Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
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262b5b8054
commit
c8c86a3854
23 changed files with 482 additions and 891 deletions
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@ -6,21 +6,12 @@ namespace Ryujinx.Graphics.Gal
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public unsafe interface IGalRenderer
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{
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void QueueAction(Action ActionMthd);
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void RunActions();
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void InitializeFrameBuffer();
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void ResetFrameBuffer();
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void Render();
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void SetWindowSize(int Width, int Height);
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void SetFrameBuffer(
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byte* Fb,
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int Width,
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int Height,
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float ScaleX,
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float ScaleY,
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float OffsX,
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float OffsY,
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float Rotate);
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//Blend
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void SetBlendEnable(bool Enable);
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@ -39,11 +30,17 @@ namespace Ryujinx.Graphics.Gal
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GalBlendFactor FuncDstAlpha);
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//Frame Buffer
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void SetFb(int FbIndex, int Width, int Height);
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void CreateFrameBuffer(long Tag, int Width, int Height);
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void BindFrameBuffer(int FbIndex);
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void BindFrameBuffer(long Tag);
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void DrawFrameBuffer(int FbIndex);
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void BindFrameBufferTexture(long Tag, int Index, GalTextureSampler Sampler);
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void SetFrameBuffer(long Tag);
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void SetFrameBuffer(byte[] Data, int Width, int Height);
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void SetFrameBufferTransform(float SX, float SY, float Rotate, float TX, float TY);
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//Rasterizer
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void ClearBuffers(int RtIndex, GalClearBufferFlags Flags);
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@ -70,8 +67,8 @@ namespace Ryujinx.Graphics.Gal
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void BindProgram();
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//Texture
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void SetTexture(int Index, GalTexture Tex);
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void SetTextureAndSampler(int Index, GalTexture Texture, GalTextureSampler Sampler);
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void SetSampler(int Index, GalTextureSampler Sampler);
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void BindTexture(int Index);
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}
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}
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