UI - Add Volume Controls + Mute Toggle (F2) (#2871)

* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
This commit is contained in:
sharmander 2021-12-23 11:33:56 -05:00 committed by GitHub
parent e7c2dc8ec3
commit cb43cc7e32
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
35 changed files with 411 additions and 94 deletions

View file

@ -78,7 +78,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
}
public void Start(IHardwareDeviceDriver deviceDriver)
public void Start(IHardwareDeviceDriver deviceDriver, float volume)
{
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
@ -89,7 +89,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
for (int i = 0; i < OutputDevices.Length; i++)
{
// TODO: Don't hardcode sample rate.
OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate);
OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate, volume);
}
_mailbox = new Mailbox<MailboxMessage>();
@ -245,6 +245,33 @@ namespace Ryujinx.Audio.Renderer.Dsp
_mailbox.SendResponse(MailboxMessage.Stop);
}
public float GetVolume()
{
if (OutputDevices != null)
{
foreach (IHardwareDevice outputDevice in OutputDevices)
{
if (outputDevice != null)
{
return outputDevice.GetVolume();
}
}
}
return 0f;
}
public void SetVolume(float volume)
{
if (OutputDevices != null)
{
foreach (IHardwareDevice outputDevice in OutputDevices)
{
outputDevice?.SetVolume(volume);
}
}
}
public void Dispose()
{
Dispose(true);