Implement A2B10G10R10 TextureFormat (#248)

* add A2B10G10R10 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel
This commit is contained in:
greggameplayer 2018-07-29 06:41:02 +02:00 committed by gdkchan
parent e07b0265c6
commit ce96a45685
4 changed files with 4 additions and 0 deletions

View file

@ -132,6 +132,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
case GalTextureFormat.A2B10G10R10: return (PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);