Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
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@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Gal
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IGalConstBuffer Buffer { get; }
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IGalFrameBuffer FrameBuffer { get; }
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IGalRenderTarget RenderTarget { get; }
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IGalRasterizer Rasterizer { get; }
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