UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
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35 changed files with 411 additions and 94 deletions
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@ -78,7 +78,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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}
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}
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public void Start(IHardwareDeviceDriver deviceDriver)
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public void Start(IHardwareDeviceDriver deviceDriver, float volume)
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{
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OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
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@ -89,7 +89,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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for (int i = 0; i < OutputDevices.Length; i++)
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{
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// TODO: Don't hardcode sample rate.
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OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate);
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OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate, volume);
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}
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_mailbox = new Mailbox<MailboxMessage>();
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@ -245,6 +245,33 @@ namespace Ryujinx.Audio.Renderer.Dsp
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_mailbox.SendResponse(MailboxMessage.Stop);
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}
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public float GetVolume()
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{
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if (OutputDevices != null)
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{
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foreach (IHardwareDevice outputDevice in OutputDevices)
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{
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if (outputDevice != null)
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{
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return outputDevice.GetVolume();
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}
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}
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}
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return 0f;
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}
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public void SetVolume(float volume)
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{
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if (OutputDevices != null)
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{
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foreach (IHardwareDevice outputDevice in OutputDevices)
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{
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outputDevice?.SetVolume(volume);
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}
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}
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}
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public void Dispose()
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{
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Dispose(true);
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