Added Generic Math to BitUtils (#3929)
* Generic Math Update Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math * Updated BitUtil calls * Removed Whitespace * Switched decrement * Fixed changed method calls. The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me * Update Ryujinx.Common/Utilities/BitUtils.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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18 changed files with 67 additions and 123 deletions
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@ -101,7 +101,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
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for (int depth = HighestDepthIndex; depth >= 0; depth--)
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{
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_bitStorages[depth] = storage;
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size = BitUtils.DivRoundUp(size, UInt64BitSize);
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size = BitUtils.DivRoundUp<ulong>(size, (ulong)UInt64BitSize);
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storage = storage.Slice((int)size);
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}
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@ -288,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
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for (int depth = GetRequiredDepth(regionSize) - 1; depth >= 0; depth--)
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{
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regionSize = BitUtils.DivRoundUp(regionSize, UInt64BitSize);
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regionSize = BitUtils.DivRoundUp<ulong>(regionSize, UInt64BitSize);
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overheadBits += (int)regionSize;
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}
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