Fix SystemPathToSwitchPath platform issues and make sure to delete temporary NRO after sessions dispose (#293)

This commit is contained in:
Thomas Guillemard 2018-07-19 20:44:52 +02:00 committed by gdkchan
parent 8b67297711
commit c9fc52edb6
3 changed files with 7 additions and 8 deletions

View file

@ -403,11 +403,6 @@ namespace Ryujinx.HLE.OsHle
{
if (Disposing && !Disposed)
{
if (NeedsHbAbi && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
{
File.Delete(Executables[0].FilePath);
}
//If there is still some thread running, disposing the objects is not
//safe as the thread may try to access those resources. Instead, we set
//the flag to have the Process disposed when all threads finishes.
@ -431,6 +426,11 @@ namespace Ryujinx.HLE.OsHle
}
}
if (NeedsHbAbi && Executables.Count > 0 && Executables[0].FilePath.EndsWith(Homebrew.TemporaryNroSuffix))
{
File.Delete(Executables[0].FilePath);
}
INvDrvServices.UnloadProcess(this);
AppletState.Dispose();