Avalonia - Couple fixes and improvements to vulkan (#3483)

* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
This commit is contained in:
Emmanuel Hansen 2022-08-16 16:32:37 +00:00 committed by GitHub
parent 0ec933a615
commit c8f9292bab
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28 changed files with 585 additions and 312 deletions

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@ -37,7 +37,7 @@ namespace Ryujinx.Ava.Ui.Controls
public override void DestroyBackgroundContext()
{
_image = null;
Image = null;
if (_fence != IntPtr.Zero)
{
@ -57,6 +57,8 @@ namespace Ryujinx.Ava.Ui.Controls
Dispatcher.UIThread.InvokeAsync(() =>
{
Image = (int)image;
InvalidateVisual();
}).Wait();
if (_fence != IntPtr.Zero)
@ -66,7 +68,7 @@ namespace Ryujinx.Ava.Ui.Controls
_fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
QueueRender();
InvalidateVisual();
_gameBackgroundWindow.SwapBuffers();
}