UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
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35 changed files with 411 additions and 94 deletions
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@ -243,6 +243,7 @@ namespace Ryujinx.HLE.HOS
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AudioOutputManager = new AudioOutputManager();
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AudioInputManager = new AudioInputManager();
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AudioRendererManager = new AudioRendererManager();
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AudioRendererManager.SetVolume(Device.Configuration.AudioVolume);
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AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
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IWritableEvent[] audioOutputRegisterBufferEvents = new IWritableEvent[Constants.AudioOutSessionCountMax];
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@ -255,6 +256,7 @@ namespace Ryujinx.HLE.HOS
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}
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AudioOutputManager.Initialize(Device.AudioDeviceDriver, audioOutputRegisterBufferEvents);
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AudioOutputManager.SetVolume(Device.Configuration.AudioVolume);
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IWritableEvent[] audioInputRegisterBufferEvents = new IWritableEvent[Constants.AudioInSessionCountMax];
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@ -326,6 +328,17 @@ namespace Ryujinx.HLE.HOS
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}
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}
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public void SetVolume(float volume)
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{
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AudioOutputManager.SetVolume(volume);
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AudioRendererManager.SetVolume(volume);
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}
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public float GetVolume()
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{
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return AudioOutputManager.GetVolume() == 0 ? AudioRendererManager.GetVolume() : AudioOutputManager.GetVolume();
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}
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public void ReturnFocus()
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{
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AppletState.SetFocus(true);
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@ -20,11 +20,11 @@ namespace Ryujinx.HLE.HOS.Services.Audio
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return _impl.ListAudioOuts();
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}
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public ResultCode OpenAudioOut(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle)
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public ResultCode OpenAudioOut(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle, float volume)
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{
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var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
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ResultCode result = (ResultCode)_impl.OpenAudioOut(out outputDeviceName, out outputConfiguration, out AudioOutputSystem outSystem, memoryManager, inputDeviceName, SampleFormat.PcmInt16, ref parameter, appletResourceUserId, processHandle);
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ResultCode result = (ResultCode)_impl.OpenAudioOut(out outputDeviceName, out outputConfiguration, out AudioOutputSystem outSystem, memoryManager, inputDeviceName, SampleFormat.PcmInt16, ref parameter, appletResourceUserId, processHandle, volume);
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if (result == ResultCode.Success)
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{
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@ -75,7 +75,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
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string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, (long)deviceNameInputSize);
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ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
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ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle, context.Device.Configuration.AudioVolume);
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if (resultCode == ResultCode.Success)
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{
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@ -142,7 +142,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
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string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, (long)deviceNameInputSize);
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ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle);
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ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle, context.Device.Configuration.AudioVolume);
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if (resultCode == ResultCode.Success)
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{
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@ -35,7 +35,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
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{
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var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
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ResultCode result = (ResultCode)_impl.OpenAudioRenderer(out AudioRenderSystem renderer, memoryManager, ref parameter, appletResourceUserId, workBufferTransferMemory.Address, workBufferTransferMemory.Size, processHandle);
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ResultCode result = (ResultCode)_impl.OpenAudioRenderer(out AudioRenderSystem renderer, memoryManager, ref parameter, appletResourceUserId, workBufferTransferMemory.Address, workBufferTransferMemory.Size, processHandle, context.Device.Configuration.AudioVolume);
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if (result == ResultCode.Success)
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{
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@ -7,6 +7,6 @@ namespace Ryujinx.HLE.HOS.Services.Audio
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{
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public string[] ListAudioOuts();
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public ResultCode OpenAudioOut(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle);
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public ResultCode OpenAudioOut(ServiceCtx context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, string inputDeviceName, ref AudioInputConfiguration parameter, ulong appletResourceUserId, uint processHandle, float volume);
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}
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}
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