NVDEC implementation using FFmpeg (#443)

* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
This commit is contained in:
gdkchan 2018-12-03 00:38:47 -02:00 committed by GitHub
parent ad00fd0244
commit c86aacde76
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65 changed files with 2795 additions and 76 deletions

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@ -1,4 +1,8 @@
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Graphics3d;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.VDec;
using Ryujinx.Graphics.Vic;
namespace Ryujinx.Graphics
{
@ -16,6 +20,10 @@ namespace Ryujinx.Graphics
internal NvGpuEngineM2mf EngineM2mf { get; private set; }
internal NvGpuEngineP2mf EngineP2mf { get; private set; }
private CdmaProcessor CdmaProcessor;
internal VideoDecoder VideoDecoder { get; private set; }
internal VideoImageComposer VideoImageComposer { get; private set; }
public NvGpu(IGalRenderer Renderer)
{
this.Renderer = Renderer;
@ -29,6 +37,26 @@ namespace Ryujinx.Graphics
Engine3d = new NvGpuEngine3d(this);
EngineM2mf = new NvGpuEngineM2mf(this);
EngineP2mf = new NvGpuEngineP2mf(this);
CdmaProcessor = new CdmaProcessor(this);
VideoDecoder = new VideoDecoder(this);
VideoImageComposer = new VideoImageComposer(this);
}
public void PushCommandBuffer(NvGpuVmm Vmm, int[] CmdBuffer)
{
lock (CdmaProcessor)
{
CdmaProcessor.PushCommands(Vmm, CmdBuffer);
}
}
public void UninitializeVideoDecoder()
{
lock (CdmaProcessor)
{
FFmpegWrapper.Uninitialize();
}
}
}
}