Argument Buffers (#24)
* Stuff * More arg buffer stuff * Fixes * Rebase * Pass storage buffers to inline functions * Fix binding * Fix typo + Fix a couple shaders * Enforce ids * Dispose * Mark used buffers as resident * Update depth clear shader * Fix non-contiguous struct defs * Update ChangeBufferStride * Fix StorageBuffer assignments * Fix odyssey crash * Retain buffer bindings * Pad Std140 * Set texture data with safe buffers * Clone buffers * Always declare vert in * Stop clears from breaking OpenGL games * Fix depth clear * Use invariant position * Horribly inefficient texture & sampler arg buffers * Fix missing struct access * Minimise rebinds as much as possible * Build arg buffers on staging buffer
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@ -60,8 +60,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
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{
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string name = isPerPatch
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? DefaultNames.PerPatchAttributePrefix
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: (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
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? Defaults.PerPatchAttributePrefix
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: (isOutput ? Defaults.OAttributePrefix : Defaults.IAttributePrefix);
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if (location < 0)
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{
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