Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
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58207685c0
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cedd200745
15 changed files with 262 additions and 3 deletions
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@ -20,6 +20,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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public bool LastInPipeline { get; private set; }
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public bool LastInVertexPipeline { get; private set; }
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public bool HasLayerInputAttribute { get; private set; }
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public int GpLayerInputAttribute { get; private set; }
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public int ThreadsPerInputPrimitive { get; }
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public OutputTopology OutputTopology { get; }
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@ -245,6 +247,22 @@ namespace Ryujinx.Graphics.Shader.Translation
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LayerOutputAttribute = attr;
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}
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public void SetGeometryShaderLayerInputAttribute(int attr)
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{
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HasLayerInputAttribute = true;
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GpLayerInputAttribute = attr;
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}
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public void SetLastInVertexPipeline(bool hasFragment)
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{
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if (!hasFragment)
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{
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LastInPipeline = true;
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}
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LastInVertexPipeline = true;
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}
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public void SetInputUserAttributeFixedFunc(int index)
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{
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UsedInputAttributes |= 1 << index;
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@ -706,13 +724,15 @@ namespace Ryujinx.Graphics.Shader.Translation
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return FindDescriptorIndex(GetImageDescriptors(), texOp);
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}
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public ShaderProgramInfo CreateProgramInfo()
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public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
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{
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return new ShaderProgramInfo(
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GetConstantBufferDescriptors(),
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GetStorageBufferDescriptors(),
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GetTextureDescriptors(),
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GetImageDescriptors(),
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identification,
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GpLayerInputAttribute,
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Stage,
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UsedFeatures.HasFlag(FeatureFlags.InstanceId),
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UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
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