Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
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28 changed files with 585 additions and 312 deletions
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@ -94,7 +94,6 @@ namespace Ryujinx.Ava
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.With(new Ui.Vulkan.VulkanOptions()
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{
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ApplicationName = "Ryujinx.Graphics.Vulkan",
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VulkanVersion = new Version(1, 2),
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MaxQueueCount = 2,
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PreferDiscreteGpu = true,
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PreferredDevice = !PreviewerDetached ? "" : ConfigurationState.Instance.Graphics.PreferredGpu.Value,
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@ -181,6 +180,18 @@ namespace Ryujinx.Ava
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UseVulkan = PreviewerDetached ? ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan : false;
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if (UseVulkan)
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{
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if (VulkanRenderer.GetPhysicalDevices().Length == 0)
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{
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UseVulkan = false;
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ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
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Logger.Warning?.PrintMsg(LogClass.Application, "A suitable Vulkan physical device is not available. Falling back to OpenGL");
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}
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}
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if (UseVulkan)
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{
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// With a custom gpu backend, avalonia doesn't enable dpi awareness, so the backend must handle it. This isn't so for the opengl backed,
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