Added Generic Math to BitUtils (#3929)
* Generic Math Update Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math * Updated BitUtil calls * Removed Whitespace * Switched decrement * Fixed changed method calls. The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me * Update Ryujinx.Common/Utilities/BitUtils.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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18 changed files with 67 additions and 123 deletions
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@ -167,7 +167,7 @@ namespace Ryujinx.Audio.Renderer.Server
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return ResultCode.WorkBufferTooSmall;
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}
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_depopBuffer = workBufferAllocator.Allocate<float>((ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
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_depopBuffer = workBufferAllocator.Allocate<float>(BitUtils.AlignUp<ulong>(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
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if (_depopBuffer.IsEmpty)
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{
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@ -772,7 +772,7 @@ namespace Ryujinx.Audio.Renderer.Server
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size = WorkBufferAllocator.GetTargetSize<float>(size, Constants.TargetSampleCount * (Constants.VoiceChannelCountMax + parameter.MixBufferCount) * (parameter.SinkCount + parameter.SubMixBufferCount), 0x10);
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// Depop buffer
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size = WorkBufferAllocator.GetTargetSize<float>(size, (ulong)BitUtils.AlignUp(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
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size = WorkBufferAllocator.GetTargetSize<float>(size, BitUtils.AlignUp<ulong>(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
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// Voice
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size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment);
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@ -804,10 +804,10 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
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size += BitUtils.AlignUp(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment);
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size += BitUtils.AlignUp<ulong>(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment);
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}
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return BitUtils.AlignUp(size, Constants.WorkBufferAlignment);
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return BitUtils.AlignUp<ulong>(size, Constants.WorkBufferAlignment);
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}
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public ResultCode QuerySystemEvent(out IWritableEvent systemEvent)
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