Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways: - Partial use of VK_EXT_attachment_feedback_loop_layout - All renderable textures have AttachmentFeedbackLoopBitExt - Compile pipelines with Color/DepthStencil feedback loop flags when present - Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 ) TODO: - AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops. - Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project. - How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...) - Improve subpass dependencies to fix validation errors * Mark field readonly * Add feedback loop dynamic state * fix: add MoltenVK resolver workaround fix: add MoltenVK resolver workaround * Formatting * Fix more complaints * RADV dcc workaround * Use dynamic state properly, cleanup. * Use aspects flags in more places
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18 changed files with 538 additions and 74 deletions
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@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
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@ -42,15 +43,15 @@ namespace Ryujinx.Graphics.Vulkan
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private record struct TextureRef
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{
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public ShaderStage Stage;
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public TextureStorage Storage;
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public Auto<DisposableImageView> View;
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public TextureView View;
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public Auto<DisposableImageView> ImageView;
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public Auto<DisposableSampler> Sampler;
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public TextureRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view, Auto<DisposableSampler> sampler)
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public TextureRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView, Auto<DisposableSampler> sampler)
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{
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Stage = stage;
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Storage = storage;
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View = view;
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ImageView = imageView;
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Sampler = sampler;
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}
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}
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@ -58,14 +59,14 @@ namespace Ryujinx.Graphics.Vulkan
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private record struct ImageRef
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{
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public ShaderStage Stage;
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public TextureStorage Storage;
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public Auto<DisposableImageView> View;
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public TextureView View;
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public Auto<DisposableImageView> ImageView;
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public ImageRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view)
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public ImageRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView)
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{
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Stage = stage;
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Storage = storage;
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View = view;
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ImageView = imageView;
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}
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}
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@ -124,6 +125,8 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly TextureView _dummyTexture;
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private readonly SamplerHolder _dummySampler;
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public List<TextureView> FeedbackLoopHazards { get; private set; }
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public DescriptorSetUpdater(VulkanRenderer gd, Device device)
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{
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_gd = gd;
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@ -209,10 +212,15 @@ namespace Ryujinx.Graphics.Vulkan
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_templateUpdater = new();
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}
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public void Initialize()
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public void Initialize(bool isMainPipeline)
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{
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MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
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_dummyTexture.SetData(dummyTextureData);
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if (isMainPipeline)
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{
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FeedbackLoopHazards = new();
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}
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}
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private static bool BindingOverlaps(ref DescriptorBufferInfo info, int bindingOffset, int offset, int size)
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@ -275,6 +283,18 @@ namespace Ryujinx.Graphics.Vulkan
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public void InsertBindingBarriers(CommandBufferScoped cbs)
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{
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if ((FeedbackLoopHazards?.Count ?? 0) > 0)
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{
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// Clear existing hazards - they will be rebuilt.
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foreach (TextureView hazard in FeedbackLoopHazards)
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{
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hazard.DecrementHazardUses();
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}
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FeedbackLoopHazards.Clear();
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}
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foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.TextureSetIndex])
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{
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if (segment.Type == ResourceType.TextureAndSampler)
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@ -284,7 +304,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < segment.Count; i++)
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{
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ref var texture = ref _textureRefs[segment.Binding + i];
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texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
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texture.View?.PrepareForUsage(cbs, texture.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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}
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}
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else
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@ -305,7 +325,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < segment.Count; i++)
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{
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ref var image = ref _imageRefs[segment.Binding + i];
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image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
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image.View?.PrepareForUsage(cbs, image.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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}
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}
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else
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@ -385,9 +405,12 @@ namespace Ryujinx.Graphics.Vulkan
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}
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else if (image is TextureView view)
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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ref ImageRef iRef = ref _imageRefs[binding];
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_imageRefs[binding] = new(stage, view.Storage, view.GetView(imageFormat).GetIdentityImageView());
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iRef.View?.ClearUsage(FeedbackLoopHazards);
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view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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iRef = new(stage, view, view.GetView(imageFormat).GetIdentityImageView());
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}
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else
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{
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@ -486,9 +509,12 @@ namespace Ryujinx.Graphics.Vulkan
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}
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else if (texture is TextureView view)
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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ref TextureRef iRef = ref _textureRefs[binding];
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_textureRefs[binding] = new(stage, view.Storage, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
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iRef.View?.ClearUsage(FeedbackLoopHazards);
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view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
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iRef = new(stage, view, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
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}
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else
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{
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@ -510,7 +536,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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_textureRefs[binding] = new(stage, view.Storage, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
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_textureRefs[binding] = new(stage, view, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
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SignalDirty(DirtyFlags.Texture);
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}
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@ -836,7 +862,7 @@ namespace Ryujinx.Graphics.Vulkan
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ref var texture = ref textures[i];
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ref var refs = ref _textureRefs[binding + i];
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texture.ImageView = refs.View?.Get(cbs).Value ?? default;
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texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default;
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texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
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if (texture.ImageView.Handle == 0)
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@ -886,7 +912,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int i = 0; i < count; i++)
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{
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images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
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images[i].ImageView = _imageRefs[binding + i].ImageView?.Get(cbs).Value ?? default;
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}
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tu.Push<DescriptorImageInfo>(images[..count]);
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@ -957,7 +983,7 @@ namespace Ryujinx.Graphics.Vulkan
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ref var texture = ref textures[i];
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ref var refs = ref _textureRefs[binding + i];
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texture.ImageView = refs.View?.Get(cbs).Value ?? default;
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texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default;
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texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
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if (texture.ImageView.Handle == 0)
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