Revert "Disable keyboard controller input while swkbd is open (foreground) (#…" (#6805)
This reverts commit a3dc295c5f
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2ca0b17339
commit
cdccf89e10
7 changed files with 2 additions and 23 deletions
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@ -81,11 +81,6 @@ namespace Ryujinx.Input.GTK3
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return _pressedKeys.Contains(nativeKey);
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}
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public void Clear()
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{
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_pressedKeys.Clear();
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}
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public IGamepad GetGamepad(string id)
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{
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if (!_keyboardIdentifers[0].Equals(id))
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@ -107,8 +107,6 @@ namespace Ryujinx.UI.Applet
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swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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swkbdDialog.SetInputValidation(args.KeyboardMode);
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((MainWindow)_parent).RendererWidget.NpadManager.BlockInputUpdates();
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if (swkbdDialog.Run() == (int)ResponseType.Ok)
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{
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inputText = swkbdDialog.InputEntry.Text;
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@ -130,7 +128,6 @@ namespace Ryujinx.UI.Applet
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});
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dialogCloseEvent.WaitOne();
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((MainWindow)_parent).RendererWidget.NpadManager.UnblockInputUpdates();
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userText = error ? null : inputText;
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