Move gl_Layer to vertex shader if geometry is not supported (#4368)

* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
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gdkchan 2023-02-25 07:39:51 -03:00 committed by GitHub
parent 58207685c0
commit cedd200745
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15 changed files with 262 additions and 3 deletions

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@ -633,6 +633,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
}
if (!_context.Capabilities.SupportsGeometryShader)
{
ShaderCache.TryRemoveGeometryStage(translatorContexts);
}
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
List<ShaderProgram> translatedStages = new List<ShaderProgram>();