Fix geometry shader layer passthrough regression (#4735)

* Fix geometry shader layer passthrough regression

* Shader cache version bump
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gdkchan 2023-04-27 11:09:49 -03:00 committed by GitHub
parent 9f12e50a54
commit cd124bda58
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3 changed files with 6 additions and 6 deletions

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@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(v), Const(attrIndex), Const(c));
Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(attrIndex), Const(v), Const(c));
if (attr == layerOutputAttr)
{