Avalonia - Couple fixes and improvements to vulkan (#3483)

* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
This commit is contained in:
Emmanuel Hansen 2022-08-16 16:32:37 +00:00 committed by GitHub
parent 0ec933a615
commit c8f9292bab
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28 changed files with 585 additions and 312 deletions

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@ -14,12 +14,9 @@ namespace Ryujinx.Ava.Ui.Vulkan
api.GetDeviceQueue(apiHandle, physicalDevice.QueueFamilyIndex, 0, out var queue);
var vulkanQueue = new VulkanQueue(this, queue);
Queue = vulkanQueue;
Queue = new VulkanQueue(this, queue);
PresentQueue = vulkanQueue;
CommandBufferPool = new VulkanCommandBufferPool(this, physicalDevice);
PresentQueue = Queue;
}
public IntPtr Handle => InternalHandle.Handle;
@ -29,13 +26,12 @@ namespace Ryujinx.Ava.Ui.Vulkan
public VulkanQueue Queue { get; private set; }
public VulkanQueue PresentQueue { get; }
public VulkanCommandBufferPool CommandBufferPool { get; }
public void Dispose()
{
WaitIdle();
CommandBufferPool?.Dispose();
Queue = null;
Api.DestroyDevice(InternalHandle, Span<AllocationCallbacks>.Empty);
}
internal void Submit(SubmitInfo submitInfo, Fence fence = default)