Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
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58 changed files with 3378 additions and 3448 deletions
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@ -73,7 +73,7 @@ namespace Ryujinx
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{
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ResizeEvent = false;
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Renderer.FrameBuffer.SetWindowSize(Width, Height);
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Renderer.RenderTarget.SetWindowSize(Width, Height);
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}
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Ticks += Chrono.ElapsedTicks;
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@ -96,7 +96,7 @@ namespace Ryujinx
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Visible = true;
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Renderer.FrameBuffer.SetWindowSize(Width, Height);
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Renderer.RenderTarget.SetWindowSize(Width, Height);
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Context.MakeCurrent(null);
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@ -251,7 +251,7 @@ namespace Ryujinx
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private new void RenderFrame()
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{
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Renderer.FrameBuffer.Render();
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Renderer.RenderTarget.Render();
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Device.Statistics.RecordSystemFrameTime();
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