[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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25 changed files with 741 additions and 630 deletions
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@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Texture
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int wAligned = BitUtils.AlignUp(width, alignment);
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BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
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BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
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unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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@ -126,14 +126,14 @@ namespace Ryujinx.Graphics.Texture
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int mipGobBlocksInY = gobBlocksInY;
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int mipGobBlocksInZ = gobBlocksInZ;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobHeight = gobBlocksInY * GobHeight;
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for (int level = 0; level < levels; level++)
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{
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int w = Math.Max(1, width >> level);
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int w = Math.Max(1, width >> level);
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int h = Math.Max(1, height >> level);
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int d = Math.Max(1, depth >> level);
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int d = Math.Max(1, depth >> level);
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w = BitUtils.DivRoundUp(w, blockWidth);
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h = BitUtils.DivRoundUp(h, blockHeight);
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@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Texture
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int wAligned = BitUtils.AlignUp(w, alignment);
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BlockLinearLayout layoutConverter = new BlockLinearLayout(
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BlockLinearLayout layoutConverter = new(
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wAligned,
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h,
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mipGobBlocksInY,
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@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Texture
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int bytesPerPixel,
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ReadOnlySpan<byte> data)
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{
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int w = BitUtils.DivRoundUp(width, blockWidth);
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int w = BitUtils.DivRoundUp(width, blockWidth);
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int h = BitUtils.DivRoundUp(height, blockHeight);
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int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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@ -301,7 +301,7 @@ namespace Ryujinx.Graphics.Texture
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int wAligned = BitUtils.AlignUp(width, alignment);
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BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
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BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
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unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
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{
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@ -390,14 +390,14 @@ namespace Ryujinx.Graphics.Texture
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int mipGobBlocksInY = gobBlocksInY;
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int mipGobBlocksInZ = gobBlocksInZ;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobHeight = gobBlocksInY * GobHeight;
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for (int level = 0; level < levels; level++)
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{
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int w = Math.Max(1, width >> level);
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int w = Math.Max(1, width >> level);
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int h = Math.Max(1, height >> level);
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int d = Math.Max(1, depth >> level);
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int d = Math.Max(1, depth >> level);
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w = BitUtils.DivRoundUp(w, blockWidth);
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h = BitUtils.DivRoundUp(h, blockHeight);
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@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Texture
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int wAligned = BitUtils.AlignUp(w, alignment);
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BlockLinearLayout layoutConverter = new BlockLinearLayout(
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BlockLinearLayout layoutConverter = new(
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wAligned,
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h,
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mipGobBlocksInY,
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@ -521,7 +521,7 @@ namespace Ryujinx.Graphics.Texture
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int bytesPerPixel,
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ReadOnlySpan<byte> data)
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{
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int w = BitUtils.DivRoundUp(width, blockWidth);
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int w = BitUtils.DivRoundUp(width, blockWidth);
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int h = BitUtils.DivRoundUp(height, blockHeight);
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int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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@ -573,9 +573,9 @@ namespace Ryujinx.Graphics.Texture
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for (int level = 0; level < levels; level++)
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{
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int w = Math.Max(1, width >> level);
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int w = Math.Max(1, width >> level);
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int h = Math.Max(1, height >> level);
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int d = Math.Max(1, depth >> level);
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int d = Math.Max(1, depth >> level);
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w = BitUtils.DivRoundUp(w, blockWidth);
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h = BitUtils.DivRoundUp(h, blockHeight);
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@ -588,4 +588,4 @@ namespace Ryujinx.Graphics.Texture
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return layerSize * layers;
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}
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}
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}
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}
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