[Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA2208 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback * Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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25 changed files with 741 additions and 630 deletions
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@ -20,14 +20,14 @@ namespace Ryujinx.Graphics.Texture
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public SizeInfo(int size)
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{
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_mipOffsets = new int[] { 0 };
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AllOffsets = new int[] { 0 };
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SliceSizes = new int[] { size };
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LevelSizes = new int[] { size };
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_depth = 1;
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_levels = 1;
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LayerSize = size;
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TotalSize = size;
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_is3D = false;
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AllOffsets = new int[] { 0 };
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SliceSizes = new int[] { size };
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LevelSizes = new int[] { size };
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_depth = 1;
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_levels = 1;
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LayerSize = size;
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TotalSize = size;
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_is3D = false;
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}
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internal SizeInfo(
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@ -35,21 +35,21 @@ namespace Ryujinx.Graphics.Texture
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int[] allOffsets,
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int[] sliceSizes,
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int[] levelSizes,
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int depth,
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int levels,
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int layerSize,
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int totalSize,
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bool is3D)
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int depth,
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int levels,
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int layerSize,
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int totalSize,
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bool is3D)
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{
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_mipOffsets = mipOffsets;
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AllOffsets = allOffsets;
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SliceSizes = sliceSizes;
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LevelSizes = levelSizes;
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_depth = depth;
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_levels = levels;
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LayerSize = layerSize;
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TotalSize = totalSize;
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_is3D = is3D;
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AllOffsets = allOffsets;
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SliceSizes = sliceSizes;
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LevelSizes = levelSizes;
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_depth = depth;
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_levels = levels;
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LayerSize = layerSize;
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TotalSize = totalSize;
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_is3D = is3D;
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}
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public int GetMipOffset(int level)
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@ -116,4 +116,4 @@ namespace Ryujinx.Graphics.Texture
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}
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}
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}
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}
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}
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