Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
This commit is contained in:
parent
a0c78f7920
commit
ce1d5be212
58 changed files with 3378 additions and 3448 deletions
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@ -33,20 +33,20 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Fadd_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImmf32_20(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrNode OperB = OpCode.Immf32_20();
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bool NegB = ((OpCode >> 53) & 1) != 0;
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bool AbsA = ((OpCode >> 54) & 1) != 0;
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bool NegA = ((OpCode >> 56) & 1) != 0;
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bool AbsB = ((OpCode >> 57) & 1) != 0;
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bool NegB = OpCode.Read(53);
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bool AbsA = OpCode.Read(54);
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bool NegA = OpCode.Read(56);
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bool AbsB = OpCode.Read(57);
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OperA = GetAluFabsFneg(OperA, AbsA, NegA);
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OperB = GetAluFabsFneg(OperB, AbsB, NegB);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Fadd_R(ShaderIrBlock Block, long OpCode, long Position)
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@ -91,12 +91,12 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Fmul_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImmf32_20(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrNode OperB = OpCode.Immf32_20();
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Fmul_C(ShaderIrBlock Block, long OpCode, long Position)
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@ -156,16 +156,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Iadd_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperImm32_20(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrNode OperB = OpCode.Imm32_20();
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bool NegA = ((OpCode >> 56) & 1) != 0;
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bool NegA = OpCode.Read(56);
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OperA = GetAluIneg(OperA, NegA);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Iadd_R(ShaderIrBlock Block, long OpCode, long Position)
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@ -205,16 +205,16 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Ipa(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperAbuf28(OpCode);
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ShaderIrNode OperB = GetOperGpr20 (OpCode);
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ShaderIrNode OperA = OpCode.Abuf28();
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ShaderIrNode OperB = OpCode.Gpr20();
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ShaderIpaMode Mode = (ShaderIpaMode)((OpCode >> 54) & 3);
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ShaderIpaMode Mode = (ShaderIpaMode)(OpCode.Read(54, 3));
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ShaderIrMetaIpa Meta = new ShaderIrMetaIpa(Mode);
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ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB, null, Meta);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Iscadd_C(ShaderIrBlock Block, long OpCode, long Position)
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@ -264,10 +264,10 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Lop_I32(ShaderIrBlock Block, long OpCode, long Position)
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{
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int SubOp = (int)(OpCode >> 53) & 3;
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int SubOp = OpCode.Read(53, 3);
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bool InvA = ((OpCode >> 55) & 1) != 0;
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bool InvB = ((OpCode >> 56) & 1) != 0;
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bool InvA = OpCode.Read(55);
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bool InvB = OpCode.Read(56);
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ShaderIrInst Inst = 0;
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@ -278,21 +278,21 @@ namespace Ryujinx.Graphics.Gal.Shader
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case 2: Inst = ShaderIrInst.Xor; break;
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}
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ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
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ShaderIrNode OperB = GetAluNot(OpCode.Imm32_20(), InvB);
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//SubOp == 3 is pass, used by the not instruction
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//which just moves the inverted register value.
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if (SubOp < 3)
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{
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ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
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ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
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ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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else
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{
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperB), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperB)));
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}
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}
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@ -313,10 +313,10 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Mufu(ShaderIrBlock Block, long OpCode, long Position)
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{
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int SubOp = (int)(OpCode >> 20) & 0xf;
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int SubOp = OpCode.Read(20, 0xf);
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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bool AbsA = OpCode.Read(46);
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bool NegA = OpCode.Read(48);
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ShaderIrInst Inst = 0;
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@ -333,23 +333,23 @@ namespace Ryujinx.Graphics.Gal.Shader
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default: throw new NotImplementedException(SubOp.ToString());
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}
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ShaderIrNode OperA = GetOperGpr8(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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public static void Psetp(ShaderIrBlock Block, long OpCode, long Position)
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{
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bool NegA = ((OpCode >> 15) & 1) != 0;
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bool NegB = ((OpCode >> 32) & 1) != 0;
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bool NegP = ((OpCode >> 42) & 1) != 0;
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bool NegA = OpCode.Read(15);
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bool NegB = OpCode.Read(32);
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bool NegP = OpCode.Read(42);
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ShaderIrInst LopInst = GetBLop24(OpCode);
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ShaderIrInst LopInst = OpCode.BLop24();
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ShaderIrNode OperA = GetOperPred12(OpCode);
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ShaderIrNode OperB = GetOperPred29(OpCode);
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ShaderIrNode OperA = OpCode.Pred12();
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ShaderIrNode OperB = OpCode.Pred29();
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if (NegA)
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{
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@ -363,13 +363,13 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
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ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
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ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
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ShaderIrOperPred P2Node = GetOperPred39(OpCode);
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ShaderIrOperPred P0Node = OpCode.Pred3();
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ShaderIrOperPred P1Node = OpCode.Pred0();
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ShaderIrOperPred P2Node = OpCode.Pred39();
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
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LopInst = GetBLop45(OpCode);
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LopInst = OpCode.BLop45();
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if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
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{
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@ -387,11 +387,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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Op = new ShaderIrOp(LopInst, Op, P2NNode);
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Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
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Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
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Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
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}
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public static void Rro_C(ShaderIrBlock Block, long OpCode, long Position)
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@ -441,33 +441,33 @@ namespace Ryujinx.Graphics.Gal.Shader
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private static ShaderIrInst GetShrInst(long OpCode)
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{
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bool Signed = ((OpCode >> 48) & 1) != 0;
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bool Signed = OpCode.Read(48);
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return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
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}
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public static void Vmad(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperA = GetOperGpr8(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrNode OperB;
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if (((OpCode >> 50) & 1) != 0)
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if (OpCode.Read(50))
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{
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OperB = GetOperGpr20(OpCode);
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OperB = OpCode.Gpr20();
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}
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else
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{
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OperB = GetOperImm19_20(OpCode);
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OperB = OpCode.Imm19_20();
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}
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ShaderIrOperGpr OperC = GetOperGpr39(OpCode);
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ShaderIrOperGpr OperC = OpCode.Gpr39();
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ShaderIrNode Tmp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperB);
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ShaderIrNode Final = new ShaderIrOp(ShaderIrInst.Add, Tmp, OperC);
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int Shr = (int)((OpCode >> 51) & 3);
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int Shr = OpCode.Read(51, 3);
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if (Shr != 0)
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{
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@ -478,7 +478,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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Block.AddNode(new ShaderIrCmnt("Stubbed. Instruction is reduced to a * b + c"));
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Final), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Final)));
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}
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public static void Xmad_CR(ShaderIrBlock Block, long OpCode, long Position)
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@ -507,20 +507,20 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderOper Oper,
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ShaderIrInst Inst)
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{
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
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case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
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case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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@ -528,23 +528,23 @@ namespace Ryujinx.Graphics.Gal.Shader
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//TODO: Handle the case where position + length
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//is greater than the word size, in this case the sign bit
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//needs to be replicated to fill the remaining space.
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bool NegB = ((OpCode >> 48) & 1) != 0;
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bool NegA = ((OpCode >> 49) & 1) != 0;
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bool NegB = OpCode.Read(48);
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bool NegA = OpCode.Read(49);
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
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case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
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case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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ShaderIrNode Op;
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bool Signed = ((OpCode >> 48) & 1) != 0; //?
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bool Signed = OpCode.Read(48); //?
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if (OperB is ShaderIrOperImm PosLen)
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{
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@ -576,25 +576,25 @@ namespace Ryujinx.Graphics.Gal.Shader
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Op = ExtendTo32(Op, Signed, OpLen);
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}
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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private static void EmitFadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 45) & 1) != 0;
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bool AbsA = ((OpCode >> 46) & 1) != 0;
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bool NegA = ((OpCode >> 48) & 1) != 0;
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bool AbsB = ((OpCode >> 49) & 1) != 0;
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bool NegB = OpCode.Read(45);
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bool AbsA = OpCode.Read(46);
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bool NegA = OpCode.Read(48);
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bool AbsB = OpCode.Read(49);
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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OperA = GetAluFabsFneg(OperA, AbsA, NegA);
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
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case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
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case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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@ -603,20 +603,20 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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private static void EmitFmul(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 48) & 1) != 0;
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bool NegB = OpCode.Read(48);
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
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case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
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case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
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default: throw new ArgumentException(nameof(Oper));
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}
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@ -625,22 +625,22 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrNode Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
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Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
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}
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private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
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{
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bool NegB = ((OpCode >> 48) & 1) != 0;
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bool NegC = ((OpCode >> 49) & 1) != 0;
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bool NegB = OpCode.Read(48);
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bool NegC = OpCode.Read(49);
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ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
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ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
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switch (Oper)
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{
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case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
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case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
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case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
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case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
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case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -649,62 +649,62 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (Oper == ShaderOper.RC)
|
||||
{
|
||||
OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
|
||||
OperC = GetAluFneg(OpCode.Cbuf34(), NegC);
|
||||
}
|
||||
else
|
||||
{
|
||||
OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
|
||||
OperC = GetAluFneg(OpCode.Gpr39(), NegC);
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitIadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode);
|
||||
ShaderIrNode OperA = OpCode.Gpr8();
|
||||
ShaderIrNode OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = OpCode.Read(49);
|
||||
bool NegB = OpCode.Read(48);
|
||||
|
||||
OperA = GetAluIneg(OperA, NegA);
|
||||
OperB = GetAluIneg(OperB, NegB);
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Add, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
int Mode = (int)((OpCode >> 37) & 3);
|
||||
int Mode = OpCode.Read(37, 3);
|
||||
|
||||
bool Neg1 = ((OpCode >> 51) & 1) != 0;
|
||||
bool Neg2 = ((OpCode >> 50) & 1) != 0;
|
||||
bool Neg3 = ((OpCode >> 49) & 1) != 0;
|
||||
bool Neg1 = OpCode.Read(51);
|
||||
bool Neg2 = OpCode.Read(50);
|
||||
bool Neg3 = OpCode.Read(49);
|
||||
|
||||
int Height1 = (int)((OpCode >> 35) & 3);
|
||||
int Height2 = (int)((OpCode >> 33) & 3);
|
||||
int Height3 = (int)((OpCode >> 31) & 3);
|
||||
int Height1 = OpCode.Read(35, 3);
|
||||
int Height2 = OpCode.Read(33, 3);
|
||||
int Height3 = OpCode.Read(31, 3);
|
||||
|
||||
ShaderIrNode OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -726,9 +726,9 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
}
|
||||
}
|
||||
|
||||
ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1);
|
||||
ShaderIrNode Src1 = GetAluIneg(ApplyHeight(OpCode.Gpr8(), Height1), Neg1);
|
||||
ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2);
|
||||
ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3);
|
||||
ShaderIrNode Src3 = GetAluIneg(ApplyHeight(OpCode.Gpr39(), Height3), Neg3);
|
||||
|
||||
ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2);
|
||||
|
||||
|
@ -744,23 +744,23 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
//Note: Here there should be a "+ 1" when carry flag is set
|
||||
//but since carry is mostly ignored by other instructions, it's excluded for now
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3))));
|
||||
}
|
||||
|
||||
private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 48) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = OpCode.Read(48);
|
||||
bool NegA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
|
||||
ShaderIrOperImm Scale = OpCode.Imm5_39();
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -771,7 +771,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
|
||||
ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
|
||||
}
|
||||
|
||||
private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
@ -786,12 +786,12 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool NegB = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 46) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 48) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegB = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(46);
|
||||
bool NegA = OpCode.Read(48);
|
||||
bool AbsB = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
if (IsFloat)
|
||||
{
|
||||
|
@ -804,10 +804,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -821,7 +821,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
OperB = GetAluIabsIneg(OperB, AbsB, NegB);
|
||||
}
|
||||
|
||||
ShaderIrOperPred Pred = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred Pred = OpCode.Pred39();
|
||||
|
||||
ShaderIrOp Op;
|
||||
|
||||
|
@ -830,26 +830,26 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (Pred.IsConst)
|
||||
{
|
||||
bool IsMax = ((OpCode >> 42) & 1) != 0;
|
||||
bool IsMax = OpCode.Read(42);
|
||||
|
||||
Op = new ShaderIrOp(IsMax
|
||||
? MaxInst
|
||||
: MinInst, OperA, OperB);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
else
|
||||
{
|
||||
ShaderIrNode PredN = GetOperPred39N(OpCode);
|
||||
ShaderIrNode PredN = OpCode.Pred39N();
|
||||
|
||||
ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB);
|
||||
ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB);
|
||||
|
||||
ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
|
||||
ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
|
||||
ShaderIrAsg AsgMax = new ShaderIrAsg(OpCode.Gpr0(), OpMax);
|
||||
ShaderIrAsg AsgMin = new ShaderIrAsg(OpCode.Gpr0(), OpMin);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
|
||||
Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMax, Not: true)));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrCond(PredN, AsgMin, Not: false)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -857,16 +857,16 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
//Note: this is a range reduction instruction and is supposed to
|
||||
//be used with Mufu, here it just moves the value and ignores the operation.
|
||||
bool NegA = ((OpCode >> 45) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 49) & 1) != 0;
|
||||
bool NegA = OpCode.Read(45);
|
||||
bool AbsA = OpCode.Read(49);
|
||||
|
||||
ShaderIrNode OperA;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperA = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Immf: OperA = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperA = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -875,7 +875,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
Block.AddNode(new ShaderIrCmnt("Stubbed."));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), OperA)));
|
||||
}
|
||||
|
||||
private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
@ -890,21 +890,21 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool NegB = ((OpCode >> 53) & 1) != 0;
|
||||
bool AbsA = ((OpCode >> 54) & 1) != 0;
|
||||
bool NegA = OpCode.Read(43);
|
||||
bool AbsB = OpCode.Read(44);
|
||||
bool NegB = OpCode.Read(53);
|
||||
bool AbsA = OpCode.Read(54);
|
||||
|
||||
bool BoolFloat = ((OpCode >> (IsFloat ? 52 : 44)) & 1) != 0;
|
||||
bool BoolFloat = OpCode.Read(IsFloat ? 52 : 44);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -916,18 +916,18 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabsFneg(OperB, AbsB, NegB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
CmpInst = OpCode.CmpF();
|
||||
}
|
||||
else
|
||||
{
|
||||
CmpInst = GetCmp(OpCode);
|
||||
CmpInst = OpCode.Cmp();
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
|
||||
|
||||
ShaderIrInst LopInst = GetBLop45(OpCode);
|
||||
ShaderIrInst LopInst = OpCode.BLop45();
|
||||
|
||||
ShaderIrOperPred PNode = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred PNode = OpCode.Pred39();
|
||||
|
||||
ShaderIrNode Imm0, Imm1;
|
||||
|
||||
|
@ -942,8 +942,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Imm1 = new ShaderIrOperImm(-1);
|
||||
}
|
||||
|
||||
ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
|
||||
ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
|
||||
ShaderIrNode Asg0 = new ShaderIrAsg(OpCode.Gpr0(), Imm0);
|
||||
ShaderIrNode Asg1 = new ShaderIrAsg(OpCode.Gpr0(), Imm1);
|
||||
|
||||
if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
|
||||
{
|
||||
|
@ -958,8 +958,8 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(Asg0, OpCode));
|
||||
Block.AddNode(GetPredNode(Asg1, OpCode));
|
||||
Block.AddNode(OpCode.PredNode(Asg0));
|
||||
Block.AddNode(OpCode.PredNode(Asg1));
|
||||
}
|
||||
|
||||
private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
|
@ -974,19 +974,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
|
||||
{
|
||||
bool AbsA = ((OpCode >> 7) & 1) != 0;
|
||||
bool NegP = ((OpCode >> 42) & 1) != 0;
|
||||
bool NegA = ((OpCode >> 43) & 1) != 0;
|
||||
bool AbsB = ((OpCode >> 44) & 1) != 0;
|
||||
bool AbsA = OpCode.Read(7);
|
||||
bool NegP = OpCode.Read(42);
|
||||
bool NegA = OpCode.Read(43);
|
||||
bool AbsB = OpCode.Read(44);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
|
||||
case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.Immf: OperB = OpCode.Immf19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -998,22 +998,22 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
OperA = GetAluFabsFneg(OperA, AbsA, NegA);
|
||||
OperB = GetAluFabs (OperB, AbsB);
|
||||
|
||||
CmpInst = GetCmpF(OpCode);
|
||||
CmpInst = OpCode.CmpF();
|
||||
}
|
||||
else
|
||||
{
|
||||
CmpInst = GetCmp(OpCode);
|
||||
CmpInst = OpCode.Cmp();
|
||||
}
|
||||
|
||||
ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
|
||||
|
||||
ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
|
||||
ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
|
||||
ShaderIrOperPred P2Node = GetOperPred39(OpCode);
|
||||
ShaderIrOperPred P0Node = OpCode.Pred3();
|
||||
ShaderIrOperPred P1Node = OpCode.Pred0();
|
||||
ShaderIrOperPred P2Node = OpCode.Pred39();
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
|
||||
|
||||
ShaderIrInst LopInst = GetBLop45(OpCode);
|
||||
ShaderIrInst LopInst = OpCode.BLop45();
|
||||
|
||||
if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
|
||||
{
|
||||
|
@ -1031,19 +1031,19 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
Op = new ShaderIrOp(LopInst, Op, P2NNode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P1Node, Op)));
|
||||
|
||||
Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(P0Node, Op)));
|
||||
}
|
||||
|
||||
private static void EmitLop(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
int SubOp = (int)(OpCode >> 41) & 3;
|
||||
int SubOp = OpCode.Read(41, 3);
|
||||
|
||||
bool InvA = ((OpCode >> 39) & 1) != 0;
|
||||
bool InvB = ((OpCode >> 40) & 1) != 0;
|
||||
bool InvA = OpCode.Read(39);
|
||||
bool InvB = OpCode.Read(40);
|
||||
|
||||
ShaderIrInst Inst = 0;
|
||||
|
||||
|
@ -1054,14 +1054,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
case 2: Inst = ShaderIrInst.Xor; break;
|
||||
}
|
||||
|
||||
ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
|
||||
ShaderIrNode OperA = GetAluNot(OpCode.Gpr8(), InvA);
|
||||
ShaderIrNode OperB;
|
||||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -1081,23 +1081,23 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
ShaderIrNode Compare = new ShaderIrOp(ShaderIrInst.Cne, Op, new ShaderIrOperImm(0));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperPred48(OpCode), Compare), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Pred48(), Compare)));
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), Op)));
|
||||
}
|
||||
|
||||
private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
|
||||
{
|
||||
//TODO: Confirm SignAB/C, it is just a guess.
|
||||
//TODO: Implement Mode 3 (CSFU), what it does?
|
||||
bool SignAB = ((OpCode >> 48) & 1) != 0;
|
||||
bool SignC = ((OpCode >> 49) & 1) != 0;
|
||||
bool HighB = ((OpCode >> 52) & 1) != 0;
|
||||
bool HighA = ((OpCode >> 53) & 1) != 0;
|
||||
bool SignAB = OpCode.Read(48);
|
||||
bool SignC = OpCode.Read(49);
|
||||
bool HighB = OpCode.Read(52);
|
||||
bool HighA = OpCode.Read(53);
|
||||
|
||||
int Mode = (int)(OpCode >> 50) & 7;
|
||||
int Mode = OpCode.Read(50, 7);
|
||||
|
||||
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
|
||||
ShaderIrNode OperA = OpCode.Gpr8(), OperB, OperC;
|
||||
|
||||
ShaderIrOperImm Imm16 = new ShaderIrOperImm(16);
|
||||
ShaderIrOperImm ImmMsk = new ShaderIrOperImm(0xffff);
|
||||
|
@ -1112,10 +1112,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
switch (Oper)
|
||||
{
|
||||
case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
|
||||
case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
|
||||
case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
|
||||
case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
|
||||
case ShaderOper.CR: OperB = OpCode.Cbuf34(); break;
|
||||
case ShaderOper.Imm: OperB = OpCode.Imm19_20(); break;
|
||||
case ShaderOper.RC: OperB = OpCode.Gpr39(); break;
|
||||
case ShaderOper.RR: OperB = OpCode.Gpr20(); break;
|
||||
|
||||
default: throw new ArgumentException(nameof(Oper));
|
||||
}
|
||||
|
@ -1124,14 +1124,14 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
|
||||
if (Oper == ShaderOper.RC)
|
||||
{
|
||||
OperC = GetOperCbuf34(OpCode);
|
||||
OperC = OpCode.Cbuf34();
|
||||
}
|
||||
else
|
||||
{
|
||||
OperC = GetOperGpr39(OpCode);
|
||||
OperC = OpCode.Gpr39();
|
||||
|
||||
ProductShiftLeft = ((OpCode >> 36) & 1) != 0;
|
||||
Merge = ((OpCode >> 37) & 1) != 0;
|
||||
ProductShiftLeft = OpCode.Read(36);
|
||||
Merge = OpCode.Read(37);
|
||||
}
|
||||
|
||||
switch (Mode)
|
||||
|
@ -1172,7 +1172,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
|
||||
}
|
||||
|
||||
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
|
||||
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OpCode.Gpr0(), AddOp)));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue