Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel
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@ -132,6 +132,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
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case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
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case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalTextureFormat.A2B10G10R10: return (PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
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case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
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case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
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