Vulkan: Add Render Pass / Framebuffer Cache (#6182)

* Vulkan: Add Render Pass / Framebuffer Cache

Cache is owned by each texture view.

- Window's way of getting framebuffer cache for swapchain images is really messy - it creates a TextureView out of just a vk image view, with invalid info and no storage.

* Clear up limited use of alternate TextureView constructor

* Formatting and messages

* More formatting and messages

I apologize for `_colorsCanonical[index]?.Storage?.InsertReadToWriteBarrier`, the compiler made me do it

* Self review, change GetFramebuffer to GetPassAndFramebuffer

* Avoid allocations on Remove for HashTableSlim

* Member can be readonly

* Generate texture create info for swapchain images

* Improve hashcode

* Remove format, samples, size and isDepthStencil when possible

Tested in a number of games, seems fine.

* Removed load op barriers

These can be introduced later.

* Reintroduce UpdateModifications

Technically meant to be replaced by load op stuff.
This commit is contained in:
riperiperi 2024-01-31 22:49:50 +00:00 committed by GitHub
parent d1b30fbe08
commit c94f0fbb83
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12 changed files with 515 additions and 234 deletions

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@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Linq;
using Format = Ryujinx.Graphics.GAL.Format;
using VkBuffer = Silk.NET.Vulkan.Buffer;
using VkFormat = Silk.NET.Vulkan.Format;
@ -23,6 +24,8 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureCreateInfo _info;
private HashTableSlim<RenderPassCacheKey, RenderPassHolder> _renderPasses;
public TextureCreateInfo Info => _info;
public TextureStorage Storage { get; }
@ -158,6 +161,26 @@ namespace Ryujinx.Graphics.Vulkan
Valid = true;
}
/// <summary>
/// Create a texture view for an existing swapchain image view.
/// Does not set storage, so only appropriate for swapchain use.
/// </summary>
/// <remarks>Do not use this for normal textures, and make sure uses do not try to read storage.</remarks>
public TextureView(VulkanRenderer gd, Device device, DisposableImageView view, TextureCreateInfo info, VkFormat format)
{
_gd = gd;
_device = device;
_imageView = new Auto<DisposableImageView>(view);
_imageViewDraw = _imageView;
_imageViewIdentity = _imageView;
_info = info;
VkFormat = format;
Valid = true;
}
public Auto<DisposableImage> GetImage()
{
return Storage.GetImage();
@ -939,6 +962,34 @@ namespace Ryujinx.Graphics.Vulkan
throw new NotImplementedException();
}
public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
VulkanRenderer gd,
Device device,
CommandBufferScoped cbs,
FramebufferParams fb)
{
var key = fb.GetRenderPassCacheKey();
if (_renderPasses == null || !_renderPasses.TryGetValue(ref key, out RenderPassHolder rpHolder))
{
rpHolder = new RenderPassHolder(gd, device, key, fb);
}
return (rpHolder.GetRenderPass(), rpHolder.GetFramebuffer(gd, cbs, fb));
}
public void AddRenderPass(RenderPassCacheKey key, RenderPassHolder renderPass)
{
_renderPasses ??= new HashTableSlim<RenderPassCacheKey, RenderPassHolder>();
_renderPasses.Add(ref key, renderPass);
}
public void RemoveRenderPass(RenderPassCacheKey key)
{
_renderPasses.Remove(ref key);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
@ -948,15 +999,29 @@ namespace Ryujinx.Graphics.Vulkan
if (_gd.Textures.Remove(this))
{
_imageView.Dispose();
_imageViewIdentity.Dispose();
_imageView2dArray?.Dispose();
if (_imageViewIdentity != _imageView)
{
_imageViewIdentity.Dispose();
}
if (_imageViewDraw != _imageViewIdentity)
{
_imageViewDraw.Dispose();
}
Storage.DecrementViewsCount();
if (_renderPasses != null)
{
var renderPasses = _renderPasses.Values.ToArray();
foreach (var pass in renderPasses)
{
pass.Dispose();
}
}
}
}
}