Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
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58 changed files with 3378 additions and 3448 deletions
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@ -33,28 +33,28 @@ namespace Ryujinx.Graphics.Gal.Shader
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public static void Ld_A(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
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ShaderIrNode[] Opers = OpCode.Abuf20();
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//Used by GS
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ShaderIrOperGpr Vertex = GetOperGpr39(OpCode);
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ShaderIrOperGpr Vertex = OpCode.Gpr39();
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int Index = 0;
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foreach (ShaderIrNode OperA in Opers)
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{
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ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
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ShaderIrOperGpr OperD = OpCode.Gpr0();
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OperD.Index += Index++;
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Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, OperA), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, OperA)));
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}
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}
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public static void Ld_C(ShaderIrBlock Block, long OpCode, long Position)
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{
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int CbufPos = (int)(OpCode >> 22) & 0x3fff;
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int CbufIndex = (int)(OpCode >> 36) & 0x1f;
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int Type = (int)(OpCode >> 48) & 7;
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int CbufPos = OpCode.Read(22, 0x3fff);
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int CbufIndex = OpCode.Read(36, 0x1f);
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int Type = OpCode.Read(48, 7);
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if (Type > 5)
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{
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@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrOperGpr Temp = ShaderIrOperGpr.MakeTemporary();
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Block.AddNode(new ShaderIrAsg(Temp, GetOperGpr8(OpCode)));
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Block.AddNode(new ShaderIrAsg(Temp, OpCode.Gpr8()));
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int Count = Type == 5 ? 2 : 1;
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@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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ShaderIrOperCbuf OperA = new ShaderIrOperCbuf(CbufIndex, CbufPos, Temp);
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ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
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ShaderIrOperGpr OperD = OpCode.Gpr0();
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OperA.Pos += Index;
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OperD.Index += Index;
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@ -93,43 +93,43 @@ namespace Ryujinx.Graphics.Gal.Shader
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Node = ExtendTo32(Node, Signed, Size);
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}
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Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Node), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Node)));
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}
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}
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public static void St_A(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode[] Opers = GetOperAbuf20(OpCode);
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ShaderIrNode[] Opers = OpCode.Abuf20();
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int Index = 0;
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foreach (ShaderIrNode OperA in Opers)
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{
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ShaderIrOperGpr OperD = GetOperGpr0(OpCode);
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ShaderIrOperGpr OperD = OpCode.Gpr0();
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OperD.Index += Index++;
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Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, OperD), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, OperD)));
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}
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}
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public static void Texq(ShaderIrBlock Block, long OpCode, long Position)
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{
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ShaderIrNode OperD = GetOperGpr0(OpCode);
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ShaderIrNode OperA = GetOperGpr8(OpCode);
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ShaderIrNode OperD = OpCode.Gpr0();
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderTexqInfo Info = (ShaderTexqInfo)((OpCode >> 22) & 0x1f);
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ShaderTexqInfo Info = (ShaderTexqInfo)(OpCode.Read(22, 0x1f));
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ShaderIrMetaTexq Meta0 = new ShaderIrMetaTexq(Info, 0);
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ShaderIrMetaTexq Meta1 = new ShaderIrMetaTexq(Info, 1);
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ShaderIrNode OperC = GetOperImm13_36(OpCode);
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ShaderIrNode OperC = OpCode.Imm13_36();
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ShaderIrOp Op0 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta0);
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ShaderIrOp Op1 = new ShaderIrOp(ShaderIrInst.Texq, OperA, null, OperC, Meta1);
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Block.AddNode(GetPredNode(new ShaderIrAsg(OperD, Op0), OpCode));
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Block.AddNode(GetPredNode(new ShaderIrAsg(OperA, Op1), OpCode)); //Is this right?
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperD, Op0)));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(OperA, Op1))); //Is this right?
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}
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public static void Tex(ShaderIrBlock Block, long OpCode, long Position)
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@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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for (int Index = 0; Index < Coords.Length; Index++)
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{
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Coords[Index] = GetOperGpr8(OpCode);
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Coords[Index] = OpCode.Gpr8();
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Coords[Index].Index += Index;
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@ -159,11 +159,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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}
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}
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int ChMask = (int)(OpCode >> 31) & 0xf;
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int ChMask = OpCode.Read(31, 0xf);
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ShaderIrNode OperC = GprHandle
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? (ShaderIrNode)GetOperGpr20 (OpCode)
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: (ShaderIrNode)GetOperImm13_36(OpCode);
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? (ShaderIrNode)OpCode.Gpr20()
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: (ShaderIrNode)OpCode.Imm13_36();
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ShaderIrInst Inst = GprHandle ? ShaderIrInst.Texb : ShaderIrInst.Texs;
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@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrOp Op = new ShaderIrOp(Inst, Coords[0], Coords[1], OperC, Meta);
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
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}
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int RegInc = 0;
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@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrOperGpr Src = new ShaderIrOperGpr(TempRegStart + Ch);
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ShaderIrOperGpr Dst = GetOperGpr0(OpCode);
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ShaderIrOperGpr Dst = OpCode.Gpr0();
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Dst.Index += RegInc++;
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@ -198,7 +198,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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continue;
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}
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src)));
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}
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}
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@ -215,14 +215,14 @@ namespace Ryujinx.Graphics.Gal.Shader
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private static void EmitTexs(ShaderIrBlock Block, long OpCode, ShaderIrInst Inst)
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{
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//TODO: Support other formats.
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ShaderIrNode OperA = GetOperGpr8 (OpCode);
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ShaderIrNode OperB = GetOperGpr20 (OpCode);
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ShaderIrNode OperC = GetOperImm13_36(OpCode);
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ShaderIrNode OperA = OpCode.Gpr8();
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ShaderIrNode OperB = OpCode.Gpr20();
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ShaderIrNode OperC = OpCode.Imm13_36();
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int LutIndex;
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LutIndex = GetOperGpr0 (OpCode).Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
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LutIndex |= GetOperGpr28(OpCode).Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
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LutIndex = OpCode.Gpr0 ().Index != ShaderIrOperGpr.ZRIndex ? 1 : 0;
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LutIndex |= OpCode.Gpr28().Index != ShaderIrOperGpr.ZRIndex ? 2 : 0;
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if (LutIndex == 0)
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{
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@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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return;
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}
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int ChMask = MaskLut[LutIndex, (OpCode >> 50) & 7];
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int ChMask = MaskLut[LutIndex, OpCode.Read(50, 7)];
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for (int Ch = 0; Ch < 4; Ch++)
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{
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@ -241,7 +241,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB, OperC, Meta);
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Op), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Op)));
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}
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int RegInc = 0;
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@ -252,11 +252,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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switch (LutIndex)
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{
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case 1: Dst = GetOperGpr0 (OpCode); break;
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case 2: Dst = GetOperGpr28(OpCode); break;
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case 1: Dst = OpCode.Gpr0(); break;
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case 2: Dst = OpCode.Gpr28(); break;
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case 3: Dst = (RegInc >> 1) != 0
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? GetOperGpr28(OpCode)
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: GetOperGpr0 (OpCode); break;
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? OpCode.Gpr28()
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: OpCode.Gpr0 (); break;
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default: throw new InvalidOperationException();
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}
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@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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if (Dst.Index != ShaderIrOperGpr.ZRIndex)
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{
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Block.AddNode(GetPredNode(new ShaderIrAsg(Dst, Src), OpCode));
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Block.AddNode(OpCode.PredNode(new ShaderIrAsg(Dst, Src)));
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}
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}
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}
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