[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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25 changed files with 741 additions and 630 deletions
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@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Texture
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int x2 = x * 4;
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int bw = Math.Min(4, width - x2);
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DecodeBlock(blocks[y * wInBlocks + x], output32.Slice(y2 * width + x2), bw, bh, width);
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DecodeBlock(blocks[y * wInBlocks + x], output32[(y2 * width + x2)..], bw, bh, width);
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}
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}
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}
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@ -177,9 +177,18 @@ namespace Ryujinx.Graphics.Texture
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switch (rotation)
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{
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case 1: color.A = color.R; color.R = a; break;
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case 2: color.A = color.G; color.G = a; break;
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case 3: color.A = color.B; color.B = a; break;
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case 1:
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color.A = color.R;
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color.R = a;
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break;
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case 2:
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color.A = color.G;
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color.G = a;
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break;
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case 3:
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color.A = color.B;
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color.B = a;
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break;
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}
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}
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