NVDEC implementation using FFmpeg (#443)

* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
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gdkchan 2018-12-03 00:38:47 -02:00 committed by GitHub
parent ad00fd0244
commit c86aacde76
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65 changed files with 2795 additions and 76 deletions

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@ -0,0 +1,19 @@
namespace Ryujinx.Graphics.Texture
{
class LinearSwizzle : ISwizzle
{
private int Pitch;
private int Bpp;
public LinearSwizzle(int Pitch, int Bpp)
{
this.Pitch = Pitch;
this.Bpp = Bpp;
}
public int GetSwizzleOffset(int X, int Y)
{
return X * Bpp + Y * Pitch;
}
}
}