[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA2208 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-06-28 18:46:18 +02:00 committed by GitHub
parent fc20d9b925
commit cebfa54467
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 741 additions and 630 deletions

View file

@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Texture
int wAligned = BitUtils.AlignUp(width, alignment);
BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
@ -126,14 +126,14 @@ namespace Ryujinx.Graphics.Texture
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
int gobHeight = gobBlocksInY * GobHeight;
for (int level = 0; level < levels; level++)
{
int w = Math.Max(1, width >> level);
int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
int d = Math.Max(1, depth >> level);
int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Texture
int wAligned = BitUtils.AlignUp(w, alignment);
BlockLinearLayout layoutConverter = new BlockLinearLayout(
BlockLinearLayout layoutConverter = new(
wAligned,
h,
mipGobBlocksInY,
@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Texture
int bytesPerPixel,
ReadOnlySpan<byte> data)
{
int w = BitUtils.DivRoundUp(width, blockWidth);
int w = BitUtils.DivRoundUp(width, blockWidth);
int h = BitUtils.DivRoundUp(height, blockHeight);
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
@ -301,7 +301,7 @@ namespace Ryujinx.Graphics.Texture
int wAligned = BitUtils.AlignUp(width, alignment);
BlockLinearLayout layoutConverter = new BlockLinearLayout(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
BlockLinearLayout layoutConverter = new(wAligned, height, gobBlocksInY, 1, bytesPerPixel);
unsafe bool Convert<T>(Span<byte> output, ReadOnlySpan<byte> data) where T : unmanaged
{
@ -390,14 +390,14 @@ namespace Ryujinx.Graphics.Texture
int mipGobBlocksInY = gobBlocksInY;
int mipGobBlocksInZ = gobBlocksInZ;
int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
int gobHeight = gobBlocksInY * GobHeight;
for (int level = 0; level < levels; level++)
{
int w = Math.Max(1, width >> level);
int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
int d = Math.Max(1, depth >> level);
int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Texture
int wAligned = BitUtils.AlignUp(w, alignment);
BlockLinearLayout layoutConverter = new BlockLinearLayout(
BlockLinearLayout layoutConverter = new(
wAligned,
h,
mipGobBlocksInY,
@ -521,7 +521,7 @@ namespace Ryujinx.Graphics.Texture
int bytesPerPixel,
ReadOnlySpan<byte> data)
{
int w = BitUtils.DivRoundUp(width, blockWidth);
int w = BitUtils.DivRoundUp(width, blockWidth);
int h = BitUtils.DivRoundUp(height, blockHeight);
int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
@ -573,9 +573,9 @@ namespace Ryujinx.Graphics.Texture
for (int level = 0; level < levels; level++)
{
int w = Math.Max(1, width >> level);
int w = Math.Max(1, width >> level);
int h = Math.Max(1, height >> level);
int d = Math.Max(1, depth >> level);
int d = Math.Max(1, depth >> level);
w = BitUtils.DivRoundUp(w, blockWidth);
h = BitUtils.DivRoundUp(h, blockHeight);
@ -588,4 +588,4 @@ namespace Ryujinx.Graphics.Texture
return layerSize * layers;
}
}
}
}