Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways: - Partial use of VK_EXT_attachment_feedback_loop_layout - All renderable textures have AttachmentFeedbackLoopBitExt - Compile pipelines with Color/DepthStencil feedback loop flags when present - Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 ) TODO: - AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops. - Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project. - How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...) - Improve subpass dependencies to fix validation errors * Mark field readonly * Add feedback loop dynamic state * fix: add MoltenVK resolver workaround fix: add MoltenVK resolver workaround * Formatting * Fix more complaints * RADV dcc workaround * Use dynamic state properly, cleanup. * Use aspects flags in more places
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18 changed files with 538 additions and 74 deletions
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@ -4,6 +4,7 @@ using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.Modules;
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using Ryujinx.SDL2.Common;
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@ -41,9 +42,6 @@ namespace Ryujinx
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[LibraryImport("user32.dll", SetLastError = true)]
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public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
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[LibraryImport("libc", SetLastError = true)]
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private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
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private const uint MbIconWarning = 0x30;
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static Program()
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@ -105,8 +103,7 @@ namespace Ryujinx
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throw new NotSupportedException("Failed to initialize multi-threading support.");
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}
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Environment.SetEnvironmentVariable("GDK_BACKEND", "x11");
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setenv("GDK_BACKEND", "x11", 1);
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OsUtils.SetEnvironmentVariableNoCaching("GDK_BACKEND", "x11");
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}
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if (OperatingSystem.IsMacOS())
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@ -125,19 +122,13 @@ namespace Ryujinx
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resourcesDataDir = baseDirectory;
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}
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static void SetEnvironmentVariableNoCaching(string key, string value)
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{
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int res = setenv(key, value, 1);
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Debug.Assert(res != -1);
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}
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// On macOS, GTK3 needs XDG_DATA_DIRS to be set, otherwise it will try searching for "gschemas.compiled" in system directories.
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SetEnvironmentVariableNoCaching("XDG_DATA_DIRS", Path.Combine(resourcesDataDir, "share"));
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OsUtils.SetEnvironmentVariableNoCaching("XDG_DATA_DIRS", Path.Combine(resourcesDataDir, "share"));
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// On macOS, GTK3 needs GDK_PIXBUF_MODULE_FILE to be set, otherwise it will try searching for "loaders.cache" in system directories.
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SetEnvironmentVariableNoCaching("GDK_PIXBUF_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gdk-pixbuf-2.0", "2.10.0", "loaders.cache"));
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OsUtils.SetEnvironmentVariableNoCaching("GDK_PIXBUF_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gdk-pixbuf-2.0", "2.10.0", "loaders.cache"));
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SetEnvironmentVariableNoCaching("GTK_IM_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gtk-3.0", "3.0.0", "immodules.cache"));
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OsUtils.SetEnvironmentVariableNoCaching("GTK_IM_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gtk-3.0", "3.0.0", "immodules.cache"));
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}
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string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
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@ -233,9 +224,9 @@ namespace Ryujinx
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// Logging system information.
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PrintSystemInfo();
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// Enable OGL multithreading on the driver, when available.
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// Enable OGL multithreading on the driver, and some other flags.
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BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
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DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
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DriverUtilities.InitDriverConfig(threadingMode == BackendThreading.Off);
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// Initialize Gtk.
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Application.Init();
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