Added Generic Math to BitUtils (#3929)
* Generic Math Update Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math * Updated BitUtil calls * Removed Whitespace * Switched decrement * Fixed changed method calls. The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me * Update Ryujinx.Common/Utilities/BitUtils.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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18 changed files with 67 additions and 123 deletions
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@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Renderer.Common
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if (size != 0)
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{
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ulong alignedOffset = BitUtils.AlignUp(Offset, align);
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ulong alignedOffset = BitUtils.AlignUp<ulong>(Offset, (ulong)align);
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if (alignedOffset + size <= (ulong)BackingMemory.Length)
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{
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@ -55,7 +55,7 @@ namespace Ryujinx.Audio.Renderer.Common
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public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
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{
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return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
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return BitUtils.AlignUp<ulong>(currentSize, (ulong)align) + (ulong)Unsafe.SizeOf<T>() * count;
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}
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}
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}
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