Fix for current framebuffer issues (#78)

[GPU] Fix some of the current framebuffer issues
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gdkchan 2018-04-13 15:12:58 -03:00 committed by GitHub
parent 262b5b8054
commit c8c86a3854
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GPG key ID: 4AEE18F83AFDEB23
23 changed files with 482 additions and 891 deletions

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@ -127,17 +127,72 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public static BlendEquationMode GetBlendEquation(GalBlendEquation BlendEquation)
{
return (BlendEquationMode)BlendEquation;
switch (BlendEquation)
{
case GalBlendEquation.FuncAdd: return BlendEquationMode.FuncAdd;
case GalBlendEquation.FuncSubtract: return BlendEquationMode.FuncSubtract;
case GalBlendEquation.FuncReverseSubtract: return BlendEquationMode.FuncReverseSubtract;
case GalBlendEquation.Min: return BlendEquationMode.Min;
case GalBlendEquation.Max: return BlendEquationMode.Max;
}
throw new ArgumentException(nameof(BlendEquation));
}
public static BlendingFactorSrc GetBlendFactorSrc(GalBlendFactor BlendFactor)
{
return (BlendingFactorSrc)(BlendFactor - 0x4000);
switch (BlendFactor)
{
case GalBlendFactor.Zero: return BlendingFactorSrc.Zero;
case GalBlendFactor.One: return BlendingFactorSrc.One;
case GalBlendFactor.SrcColor: return BlendingFactorSrc.SrcColor;
case GalBlendFactor.OneMinusSrcColor: return BlendingFactorSrc.OneMinusSrcColor;
case GalBlendFactor.DstColor: return BlendingFactorSrc.DstColor;
case GalBlendFactor.OneMinusDstColor: return BlendingFactorSrc.OneMinusDstColor;
case GalBlendFactor.SrcAlpha: return BlendingFactorSrc.SrcAlpha;
case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorSrc.OneMinusSrcAlpha;
case GalBlendFactor.DstAlpha: return BlendingFactorSrc.DstAlpha;
case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorSrc.OneMinusDstAlpha;
case GalBlendFactor.ConstantColor: return BlendingFactorSrc.ConstantColor;
case GalBlendFactor.OneMinusConstantColor: return BlendingFactorSrc.OneMinusConstantColor;
case GalBlendFactor.ConstantAlpha: return BlendingFactorSrc.ConstantAlpha;
case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorSrc.OneMinusConstantAlpha;
case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorSrc.SrcAlphaSaturate;
case GalBlendFactor.Src1Color: return BlendingFactorSrc.Src1Color;
case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorSrc.OneMinusSrc1Color;
case GalBlendFactor.Src1Alpha: return BlendingFactorSrc.Src1Alpha;
case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorSrc.OneMinusSrc1Alpha;
}
throw new ArgumentException(nameof(BlendFactor));
}
public static BlendingFactorDest GetBlendFactorDst(GalBlendFactor BlendFactor)
{
return (BlendingFactorDest)(BlendFactor - 0x4000);
switch (BlendFactor)
{
case GalBlendFactor.Zero: return BlendingFactorDest.Zero;
case GalBlendFactor.One: return BlendingFactorDest.One;
case GalBlendFactor.SrcColor: return BlendingFactorDest.SrcColor;
case GalBlendFactor.OneMinusSrcColor: return BlendingFactorDest.OneMinusSrcColor;
case GalBlendFactor.DstColor: return BlendingFactorDest.DstColor;
case GalBlendFactor.OneMinusDstColor: return BlendingFactorDest.OneMinusDstColor;
case GalBlendFactor.SrcAlpha: return BlendingFactorDest.SrcAlpha;
case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorDest.OneMinusSrcAlpha;
case GalBlendFactor.DstAlpha: return BlendingFactorDest.DstAlpha;
case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorDest.OneMinusDstAlpha;
case GalBlendFactor.ConstantColor: return BlendingFactorDest.ConstantColor;
case GalBlendFactor.OneMinusConstantColor: return BlendingFactorDest.OneMinusConstantColor;
case GalBlendFactor.ConstantAlpha: return BlendingFactorDest.ConstantAlpha;
case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorDest.OneMinusConstantAlpha;
case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorDest.SrcAlphaSaturate;
case GalBlendFactor.Src1Color: return BlendingFactorDest.Src1Color;
case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorDest.OneMinusSrc1Color;
case GalBlendFactor.Src1Alpha: return BlendingFactorDest.Src1Alpha;
case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorDest.OneMinusSrc1Alpha;
}
throw new ArgumentException(nameof(BlendFactor));
}
}
}