytesPerRow,
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bytesPerImage,
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new MTLSize { width = _mtlTexture.Width, height = _mtlTexture.Height, depth = _mtlTexture.Depth },
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_mtlTexture,
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(ulong)layer,
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(ulong)level,
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new MTLOrigin()
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);
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// Cleanup
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buffer.Dispose();
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}
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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@ -391,28 +390,26 @@ namespace Ryujinx.Graphics.Metal
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bytesPerImage = bytesPerRow * (ulong)Info.Height;
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}
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unsafe
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{
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var dataSpan = data.Memory.Span;
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var mtlBuffer = _device.NewBuffer((ulong)dataSpan.Length, MTLResourceOptions.ResourceStorageModeShared);
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var bufferSpan = new Span<byte>(mtlBuffer.Contents.ToPointer(), dataSpan.Length);
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dataSpan.CopyTo(bufferSpan);
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var dataSpan = data.Memory.Span;
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blitCommandEncoder.CopyFromBuffer(
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mtlBuffer,
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0,
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bytesPerRow,
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bytesPerImage,
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new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
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_mtlTexture,
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(ulong)layer,
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(ulong)level,
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new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }
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);
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var buffer = _renderer.BufferManager.Create(dataSpan.Length);
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buffer.SetDataUnchecked(0, dataSpan);
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var mtlBuffer = buffer.GetBuffer(false).Get(_pipeline.Cbs).Value;
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// Cleanup
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mtlBuffer.Dispose();
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}
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blitCommandEncoder.CopyFromBuffer(
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mtlBuffer,
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0,
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bytesPerRow,
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bytesPerImage,
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new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
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_mtlTexture,
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(ulong)layer,
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(ulong)level,
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new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }
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);
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// Cleanup
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buffer.Dispose();
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}
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public void SetStorage(BufferRange buffer)
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