Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)

* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
This commit is contained in:
ReinUsesLisp 2018-09-08 14:51:50 -03:00 committed by gdkchan
parent a0c78f7920
commit ce1d5be212
58 changed files with 3378 additions and 3448 deletions

View file

@ -33,28 +33,28 @@ namespace Ryujinx.Graphics.Gal.Shader
public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position)
{
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
ShaderIrNode[] Opers = OpCode.Abuf20();
//Used by GS
ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
ShaderIrOperGpr Vertex = OpCode.Gpr39();
int Index = 0;
foreach (ShaderIrNode OperA in Opers)
{
ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
ShaderIrOperGpr OperD = OpCode.Gpr0();
OperD.Index += Index++;
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode));
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, OperA)));
}
}
public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position)
{
int CbufPos = (int)(OpCode >> 22) & 0x3fff;
int CbufIndex = (int)(OpCode >> 36) & 0x1f;
int Type = (int)(OpCode >> 48) & 7;
int CbufPos = OpCode.Read(22, 0x3fff);
int CbufIndex = OpCode.Read(36, 0x1f);
int Type = OpCode.Read(48, 7);
if (Type > 5)
{
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrOperGpr Temp = ShaderIrOperGpr.MakeTemporary();
Block.AddNode(new ShaderIrAsg(Temp, GetOperGpr8(OpCode)));
Block.AddNode(new ShaderIrAsg(Temp, OpCode.Gpr8()));
int Count = Type == 5 ? 2 : 1;
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
ShaderIrOperCbuf OperA = new ShaderIrOperCbuf(CbufIndex, CbufPos, Temp);
ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
ShaderIrOperGpr OperD = OpCode.Gpr0();
OperA.Pos += Index;
OperD.Index += Index;
@ -93,43 +93,43 @@ namespace Ryujinx.Graphics.Gal.Shader
Node = ExtendTo32(Node, Signed, Size);
}
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode));
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Node)));
}
}
public static void St_A(ShaderIrBlock Block, long OpCode, long Position)
{
ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
ShaderIrNode[] Opers = OpCode.Abuf20();
int Index = 0;
foreach (ShaderIrNode OperA in Opers)
{
ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
ShaderIrOperGpr OperD = OpCode.Gpr0();
OperD.Index += Index++;
Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode));
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, OperD)));
}
}
public static void Texq(ShaderIrBlock Block, long OpCode, long Position)
{
ShaderIrNode OperD = GetOperGpr0(OpCode);
ShaderIrNode OperA = GetOperGpr8(OpCode);
ShaderIrNode OperD = OpCode.Gpr0();
ShaderIrNode OperA = OpCode.Gpr8();
ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f);
ShaderTexqInfo Info = (ShaderTexqInfo)(OpCode.Read(22, 0x1f));
ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
ShaderIrNode OperC = GetOperImm13_36(OpCode);
ShaderIrNode OperC = OpCode.Imm13_36();
ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode));
Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Op0)));
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right?
}
public static void Tex(ShaderIrBlock Block, long OpCode, long Position)
@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader
for (int Index = 0; Index < Coords.Length; Index++)
{
Coords[Index] = GetOperGpr8(OpCode);
Coords[Index] = OpCode.Gpr8();
Coords[Index].Index += Index;
@ -159,11 +159,11 @@ namespace Ryujinx.Graphics.Gal.Shader
}
}
int ChMask = (int)(OpCode >> 31) & 0xf;
int ChMask = OpCode.Read(31, 0xf);
ShaderIrNode OperC = GprHandle
? (ShaderIrNode)GetOperGpr20 (OpCode)
: (ShaderIrNode)GetOperImm13_36(OpCode);
? (ShaderIrNode)OpCode.Gpr20()
: (ShaderIrNode)OpCode.Imm13_36();
ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords[1], OperC, Meta);
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
}
int RegInc = 0;
@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
ShaderIrOperGpr Dst = OpCode.Gpr0();
Dst.Index += RegInc++;
@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Gal.Shader
continue;
}
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src)));
}
}
@ -215,14 +215,14 @@ namespace Ryujinx.Graphics.Gal.Shader
private static void EmitTexs(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
{
//TODO: Support other formats.
ShaderIrNode OperA = GetOperGpr8 (OpCode);
ShaderIrNode OperB = GetOperGpr20 (OpCode);
ShaderIrNode OperC = GetOperImm13_36(OpCode);
ShaderIrNode OperA = OpCode.Gpr8();
ShaderIrNode OperB = OpCode.Gpr20();
ShaderIrNode OperC = OpCode.Imm13_36();
int LutIndex;
LutIndex = GetOperGpr0 (OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
LutIndex = OpCode.Gpr0 ().Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
LutIndex |= OpCode.Gpr28().Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
if (LutIndex == 0)
{
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gal.Shader
return;
}
int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7];
int ChMask = MaskLut[LutIndex, OpCode.Read(50, 7)];
for (int Ch = 0; Ch < 4; Ch++)
{
@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
}
int RegInc = 0;
@ -252,11 +252,11 @@ namespace Ryujinx.Graphics.Gal.Shader
switch (LutIndex)
{
case 1: Dst = GetOperGpr0 (OpCode); break;
case 2: Dst = GetOperGpr28(OpCode); break;
case 1: Dst = OpCode.Gpr0(); break;
case 2: Dst = OpCode.Gpr28(); break;
case 3: Dst = (RegInc >> 1) != 0
? GetOperGpr28(OpCode)
: GetOperGpr0 (OpCode); break;
? OpCode.Gpr28()
: OpCode.Gpr0 (); break;
default: throw new InvalidOperationException();
}
@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gal.Shader
if (Dst.Index != ShaderIrOperGpr.ZRIndex)
{
Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src)));
}
}
}