Add support for cache storage (#936)

* Update LibHac

* Run EnsureApplicationCacheStorage when launching a game

* Add new FS commands
This commit is contained in:
Alex Barney 2020-03-03 07:07:06 -07:00 committed by GitHub
parent dc97457bf0
commit cecbd256a5
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 63 additions and 10 deletions

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@ -132,7 +132,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii
if (result.IsFailure())
{
if (ResultFs.TargetNotFound == result)
if (ResultFs.TargetNotFound.Includes(result))
{
// TODO: We're currently always specifying the owner ID because FS doesn't have a way of
// knowing which process called it
@ -212,7 +212,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii
return (ResultCode)result.Value;
}
else if (result == ResultFs.PathNotFound)
else if (ResultFs.PathNotFound.Includes(result))
{
return (ResultCode)ForceSaveDatabase().Value;
}
@ -224,7 +224,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii
{
Result result = _filesystemClient.CreateFile(DatabasePath, Unsafe.SizeOf<NintendoFigurineDatabase>());
if (result.IsSuccess() || result == ResultFs.PathAlreadyExists)
if (result.IsSuccess() || ResultFs.PathAlreadyExists.Includes(result))
{
result = _filesystemClient.OpenFile(out FileHandle handle, DatabasePath, OpenMode.Write);