Move solution and projects to src
This commit is contained in:
parent
cd124bda58
commit
cee7121058
3466 changed files with 55 additions and 55 deletions
104
src/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs
Normal file
104
src/Ryujinx.Audio/Renderer/Common/VoiceUpdateState.cs
Normal file
|
@ -0,0 +1,104 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Represent the update state of a voice.
|
||||
/// </summary>
|
||||
/// <remarks>This is shared between the server and audio processor.</remarks>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = Align)]
|
||||
public struct VoiceUpdateState
|
||||
{
|
||||
public const int Align = 0x10;
|
||||
public const int BiquadStateOffset = 0x0;
|
||||
public const int BiquadStateSize = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The state of the biquad filters of this voice.
|
||||
/// </summary>
|
||||
public Array2<BiquadFilterState> BiquadFilterState;
|
||||
|
||||
/// <summary>
|
||||
/// The total amount of samples that was played.
|
||||
/// </summary>
|
||||
/// <remarks>This is reset to 0 when a <see cref="WaveBuffer"/> finishes playing and <see cref="WaveBuffer.IsEndOfStream"/> is set.</remarks>
|
||||
/// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
|
||||
public ulong PlayedSampleCount;
|
||||
|
||||
/// <summary>
|
||||
/// The current sample offset in the <see cref="WaveBuffer"/> pointed by <see cref="WaveBufferIndex"/>.
|
||||
/// </summary>
|
||||
public int Offset;
|
||||
|
||||
/// <summary>
|
||||
/// The current index of the <see cref="WaveBuffer"/> in use.
|
||||
/// </summary>
|
||||
public uint WaveBufferIndex;
|
||||
|
||||
private WaveBufferValidArray _isWaveBufferValid;
|
||||
|
||||
/// <summary>
|
||||
/// The total amount of <see cref="WaveBuffer"/> consumed.
|
||||
/// </summary>
|
||||
public uint WaveBufferConsumed;
|
||||
|
||||
/// <summary>
|
||||
/// Pitch used for Sample Rate Conversion.
|
||||
/// </summary>
|
||||
public Array8<short> Pitch;
|
||||
|
||||
public float Fraction;
|
||||
|
||||
/// <summary>
|
||||
/// The ADPCM loop context when <see cref="SampleFormat.Adpcm"/> is in use.
|
||||
/// </summary>
|
||||
public AdpcmLoopContext LoopContext;
|
||||
|
||||
/// <summary>
|
||||
/// The last samples after a mix ramp.
|
||||
/// </summary>
|
||||
/// <remarks>This is used for depop (to perform voice drop).</remarks>
|
||||
public Array24<float> LastSamples;
|
||||
|
||||
/// <summary>
|
||||
/// The current count of loop performed.
|
||||
/// </summary>
|
||||
public int LoopCount;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 1 * Constants.VoiceWaveBufferCount, Pack = 1)]
|
||||
private struct WaveBufferValidArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Contains information of <see cref="WaveBuffer"/> validity.
|
||||
/// </summary>
|
||||
public Span<bool> IsWaveBufferValid => SpanHelpers.AsSpan<WaveBufferValidArray, bool>(ref _isWaveBufferValid);
|
||||
|
||||
/// <summary>
|
||||
/// Mark the current <see cref="WaveBuffer"/> as played and switch to the next one.
|
||||
/// </summary>
|
||||
/// <param name="waveBuffer">The current <see cref="WaveBuffer"/></param>
|
||||
/// <param name="waveBufferIndex">The wavebuffer index.</param>
|
||||
/// <param name="waveBufferConsumed">The amount of wavebuffers consumed.</param>
|
||||
/// <param name="playedSampleCount">The total count of sample played.</param>
|
||||
public void MarkEndOfBufferWaveBufferProcessing(ref WaveBuffer waveBuffer, ref int waveBufferIndex, ref uint waveBufferConsumed, ref ulong playedSampleCount)
|
||||
{
|
||||
IsWaveBufferValid[waveBufferIndex++] = false;
|
||||
LoopCount = 0;
|
||||
waveBufferConsumed++;
|
||||
|
||||
if (waveBufferIndex >= Constants.VoiceWaveBufferCount)
|
||||
{
|
||||
waveBufferIndex = 0;
|
||||
}
|
||||
|
||||
if (waveBuffer.IsEndOfStream)
|
||||
{
|
||||
playedSampleCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue