Avalonia - Couple fixes and improvements to vulkan (#3483)

* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
This commit is contained in:
Emmanuel Hansen 2022-08-16 16:32:37 +00:00 committed by GitHub
parent 0ec933a615
commit c8f9292bab
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 585 additions and 312 deletions

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@ -11,25 +11,7 @@ namespace Ryujinx.Ava.Ui.Controls
{
internal abstract class RendererControl : Control
{
protected object _image;
static RendererControl()
{
AffectsRender<RendererControl>(ImageProperty);
}
public readonly static StyledProperty<object> ImageProperty =
AvaloniaProperty.Register<RendererControl, object>(
nameof(Image),
0,
inherits: true,
defaultBindingMode: BindingMode.TwoWay);
protected object Image
{
get => _image;
set => SetAndRaise(ImageProperty, ref _image, value);
}
protected object Image { get; set; }
public event EventHandler<EventArgs> RendererInitialized;
public event EventHandler<Size> SizeChanged;
@ -60,8 +42,6 @@ namespace Ryujinx.Ava.Ui.Controls
if (!rect.IsEmpty)
{
RenderSize = rect.Size * VisualRoot.RenderScaling;
DrawOperation?.Dispose();
DrawOperation = CreateDrawOperation();
}
}
@ -97,17 +77,11 @@ namespace Ryujinx.Ava.Ui.Controls
RendererInitialized?.Invoke(this, EventArgs.Empty);
}
public void QueueRender()
{
Program.RenderTimer.TickNow();
}
internal abstract void Present(object image);
internal void Start()
{
IsStarted = true;
QueueRender();
}
internal void Stop()