Fix geometry shader layer passthrough regression (#4735)
* Fix geometry shader layer passthrough regression * Shader cache version bump
This commit is contained in:
parent
9f12e50a54
commit
cd124bda58
3 changed files with 6 additions and 6 deletions
|
@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
|
||||
|
||||
Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(v), Const(attrIndex), Const(c));
|
||||
Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(attrIndex), Const(v), Const(c));
|
||||
|
||||
if (attr == layerOutputAttr)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue