Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
This commit is contained in:
parent
4864648e72
commit
cda659955c
26 changed files with 1453 additions and 329 deletions
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@ -2,12 +2,34 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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/// <summary>
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/// An overlapping texture group with a given view compatibility.
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/// </summary>
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struct TextureIncompatibleOverlap
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{
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public readonly TextureGroup Group;
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public readonly TextureViewCompatibility Compatibility;
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/// <summary>
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/// Create a new texture incompatible overlap.
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/// </summary>
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/// <param name="group">The group that is incompatible</param>
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/// <param name="compatibility">The view compatibility for the group</param>
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public TextureIncompatibleOverlap(TextureGroup group, TextureViewCompatibility compatibility)
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{
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Group = group;
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Compatibility = compatibility;
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}
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}
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/// <summary>
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/// A texture group represents a group of textures that belong to the same storage.
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/// When views are created, this class will track memory accesses for them separately.
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@ -29,6 +51,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public bool HasCopyDependencies { get; set; }
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/// <summary>
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/// Indicates if this texture has any incompatible overlaps alive.
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/// </summary>
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public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
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private readonly GpuContext _context;
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private readonly PhysicalMemory _physicalMemory;
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@ -49,13 +76,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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private TextureGroupHandle[] _handles;
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private bool[] _loadNeeded;
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/// <summary>
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/// Other texture groups that have incompatible overlaps with this one.
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/// </summary>
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private List<TextureIncompatibleOverlap> _incompatibleOverlaps;
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private bool _incompatibleOverlapsDirty = true;
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private bool _flushIncompatibleOverlaps;
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/// <summary>
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/// Create a new texture group.
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/// </summary>
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/// <param name="context">GPU context that the texture group belongs to</param>
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/// <param name="physicalMemory">Physical memory where the <paramref name="storage"/> texture is mapped</param>
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/// <param name="storage">The storage texture for this group</param>
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public TextureGroup(GpuContext context, PhysicalMemory physicalMemory, Texture storage)
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/// <param name="incompatibleOverlaps">Groups that overlap with this one but are incompatible</param>
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public TextureGroup(GpuContext context, PhysicalMemory physicalMemory, Texture storage, List<TextureIncompatibleOverlap> incompatibleOverlaps)
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{
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Storage = storage;
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_context = context;
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@ -64,6 +99,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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_is3D = storage.Info.Target == Target.Texture3D;
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_layers = storage.Info.GetSlices();
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_levels = storage.Info.Levels;
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_incompatibleOverlaps = incompatibleOverlaps;
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_flushIncompatibleOverlaps = TextureCompatibility.IsFormatHostIncompatible(storage.Info, context.Capabilities);
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}
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/// <summary>
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@ -82,6 +120,86 @@ namespace Ryujinx.Graphics.Gpu.Image
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RecalculateHandleRegions();
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}
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/// <summary>
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/// Initialize all incompatible overlaps in the list, registering them with the other texture groups
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/// and creating copy dependencies when partially compatible.
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/// </summary>
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public void InitializeOverlaps()
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{
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foreach (TextureIncompatibleOverlap overlap in _incompatibleOverlaps)
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{
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if (overlap.Compatibility == TextureViewCompatibility.LayoutIncompatible)
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{
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CreateCopyDependency(overlap.Group, false);
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}
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overlap.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, overlap.Compatibility));
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overlap.Group._incompatibleOverlapsDirty = true;
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}
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if (_incompatibleOverlaps.Count > 0)
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{
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SignalIncompatibleOverlapModified();
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}
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}
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/// <summary>
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/// Signal that the group is dirty to all views and the storage.
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/// </summary>
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private void SignalAllDirty()
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{
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Storage.SignalGroupDirty();
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if (_views != null)
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{
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foreach (Texture texture in _views)
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{
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texture.SignalGroupDirty();
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}
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}
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}
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/// <summary>
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/// Signal that an incompatible overlap has been modified.
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/// If this group must flush incompatible overlaps, the group is signalled as dirty too.
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/// </summary>
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private void SignalIncompatibleOverlapModified()
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{
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_incompatibleOverlapsDirty = true;
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if (_flushIncompatibleOverlaps)
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{
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SignalAllDirty();
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}
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}
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/// <summary>
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/// Flushes incompatible overlaps if the storage format requires it, and they have been modified.
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/// This allows unsupported host formats to accept data written to format aliased textures.
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/// </summary>
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/// <returns>True if data was flushed, false otherwise</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool FlushIncompatibleOverlapsIfNeeded()
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{
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if (_flushIncompatibleOverlaps && _incompatibleOverlapsDirty)
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{
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bool flushed = false;
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foreach (var overlap in _incompatibleOverlaps)
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{
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flushed |= overlap.Group.Storage.FlushModified(true);
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}
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_incompatibleOverlapsDirty = false;
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return flushed;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Check and optionally consume the dirty flags for a given texture.
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/// The state is shared between views of the same layers and levels.
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@ -124,6 +242,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="texture">The texture being used</param>
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public void SynchronizeMemory(Texture texture)
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{
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FlushIncompatibleOverlapsIfNeeded();
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
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{
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bool dirty = false;
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bool modified = group.Modified;
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bool handleDirty = false;
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bool handleModified = false;
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bool handleUnmapped = false;
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foreach (CpuRegionHandle handle in group.Handles)
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else
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{
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handleUnmapped |= handle.Unmapped;
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handleModified |= modified;
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}
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}
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// If the modified flag is still present, prefer the data written from gpu.
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// A write from CPU will do a flush before writing its data, which should unset this.
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if (modified)
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{
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handleDirty = false;
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}
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// Evaluate if any copy dependencies need to be fulfilled. A few rules:
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// If the copy handle needs to be synchronized, prefer our own state.
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// If we need to be synchronized and there is a copy present, prefer the copy.
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if (group.NeedsCopy && group.Copy())
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if (group.NeedsCopy && group.Copy(_context))
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{
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anyModified |= true; // The copy target has been modified.
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handleDirty = false;
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}
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else
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{
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anyModified |= handleModified;
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anyModified |= modified;
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dirty |= handleDirty;
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}
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for (int level = 0; level < info.Levels; level++)
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{
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int offset = _allOffsets[offsetIndex];
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int endOffset = (offsetIndex + 1 == _allOffsets.Length) ? (int)Storage.Size : _allOffsets[offsetIndex + 1];
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int endOffset = Math.Min(offset + _sliceSizes[info.BaseLevel + level], (int)Storage.Size);
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int size = endOffset - offset;
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ReadOnlySpan<byte> data = _physicalMemory.GetSpan(Storage.Range.GetSlice((ulong)offset, (ulong)size));
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});
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}
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/// <summary>
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/// Determines whether flushes in this texture group should be tracked.
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/// Incompatible overlaps may need data from this texture to flush tracked for it to be visible to them.
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/// </summary>
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/// <returns>True if flushes should be tracked, false otherwise</returns>
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private bool ShouldFlushTriggerTracking()
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{
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foreach (var overlap in _incompatibleOverlaps)
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{
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if (overlap.Group._flushIncompatibleOverlaps)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Gets data from the host GPU, and flushes a slice to guest memory.
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/// </summary>
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/// <remarks>
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/// This method should be used to retrieve data that was modified by the host GPU.
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/// This is not cheap, avoid doing that unless strictly needed.
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/// When possible, the data is written directly into guest memory, rather than copied.
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/// </remarks>
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/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
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/// <param name="sliceIndex">The index of the slice to flush</param>
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/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
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private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, ITexture texture = null)
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{
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(int layer, int level) = GetLayerLevelForView(sliceIndex);
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int offset = _allOffsets[sliceIndex];
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int endOffset = Math.Min(offset + _sliceSizes[level], (int)Storage.Size);
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int size = endOffset - offset;
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using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.GetSlice((ulong)offset, (ulong)size), tracked);
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Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
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}
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/// <summary>
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/// Gets and flushes a number of slices of the storage texture to guest memory.
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/// </summary>
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/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
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/// <param name="sliceStart">The first slice to flush</param>
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/// <param name="sliceEnd">The slice to finish flushing on (exclusive)</param>
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/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
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private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, ITexture texture = null)
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{
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for (int i = sliceStart; i < sliceEnd; i++)
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{
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FlushTextureDataSliceToGuest(tracked, i, texture);
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}
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}
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/// <summary>
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/// Flush modified ranges for a given texture.
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/// </summary>
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/// <param name="texture">The texture being used</param>
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/// <param name="tracked">True if the flush writes should be tracked, false otherwise</param>
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/// <returns>True if data was flushed, false otherwise</returns>
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public bool FlushModified(Texture texture, bool tracked)
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{
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tracked = tracked || ShouldFlushTriggerTracking();
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bool flushed = false;
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
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{
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int startSlice = 0;
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int endSlice = 0;
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bool allModified = true;
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for (int i = 0; i < regionCount; i++)
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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if (group.Modified)
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{
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if (endSlice < group.BaseSlice)
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{
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if (endSlice > startSlice)
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{
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FlushSliceRange(tracked, startSlice, endSlice);
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flushed = true;
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}
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startSlice = group.BaseSlice;
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}
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endSlice = group.BaseSlice + group.SliceCount;
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if (tracked)
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{
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group.Modified = false;
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foreach (Texture texture in group.Overlaps)
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{
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texture.SignalModifiedDirty();
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}
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}
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}
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else
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{
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allModified = false;
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}
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}
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if (endSlice > startSlice)
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{
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if (allModified && !split)
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{
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texture.Flush(tracked);
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}
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else
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{
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FlushSliceRange(tracked, startSlice, endSlice);
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}
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flushed = true;
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}
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});
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Storage.SignalModifiedDirty();
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return flushed;
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}
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/// <summary>
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/// Clears competing modified flags for all incompatible ranges, if they have possibly been modified.
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/// </summary>
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/// <param name="texture">The texture that has been modified</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ClearIncompatibleOverlaps(Texture texture)
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{
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if (_incompatibleOverlapsDirty)
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{
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foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
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{
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incompatible.Group.ClearModified(texture.Range, this);
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incompatible.Group.SignalIncompatibleOverlapModified();
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}
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_incompatibleOverlapsDirty = false;
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}
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}
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/// <summary>
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/// Signal that a texture in the group has been modified by the GPU.
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/// </summary>
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/// <param name="texture">The texture that has been modified</param>
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/// <param name="registerAction">True if the flushing read action should be registered, false otherwise</param>
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public void SignalModified(Texture texture, bool registerAction)
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public void SignalModified(Texture texture)
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{
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ClearIncompatibleOverlaps(texture);
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
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{
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for (int i = 0; i < regionCount; i++)
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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group.SignalModified();
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if (registerAction)
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{
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RegisterAction(group);
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}
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group.SignalModified(_context);
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}
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});
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}
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@ -279,21 +549,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="texture">The texture that has been modified</param>
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/// <param name="bound">True if this texture is being bound, false if unbound</param>
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/// <param name="registerAction">True if the flushing read action should be registered, false otherwise</param>
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public void SignalModifying(Texture texture, bool bound, bool registerAction)
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public void SignalModifying(Texture texture, bool bound)
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{
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ClearIncompatibleOverlaps(texture);
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
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{
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for (int i = 0; i < regionCount; i++)
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{
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TextureGroupHandle group = _handles[baseHandle + i];
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group.SignalModifying(bound);
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if (registerAction)
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{
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RegisterAction(group);
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}
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group.SignalModifying(bound, _context);
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}
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});
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}
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|
@ -371,7 +637,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_is3D)
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{
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// Future mip levels come after all layers of the last mip level. Each mipmap has less layers (depth) than the last.
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if (!_hasLayerViews)
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{
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// When there are no layer views, the mips are at a consistent offset.
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|
@ -485,7 +751,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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baseLayer = handleIndex;
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}
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}
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else
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{
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baseLayer = 0;
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|
@ -634,7 +900,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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size = _sliceSizes[firstLevel];
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}
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var groupHandle = new TextureGroupHandle(this, _allOffsets[viewStart], (ulong)size, _views, firstLayer, firstLevel, result.ToArray());
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offset = _allOffsets[viewStart];
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ulong maxSize = Storage.Size - (ulong)offset;
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var groupHandle = new TextureGroupHandle(
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this,
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offset,
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Math.Min(maxSize, (ulong)size),
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_views,
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firstLayer,
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firstLevel,
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viewStart,
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views,
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result.ToArray());
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foreach (CpuRegionHandle handle in result)
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{
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|
@ -694,11 +972,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
|
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}
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Storage.SignalGroupDirty();
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foreach (Texture texture in views)
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{
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texture.SignalGroupDirty();
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}
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SignalAllDirty();
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}
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/// <summary>
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|
@ -706,7 +980,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="oldHandles">The set of handles to inherit state from</param>
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/// <param name="handles">The set of handles inheriting the state</param>
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private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles)
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/// <param name="relativeOffset">The offset of the old handles in relation to the new ones</param>
|
||||
private void InheritHandles(TextureGroupHandle[] oldHandles, TextureGroupHandle[] handles, int relativeOffset)
|
||||
{
|
||||
foreach (var group in handles)
|
||||
{
|
||||
|
@ -716,7 +991,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
foreach (var oldGroup in oldHandles)
|
||||
{
|
||||
if (group.OverlapsWith(oldGroup.Offset, oldGroup.Size))
|
||||
if (group.OverlapsWith(oldGroup.Offset + relativeOffset, oldGroup.Size))
|
||||
{
|
||||
foreach (var oldHandle in oldGroup.Handles)
|
||||
{
|
||||
|
@ -725,13 +1000,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
dirty |= oldHandle.Dirty;
|
||||
}
|
||||
}
|
||||
|
||||
group.Inherit(oldGroup);
|
||||
|
||||
group.Inherit(oldGroup, group.Offset == oldGroup.Offset + relativeOffset);
|
||||
}
|
||||
}
|
||||
|
||||
if (dirty && !handle.Dirty)
|
||||
{
|
||||
{
|
||||
handle.Reprotect(true);
|
||||
}
|
||||
|
||||
|
@ -741,6 +1016,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var oldGroup in oldHandles)
|
||||
{
|
||||
oldGroup.Modified = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -760,7 +1040,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
RecalculateHandleRegions();
|
||||
}
|
||||
|
||||
InheritHandles(other._handles, _handles);
|
||||
foreach (TextureIncompatibleOverlap incompatible in other._incompatibleOverlaps)
|
||||
{
|
||||
RegisterIncompatibleOverlap(incompatible, false);
|
||||
|
||||
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == other);
|
||||
}
|
||||
|
||||
int relativeOffset = Storage.Range.FindOffset(other.Storage.Range);
|
||||
|
||||
InheritHandles(other._handles, _handles, relativeOffset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -782,7 +1071,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
}
|
||||
|
||||
InheritHandles(_handles, handles);
|
||||
InheritHandles(_handles, handles, 0);
|
||||
|
||||
foreach (var oldGroup in _handles)
|
||||
{
|
||||
|
@ -815,7 +1104,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
cpuRegionHandles[i] = GenerateHandle(currentRange.Address, currentRange.Size);
|
||||
}
|
||||
|
||||
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, cpuRegionHandles);
|
||||
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
|
||||
|
||||
foreach (CpuRegionHandle handle in cpuRegionHandles)
|
||||
{
|
||||
|
@ -855,7 +1144,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
handles = handlesList.ToArray();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
handles = new TextureGroupHandle[layerHandles * levelHandles];
|
||||
|
@ -953,34 +1242,172 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (copyTo)
|
||||
{
|
||||
otherHandle.Copy(handle);
|
||||
otherHandle.Copy(_context, handle);
|
||||
}
|
||||
else
|
||||
{
|
||||
handle.Copy(otherHandle);
|
||||
handle.Copy(_context, otherHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A flush has been requested on a tracked region. Find an appropriate view to flush.
|
||||
/// Creates a copy dependency to another texture group, where handles overlap.
|
||||
/// Scans through all handles to find compatible patches in the other group.
|
||||
/// </summary>
|
||||
/// <param name="other">The texture group that overlaps this one</param>
|
||||
/// <param name="copyTo">True if this texture is first copied to the given one, false for the opposite direction</param>
|
||||
public void CreateCopyDependency(TextureGroup other, bool copyTo)
|
||||
{
|
||||
for (int i = 0; i < _allOffsets.Length; i++)
|
||||
{
|
||||
(int layer, int level) = GetLayerLevelForView(i);
|
||||
MultiRange handleRange = Storage.Range.GetSlice((ulong)_allOffsets[i], 1);
|
||||
ulong handleBase = handleRange.GetSubRange(0).Address;
|
||||
|
||||
for (int j = 0; j < other._handles.Length; j++)
|
||||
{
|
||||
(int otherLayer, int otherLevel) = other.GetLayerLevelForView(j);
|
||||
MultiRange otherHandleRange = other.Storage.Range.GetSlice((ulong)other._allOffsets[j], 1);
|
||||
ulong otherHandleBase = otherHandleRange.GetSubRange(0).Address;
|
||||
|
||||
if (handleBase == otherHandleBase)
|
||||
{
|
||||
// Check if the two sizes are compatible.
|
||||
TextureInfo info = Storage.Info;
|
||||
TextureInfo otherInfo = other.Storage.Info;
|
||||
|
||||
if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
|
||||
TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel))
|
||||
{
|
||||
// These textures are copy compatible. Create the dependency.
|
||||
|
||||
EnsureFullSubdivision();
|
||||
other.EnsureFullSubdivision();
|
||||
|
||||
TextureGroupHandle handle = _handles[i];
|
||||
TextureGroupHandle otherHandle = other._handles[j];
|
||||
|
||||
handle.CreateCopyDependency(otherHandle, copyTo);
|
||||
|
||||
// If "copyTo" is true, this texture must copy to the other.
|
||||
// Otherwise, it must copy to this texture.
|
||||
|
||||
if (copyTo)
|
||||
{
|
||||
otherHandle.Copy(_context, handle);
|
||||
}
|
||||
else
|
||||
{
|
||||
handle.Copy(_context, otherHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers another texture group as an incompatible overlap, if not already registered.
|
||||
/// </summary>
|
||||
/// <param name="other">The texture group to add to the incompatible overlaps list</param>
|
||||
/// <param name="copy">True if the overlap should register copy dependencies</param>
|
||||
public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy)
|
||||
{
|
||||
if (!_incompatibleOverlaps.Exists(overlap => overlap.Group == other.Group))
|
||||
{
|
||||
if (copy && other.Compatibility == TextureViewCompatibility.LayoutIncompatible)
|
||||
{
|
||||
// Any of the group's views may share compatibility, even if the parents do not fully.
|
||||
CreateCopyDependency(other.Group, false);
|
||||
}
|
||||
|
||||
_incompatibleOverlaps.Add(other);
|
||||
other.Group._incompatibleOverlaps.Add(new TextureIncompatibleOverlap(this, other.Compatibility));
|
||||
}
|
||||
|
||||
other.Group.SignalIncompatibleOverlapModified();
|
||||
SignalIncompatibleOverlapModified();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear modified flags in the given range.
|
||||
/// This will stop any GPU written data from flushing or copying to dependent textures.
|
||||
/// </summary>
|
||||
/// <param name="range">The range to clear modified flags in</param>
|
||||
/// <param name="ignore">Ignore handles that have a copy dependency to the specified group</param>
|
||||
public void ClearModified(MultiRange range, TextureGroup ignore = null)
|
||||
{
|
||||
TextureGroupHandle[] handles = _handles;
|
||||
|
||||
foreach (TextureGroupHandle handle in handles)
|
||||
{
|
||||
// Handles list is not modified by another thread, only replaced, so this is thread safe.
|
||||
// Remove modified flags from all overlapping handles, so that the textures don't flush to unmapped/remapped GPU memory.
|
||||
|
||||
MultiRange subRange = Storage.Range.GetSlice((ulong)handle.Offset, (ulong)handle.Size);
|
||||
|
||||
if (range.OverlapsWith(subRange))
|
||||
{
|
||||
if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
|
||||
{
|
||||
handle.Modified = false;
|
||||
Storage.SignalModifiedDirty();
|
||||
|
||||
lock (handle.Overlaps)
|
||||
{
|
||||
foreach (Texture texture in handle.Overlaps)
|
||||
{
|
||||
texture.SignalModifiedDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Storage.SignalModifiedDirty();
|
||||
|
||||
if (_views != null)
|
||||
{
|
||||
foreach (Texture texture in _views)
|
||||
{
|
||||
texture.SignalModifiedDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A flush has been requested on a tracked region. Flush texture data for the given handle.
|
||||
/// </summary>
|
||||
/// <param name="handle">The handle this flush action is for</param>
|
||||
/// <param name="address">The address of the flushing memory access</param>
|
||||
/// <param name="size">The size of the flushing memory access</param>
|
||||
public void FlushAction(TextureGroupHandle handle, ulong address, ulong size)
|
||||
{
|
||||
Storage.ExternalFlush(address, size);
|
||||
|
||||
lock (handle.Overlaps)
|
||||
if (!handle.Modified)
|
||||
{
|
||||
foreach (Texture overlap in handle.Overlaps)
|
||||
{
|
||||
overlap.ExternalFlush(address, size);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
handle.Modified = false;
|
||||
_context.Renderer.BackgroundContextAction(() =>
|
||||
{
|
||||
handle.Sync(_context);
|
||||
|
||||
Storage.SignalModifiedDirty();
|
||||
|
||||
lock (handle.Overlaps)
|
||||
{
|
||||
foreach (Texture texture in handle.Overlaps)
|
||||
{
|
||||
texture.SignalModifiedDirty();
|
||||
}
|
||||
}
|
||||
|
||||
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
|
||||
{
|
||||
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, Storage.GetFlushTexture());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -992,6 +1419,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
group.Dispose();
|
||||
}
|
||||
|
||||
foreach (TextureIncompatibleOverlap incompatible in _incompatibleOverlaps)
|
||||
{
|
||||
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue