Implement Geometry shaders (#280)
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
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bdb6cbb435
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cd203e98f2
15 changed files with 426 additions and 48 deletions
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@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.Gal.Shader
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private const string IdentationStr = " ";
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private const int MaxVertexInput = 3;
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private static string[] ElemTypes = new string[] { "float", "vec2", "vec3", "vec4" };
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private GlslDecl Decl;
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private ShaderHeader Header, HeaderB;
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private ShaderIrBlock[] Blocks, BlocksB;
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private StringBuilder SB;
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@ -50,6 +54,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{ ShaderIrInst.Cle, GetCleExpr },
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{ ShaderIrInst.Clt, GetCltExpr },
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{ ShaderIrInst.Cne, GetCneExpr },
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{ ShaderIrInst.Cut, GetCutExpr },
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{ ShaderIrInst.Exit, GetExitExpr },
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{ ShaderIrInst.Fabs, GetAbsExpr },
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{ ShaderIrInst.Fadd, GetAddExpr },
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@ -110,6 +115,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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long VpBPosition,
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GalShaderType ShaderType)
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{
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Header = new ShaderHeader(Memory, VpAPosition);
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HeaderB = new ShaderHeader(Memory, VpBPosition);
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Blocks = ShaderDecoder.Decode(Memory, VpAPosition);
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BlocksB = ShaderDecoder.Decode(Memory, VpBPosition);
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@ -123,6 +131,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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public GlslProgram Decompile(IGalMemory Memory, long Position, GalShaderType ShaderType)
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{
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Header = new ShaderHeader(Memory, Position);
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HeaderB = null;
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Blocks = ShaderDecoder.Decode(Memory, Position);
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BlocksB = null;
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@ -137,6 +148,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine("#version 410 core");
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PrintDeclHeader();
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PrintDeclTextures();
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PrintDeclUniforms();
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PrintDeclAttributes();
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@ -170,6 +182,37 @@ namespace Ryujinx.Graphics.Gal.Shader
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Decl.Uniforms.Values);
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}
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private void PrintDeclHeader()
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{
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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int MaxVertices = Header.MaxOutputVertexCount;
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string OutputTopology;
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switch (Header.OutputTopology)
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{
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case ShaderHeader.PointList: OutputTopology = "points"; break;
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case ShaderHeader.LineStrip: OutputTopology = "line_strip"; break;
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case ShaderHeader.TriangleStrip: OutputTopology = "triangle_strip"; break;
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default: throw new InvalidOperationException();
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}
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SB.AppendLine("#extension GL_ARB_enhanced_layouts : require");
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SB.AppendLine();
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SB.AppendLine("// Stubbed. Maxwell geometry shaders don't inform input geometry type");
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SB.AppendLine("layout(triangles) in;" + Environment.NewLine);
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SB.AppendLine($"layout({OutputTopology}, max_vertices = {MaxVertices}) out;");
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SB.AppendLine();
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}
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}
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private void PrintDeclTextures()
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{
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PrintDecls(Decl.Textures, "uniform sampler2D");
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@ -201,7 +244,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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private void PrintDeclAttributes()
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{
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PrintDecls(Decl.Attributes);
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string GeometryArray = (Decl.ShaderType == GalShaderType.Geometry) ? "[" + MaxVertexInput + "]" : "";
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PrintDecls(Decl.Attributes, Suffix: GeometryArray);
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}
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private void PrintDeclInAttributes()
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@ -211,7 +256,27 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine("layout (location = " + GlslDecl.PositionOutAttrLocation + ") in vec4 " + GlslDecl.PositionOutAttrName + ";");
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}
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PrintDeclAttributes(Decl.InAttributes.Values, "in");
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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if (Decl.InAttributes.Count > 0)
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{
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SB.AppendLine("in Vertex {");
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foreach (ShaderDeclInfo DeclInfo in Decl.InAttributes.Values.OrderBy(DeclKeySelector))
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{
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if (DeclInfo.Index >= 0)
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{
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SB.AppendLine(IdentationStr + "layout (location = " + DeclInfo.Index + ") " + GetDecl(DeclInfo) + "; ");
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}
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}
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SB.AppendLine("} block_in[];" + Environment.NewLine);
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}
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}
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else
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{
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PrintDeclAttributes(Decl.InAttributes.Values, "in");
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}
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}
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private void PrintDeclOutAttributes()
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@ -254,7 +319,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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PrintDecls(Decl.Preds, "bool");
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}
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private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, string CustomType = null)
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private void PrintDecls(IReadOnlyDictionary<int, ShaderDeclInfo> Dict, string CustomType = null, string Suffix = "")
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{
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foreach (ShaderDeclInfo DeclInfo in Dict.Values.OrderBy(DeclKeySelector))
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{
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@ -262,15 +327,15 @@ namespace Ryujinx.Graphics.Gal.Shader
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if (CustomType != null)
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{
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Name = CustomType + " " + DeclInfo.Name + ";";
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Name = CustomType + " " + DeclInfo.Name + Suffix + ";";
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}
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else if (DeclInfo.Name == GlslDecl.FragmentOutputName)
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{
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Name = "layout (location = 0) out " + GetDecl(DeclInfo) + ";" + Environment.NewLine;
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Name = "layout (location = 0) out " + GetDecl(DeclInfo) + Suffix + ";" + Environment.NewLine;
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}
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else
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{
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Name = GetDecl(DeclInfo) + ";";
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Name = GetDecl(DeclInfo) + Suffix + ";";
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}
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SB.AppendLine(Name);
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@ -307,7 +372,21 @@ namespace Ryujinx.Graphics.Gal.Shader
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string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
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SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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for (int Vertex = 0; Vertex < MaxVertexInput; Vertex++)
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{
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string Dst = Attr.Name + "[" + Vertex + "]" + Swizzle;
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string Src = "block_in[" + Vertex + "]." + DeclInfo.Name;
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SB.AppendLine(IdentationStr + Dst + " = " + Src + ";");
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}
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}
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else
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{
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SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
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}
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}
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if (BlocksB != null)
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@ -320,6 +399,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine(IdentationStr + GlslDecl.ProgramName + "();");
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}
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if (Decl.ShaderType != GalShaderType.Geometry)
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{
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PrintAttrToOutput();
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}
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SB.AppendLine("}");
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}
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private void PrintAttrToOutput(string Identation = IdentationStr)
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{
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foreach (KeyValuePair<int, ShaderDeclInfo> KV in Decl.OutAttributes)
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{
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if (!Decl.Attributes.TryGetValue(KV.Key, out ShaderDeclInfo Attr))
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@ -331,21 +420,26 @@ namespace Ryujinx.Graphics.Gal.Shader
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string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
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SB.AppendLine(IdentationStr + DeclInfo.Name + " = " + Attr.Name + Swizzle + ";");
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string Name = Attr.Name;
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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Name += "[0]";
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}
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SB.AppendLine(Identation + DeclInfo.Name + " = " + Name + Swizzle + ";");
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}
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if (Decl.ShaderType == GalShaderType.Vertex)
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{
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SB.AppendLine(IdentationStr + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
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SB.AppendLine(Identation + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
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}
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if (Decl.ShaderType != GalShaderType.Fragment)
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{
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SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + " = gl_Position;");
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SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + ".w = 1;");
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SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + " = gl_Position;");
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SB.AppendLine(Identation + GlslDecl.PositionOutAttrName + ".w = 1;");
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}
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SB.AppendLine("}");
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}
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private void PrintBlockScope(
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@ -484,11 +578,17 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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SB.AppendLine(Identation + "continue;");
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}
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continue;
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}
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else if (Op.Inst == ShaderIrInst.Emit)
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{
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PrintAttrToOutput(Identation);
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SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
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SB.AppendLine(Identation + "EmitVertex();");
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}
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else
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{
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SB.AppendLine(Identation + GetSrcExpr(Op, true) + ";");
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}
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}
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else if (Node is ShaderIrCmnt Cmnt)
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{
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@ -634,6 +734,14 @@ namespace Ryujinx.Graphics.Gal.Shader
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private string GetOutAbufName(ShaderIrOperAbuf Abuf)
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{
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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switch (Abuf.Offs)
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{
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case GlslDecl.LayerAttr: return "gl_Layer";
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}
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}
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return GetAttrTempName(Abuf);
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}
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@ -692,7 +800,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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throw new InvalidOperationException();
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}
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return DeclInfo.Name + Swizzle;
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if (Decl.ShaderType == GalShaderType.Geometry)
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{
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string Vertex = "floatBitsToInt(" + GetSrcExpr(Abuf.Vertex) + ")";
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return DeclInfo.Name + "[" + Vertex + "]" + Swizzle;
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}
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else
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{
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return DeclInfo.Name + Swizzle;
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}
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}
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private string GetName(ShaderIrOperGpr Gpr)
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@ -805,6 +922,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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private string GetCneExpr(ShaderIrOp Op) => GetBinaryExpr(Op, "!=");
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private string GetCutExpr(ShaderIrOp Op) => "EndPrimitive()";
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private string GetCneuExpr(ShaderIrOp Op) => GetBinaryExprWithNaN(Op, "!=");
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private string GetCnumExpr(ShaderIrOp Op) => GetUnaryCall(Op, "!isnan");
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@ -1104,8 +1223,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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switch (Node)
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{
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case ShaderIrOperAbuf Abuf:
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return Abuf.Offs == GlslDecl.VertexIdAttr ||
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return Abuf.Offs == GlslDecl.LayerAttr ||
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Abuf.Offs == GlslDecl.InstanceIdAttr ||
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Abuf.Offs == GlslDecl.VertexIdAttr ||
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Abuf.Offs == GlslDecl.FaceAttr
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? OperType.I32
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: OperType.F32;
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