Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase * add fallback to opengl if vulkan is not available * addressed review * ensure present image references are incremented and decremented when necessary * allow changing vsync for vulkan * fix screenshot on avalonia vulkan * save favorite when toggled * improve sync between popups * use separate devices for each new window * fix crash when closing window * addressed review * don't create the main window with immediate mode * change skia vk delegate to method * update vulkan throwonerror * addressed review
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28 changed files with 585 additions and 312 deletions
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@ -11,25 +11,7 @@ namespace Ryujinx.Ava.Ui.Controls
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{
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internal abstract class RendererControl : Control
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{
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protected object _image;
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static RendererControl()
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{
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AffectsRender<RendererControl>(ImageProperty);
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}
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public readonly static StyledProperty<object> ImageProperty =
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AvaloniaProperty.Register<RendererControl, object>(
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nameof(Image),
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0,
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inherits: true,
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defaultBindingMode: BindingMode.TwoWay);
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protected object Image
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{
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get => _image;
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set => SetAndRaise(ImageProperty, ref _image, value);
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}
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protected object Image { get; set; }
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public event EventHandler<EventArgs> RendererInitialized;
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public event EventHandler<Size> SizeChanged;
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@ -60,8 +42,6 @@ namespace Ryujinx.Ava.Ui.Controls
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if (!rect.IsEmpty)
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{
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RenderSize = rect.Size * VisualRoot.RenderScaling;
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DrawOperation?.Dispose();
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DrawOperation = CreateDrawOperation();
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}
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}
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@ -97,17 +77,11 @@ namespace Ryujinx.Ava.Ui.Controls
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RendererInitialized?.Invoke(this, EventArgs.Empty);
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}
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public void QueueRender()
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{
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Program.RenderTimer.TickNow();
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}
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internal abstract void Present(object image);
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internal void Start()
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{
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IsStarted = true;
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QueueRender();
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}
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internal void Stop()
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