Fix DrawArrays vertex buffer size (#4141)
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3 changed files with 20 additions and 9 deletions
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@ -17,6 +17,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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public int IndexCount;
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/// <summary>
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/// First vertex used on non-indexed draws. This value is stored somewhere else on indexed draws.
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/// </summary>
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public int DrawFirstVertex;
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/// <summary>
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/// Vertex count used on non-indexed draws. Indexed draws have a index count instead.
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/// </summary>
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public int DrawVertexCount;
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/// <summary>
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/// Indicates if the next draw will be a indexed draw.
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/// </summary>
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