vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
* vulkan: Move most of the properties enumeration to VulkanPhysicalDevice That clean up a bit of duplicate logic. Also move to use an hashset for device extensions. * vulkan: Move instance querying to VulkanInstance Also cleanup code to use span when possible instead of unsafe pointers. * Address gdkchan's comments
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5 changed files with 313 additions and 219 deletions
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@ -9,21 +9,18 @@ namespace Ryujinx.Graphics.Vulkan
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private ulong MaxDeviceMemoryUsageEstimate = 16UL * 1024 * 1024 * 1024;
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private readonly Vk _api;
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private readonly PhysicalDevice _physicalDevice;
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private readonly VulkanPhysicalDevice _physicalDevice;
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private readonly Device _device;
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private readonly List<MemoryAllocatorBlockList> _blockLists;
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private readonly int _blockAlignment;
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private readonly PhysicalDeviceMemoryProperties _physicalDeviceMemoryProperties;
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public MemoryAllocator(Vk api, PhysicalDevice physicalDevice, Device device, uint maxMemoryAllocationCount)
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public MemoryAllocator(Vk api, VulkanPhysicalDevice physicalDevice, Device device)
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{
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_api = api;
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_physicalDevice = physicalDevice;
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_device = device;
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_blockLists = new List<MemoryAllocatorBlockList>();
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_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)maxMemoryAllocationCount);
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_api.GetPhysicalDeviceMemoryProperties(_physicalDevice, out _physicalDeviceMemoryProperties);
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_blockAlignment = (int)Math.Min(int.MaxValue, MaxDeviceMemoryUsageEstimate / (ulong)_physicalDevice.PhysicalDeviceProperties.Limits.MaxMemoryAllocationCount);
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}
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public MemoryAllocation AllocateDeviceMemory(
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@ -64,9 +61,9 @@ namespace Ryujinx.Graphics.Vulkan
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uint memoryTypeBits,
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MemoryPropertyFlags flags)
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{
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for (int i = 0; i < _physicalDeviceMemoryProperties.MemoryTypeCount; i++)
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for (int i = 0; i < _physicalDevice.PhysicalDeviceMemoryProperties.MemoryTypeCount; i++)
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{
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var type = _physicalDeviceMemoryProperties.MemoryTypes[i];
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var type = _physicalDevice.PhysicalDeviceMemoryProperties.MemoryTypes[i];
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if ((memoryTypeBits & (1 << i)) != 0)
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{
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@ -80,15 +77,11 @@ namespace Ryujinx.Graphics.Vulkan
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return -1;
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}
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public static bool IsDeviceMemoryShared(Vk api, PhysicalDevice physicalDevice)
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public static bool IsDeviceMemoryShared(VulkanPhysicalDevice physicalDevice)
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{
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// The device is regarded as having shared memory if all heaps have the device local bit.
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api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
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for (int i = 0; i < properties.MemoryHeapCount; i++)
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for (int i = 0; i < physicalDevice.PhysicalDeviceMemoryProperties.MemoryHeapCount; i++)
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{
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if (!properties.MemoryHeaps[i].Flags.HasFlag(MemoryHeapFlags.DeviceLocalBit))
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if (!physicalDevice.PhysicalDeviceMemoryProperties.MemoryHeaps[i].Flags.HasFlag(MemoryHeapFlags.DeviceLocalBit))
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{
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return false;
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}
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