Move solution and projects to src

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TSR Berry 2023-04-08 01:22:00 +02:00 committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Ryujinx.Graphics.GAL.Multithreading
{
/// <summary>
/// Buffer handles given to the client are not the same as those provided by the backend,
/// as their handle is created at a later point on the queue.
/// The handle returned is a unique identifier that will map to the real buffer when it is available.
/// Note that any uses within the queue should be safe, but outside you must use MapBufferBlocking.
/// </summary>
class BufferMap
{
private ulong _bufferHandle = 0;
private Dictionary<BufferHandle, BufferHandle> _bufferMap = new Dictionary<BufferHandle, BufferHandle>();
private HashSet<BufferHandle> _inFlight = new HashSet<BufferHandle>();
private AutoResetEvent _inFlightChanged = new AutoResetEvent(false);
internal BufferHandle CreateBufferHandle()
{
ulong handle64 = Interlocked.Increment(ref _bufferHandle);
BufferHandle threadedHandle = Unsafe.As<ulong, BufferHandle>(ref handle64);
lock (_inFlight)
{
_inFlight.Add(threadedHandle);
}
return threadedHandle;
}
internal void AssignBuffer(BufferHandle threadedHandle, BufferHandle realHandle)
{
lock (_bufferMap)
{
_bufferMap[threadedHandle] = realHandle;
}
lock (_inFlight)
{
_inFlight.Remove(threadedHandle);
}
_inFlightChanged.Set();
}
internal void UnassignBuffer(BufferHandle threadedHandle)
{
lock (_bufferMap)
{
_bufferMap.Remove(threadedHandle);
}
}
internal BufferHandle MapBuffer(BufferHandle handle)
{
// Maps a threaded buffer to a backend one.
// Threaded buffers are returned on creation as the buffer
// isn't actually created until the queue runs the command.
BufferHandle result;
lock (_bufferMap)
{
if (!_bufferMap.TryGetValue(handle, out result))
{
result = BufferHandle.Null;
}
return result;
}
}
internal BufferHandle MapBufferBlocking(BufferHandle handle)
{
// Blocks until the handle is available.
BufferHandle result;
lock (_bufferMap)
{
if (_bufferMap.TryGetValue(handle, out result))
{
return result;
}
}
bool signal = false;
while (true)
{
lock (_inFlight)
{
if (!_inFlight.Contains(handle))
{
break;
}
}
_inFlightChanged.WaitOne();
signal = true;
}
if (signal)
{
// Signal other threads which might still be waiting.
_inFlightChanged.Set();
}
return MapBuffer(handle);
}
internal BufferRange MapBufferRange(BufferRange range)
{
return new BufferRange(MapBuffer(range.Handle), range.Offset, range.Size);
}
internal Span<BufferRange> MapBufferRanges(Span<BufferRange> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.
lock (_bufferMap)
{
for (int i = 0; i < ranges.Length; i++)
{
ref BufferRange range = ref ranges[i];
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result))
{
result = BufferHandle.Null;
}
range = new BufferRange(result, range.Offset, range.Size);
}
}
return ranges;
}
internal Span<BufferAssignment> MapBufferRanges(Span<BufferAssignment> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.
lock (_bufferMap)
{
for (int i = 0; i < ranges.Length; i++)
{
ref BufferAssignment assignment = ref ranges[i];
BufferRange range = assignment.Range;
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result))
{
result = BufferHandle.Null;
}
assignment = new BufferAssignment(ranges[i].Binding, new BufferRange(result, range.Offset, range.Size));
}
}
return ranges;
}
internal Span<VertexBufferDescriptor> MapBufferRanges(Span<VertexBufferDescriptor> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.
lock (_bufferMap)
{
for (int i = 0; i < ranges.Length; i++)
{
BufferRange range = ranges[i].Buffer;
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result))
{
result = BufferHandle.Null;
}
range = new BufferRange(result, range.Offset, range.Size);
ranges[i] = new VertexBufferDescriptor(range, ranges[i].Stride, ranges[i].Divisor);
}
}
return ranges;
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
using System;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.GAL.Multithreading
{
static class CommandHelper
{
private delegate void CommandDelegate(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer);
private static int _totalCommands = (int)Enum.GetValues<CommandType>().Max() + 1;
private static CommandDelegate[] _lookup = new CommandDelegate[_totalCommands];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ref T GetCommand<T>(Span<byte> memory)
{
return ref Unsafe.As<byte, T>(ref MemoryMarshal.GetReference(memory));
}
public static int GetMaxCommandSize()
{
return InitLookup() + 1; // 1 byte reserved for command size.
}
private static int InitLookup()
{
int maxCommandSize = 0;
void Register<T>(CommandType commandType) where T : unmanaged, IGALCommand, IGALCommand<T>
{
maxCommandSize = Math.Max(maxCommandSize, Unsafe.SizeOf<T>());
_lookup[(int)commandType] = (memory, threaded, renderer) => T.Run(ref GetCommand<T>(memory), threaded, renderer);
}
Register<ActionCommand>(CommandType.Action);
Register<CreateBufferCommand>(CommandType.CreateBuffer);
Register<CreateProgramCommand>(CommandType.CreateProgram);
Register<CreateSamplerCommand>(CommandType.CreateSampler);
Register<CreateSyncCommand>(CommandType.CreateSync);
Register<CreateTextureCommand>(CommandType.CreateTexture);
Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
Register<PreFrameCommand>(CommandType.PreFrame);
Register<ReportCounterCommand>(CommandType.ReportCounter);
Register<ResetCounterCommand>(CommandType.ResetCounter);
Register<UpdateCountersCommand>(CommandType.UpdateCounters);
Register<BufferDisposeCommand>(CommandType.BufferDispose);
Register<BufferGetDataCommand>(CommandType.BufferGetData);
Register<BufferSetDataCommand>(CommandType.BufferSetData);
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
Register<SamplerDisposeCommand>(CommandType.SamplerDispose);
Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
Register<TextureGetDataCommand>(CommandType.TextureGetData);
Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);
Register<TextureReleaseCommand>(CommandType.TextureRelease);
Register<TextureSetDataCommand>(CommandType.TextureSetData);
Register<TextureSetDataSliceCommand>(CommandType.TextureSetDataSlice);
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
Register<WindowPresentCommand>(CommandType.WindowPresent);
Register<BarrierCommand>(CommandType.Barrier);
Register<BeginTransformFeedbackCommand>(CommandType.BeginTransformFeedback);
Register<ClearBufferCommand>(CommandType.ClearBuffer);
Register<ClearRenderTargetColorCommand>(CommandType.ClearRenderTargetColor);
Register<ClearRenderTargetDepthStencilCommand>(CommandType.ClearRenderTargetDepthStencil);
Register<CommandBufferBarrierCommand>(CommandType.CommandBufferBarrier);
Register<CopyBufferCommand>(CommandType.CopyBuffer);
Register<DispatchComputeCommand>(CommandType.DispatchCompute);
Register<DrawCommand>(CommandType.Draw);
Register<DrawIndexedCommand>(CommandType.DrawIndexed);
Register<DrawIndexedIndirectCommand>(CommandType.DrawIndexedIndirect);
Register<DrawIndexedIndirectCountCommand>(CommandType.DrawIndexedIndirectCount);
Register<DrawIndirectCommand>(CommandType.DrawIndirect);
Register<DrawIndirectCountCommand>(CommandType.DrawIndirectCount);
Register<DrawTextureCommand>(CommandType.DrawTexture);
Register<EndHostConditionalRenderingCommand>(CommandType.EndHostConditionalRendering);
Register<EndTransformFeedbackCommand>(CommandType.EndTransformFeedback);
Register<SetAlphaTestCommand>(CommandType.SetAlphaTest);
Register<SetBlendStateAdvancedCommand>(CommandType.SetBlendStateAdvanced);
Register<SetBlendStateCommand>(CommandType.SetBlendState);
Register<SetDepthBiasCommand>(CommandType.SetDepthBias);
Register<SetDepthClampCommand>(CommandType.SetDepthClamp);
Register<SetDepthModeCommand>(CommandType.SetDepthMode);
Register<SetDepthTestCommand>(CommandType.SetDepthTest);
Register<SetFaceCullingCommand>(CommandType.SetFaceCulling);
Register<SetFrontFaceCommand>(CommandType.SetFrontFace);
Register<SetStorageBuffersCommand>(CommandType.SetStorageBuffers);
Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
Register<SetImageCommand>(CommandType.SetImage);
Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
Register<SetLineParametersCommand>(CommandType.SetLineParameters);
Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
Register<SetMultisampleStateCommand>(CommandType.SetMultisampleState);
Register<SetPatchParametersCommand>(CommandType.SetPatchParameters);
Register<SetPointParametersCommand>(CommandType.SetPointParameters);
Register<SetPolygonModeCommand>(CommandType.SetPolygonMode);
Register<SetPrimitiveRestartCommand>(CommandType.SetPrimitiveRestart);
Register<SetPrimitiveTopologyCommand>(CommandType.SetPrimitiveTopology);
Register<SetProgramCommand>(CommandType.SetProgram);
Register<SetRasterizerDiscardCommand>(CommandType.SetRasterizerDiscard);
Register<SetRenderTargetColorMasksCommand>(CommandType.SetRenderTargetColorMasks);
Register<SetRenderTargetScaleCommand>(CommandType.SetRenderTargetScale);
Register<SetRenderTargetsCommand>(CommandType.SetRenderTargets);
Register<SetScissorsCommand>(CommandType.SetScissor);
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);
Register<SetViewportsCommand>(CommandType.SetViewports);
Register<TextureBarrierCommand>(CommandType.TextureBarrier);
Register<TextureBarrierTiledCommand>(CommandType.TextureBarrierTiled);
Register<TryHostConditionalRenderingCommand>(CommandType.TryHostConditionalRendering);
Register<TryHostConditionalRenderingFlushCommand>(CommandType.TryHostConditionalRenderingFlush);
Register<UpdateRenderScaleCommand>(CommandType.UpdateRenderScale);
return maxCommandSize;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RunCommand(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer)
{
_lookup[memory[memory.Length - 1]](memory, threaded, renderer);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading
{
enum CommandType : byte
{
Action,
CreateBuffer,
CreateProgram,
CreateSampler,
CreateSync,
CreateTexture,
GetCapabilities,
Unused,
PreFrame,
ReportCounter,
ResetCounter,
UpdateCounters,
BufferDispose,
BufferGetData,
BufferSetData,
CounterEventDispose,
CounterEventFlush,
ProgramDispose,
ProgramGetBinary,
ProgramCheckLink,
SamplerDispose,
TextureCopyTo,
TextureCopyToScaled,
TextureCopyToSlice,
TextureCreateView,
TextureGetData,
TextureGetDataSlice,
TextureRelease,
TextureSetData,
TextureSetDataSlice,
TextureSetDataSliceRegion,
TextureSetStorage,
WindowPresent,
Barrier,
BeginTransformFeedback,
ClearBuffer,
ClearRenderTargetColor,
ClearRenderTargetDepthStencil,
CommandBufferBarrier,
CopyBuffer,
DispatchCompute,
Draw,
DrawIndexed,
DrawIndexedIndirect,
DrawIndexedIndirectCount,
DrawIndirect,
DrawIndirectCount,
DrawTexture,
EndHostConditionalRendering,
EndTransformFeedback,
SetAlphaTest,
SetBlendStateAdvanced,
SetBlendState,
SetDepthBias,
SetDepthClamp,
SetDepthMode,
SetDepthTest,
SetFaceCulling,
SetFrontFace,
SetStorageBuffers,
SetTransformFeedbackBuffers,
SetUniformBuffers,
SetImage,
SetIndexBuffer,
SetLineParameters,
SetLogicOpState,
SetMultisampleState,
SetPatchParameters,
SetPointParameters,
SetPolygonMode,
SetPrimitiveRestart,
SetPrimitiveTopology,
SetProgram,
SetRasterizerDiscard,
SetRenderTargetColorMasks,
SetRenderTargetScale,
SetRenderTargets,
SetScissor,
SetStencilTest,
SetTextureAndSampler,
SetUserClipDistance,
SetVertexAttribs,
SetVertexBuffers,
SetViewports,
TextureBarrier,
TextureBarrierTiled,
TryHostConditionalRendering,
TryHostConditionalRenderingFlush,
UpdateRenderScale
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct BarrierCommand : IGALCommand, IGALCommand<BarrierCommand>
{
public CommandType CommandType => CommandType.Barrier;
public static void Run(ref BarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.Barrier();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct BeginTransformFeedbackCommand : IGALCommand, IGALCommand<BeginTransformFeedbackCommand>
{
public CommandType CommandType => CommandType.BeginTransformFeedback;
private PrimitiveTopology _topology;
public void Set(PrimitiveTopology topology)
{
_topology = topology;
}
public static void Run(ref BeginTransformFeedbackCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.BeginTransformFeedback(command._topology);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{
struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
{
public CommandType CommandType => CommandType.BufferDispose;
private BufferHandle _buffer;
public void Set(BufferHandle buffer)
{
_buffer = buffer;
}
public static void Run(ref BufferDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.DeleteBuffer(threaded.Buffers.MapBuffer(command._buffer));
threaded.Buffers.UnassignBuffer(command._buffer);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{
struct BufferGetDataCommand : IGALCommand, IGALCommand<BufferGetDataCommand>
{
public CommandType CommandType => CommandType.BufferGetData;
private BufferHandle _buffer;
private int _offset;
private int _size;
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
public void Set(BufferHandle buffer, int offset, int size, TableRef<ResultBox<PinnedSpan<byte>>> result)
{
_buffer = buffer;
_offset = offset;
_size = size;
_result = result;
}
public static void Run(ref BufferGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
PinnedSpan<byte> result = renderer.GetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, command._size);
command._result.Get(threaded).Result = result;
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{
struct BufferSetDataCommand : IGALCommand, IGALCommand<BufferSetDataCommand>
{
public CommandType CommandType => CommandType.BufferSetData;
private BufferHandle _buffer;
private int _offset;
private SpanRef<byte> _data;
public void Set(BufferHandle buffer, int offset, SpanRef<byte> data)
{
_buffer = buffer;
_offset = offset;
_data = data;
}
public static void Run(ref BufferSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<byte> data = command._data.Get(threaded);
renderer.SetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, data);
command._data.Dispose(threaded);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand>
{
public CommandType CommandType => CommandType.ClearBuffer;
private BufferHandle _destination;
private int _offset;
private int _size;
private uint _value;
public void Set(BufferHandle destination, int offset, int size, uint value)
{
_destination = destination;
_offset = offset;
_size = size;
_value = value;
}
public static void Run(ref ClearBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.ClearBuffer(threaded.Buffers.MapBuffer(command._destination), command._offset, command._size, command._value);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand>
{
public CommandType CommandType => CommandType.ClearRenderTargetColor;
private int _index;
private int _layer;
private int _layerCount;
private uint _componentMask;
private ColorF _color;
public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
{
_index = index;
_layer = layer;
_layerCount = layerCount;
_componentMask = componentMask;
_color = color;
}
public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand>
{
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
private int _layer;
private int _layerCount;
private float _depthValue;
private bool _depthMask;
private int _stencilValue;
private int _stencilMask;
public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
_layer = layer;
_layerCount = layerCount;
_depthValue = depthValue;
_depthMask = depthMask;
_stencilValue = stencilValue;
_stencilMask = stencilMask;
}
public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand>
{
public CommandType CommandType => CommandType.CommandBufferBarrier;
public static void Run(ref CommandBufferBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.CommandBufferBarrier();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand>
{
public CommandType CommandType => CommandType.CopyBuffer;
private BufferHandle _source;
private BufferHandle _destination;
private int _srcOffset;
private int _dstOffset;
private int _size;
public void Set(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
{
_source = source;
_destination = destination;
_srcOffset = srcOffset;
_dstOffset = dstOffset;
_size = size;
}
public static void Run(ref CopyBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.CopyBuffer(threaded.Buffers.MapBuffer(command._source), threaded.Buffers.MapBuffer(command._destination), command._srcOffset, command._dstOffset, command._size);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
{
struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand>
{
public CommandType CommandType => CommandType.CounterEventDispose;
private TableRef<ThreadedCounterEvent> _event;
public void Set(TableRef<ThreadedCounterEvent> evt)
{
_event = evt;
}
public static void Run(ref CounterEventDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._event.Get(threaded).Base.Dispose();
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
{
struct CounterEventFlushCommand : IGALCommand, IGALCommand<CounterEventFlushCommand>
{
public CommandType CommandType => CommandType.CounterEventFlush;
private TableRef<ThreadedCounterEvent> _event;
public void Set(TableRef<ThreadedCounterEvent> evt)
{
_event = evt;
}
public static void Run(ref CounterEventFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._event.Get(threaded).Base.Flush();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand>
{
public CommandType CommandType => CommandType.DispatchCompute;
private int _groupsX;
private int _groupsY;
private int _groupsZ;
public void Set(int groupsX, int groupsY, int groupsZ)
{
_groupsX = groupsX;
_groupsY = groupsY;
_groupsZ = groupsZ;
}
public static void Run(ref DispatchComputeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedCommand : IGALCommand, IGALCommand<DrawIndexedCommand>
{
public CommandType CommandType => CommandType.DrawIndexed;
private int _indexCount;
private int _instanceCount;
private int _firstIndex;
private int _firstVertex;
private int _firstInstance;
public void Set(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{
_indexCount = indexCount;
_instanceCount = instanceCount;
_firstIndex = firstIndex;
_firstVertex = firstVertex;
_firstInstance = firstInstance;
}
public static void Run(ref DrawIndexedCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawIndexed(command._indexCount, command._instanceCount, command._firstIndex, command._firstVertex, command._firstInstance);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
{
public CommandType CommandType => CommandType.Draw;
private int _vertexCount;
private int _instanceCount;
private int _firstVertex;
private int _firstInstance;
public void Set(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
_vertexCount = vertexCount;
_instanceCount = instanceCount;
_firstVertex = firstVertex;
_firstInstance = firstInstance;
}
public static void Run(ref DrawCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.Draw(command._vertexCount, command._instanceCount, command._firstVertex, command._firstInstance);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand>
{
public CommandType CommandType => CommandType.DrawIndexedIndirect;
private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer)
{
_indirectBuffer = indirectBuffer;
}
public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand>
{
public CommandType CommandType => CommandType.DrawIndexedIndirectCount;
private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer;
private int _maxDrawCount;
private int _stride;
public void Set(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
_indirectBuffer = indirectBuffer;
_parameterBuffer = parameterBuffer;
_maxDrawCount = maxDrawCount;
_stride = stride;
}
public static void Run(ref DrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawIndexedIndirectCount(
threaded.Buffers.MapBufferRange(command._indirectBuffer),
threaded.Buffers.MapBufferRange(command._parameterBuffer),
command._maxDrawCount,
command._stride
);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndirectCommand : IGALCommand, IGALCommand<DrawIndirectCommand>
{
public CommandType CommandType => CommandType.DrawIndirect;
private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer)
{
_indirectBuffer = indirectBuffer;
}
public static void Run(ref DrawIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndirectCountCommand : IGALCommand, IGALCommand<DrawIndirectCountCommand>
{
public CommandType CommandType => CommandType.DrawIndirectCount;
private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer;
private int _maxDrawCount;
private int _stride;
public void Set(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
_indirectBuffer = indirectBuffer;
_parameterBuffer = parameterBuffer;
_maxDrawCount = maxDrawCount;
_stride = stride;
}
public static void Run(ref DrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawIndirectCount(
threaded.Buffers.MapBufferRange(command._indirectBuffer),
threaded.Buffers.MapBufferRange(command._parameterBuffer),
command._maxDrawCount,
command._stride
);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawTextureCommand : IGALCommand, IGALCommand<DrawTextureCommand>
{
public CommandType CommandType => CommandType.DrawTexture;
private TableRef<ITexture> _texture;
private TableRef<ISampler> _sampler;
private Extents2DF _srcRegion;
private Extents2DF _dstRegion;
public void Set(TableRef<ITexture> texture, TableRef<ISampler> sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
_texture = texture;
_sampler = sampler;
_srcRegion = srcRegion;
_dstRegion = dstRegion;
}
public static void Run(ref DrawTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.DrawTexture(
command._texture.GetAs<ThreadedTexture>(threaded)?.Base,
command._sampler.GetAs<ThreadedSampler>(threaded)?.Base,
command._srcRegion,
command._dstRegion);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct EndHostConditionalRenderingCommand : IGALCommand, IGALCommand<EndHostConditionalRenderingCommand>
{
public CommandType CommandType => CommandType.EndHostConditionalRendering;
public static void Run(ref EndHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.EndHostConditionalRendering();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct EndTransformFeedbackCommand : IGALCommand, IGALCommand<EndTransformFeedbackCommand>
{
public CommandType CommandType => CommandType.EndTransformFeedback;
public static void Run(ref EndTransformFeedbackCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.EndTransformFeedback();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
interface IGALCommand
{
CommandType CommandType { get; }
}
interface IGALCommand<T> where T : IGALCommand
{
abstract static void Run(ref T command, ThreadedRenderer threaded, IRenderer renderer);
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand>
{
public CommandType CommandType => CommandType.ProgramCheckLink;
private TableRef<ThreadedProgram> _program;
private bool _blocking;
private TableRef<ResultBox<ProgramLinkStatus>> _result;
public void Set(TableRef<ThreadedProgram> program, bool blocking, TableRef<ResultBox<ProgramLinkStatus>> result)
{
_program = program;
_blocking = blocking;
_result = result;
}
public static void Run(ref ProgramCheckLinkCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ProgramLinkStatus result = command._program.Get(threaded).Base.CheckProgramLink(command._blocking);
command._result.Get(threaded).Result = result;
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand>
{
public CommandType CommandType => CommandType.ProgramDispose;
private TableRef<ThreadedProgram> _program;
public void Set(TableRef<ThreadedProgram> program)
{
_program = program;
}
public static void Run(ref ProgramDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._program.Get(threaded).Base.Dispose();
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramGetBinaryCommand : IGALCommand, IGALCommand<ProgramGetBinaryCommand>
{
public CommandType CommandType => CommandType.ProgramGetBinary;
private TableRef<ThreadedProgram> _program;
private TableRef<ResultBox<byte[]>> _result;
public void Set(TableRef<ThreadedProgram> program, TableRef<ResultBox<byte[]>> result)
{
_program = program;
_result = result;
}
public static void Run(ref ProgramGetBinaryCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
byte[] result = command._program.Get(threaded).Base.GetBinary();
command._result.Get(threaded).Result = result;
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
{
public CommandType CommandType => CommandType.Action;
private TableRef<Action> _action;
public void Set(TableRef<Action> action)
{
_action = action;
}
public static void Run(ref ActionCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._action.Get(threaded)();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
{
public CommandType CommandType => CommandType.CreateBuffer;
private BufferHandle _threadedHandle;
private int _size;
private BufferHandle _storageHint;
public void Set(BufferHandle threadedHandle, int size, BufferHandle storageHint)
{
_threadedHandle = threadedHandle;
_size = size;
_storageHint = storageHint;
}
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
BufferHandle hint = BufferHandle.Null;
if (command._storageHint != BufferHandle.Null)
{
hint = threaded.Buffers.MapBuffer(command._storageHint);
}
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, hint));
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand>
{
public CommandType CommandType => CommandType.CreateProgram;
private TableRef<IProgramRequest> _request;
public void Set(TableRef<IProgramRequest> request)
{
_request = request;
}
public static void Run(ref CreateProgramCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
IProgramRequest request = command._request.Get(threaded);
if (request.Threaded.Base == null)
{
request.Threaded.Base = request.Create(renderer);
}
threaded.Programs.ProcessQueue();
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateSamplerCommand : IGALCommand, IGALCommand<CreateSamplerCommand>
{
public CommandType CommandType => CommandType.CreateSampler;
private TableRef<ThreadedSampler> _sampler;
private SamplerCreateInfo _info;
public void Set(TableRef<ThreadedSampler> sampler, SamplerCreateInfo info)
{
_sampler = sampler;
_info = info;
}
public static void Run(ref CreateSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._sampler.Get(threaded).Base = renderer.CreateSampler(command._info);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
{
public CommandType CommandType => CommandType.CreateSync;
private ulong _id;
private bool _strict;
public void Set(ulong id, bool strict)
{
_id = id;
_strict = strict;
}
public static void Run(ref CreateSyncCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.CreateSync(command._id, command._strict);
threaded.Sync.AssignSync(command._id);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand>
{
public CommandType CommandType => CommandType.CreateTexture;
private TableRef<ThreadedTexture> _texture;
private TextureCreateInfo _info;
private float _scale;
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info, float scale)
{
_texture = texture;
_info = info;
_scale = scale;
}
public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info, command._scale);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand>
{
public CommandType CommandType => CommandType.GetCapabilities;
private TableRef<ResultBox<Capabilities>> _result;
public void Set(TableRef<ResultBox<Capabilities>> result)
{
_result = result;
}
public static void Run(ref GetCapabilitiesCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._result.Get(threaded).Result = renderer.GetCapabilities();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
{
public CommandType CommandType => CommandType.PreFrame;
public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.PreFrame();
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ReportCounterCommand : IGALCommand, IGALCommand<ReportCounterCommand>
{
public CommandType CommandType => CommandType.ReportCounter;
private TableRef<ThreadedCounterEvent> _event;
private CounterType _type;
private TableRef<EventHandler<ulong>> _resultHandler;
private bool _hostReserved;
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, bool hostReserved)
{
_event = evt;
_type = type;
_resultHandler = resultHandler;
_hostReserved = hostReserved;
}
public static void Run(ref ReportCounterCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedCounterEvent evt = command._event.Get(threaded);
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._hostReserved);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
{
public CommandType CommandType => CommandType.ResetCounter;
private CounterType _type;
public void Set(CounterType type)
{
_type = type;
}
public static void Run(ref ResetCounterCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.ResetCounter(command._type);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct UpdateCountersCommand : IGALCommand, IGALCommand<UpdateCountersCommand>
{
public CommandType CommandType => CommandType.UpdateCounters;
public static void Run(ref UpdateCountersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.UpdateCounters();
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler
{
struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand>
{
public CommandType CommandType => CommandType.SamplerDispose;
private TableRef<ThreadedSampler> _sampler;
public void Set(TableRef<ThreadedSampler> sampler)
{
_sampler = sampler;
}
public static void Run(ref SamplerDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._sampler.Get(threaded).Base.Dispose();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetAlphaTestCommand : IGALCommand, IGALCommand<SetAlphaTestCommand>
{
public CommandType CommandType => CommandType.SetAlphaTest;
private bool _enable;
private float _reference;
private CompareOp _op;
public void Set(bool enable, float reference, CompareOp op)
{
_enable = enable;
_reference = reference;
_op = op;
}
public static void Run(ref SetAlphaTestCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetAlphaTest(command._enable, command._reference, command._op);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetBlendStateAdvancedCommand : IGALCommand, IGALCommand<SetBlendStateAdvancedCommand>
{
public CommandType CommandType => CommandType.SetBlendStateAdvanced;
private AdvancedBlendDescriptor _blend;
public void Set(AdvancedBlendDescriptor blend)
{
_blend = blend;
}
public static void Run(ref SetBlendStateAdvancedCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetBlendState(command._blend);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
{
public CommandType CommandType => CommandType.SetBlendState;
private int _index;
private BlendDescriptor _blend;
public void Set(int index, BlendDescriptor blend)
{
_index = index;
_blend = blend;
}
public static void Run(ref SetBlendStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetBlendState(command._index, command._blend);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand>
{
public CommandType CommandType => CommandType.SetDepthBias;
private PolygonModeMask _enables;
private float _factor;
private float _units;
private float _clamp;
public void Set(PolygonModeMask enables, float factor, float units, float clamp)
{
_enables = enables;
_factor = factor;
_units = units;
_clamp = clamp;
}
public static void Run(ref SetDepthBiasCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetDepthBias(command._enables, command._factor, command._units, command._clamp);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
{
public CommandType CommandType => CommandType.SetDepthClamp;
private bool _clamp;
public void Set(bool clamp)
{
_clamp = clamp;
}
public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetDepthClamp(command._clamp);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
{
public CommandType CommandType => CommandType.SetDepthMode;
private DepthMode _mode;
public void Set(DepthMode mode)
{
_mode = mode;
}
public static void Run(ref SetDepthModeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetDepthMode(command._mode);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand>
{
public CommandType CommandType => CommandType.SetDepthTest;
private DepthTestDescriptor _depthTest;
public void Set(DepthTestDescriptor depthTest)
{
_depthTest = depthTest;
}
public static void Run(ref SetDepthTestCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetDepthTest(command._depthTest);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
{
public CommandType CommandType => CommandType.SetFaceCulling;
private bool _enable;
private Face _face;
public void Set(bool enable, Face face)
{
_enable = enable;
_face = face;
}
public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetFaceCulling(command._enable, command._face);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetFrontFaceCommand : IGALCommand, IGALCommand<SetFrontFaceCommand>
{
public CommandType CommandType => CommandType.SetFrontFace;
private FrontFace _frontFace;
public void Set(FrontFace frontFace)
{
_frontFace = frontFace;
}
public static void Run(ref SetFrontFaceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetFrontFace(command._frontFace);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
{
public CommandType CommandType => CommandType.SetImage;
private int _binding;
private TableRef<ITexture> _texture;
private Format _imageFormat;
public void Set(int binding, TableRef<ITexture> texture, Format imageFormat)
{
_binding = binding;
_texture = texture;
_imageFormat = imageFormat;
}
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetImage(command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand>
{
public CommandType CommandType => CommandType.SetIndexBuffer;
private BufferRange _buffer;
private IndexType _type;
public void Set(BufferRange buffer, IndexType type)
{
_buffer = buffer;
_type = type;
}
public static void Run(ref SetIndexBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
BufferRange range = threaded.Buffers.MapBufferRange(command._buffer);
renderer.Pipeline.SetIndexBuffer(range, command._type);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand>
{
public CommandType CommandType => CommandType.SetLineParameters;
private float _width;
private bool _smooth;
public void Set(float width, bool smooth)
{
_width = width;
_smooth = smooth;
}
public static void Run(ref SetLineParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetLineParameters(command._width, command._smooth);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
{
public CommandType CommandType => CommandType.SetLogicOpState;
private bool _enable;
private LogicalOp _op;
public void Set(bool enable, LogicalOp op)
{
_enable = enable;
_op = op;
}
public static void Run(ref SetLogicOpStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetLogicOpState(command._enable, command._op);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetMultisampleStateCommand : IGALCommand, IGALCommand<SetMultisampleStateCommand>
{
public CommandType CommandType => CommandType.SetMultisampleState;
private MultisampleDescriptor _multisample;
public void Set(MultisampleDescriptor multisample)
{
_multisample = multisample;
}
public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetMultisampleState(command._multisample);
}
}
}

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using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPatchParametersCommand : IGALCommand, IGALCommand<SetPatchParametersCommand>
{
public CommandType CommandType => CommandType.SetPatchParameters;
private int _vertices;
private Array4<float> _defaultOuterLevel;
private Array2<float> _defaultInnerLevel;
public void Set(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
{
_vertices = vertices;
defaultOuterLevel.CopyTo(_defaultOuterLevel.AsSpan());
defaultInnerLevel.CopyTo(_defaultInnerLevel.AsSpan());
}
public static void Run(ref SetPatchParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetPatchParameters(command._vertices, command._defaultOuterLevel.AsSpan(), command._defaultInnerLevel.AsSpan());
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPointParametersCommand : IGALCommand, IGALCommand<SetPointParametersCommand>
{
public CommandType CommandType => CommandType.SetPointParameters;
private float _size;
private bool _isProgramPointSize;
private bool _enablePointSprite;
private Origin _origin;
public void Set(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
{
_size = size;
_isProgramPointSize = isProgramPointSize;
_enablePointSprite = enablePointSprite;
_origin = origin;
}
public static void Run(ref SetPointParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetPointParameters(command._size, command._isProgramPointSize, command._enablePointSprite, command._origin);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPolygonModeCommand : IGALCommand, IGALCommand<SetPolygonModeCommand>
{
public CommandType CommandType => CommandType.SetPolygonMode;
private PolygonMode _frontMode;
private PolygonMode _backMode;
public void Set(PolygonMode frontMode, PolygonMode backMode)
{
_frontMode = frontMode;
_backMode = backMode;
}
public static void Run(ref SetPolygonModeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetPolygonMode(command._frontMode, command._backMode);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPrimitiveRestartCommand : IGALCommand, IGALCommand<SetPrimitiveRestartCommand>
{
public CommandType CommandType => CommandType.SetPrimitiveRestart;
private bool _enable;
private int _index;
public void Set(bool enable, int index)
{
_enable = enable;
_index = index;
}
public static void Run(ref SetPrimitiveRestartCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetPrimitiveRestart(command._enable, command._index);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
{
public CommandType CommandType => CommandType.SetPrimitiveTopology;
private PrimitiveTopology _topology;
public void Set(PrimitiveTopology topology)
{
_topology = topology;
}
public static void Run(ref SetPrimitiveTopologyCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetPrimitiveTopology(command._topology);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetProgramCommand : IGALCommand, IGALCommand<SetProgramCommand>
{
public CommandType CommandType => CommandType.SetProgram;
private TableRef<IProgram> _program;
public void Set(TableRef<IProgram> program)
{
_program = program;
}
public static void Run(ref SetProgramCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedProgram program = command._program.GetAs<ThreadedProgram>(threaded);
threaded.Programs.WaitForProgram(program);
renderer.Pipeline.SetProgram(program.Base);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
{
public CommandType CommandType => CommandType.SetRasterizerDiscard;
private bool _discard;
public void Set(bool discard)
{
_discard = discard;
}
public static void Run(ref SetRasterizerDiscardCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRasterizerDiscard(command._discard);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetColorMasksCommand : IGALCommand, IGALCommand<SetRenderTargetColorMasksCommand>
{
public CommandType CommandType => CommandType.SetRenderTargetColorMasks;
private SpanRef<uint> _componentMask;
public void Set(SpanRef<uint> componentMask)
{
_componentMask = componentMask;
}
public static void Run(ref SetRenderTargetColorMasksCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<uint> componentMask = command._componentMask.Get(threaded);
renderer.Pipeline.SetRenderTargetColorMasks(componentMask);
command._componentMask.Dispose(threaded);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
{
public CommandType CommandType => CommandType.SetRenderTargetScale;
private float _scale;
public void Set(float scale)
{
_scale = scale;
}
public static void Run(ref SetRenderTargetScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRenderTargetScale(command._scale);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System.Linq;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetsCommand : IGALCommand, IGALCommand<SetRenderTargetsCommand>
{
public CommandType CommandType => CommandType.SetRenderTargets;
private TableRef<ITexture[]> _colors;
private TableRef<ITexture> _depthStencil;
public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
{
_colors = colors;
_depthStencil = depthStencil;
}
public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetRenderTargets(command._colors.Get(threaded).Select(color => ((ThreadedTexture)color)?.Base).ToArray(), command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetScissorsCommand : IGALCommand, IGALCommand<SetScissorsCommand>
{
public CommandType CommandType => CommandType.SetScissor;
private SpanRef<Rectangle<int>> _scissors;
public void Set(SpanRef<Rectangle<int>> scissors)
{
_scissors = scissors;
}
public static void Run(ref SetScissorsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetScissors(command._scissors.Get(threaded));
command._scissors.Dispose(threaded);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetStencilTestCommand : IGALCommand, IGALCommand<SetStencilTestCommand>
{
public CommandType CommandType => CommandType.SetStencilTest;
private StencilTestDescriptor _stencilTest;
public void Set(StencilTestDescriptor stencilTest)
{
_stencilTest = stencilTest;
}
public static void Run(ref SetStencilTestCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetStencilTest(command._stencilTest);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetStorageBuffersCommand : IGALCommand, IGALCommand<SetStorageBuffersCommand>
{
public CommandType CommandType => CommandType.SetStorageBuffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(SpanRef<BufferAssignment> buffers)
{
_buffers = buffers;
}
public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTextureAndSamplerCommand : IGALCommand, IGALCommand<SetTextureAndSamplerCommand>
{
public CommandType CommandType => CommandType.SetTextureAndSampler;
private ShaderStage _stage;
private int _binding;
private TableRef<ITexture> _texture;
private TableRef<ISampler> _sampler;
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, TableRef<ISampler> sampler)
{
_stage = stage;
_binding = binding;
_texture = texture;
_sampler = sampler;
}
public static void Run(ref SetTextureAndSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetTextureAndSampler(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._sampler.GetAs<ThreadedSampler>(threaded)?.Base);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTransformFeedbackBuffersCommand : IGALCommand, IGALCommand<SetTransformFeedbackBuffersCommand>
{
public CommandType CommandType => CommandType.SetTransformFeedbackBuffers;
private SpanRef<BufferRange> _buffers;
public void Set(SpanRef<BufferRange> buffers)
{
_buffers = buffers;
}
public static void Run(ref SetTransformFeedbackBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetTransformFeedbackBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetUniformBuffersCommand : IGALCommand, IGALCommand<SetUniformBuffersCommand>
{
public CommandType CommandType => CommandType.SetUniformBuffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(SpanRef<BufferAssignment> buffers)
{
_buffers = buffers;
}
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand>
{
public CommandType CommandType => CommandType.SetUserClipDistance;
private int _index;
private bool _enableClip;
public void Set(int index, bool enableClip)
{
_index = index;
_enableClip = enableClip;
}
public static void Run(ref SetUserClipDistanceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.SetUserClipDistance(command._index, command._enableClip);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetVertexAttribsCommand : IGALCommand, IGALCommand<SetVertexAttribsCommand>
{
public CommandType CommandType => CommandType.SetVertexAttribs;
private SpanRef<VertexAttribDescriptor> _vertexAttribs;
public void Set(SpanRef<VertexAttribDescriptor> vertexAttribs)
{
_vertexAttribs = vertexAttribs;
}
public static void Run(ref SetVertexAttribsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<VertexAttribDescriptor> vertexAttribs = command._vertexAttribs.Get(threaded);
renderer.Pipeline.SetVertexAttribs(vertexAttribs);
command._vertexAttribs.Dispose(threaded);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetVertexBuffersCommand : IGALCommand, IGALCommand<SetVertexBuffersCommand>
{
public CommandType CommandType => CommandType.SetVertexBuffers;
private SpanRef<VertexBufferDescriptor> _vertexBuffers;
public void Set(SpanRef<VertexBufferDescriptor> vertexBuffers)
{
_vertexBuffers = vertexBuffers;
}
public static void Run(ref SetVertexBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<VertexBufferDescriptor> vertexBuffers = command._vertexBuffers.Get(threaded);
renderer.Pipeline.SetVertexBuffers(threaded.Buffers.MapBufferRanges(vertexBuffers));
command._vertexBuffers.Dispose(threaded);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetViewportsCommand : IGALCommand, IGALCommand<SetViewportsCommand>
{
public CommandType CommandType => CommandType.SetViewports;
private SpanRef<Viewport> _viewports;
private bool _disableTransform;
public void Set(SpanRef<Viewport> viewports, bool disableTransform)
{
_viewports = viewports;
_disableTransform = disableTransform;
}
public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
renderer.Pipeline.SetViewports(viewports, command._disableTransform);
command._viewports.Dispose(threaded);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToCommand : IGALCommand, IGALCommand<TextureCopyToCommand>
{
public CommandType CommandType => CommandType.TextureCopyTo;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private int _firstLayer;
private int _firstLevel;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int firstLayer, int firstLevel)
{
_texture = texture;
_destination = destination;
_firstLayer = firstLayer;
_firstLevel = firstLevel;
}
public static void Run(ref TextureCopyToCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
source.Base.CopyTo(command._destination.Get(threaded).Base, command._firstLayer, command._firstLevel);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToScaledCommand : IGALCommand, IGALCommand<TextureCopyToScaledCommand>
{
public CommandType CommandType => CommandType.TextureCopyToScaled;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private Extents2D _srcRegion;
private Extents2D _dstRegion;
private bool _linearFilter;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
_texture = texture;
_destination = destination;
_srcRegion = srcRegion;
_dstRegion = dstRegion;
_linearFilter = linearFilter;
}
public static void Run(ref TextureCopyToScaledCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcRegion, command._dstRegion, command._linearFilter);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToSliceCommand : IGALCommand, IGALCommand<TextureCopyToSliceCommand>
{
public CommandType CommandType => CommandType.TextureCopyToSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private int _srcLayer;
private int _dstLayer;
private int _srcLevel;
private int _dstLevel;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
_texture = texture;
_destination = destination;
_srcLayer = srcLayer;
_dstLayer = dstLayer;
_srcLevel = srcLevel;
_dstLevel = dstLevel;
}
public static void Run(ref TextureCopyToSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcLayer, command._dstLayer, command._srcLevel, command._dstLevel);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCreateViewCommand : IGALCommand, IGALCommand<TextureCreateViewCommand>
{
public CommandType CommandType => CommandType.TextureCreateView;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private TextureCreateInfo _info;
private int _firstLayer;
private int _firstLevel;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, TextureCreateInfo info, int firstLayer, int firstLevel)
{
_texture = texture;
_destination = destination;
_info = info;
_firstLayer = firstLayer;
_firstLevel = firstLevel;
}
public static void Run(ref TextureCreateViewCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
command._destination.Get(threaded).Base = source.Base.CreateView(command._info, command._firstLayer, command._firstLevel);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureGetDataCommand : IGALCommand, IGALCommand<TextureGetDataCommand>
{
public CommandType CommandType => CommandType.TextureGetData;
private TableRef<ThreadedTexture> _texture;
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result)
{
_texture = texture;
_result = result;
}
public static void Run(ref TextureGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData();
command._result.Get(threaded).Result = result;
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureGetDataSliceCommand : IGALCommand, IGALCommand<TextureGetDataSliceCommand>
{
public CommandType CommandType => CommandType.TextureGetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level)
{
_texture = texture;
_result = result;
_layer = layer;
_level = level;
}
public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
command._result.Get(threaded).Result = result;
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureReleaseCommand : IGALCommand, IGALCommand<TextureReleaseCommand>
{
public CommandType CommandType => CommandType.TextureRelease;
private TableRef<ThreadedTexture> _texture;
public void Set(TableRef<ThreadedTexture> texture)
{
_texture = texture;
}
public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base.Release();
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetDataCommand : IGALCommand, IGALCommand<TextureSetDataCommand>
{
public CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture;
private TableRef<byte[]> _data;
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
{
_texture = texture;
_data = data;
}
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetDataSliceCommand : IGALCommand, IGALCommand<TextureSetDataSliceCommand>
{
public CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<byte[]> _data;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
{
_texture = texture;
_data = data;
_layer = layer;
_level = level;
}
public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetDataSliceRegionCommand : IGALCommand, IGALCommand<TextureSetDataSliceRegionCommand>
{
public CommandType CommandType => CommandType.TextureSetDataSliceRegion;
private TableRef<ThreadedTexture> _texture;
private TableRef<byte[]> _data;
private int _layer;
private int _level;
private Rectangle<int> _region;
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
{
_texture = texture;
_data = data;
_layer = layer;
_level = level;
_region = region;
}
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetStorageCommand : IGALCommand, IGALCommand<TextureSetStorageCommand>
{
public CommandType CommandType => CommandType.TextureSetStorage;
private TableRef<ThreadedTexture> _texture;
private BufferRange _storage;
public void Set(TableRef<ThreadedTexture> texture, BufferRange storage)
{
_texture = texture;
_storage = storage;
}
public static void Run(ref TextureSetStorageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base.SetStorage(threaded.Buffers.MapBufferRange(command._storage));
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TextureBarrierCommand : IGALCommand, IGALCommand<TextureBarrierCommand>
{
public CommandType CommandType => CommandType.TextureBarrier;
public static void Run(ref TextureBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.TextureBarrier();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TextureBarrierTiledCommand : IGALCommand, IGALCommand<TextureBarrierTiledCommand>
{
public CommandType CommandType => CommandType.TextureBarrierTiled;
public static void Run(ref TextureBarrierTiledCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.TextureBarrierTiled();
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TryHostConditionalRenderingCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingCommand>
{
public CommandType CommandType => CommandType.TryHostConditionalRendering;
private TableRef<ThreadedCounterEvent> _value;
private ulong _compare;
private bool _isEqual;
public void Set(TableRef<ThreadedCounterEvent> value, ulong compare, bool isEqual)
{
_value = value;
_compare = compare;
_isEqual = isEqual;
}
public static void Run(ref TryHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare, command._isEqual);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TryHostConditionalRenderingFlushCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingFlushCommand>
{
public CommandType CommandType => CommandType.TryHostConditionalRenderingFlush;
private TableRef<ThreadedCounterEvent> _value;
private TableRef<ThreadedCounterEvent> _compare;
private bool _isEqual;
public void Set(TableRef<ThreadedCounterEvent> value, TableRef<ThreadedCounterEvent> compare, bool isEqual)
{
_value = value;
_compare = compare;
_isEqual = isEqual;
}
public static void Run(ref TryHostConditionalRenderingFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare.Get(threaded)?.Base, command._isEqual);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct UpdateRenderScaleCommand : IGALCommand, IGALCommand<UpdateRenderScaleCommand>
{
public CommandType CommandType => CommandType.UpdateRenderScale;
private SpanRef<float> _scales;
private int _totalCount;
private int _fragmentCount;
public void Set(SpanRef<float> scales, int totalCount, int fragmentCount)
{
_scales = scales;
_totalCount = totalCount;
_fragmentCount = fragmentCount;
}
public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.UpdateRenderScale(command._scales.Get(threaded), command._totalCount, command._fragmentCount);
command._scales.Dispose(threaded);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Window
{
struct WindowPresentCommand : IGALCommand, IGALCommand<WindowPresentCommand>
{
public CommandType CommandType => CommandType.WindowPresent;
private TableRef<ThreadedTexture> _texture;
private ImageCrop _crop;
private TableRef<Action> _swapBuffersCallback;
public void Set(TableRef<ThreadedTexture> texture, ImageCrop crop, TableRef<Action> swapBuffersCallback)
{
_texture = texture;
_crop = crop;
_swapBuffersCallback = swapBuffersCallback;
}
public static void Run(ref WindowPresentCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
threaded.SignalFrame();
renderer.Window.Present(command._texture.Get(threaded)?.Base, command._crop, command._swapBuffersCallback.Get(threaded));
}
}
}

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using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
/// <summary>
/// A memory pool for passing through Span<T> resources with one producer and consumer.
/// Data is copied on creation to part of the pool, then that region is reserved until it is disposed by the consumer.
/// Similar to the command queue, this pool assumes that data is created and disposed in the same order.
/// </summary>
class CircularSpanPool
{
private ThreadedRenderer _renderer;
private byte[] _pool;
private int _size;
private int _producerPtr;
private int _producerSkipPosition = -1;
private int _consumerPtr;
public CircularSpanPool(ThreadedRenderer renderer, int size)
{
_renderer = renderer;
_size = size;
_pool = new byte[size];
}
public SpanRef<T> Insert<T>(ReadOnlySpan<T> data) where T : unmanaged
{
int size = data.Length * Unsafe.SizeOf<T>();
// Wrapping aware circular queue.
// If there's no space at the end of the pool for this span, we can't fragment it.
// So just loop back around to the start. Remember the last skipped position.
bool wraparound = _producerPtr + size >= _size;
int index = wraparound ? 0 : _producerPtr;
// _consumerPtr is from another thread, and we're taking it without a lock, so treat this as a snapshot in the past.
// We know that it will always be before or equal to the producer pointer, and it cannot pass it.
// This is enough to reason about if there is space in the queue for the data, even if we're checking against an outdated value.
int consumer = _consumerPtr;
bool beforeConsumer = _producerPtr < consumer;
if (size > _size - 1 || (wraparound && beforeConsumer) || ((index < consumer || wraparound) && index + size >= consumer))
{
// Just get an array in the following situations:
// - The data is too large to fit in the pool.
// - A wraparound would happen but the consumer would be covered by it.
// - The producer would catch up to the consumer as a result.
return new SpanRef<T>(_renderer, data.ToArray());
}
data.CopyTo(MemoryMarshal.Cast<byte, T>(new Span<byte>(_pool).Slice(index, size)));
if (wraparound)
{
_producerSkipPosition = _producerPtr;
}
_producerPtr = index + size;
return new SpanRef<T>(data.Length);
}
public Span<T> Get<T>(int length) where T : unmanaged
{
int size = length * Unsafe.SizeOf<T>();
if (_consumerPtr == Interlocked.CompareExchange(ref _producerSkipPosition, -1, _consumerPtr))
{
_consumerPtr = 0;
}
return MemoryMarshal.Cast<byte, T>(new Span<byte>(_pool).Slice(_consumerPtr, size));
}
public void Dispose<T>(int length) where T : unmanaged
{
int size = length * Unsafe.SizeOf<T>();
_consumerPtr = _consumerPtr + size;
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
public class ResultBox<T>
{
public T Result;
}
}

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@ -0,0 +1,39 @@
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
struct SpanRef<T> where T : unmanaged
{
private int _packedLengthId;
public SpanRef(ThreadedRenderer renderer, T[] data)
{
_packedLengthId = -(renderer.AddTableRef(data) + 1);
}
public SpanRef(int length)
{
_packedLengthId = length;
}
public Span<T> Get(ThreadedRenderer renderer)
{
if (_packedLengthId >= 0)
{
return renderer.SpanPool.Get<T>(_packedLengthId);
}
else
{
return new Span<T>((T[])renderer.RemoveTableRef(-(_packedLengthId + 1)));
}
}
public void Dispose(ThreadedRenderer renderer)
{
if (_packedLengthId > 0)
{
renderer.SpanPool.Dispose<T>(_packedLengthId);
}
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
struct TableRef<T>
{
private int _index;
public TableRef(ThreadedRenderer renderer, T reference)
{
_index = renderer.AddTableRef(reference);
}
public T Get(ThreadedRenderer renderer)
{
return (T)renderer.RemoveTableRef(_index);
}
public T2 GetAs<T2>(ThreadedRenderer renderer) where T2 : T
{
return (T2)renderer.RemoveTableRef(_index);
}
}
}

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using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
/// <summary>
/// A structure handling multithreaded compilation for programs.
/// </summary>
class ProgramQueue
{
private const int MaxConcurrentCompilations = 8;
private IRenderer _renderer;
private Queue<IProgramRequest> _toCompile;
private List<ThreadedProgram> _inProgress;
public ProgramQueue(IRenderer renderer)
{
_renderer = renderer;
_toCompile = new Queue<IProgramRequest>();
_inProgress = new List<ThreadedProgram>();
}
public void Add(IProgramRequest request)
{
lock (_toCompile)
{
_toCompile.Enqueue(request);
}
}
public void ProcessQueue()
{
for (int i = 0; i < _inProgress.Count; i++)
{
ThreadedProgram program = _inProgress[i];
ProgramLinkStatus status = program.Base.CheckProgramLink(false);
if (status != ProgramLinkStatus.Incomplete)
{
program.Compiled = true;
_inProgress.RemoveAt(i--);
}
}
int freeSpace = MaxConcurrentCompilations - _inProgress.Count;
for (int i = 0; i < freeSpace; i++)
{
// Begin compilation of some programs in the compile queue.
IProgramRequest program;
lock (_toCompile)
{
if (!_toCompile.TryDequeue(out program))
{
break;
}
}
if (program.Threaded.Base != null)
{
ProgramLinkStatus status = program.Threaded.Base.CheckProgramLink(false);
if (status != ProgramLinkStatus.Incomplete)
{
// This program is already compiled. Keep going through the queue.
program.Threaded.Compiled = true;
i--;
continue;
}
}
else
{
program.Threaded.Base = program.Create(_renderer);
}
_inProgress.Add(program.Threaded);
}
}
/// <summary>
/// Process the queue until the given program has finished compiling.
/// This will begin compilation of other programs on the queue as well.
/// </summary>
/// <param name="program">The program to wait for</param>
public void WaitForProgram(ThreadedProgram program)
{
Span<SpinWait> spinWait = stackalloc SpinWait[1];
while (!program.Compiled)
{
ProcessQueue();
if (!program.Compiled)
{
spinWait[0].SpinOnce(-1);
}
}
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
class BinaryProgramRequest : IProgramRequest
{
public ThreadedProgram Threaded { get; set; }
private byte[] _data;
private bool _hasFragmentShader;
private ShaderInfo _info;
public BinaryProgramRequest(ThreadedProgram program, byte[] data, bool hasFragmentShader, ShaderInfo info)
{
Threaded = program;
_data = data;
_hasFragmentShader = hasFragmentShader;
_info = info;
}
public IProgram Create(IRenderer renderer)
{
return renderer.LoadProgramBinary(_data, _hasFragmentShader, _info);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
interface IProgramRequest
{
ThreadedProgram Threaded { get; set; }
IProgram Create(IRenderer renderer);
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
{
class SourceProgramRequest : IProgramRequest
{
public ThreadedProgram Threaded { get; set; }
private ShaderSource[] _shaders;
private ShaderInfo _info;
public SourceProgramRequest(ThreadedProgram program, ShaderSource[] shaders, ShaderInfo info)
{
Threaded = program;
_shaders = shaders;
_info = info;
}
public IProgram Create(IRenderer renderer)
{
return renderer.CreateProgram(_shaders, _info);
}
}
}

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