Argument Buffers (#24)

* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
This commit is contained in:
Isaac Marovitz 2024-06-25 14:25:31 +01:00
parent a71b5f1a3a
commit c8308d27f1
20 changed files with 721 additions and 402 deletions

View file

@ -21,11 +21,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
if (context.Definitions.Stage != ShaderStage.Compute)
{
args[0] = "in";
args[1] = "support_buffer";
args[1] = "constant_buffers";
args[2] = "storage_buffers";
}
else
{
args[0] = "support_buffer";
args[0] = "constant_buffers";
args[1] = "storage_buffers";
}
int argIndex = additionalArgCount;