Added Generic Math to BitUtils (#3929)

* Generic Math Update

Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math

* Updated BitUtil calls

* Removed Whitespace

* Switched decrement

* Fixed changed method calls.

The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me

* Update Ryujinx.Common/Utilities/BitUtils.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
Hunter 2022-12-26 09:11:05 -05:00 committed by GitHub
parent a4fdfb5f94
commit c963b3c804
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18 changed files with 67 additions and 123 deletions

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@ -101,7 +101,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
for (int depth = HighestDepthIndex; depth >= 0; depth--)
{
_bitStorages[depth] = storage;
size = BitUtils.DivRoundUp(size, UInt64BitSize);
size = BitUtils.DivRoundUp<ulong>(size, (ulong)UInt64BitSize);
storage = storage.Slice((int)size);
}
@ -288,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
for (int depth = GetRequiredDepth(regionSize) - 1; depth >= 0; depth--)
{
regionSize = BitUtils.DivRoundUp(regionSize, UInt64BitSize);
regionSize = BitUtils.DivRoundUp<ulong>(regionSize, UInt64BitSize);
overheadBits += (int)regionSize;
}