Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)

* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
This commit is contained in:
ReinUsesLisp 2018-09-08 14:51:50 -03:00 committed by gdkchan
parent a0c78f7920
commit ce1d5be212
58 changed files with 3378 additions and 3448 deletions

View file

@ -73,7 +73,7 @@ namespace Ryujinx
{
ResizeEvent = false;
Renderer.FrameBuffer.SetWindowSize(Width, Height);
Renderer.RenderTarget.SetWindowSize(Width, Height);
}
Ticks += Chrono.ElapsedTicks;
@ -96,7 +96,7 @@ namespace Ryujinx
Visible = true;
Renderer.FrameBuffer.SetWindowSize(Width, Height);
Renderer.RenderTarget.SetWindowSize(Width, Height);
Context.MakeCurrent(null);
@ -251,7 +251,7 @@ namespace Ryujinx
private new void RenderFrame()
{
Renderer.FrameBuffer.Render();
Renderer.RenderTarget.Render();
Device.Statistics.RecordSystemFrameTime();