Implement Geometry shaders (#280)
* Implement Geometry shaders * Add EmitVertex() and EndPrimitive() * Read output geometry data from header * Stub Vmad * Add Iadd_I32 * Stub Mov_S (S2R) * Stub Isberd * Change vertex index to gpr39 in Abuf * Add stub messages for consistency * Do not print input block when there is no attributes * Use GL_ARB_enhanced_layouts * Skip geometry shaders when there's no GL_ARB_enhanced_layouts * Address feedback * Address feedback
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15 changed files with 426 additions and 48 deletions
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@ -2,13 +2,14 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrOperAbuf : ShaderIrNode
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{
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public int Offs { get; private set; }
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public int GprIndex { get; private set; }
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public int Offs { get; private set; }
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public ShaderIrOperAbuf(int Offs, int GprIndex)
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public ShaderIrNode Vertex { get; private set; }
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public ShaderIrOperAbuf(int Offs, ShaderIrNode Vertex)
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{
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this.Offs = Offs;
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this.GprIndex = GprIndex;
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this.Offs = Offs;
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this.Vertex = Vertex;
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}
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}
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}
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