Save Common implementation (#434)
* save common implementation * remove zero userid check * Renamed UserId to UInt128 * fix index in hex conversion
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9 changed files with 97 additions and 108 deletions
61
Ryujinx.HLE/Utilities/UInt128.cs
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61
Ryujinx.HLE/Utilities/UInt128.cs
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using Ryujinx.HLE.Utilities;
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using System;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.HLE.Utilities
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{
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public struct UInt128
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{
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public long High { get; private set; }
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public long Low { get; private set; }
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public UInt128(long Low, long High)
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{
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this.Low = Low;
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this.High = High;
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byte[] Bytes = new byte[16];
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int Index = Bytes.Length;
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void WriteBytes(long Value)
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{
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for (int Byte = 0; Byte < 8; Byte++)
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{
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Bytes[--Index] = (byte)(Value >> Byte * 8);
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}
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}
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WriteBytes(Low);
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WriteBytes(High);
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}
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public UInt128(string UInt128Hex)
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{
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if (UInt128Hex == null || UInt128Hex.Length != 32 || !UInt128Hex.All("0123456789abcdefABCDEF".Contains))
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{
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throw new ArgumentException("Invalid Hex value!", nameof(UInt128Hex));
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}
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Low = Convert.ToInt64(UInt128Hex.Substring(16),16);
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High = Convert.ToInt64(UInt128Hex.Substring(0, 16), 16);
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}
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public void Write(BinaryWriter BinaryWriter)
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{
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BinaryWriter.Write(High);
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BinaryWriter.Write(Low);
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}
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public override string ToString()
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{
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return High.ToString("x16") + Low.ToString("x16");
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}
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public bool IsZero()
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{
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return (Low | High) == 0;
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}
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}
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}
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