NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
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65 changed files with 2795 additions and 76 deletions
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Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs
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Ryujinx.Graphics/Graphics3d/Texture/LinearSwizzle.cs
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namespace Ryujinx.Graphics.Texture
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{
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class LinearSwizzle : ISwizzle
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{
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private int Pitch;
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private int Bpp;
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public LinearSwizzle(int Pitch, int Bpp)
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{
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this.Pitch = Pitch;
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this.Bpp = Bpp;
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}
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public int GetSwizzleOffset(int X, int Y)
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{
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return X * Bpp + Y * Pitch;
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}
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}
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}
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