Move solution and projects to src
This commit is contained in:
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cd124bda58
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3466 changed files with 55 additions and 55 deletions
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct BarrierCommand : IGALCommand, IGALCommand<BarrierCommand>
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{
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public CommandType CommandType => CommandType.Barrier;
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public static void Run(ref BarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.Barrier();
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct BeginTransformFeedbackCommand : IGALCommand, IGALCommand<BeginTransformFeedbackCommand>
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{
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public CommandType CommandType => CommandType.BeginTransformFeedback;
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private PrimitiveTopology _topology;
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public void Set(PrimitiveTopology topology)
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{
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_topology = topology;
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}
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public static void Run(ref BeginTransformFeedbackCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.BeginTransformFeedback(command._topology);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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{
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struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
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{
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public CommandType CommandType => CommandType.BufferDispose;
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private BufferHandle _buffer;
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public void Set(BufferHandle buffer)
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{
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_buffer = buffer;
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}
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public static void Run(ref BufferDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.DeleteBuffer(threaded.Buffers.MapBuffer(command._buffer));
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threaded.Buffers.UnassignBuffer(command._buffer);
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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{
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struct BufferGetDataCommand : IGALCommand, IGALCommand<BufferGetDataCommand>
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{
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public CommandType CommandType => CommandType.BufferGetData;
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private BufferHandle _buffer;
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private int _offset;
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private int _size;
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private TableRef<ResultBox<PinnedSpan<byte>>> _result;
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public void Set(BufferHandle buffer, int offset, int size, TableRef<ResultBox<PinnedSpan<byte>>> result)
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{
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_buffer = buffer;
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_offset = offset;
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_size = size;
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_result = result;
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}
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public static void Run(ref BufferGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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PinnedSpan<byte> result = renderer.GetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, command._size);
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command._result.Get(threaded).Result = result;
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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{
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struct BufferSetDataCommand : IGALCommand, IGALCommand<BufferSetDataCommand>
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{
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public CommandType CommandType => CommandType.BufferSetData;
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private BufferHandle _buffer;
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private int _offset;
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private SpanRef<byte> _data;
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public void Set(BufferHandle buffer, int offset, SpanRef<byte> data)
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{
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_buffer = buffer;
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_offset = offset;
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_data = data;
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}
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public static void Run(ref BufferSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<byte> data = command._data.Get(threaded);
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renderer.SetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, data);
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command._data.Dispose(threaded);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand>
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{
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public CommandType CommandType => CommandType.ClearBuffer;
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private BufferHandle _destination;
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private int _offset;
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private int _size;
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private uint _value;
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public void Set(BufferHandle destination, int offset, int size, uint value)
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{
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_destination = destination;
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_offset = offset;
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_size = size;
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_value = value;
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}
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public static void Run(ref ClearBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearBuffer(threaded.Buffers.MapBuffer(command._destination), command._offset, command._size, command._value);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand>
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{
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public CommandType CommandType => CommandType.ClearRenderTargetColor;
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private int _index;
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private int _layer;
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private int _layerCount;
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private uint _componentMask;
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private ColorF _color;
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public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
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{
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_index = index;
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_layer = layer;
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_layerCount = layerCount;
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_componentMask = componentMask;
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_color = color;
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}
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public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand>
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{
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public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
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private int _layer;
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private int _layerCount;
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private float _depthValue;
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private bool _depthMask;
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private int _stencilValue;
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private int _stencilMask;
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public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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{
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_layer = layer;
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_layerCount = layerCount;
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_depthValue = depthValue;
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_depthMask = depthMask;
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_stencilValue = stencilValue;
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_stencilMask = stencilMask;
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}
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public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand>
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{
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public CommandType CommandType => CommandType.CommandBufferBarrier;
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public static void Run(ref CommandBufferBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.CommandBufferBarrier();
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand>
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{
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public CommandType CommandType => CommandType.CopyBuffer;
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private BufferHandle _source;
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private BufferHandle _destination;
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private int _srcOffset;
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private int _dstOffset;
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private int _size;
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public void Set(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
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{
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_source = source;
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_destination = destination;
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_srcOffset = srcOffset;
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_dstOffset = dstOffset;
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_size = size;
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}
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public static void Run(ref CopyBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.CopyBuffer(threaded.Buffers.MapBuffer(command._source), threaded.Buffers.MapBuffer(command._destination), command._srcOffset, command._dstOffset, command._size);
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
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{
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struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand>
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{
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public CommandType CommandType => CommandType.CounterEventDispose;
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private TableRef<ThreadedCounterEvent> _event;
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public void Set(TableRef<ThreadedCounterEvent> evt)
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{
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_event = evt;
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}
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public static void Run(ref CounterEventDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._event.Get(threaded).Base.Dispose();
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
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{
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struct CounterEventFlushCommand : IGALCommand, IGALCommand<CounterEventFlushCommand>
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{
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public CommandType CommandType => CommandType.CounterEventFlush;
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private TableRef<ThreadedCounterEvent> _event;
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public void Set(TableRef<ThreadedCounterEvent> evt)
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{
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_event = evt;
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}
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public static void Run(ref CounterEventFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._event.Get(threaded).Base.Flush();
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand>
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{
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public CommandType CommandType => CommandType.DispatchCompute;
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private int _groupsX;
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private int _groupsY;
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private int _groupsZ;
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public void Set(int groupsX, int groupsY, int groupsZ)
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{
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_groupsX = groupsX;
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_groupsY = groupsY;
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_groupsZ = groupsZ;
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}
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public static void Run(ref DispatchComputeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DispatchCompute(command._groupsX, command._groupsY, command._groupsZ);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndexedCommand : IGALCommand, IGALCommand<DrawIndexedCommand>
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{
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public CommandType CommandType => CommandType.DrawIndexed;
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private int _indexCount;
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private int _instanceCount;
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private int _firstIndex;
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private int _firstVertex;
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private int _firstInstance;
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public void Set(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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_indexCount = indexCount;
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_instanceCount = instanceCount;
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_firstIndex = firstIndex;
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_firstVertex = firstVertex;
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_firstInstance = firstInstance;
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}
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public static void Run(ref DrawIndexedCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndexed(command._indexCount, command._instanceCount, command._firstIndex, command._firstVertex, command._firstInstance);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
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{
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public CommandType CommandType => CommandType.Draw;
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private int _vertexCount;
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private int _instanceCount;
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private int _firstVertex;
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private int _firstInstance;
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public void Set(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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_vertexCount = vertexCount;
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_instanceCount = instanceCount;
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_firstVertex = firstVertex;
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_firstInstance = firstInstance;
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}
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public static void Run(ref DrawCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.Draw(command._vertexCount, command._instanceCount, command._firstVertex, command._firstInstance);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand>
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{
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public CommandType CommandType => CommandType.DrawIndexedIndirect;
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private BufferRange _indirectBuffer;
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public void Set(BufferRange indirectBuffer)
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{
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_indirectBuffer = indirectBuffer;
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}
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public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand>
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{
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public CommandType CommandType => CommandType.DrawIndexedIndirectCount;
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private BufferRange _indirectBuffer;
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private BufferRange _parameterBuffer;
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private int _maxDrawCount;
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private int _stride;
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public void Set(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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_indirectBuffer = indirectBuffer;
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_parameterBuffer = parameterBuffer;
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_maxDrawCount = maxDrawCount;
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_stride = stride;
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}
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public static void Run(ref DrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndexedIndirectCount(
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threaded.Buffers.MapBufferRange(command._indirectBuffer),
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threaded.Buffers.MapBufferRange(command._parameterBuffer),
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command._maxDrawCount,
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command._stride
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);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndirectCommand : IGALCommand, IGALCommand<DrawIndirectCommand>
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{
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public CommandType CommandType => CommandType.DrawIndirect;
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private BufferRange _indirectBuffer;
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public void Set(BufferRange indirectBuffer)
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{
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_indirectBuffer = indirectBuffer;
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}
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public static void Run(ref DrawIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndirectCountCommand : IGALCommand, IGALCommand<DrawIndirectCountCommand>
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{
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public CommandType CommandType => CommandType.DrawIndirectCount;
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private BufferRange _indirectBuffer;
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private BufferRange _parameterBuffer;
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private int _maxDrawCount;
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private int _stride;
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public void Set(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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_indirectBuffer = indirectBuffer;
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_parameterBuffer = parameterBuffer;
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_maxDrawCount = maxDrawCount;
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_stride = stride;
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}
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public static void Run(ref DrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndirectCount(
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threaded.Buffers.MapBufferRange(command._indirectBuffer),
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threaded.Buffers.MapBufferRange(command._parameterBuffer),
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command._maxDrawCount,
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command._stride
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);
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}
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}
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}
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawTextureCommand : IGALCommand, IGALCommand<DrawTextureCommand>
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{
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public CommandType CommandType => CommandType.DrawTexture;
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private TableRef<ITexture> _texture;
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private TableRef<ISampler> _sampler;
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private Extents2DF _srcRegion;
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private Extents2DF _dstRegion;
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public void Set(TableRef<ITexture> texture, TableRef<ISampler> sampler, Extents2DF srcRegion, Extents2DF dstRegion)
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{
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_texture = texture;
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_sampler = sampler;
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_srcRegion = srcRegion;
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_dstRegion = dstRegion;
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}
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public static void Run(ref DrawTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawTexture(
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command._texture.GetAs<ThreadedTexture>(threaded)?.Base,
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command._sampler.GetAs<ThreadedSampler>(threaded)?.Base,
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command._srcRegion,
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command._dstRegion);
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct EndHostConditionalRenderingCommand : IGALCommand, IGALCommand<EndHostConditionalRenderingCommand>
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{
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public CommandType CommandType => CommandType.EndHostConditionalRendering;
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public static void Run(ref EndHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.EndHostConditionalRendering();
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}
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}
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}
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
|
||||
struct EndTransformFeedbackCommand : IGALCommand, IGALCommand<EndTransformFeedbackCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.EndTransformFeedback;
|
||||
|
||||
public static void Run(ref EndTransformFeedbackCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.EndTransformFeedback();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
interface IGALCommand
|
||||
{
|
||||
CommandType CommandType { get; }
|
||||
}
|
||||
|
||||
interface IGALCommand<T> where T : IGALCommand
|
||||
{
|
||||
abstract static void Run(ref T command, ThreadedRenderer threaded, IRenderer renderer);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
|
||||
{
|
||||
struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ProgramCheckLink;
|
||||
private TableRef<ThreadedProgram> _program;
|
||||
private bool _blocking;
|
||||
private TableRef<ResultBox<ProgramLinkStatus>> _result;
|
||||
|
||||
public void Set(TableRef<ThreadedProgram> program, bool blocking, TableRef<ResultBox<ProgramLinkStatus>> result)
|
||||
{
|
||||
_program = program;
|
||||
_blocking = blocking;
|
||||
_result = result;
|
||||
}
|
||||
|
||||
public static void Run(ref ProgramCheckLinkCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ProgramLinkStatus result = command._program.Get(threaded).Base.CheckProgramLink(command._blocking);
|
||||
|
||||
command._result.Get(threaded).Result = result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
|
||||
{
|
||||
struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ProgramDispose;
|
||||
private TableRef<ThreadedProgram> _program;
|
||||
|
||||
public void Set(TableRef<ThreadedProgram> program)
|
||||
{
|
||||
_program = program;
|
||||
}
|
||||
|
||||
public static void Run(ref ProgramDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._program.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
|
||||
{
|
||||
struct ProgramGetBinaryCommand : IGALCommand, IGALCommand<ProgramGetBinaryCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ProgramGetBinary;
|
||||
private TableRef<ThreadedProgram> _program;
|
||||
private TableRef<ResultBox<byte[]>> _result;
|
||||
|
||||
public void Set(TableRef<ThreadedProgram> program, TableRef<ResultBox<byte[]>> result)
|
||||
{
|
||||
_program = program;
|
||||
_result = result;
|
||||
}
|
||||
|
||||
public static void Run(ref ProgramGetBinaryCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
byte[] result = command._program.Get(threaded).Base.GetBinary();
|
||||
|
||||
command._result.Get(threaded).Result = result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.Action;
|
||||
private TableRef<Action> _action;
|
||||
|
||||
public void Set(TableRef<Action> action)
|
||||
{
|
||||
_action = action;
|
||||
}
|
||||
|
||||
public static void Run(ref ActionCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._action.Get(threaded)();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateBuffer;
|
||||
private BufferHandle _threadedHandle;
|
||||
private int _size;
|
||||
private BufferHandle _storageHint;
|
||||
|
||||
public void Set(BufferHandle threadedHandle, int size, BufferHandle storageHint)
|
||||
{
|
||||
_threadedHandle = threadedHandle;
|
||||
_size = size;
|
||||
_storageHint = storageHint;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
BufferHandle hint = BufferHandle.Null;
|
||||
|
||||
if (command._storageHint != BufferHandle.Null)
|
||||
{
|
||||
hint = threaded.Buffers.MapBuffer(command._storageHint);
|
||||
}
|
||||
|
||||
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, hint));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateProgram;
|
||||
private TableRef<IProgramRequest> _request;
|
||||
|
||||
public void Set(TableRef<IProgramRequest> request)
|
||||
{
|
||||
_request = request;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateProgramCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
IProgramRequest request = command._request.Get(threaded);
|
||||
|
||||
if (request.Threaded.Base == null)
|
||||
{
|
||||
request.Threaded.Base = request.Create(renderer);
|
||||
}
|
||||
|
||||
threaded.Programs.ProcessQueue();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateSamplerCommand : IGALCommand, IGALCommand<CreateSamplerCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateSampler;
|
||||
private TableRef<ThreadedSampler> _sampler;
|
||||
private SamplerCreateInfo _info;
|
||||
|
||||
public void Set(TableRef<ThreadedSampler> sampler, SamplerCreateInfo info)
|
||||
{
|
||||
_sampler = sampler;
|
||||
_info = info;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._sampler.Get(threaded).Base = renderer.CreateSampler(command._info);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateSync;
|
||||
private ulong _id;
|
||||
private bool _strict;
|
||||
|
||||
public void Set(ulong id, bool strict)
|
||||
{
|
||||
_id = id;
|
||||
_strict = strict;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateSyncCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.CreateSync(command._id, command._strict);
|
||||
|
||||
threaded.Sync.AssignSync(command._id);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateTexture;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TextureCreateInfo _info;
|
||||
private float _scale;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TextureCreateInfo info, float scale)
|
||||
{
|
||||
_texture = texture;
|
||||
_info = info;
|
||||
_scale = scale;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._texture.Get(threaded).Base = renderer.CreateTexture(command._info, command._scale);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.GetCapabilities;
|
||||
private TableRef<ResultBox<Capabilities>> _result;
|
||||
|
||||
public void Set(TableRef<ResultBox<Capabilities>> result)
|
||||
{
|
||||
_result = result;
|
||||
}
|
||||
|
||||
public static void Run(ref GetCapabilitiesCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._result.Get(threaded).Result = renderer.GetCapabilities();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.PreFrame;
|
||||
|
||||
public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.PreFrame();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct ReportCounterCommand : IGALCommand, IGALCommand<ReportCounterCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ReportCounter;
|
||||
private TableRef<ThreadedCounterEvent> _event;
|
||||
private CounterType _type;
|
||||
private TableRef<EventHandler<ulong>> _resultHandler;
|
||||
private bool _hostReserved;
|
||||
|
||||
public void Set(TableRef<ThreadedCounterEvent> evt, CounterType type, TableRef<EventHandler<ulong>> resultHandler, bool hostReserved)
|
||||
{
|
||||
_event = evt;
|
||||
_type = type;
|
||||
_resultHandler = resultHandler;
|
||||
_hostReserved = hostReserved;
|
||||
}
|
||||
|
||||
public static void Run(ref ReportCounterCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedCounterEvent evt = command._event.Get(threaded);
|
||||
|
||||
evt.Create(renderer, command._type, command._resultHandler.Get(threaded), command._hostReserved);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.ResetCounter;
|
||||
private CounterType _type;
|
||||
|
||||
public void Set(CounterType type)
|
||||
{
|
||||
_type = type;
|
||||
}
|
||||
|
||||
public static void Run(ref ResetCounterCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.ResetCounter(command._type);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct UpdateCountersCommand : IGALCommand, IGALCommand<UpdateCountersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.UpdateCounters;
|
||||
|
||||
public static void Run(ref UpdateCountersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.UpdateCounters();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler
|
||||
{
|
||||
struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SamplerDispose;
|
||||
private TableRef<ThreadedSampler> _sampler;
|
||||
|
||||
public void Set(TableRef<ThreadedSampler> sampler)
|
||||
{
|
||||
_sampler = sampler;
|
||||
}
|
||||
|
||||
public static void Run(ref SamplerDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._sampler.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetAlphaTestCommand : IGALCommand, IGALCommand<SetAlphaTestCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetAlphaTest;
|
||||
private bool _enable;
|
||||
private float _reference;
|
||||
private CompareOp _op;
|
||||
|
||||
public void Set(bool enable, float reference, CompareOp op)
|
||||
{
|
||||
_enable = enable;
|
||||
_reference = reference;
|
||||
_op = op;
|
||||
}
|
||||
|
||||
public static void Run(ref SetAlphaTestCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetAlphaTest(command._enable, command._reference, command._op);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetBlendStateAdvancedCommand : IGALCommand, IGALCommand<SetBlendStateAdvancedCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetBlendStateAdvanced;
|
||||
private AdvancedBlendDescriptor _blend;
|
||||
|
||||
public void Set(AdvancedBlendDescriptor blend)
|
||||
{
|
||||
_blend = blend;
|
||||
}
|
||||
|
||||
public static void Run(ref SetBlendStateAdvancedCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetBlendState(command._blend);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetBlendState;
|
||||
private int _index;
|
||||
private BlendDescriptor _blend;
|
||||
|
||||
public void Set(int index, BlendDescriptor blend)
|
||||
{
|
||||
_index = index;
|
||||
_blend = blend;
|
||||
}
|
||||
|
||||
public static void Run(ref SetBlendStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetBlendState(command._index, command._blend);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetDepthBias;
|
||||
private PolygonModeMask _enables;
|
||||
private float _factor;
|
||||
private float _units;
|
||||
private float _clamp;
|
||||
|
||||
public void Set(PolygonModeMask enables, float factor, float units, float clamp)
|
||||
{
|
||||
_enables = enables;
|
||||
_factor = factor;
|
||||
_units = units;
|
||||
_clamp = clamp;
|
||||
}
|
||||
|
||||
public static void Run(ref SetDepthBiasCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetDepthBias(command._enables, command._factor, command._units, command._clamp);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetDepthClamp;
|
||||
private bool _clamp;
|
||||
|
||||
public void Set(bool clamp)
|
||||
{
|
||||
_clamp = clamp;
|
||||
}
|
||||
|
||||
public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetDepthClamp(command._clamp);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetDepthMode;
|
||||
private DepthMode _mode;
|
||||
|
||||
public void Set(DepthMode mode)
|
||||
{
|
||||
_mode = mode;
|
||||
}
|
||||
|
||||
public static void Run(ref SetDepthModeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetDepthMode(command._mode);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetDepthTest;
|
||||
private DepthTestDescriptor _depthTest;
|
||||
|
||||
public void Set(DepthTestDescriptor depthTest)
|
||||
{
|
||||
_depthTest = depthTest;
|
||||
}
|
||||
|
||||
public static void Run(ref SetDepthTestCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetDepthTest(command._depthTest);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetFaceCulling;
|
||||
private bool _enable;
|
||||
private Face _face;
|
||||
|
||||
public void Set(bool enable, Face face)
|
||||
{
|
||||
_enable = enable;
|
||||
_face = face;
|
||||
}
|
||||
|
||||
public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetFaceCulling(command._enable, command._face);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetFrontFaceCommand : IGALCommand, IGALCommand<SetFrontFaceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetFrontFace;
|
||||
private FrontFace _frontFace;
|
||||
|
||||
public void Set(FrontFace frontFace)
|
||||
{
|
||||
_frontFace = frontFace;
|
||||
}
|
||||
|
||||
public static void Run(ref SetFrontFaceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetFrontFace(command._frontFace);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetImage;
|
||||
private int _binding;
|
||||
private TableRef<ITexture> _texture;
|
||||
private Format _imageFormat;
|
||||
|
||||
public void Set(int binding, TableRef<ITexture> texture, Format imageFormat)
|
||||
{
|
||||
_binding = binding;
|
||||
_texture = texture;
|
||||
_imageFormat = imageFormat;
|
||||
}
|
||||
|
||||
public static void Run(ref SetImageCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetImage(command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._imageFormat);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetIndexBuffer;
|
||||
private BufferRange _buffer;
|
||||
private IndexType _type;
|
||||
|
||||
public void Set(BufferRange buffer, IndexType type)
|
||||
{
|
||||
_buffer = buffer;
|
||||
_type = type;
|
||||
}
|
||||
|
||||
public static void Run(ref SetIndexBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
BufferRange range = threaded.Buffers.MapBufferRange(command._buffer);
|
||||
renderer.Pipeline.SetIndexBuffer(range, command._type);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetLineParameters;
|
||||
private float _width;
|
||||
private bool _smooth;
|
||||
|
||||
public void Set(float width, bool smooth)
|
||||
{
|
||||
_width = width;
|
||||
_smooth = smooth;
|
||||
}
|
||||
|
||||
public static void Run(ref SetLineParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetLineParameters(command._width, command._smooth);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetLogicOpState;
|
||||
private bool _enable;
|
||||
private LogicalOp _op;
|
||||
|
||||
public void Set(bool enable, LogicalOp op)
|
||||
{
|
||||
_enable = enable;
|
||||
_op = op;
|
||||
}
|
||||
|
||||
public static void Run(ref SetLogicOpStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetLogicOpState(command._enable, command._op);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetMultisampleStateCommand : IGALCommand, IGALCommand<SetMultisampleStateCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetMultisampleState;
|
||||
private MultisampleDescriptor _multisample;
|
||||
|
||||
public void Set(MultisampleDescriptor multisample)
|
||||
{
|
||||
_multisample = multisample;
|
||||
}
|
||||
|
||||
public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetMultisampleState(command._multisample);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPatchParametersCommand : IGALCommand, IGALCommand<SetPatchParametersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPatchParameters;
|
||||
private int _vertices;
|
||||
private Array4<float> _defaultOuterLevel;
|
||||
private Array2<float> _defaultInnerLevel;
|
||||
|
||||
public void Set(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
|
||||
{
|
||||
_vertices = vertices;
|
||||
defaultOuterLevel.CopyTo(_defaultOuterLevel.AsSpan());
|
||||
defaultInnerLevel.CopyTo(_defaultInnerLevel.AsSpan());
|
||||
}
|
||||
|
||||
public static void Run(ref SetPatchParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetPatchParameters(command._vertices, command._defaultOuterLevel.AsSpan(), command._defaultInnerLevel.AsSpan());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPointParametersCommand : IGALCommand, IGALCommand<SetPointParametersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPointParameters;
|
||||
private float _size;
|
||||
private bool _isProgramPointSize;
|
||||
private bool _enablePointSprite;
|
||||
private Origin _origin;
|
||||
|
||||
public void Set(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
|
||||
{
|
||||
_size = size;
|
||||
_isProgramPointSize = isProgramPointSize;
|
||||
_enablePointSprite = enablePointSprite;
|
||||
_origin = origin;
|
||||
}
|
||||
|
||||
public static void Run(ref SetPointParametersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetPointParameters(command._size, command._isProgramPointSize, command._enablePointSprite, command._origin);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPolygonModeCommand : IGALCommand, IGALCommand<SetPolygonModeCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPolygonMode;
|
||||
private PolygonMode _frontMode;
|
||||
private PolygonMode _backMode;
|
||||
|
||||
public void Set(PolygonMode frontMode, PolygonMode backMode)
|
||||
{
|
||||
_frontMode = frontMode;
|
||||
_backMode = backMode;
|
||||
}
|
||||
|
||||
public static void Run(ref SetPolygonModeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetPolygonMode(command._frontMode, command._backMode);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPrimitiveRestartCommand : IGALCommand, IGALCommand<SetPrimitiveRestartCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPrimitiveRestart;
|
||||
private bool _enable;
|
||||
private int _index;
|
||||
|
||||
public void Set(bool enable, int index)
|
||||
{
|
||||
_enable = enable;
|
||||
_index = index;
|
||||
}
|
||||
|
||||
public static void Run(ref SetPrimitiveRestartCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetPrimitiveRestart(command._enable, command._index);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetPrimitiveTopology;
|
||||
private PrimitiveTopology _topology;
|
||||
|
||||
public void Set(PrimitiveTopology topology)
|
||||
{
|
||||
_topology = topology;
|
||||
}
|
||||
|
||||
public static void Run(ref SetPrimitiveTopologyCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetPrimitiveTopology(command._topology);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetProgramCommand : IGALCommand, IGALCommand<SetProgramCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetProgram;
|
||||
private TableRef<IProgram> _program;
|
||||
|
||||
public void Set(TableRef<IProgram> program)
|
||||
{
|
||||
_program = program;
|
||||
}
|
||||
|
||||
public static void Run(ref SetProgramCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedProgram program = command._program.GetAs<ThreadedProgram>(threaded);
|
||||
|
||||
threaded.Programs.WaitForProgram(program);
|
||||
|
||||
renderer.Pipeline.SetProgram(program.Base);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetRasterizerDiscard;
|
||||
private bool _discard;
|
||||
|
||||
public void Set(bool discard)
|
||||
{
|
||||
_discard = discard;
|
||||
}
|
||||
|
||||
public static void Run(ref SetRasterizerDiscardCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetRasterizerDiscard(command._discard);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetRenderTargetColorMasksCommand : IGALCommand, IGALCommand<SetRenderTargetColorMasksCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetRenderTargetColorMasks;
|
||||
private SpanRef<uint> _componentMask;
|
||||
|
||||
public void Set(SpanRef<uint> componentMask)
|
||||
{
|
||||
_componentMask = componentMask;
|
||||
}
|
||||
|
||||
public static void Run(ref SetRenderTargetColorMasksCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ReadOnlySpan<uint> componentMask = command._componentMask.Get(threaded);
|
||||
renderer.Pipeline.SetRenderTargetColorMasks(componentMask);
|
||||
command._componentMask.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetRenderTargetScale;
|
||||
private float _scale;
|
||||
|
||||
public void Set(float scale)
|
||||
{
|
||||
_scale = scale;
|
||||
}
|
||||
|
||||
public static void Run(ref SetRenderTargetScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetRenderTargetScale(command._scale);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,24 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetRenderTargetsCommand : IGALCommand, IGALCommand<SetRenderTargetsCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetRenderTargets;
|
||||
private TableRef<ITexture[]> _colors;
|
||||
private TableRef<ITexture> _depthStencil;
|
||||
|
||||
public void Set(TableRef<ITexture[]> colors, TableRef<ITexture> depthStencil)
|
||||
{
|
||||
_colors = colors;
|
||||
_depthStencil = depthStencil;
|
||||
}
|
||||
|
||||
public static void Run(ref SetRenderTargetsCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetRenderTargets(command._colors.Get(threaded).Select(color => ((ThreadedTexture)color)?.Base).ToArray(), command._depthStencil.GetAs<ThreadedTexture>(threaded)?.Base);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetScissorsCommand : IGALCommand, IGALCommand<SetScissorsCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetScissor;
|
||||
private SpanRef<Rectangle<int>> _scissors;
|
||||
|
||||
public void Set(SpanRef<Rectangle<int>> scissors)
|
||||
{
|
||||
_scissors = scissors;
|
||||
}
|
||||
|
||||
public static void Run(ref SetScissorsCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetScissors(command._scissors.Get(threaded));
|
||||
|
||||
command._scissors.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetStencilTestCommand : IGALCommand, IGALCommand<SetStencilTestCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetStencilTest;
|
||||
private StencilTestDescriptor _stencilTest;
|
||||
|
||||
public void Set(StencilTestDescriptor stencilTest)
|
||||
{
|
||||
_stencilTest = stencilTest;
|
||||
}
|
||||
|
||||
public static void Run(ref SetStencilTestCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetStencilTest(command._stencilTest);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetStorageBuffersCommand : IGALCommand, IGALCommand<SetStorageBuffersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetStorageBuffers;
|
||||
private SpanRef<BufferAssignment> _buffers;
|
||||
|
||||
public void Set(SpanRef<BufferAssignment> buffers)
|
||||
{
|
||||
_buffers = buffers;
|
||||
}
|
||||
|
||||
public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
|
||||
renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
|
||||
command._buffers.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetTextureAndSamplerCommand : IGALCommand, IGALCommand<SetTextureAndSamplerCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetTextureAndSampler;
|
||||
private ShaderStage _stage;
|
||||
private int _binding;
|
||||
private TableRef<ITexture> _texture;
|
||||
private TableRef<ISampler> _sampler;
|
||||
|
||||
public void Set(ShaderStage stage, int binding, TableRef<ITexture> texture, TableRef<ISampler> sampler)
|
||||
{
|
||||
_stage = stage;
|
||||
_binding = binding;
|
||||
_texture = texture;
|
||||
_sampler = sampler;
|
||||
}
|
||||
|
||||
public static void Run(ref SetTextureAndSamplerCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetTextureAndSampler(command._stage, command._binding, command._texture.GetAs<ThreadedTexture>(threaded)?.Base, command._sampler.GetAs<ThreadedSampler>(threaded)?.Base);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetTransformFeedbackBuffersCommand : IGALCommand, IGALCommand<SetTransformFeedbackBuffersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetTransformFeedbackBuffers;
|
||||
private SpanRef<BufferRange> _buffers;
|
||||
|
||||
public void Set(SpanRef<BufferRange> buffers)
|
||||
{
|
||||
_buffers = buffers;
|
||||
}
|
||||
|
||||
public static void Run(ref SetTransformFeedbackBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
Span<BufferRange> buffers = command._buffers.Get(threaded);
|
||||
renderer.Pipeline.SetTransformFeedbackBuffers(threaded.Buffers.MapBufferRanges(buffers));
|
||||
command._buffers.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetUniformBuffersCommand : IGALCommand, IGALCommand<SetUniformBuffersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetUniformBuffers;
|
||||
private SpanRef<BufferAssignment> _buffers;
|
||||
|
||||
public void Set(SpanRef<BufferAssignment> buffers)
|
||||
{
|
||||
_buffers = buffers;
|
||||
}
|
||||
|
||||
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
|
||||
renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
|
||||
command._buffers.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetUserClipDistance;
|
||||
private int _index;
|
||||
private bool _enableClip;
|
||||
|
||||
public void Set(int index, bool enableClip)
|
||||
{
|
||||
_index = index;
|
||||
_enableClip = enableClip;
|
||||
}
|
||||
|
||||
public static void Run(ref SetUserClipDistanceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetUserClipDistance(command._index, command._enableClip);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetVertexAttribsCommand : IGALCommand, IGALCommand<SetVertexAttribsCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetVertexAttribs;
|
||||
private SpanRef<VertexAttribDescriptor> _vertexAttribs;
|
||||
|
||||
public void Set(SpanRef<VertexAttribDescriptor> vertexAttribs)
|
||||
{
|
||||
_vertexAttribs = vertexAttribs;
|
||||
}
|
||||
|
||||
public static void Run(ref SetVertexAttribsCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ReadOnlySpan<VertexAttribDescriptor> vertexAttribs = command._vertexAttribs.Get(threaded);
|
||||
renderer.Pipeline.SetVertexAttribs(vertexAttribs);
|
||||
command._vertexAttribs.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetVertexBuffersCommand : IGALCommand, IGALCommand<SetVertexBuffersCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetVertexBuffers;
|
||||
private SpanRef<VertexBufferDescriptor> _vertexBuffers;
|
||||
|
||||
public void Set(SpanRef<VertexBufferDescriptor> vertexBuffers)
|
||||
{
|
||||
_vertexBuffers = vertexBuffers;
|
||||
}
|
||||
|
||||
public static void Run(ref SetVertexBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
Span<VertexBufferDescriptor> vertexBuffers = command._vertexBuffers.Get(threaded);
|
||||
renderer.Pipeline.SetVertexBuffers(threaded.Buffers.MapBufferRanges(vertexBuffers));
|
||||
command._vertexBuffers.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetViewportsCommand : IGALCommand, IGALCommand<SetViewportsCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetViewports;
|
||||
private SpanRef<Viewport> _viewports;
|
||||
private bool _disableTransform;
|
||||
|
||||
public void Set(SpanRef<Viewport> viewports, bool disableTransform)
|
||||
{
|
||||
_viewports = viewports;
|
||||
_disableTransform = disableTransform;
|
||||
}
|
||||
|
||||
public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
|
||||
renderer.Pipeline.SetViewports(viewports, command._disableTransform);
|
||||
command._viewports.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureCopyToCommand : IGALCommand, IGALCommand<TextureCopyToCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureCopyTo;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<ThreadedTexture> _destination;
|
||||
private int _firstLayer;
|
||||
private int _firstLevel;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int firstLayer, int firstLevel)
|
||||
{
|
||||
_texture = texture;
|
||||
_destination = destination;
|
||||
_firstLayer = firstLayer;
|
||||
_firstLevel = firstLevel;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureCopyToCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture source = command._texture.Get(threaded);
|
||||
source.Base.CopyTo(command._destination.Get(threaded).Base, command._firstLayer, command._firstLevel);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureCopyToScaledCommand : IGALCommand, IGALCommand<TextureCopyToScaledCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureCopyToScaled;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<ThreadedTexture> _destination;
|
||||
private Extents2D _srcRegion;
|
||||
private Extents2D _dstRegion;
|
||||
private bool _linearFilter;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
||||
{
|
||||
_texture = texture;
|
||||
_destination = destination;
|
||||
_srcRegion = srcRegion;
|
||||
_dstRegion = dstRegion;
|
||||
_linearFilter = linearFilter;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureCopyToScaledCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture source = command._texture.Get(threaded);
|
||||
source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcRegion, command._dstRegion, command._linearFilter);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureCopyToSliceCommand : IGALCommand, IGALCommand<TextureCopyToSliceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureCopyToSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<ThreadedTexture> _destination;
|
||||
private int _srcLayer;
|
||||
private int _dstLayer;
|
||||
private int _srcLevel;
|
||||
private int _dstLevel;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
|
||||
{
|
||||
_texture = texture;
|
||||
_destination = destination;
|
||||
_srcLayer = srcLayer;
|
||||
_dstLayer = dstLayer;
|
||||
_srcLevel = srcLevel;
|
||||
_dstLevel = dstLevel;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureCopyToSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture source = command._texture.Get(threaded);
|
||||
source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcLayer, command._dstLayer, command._srcLevel, command._dstLevel);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureCreateViewCommand : IGALCommand, IGALCommand<TextureCreateViewCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureCreateView;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<ThreadedTexture> _destination;
|
||||
private TextureCreateInfo _info;
|
||||
private int _firstLayer;
|
||||
private int _firstLevel;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, TextureCreateInfo info, int firstLayer, int firstLevel)
|
||||
{
|
||||
_texture = texture;
|
||||
_destination = destination;
|
||||
_info = info;
|
||||
_firstLayer = firstLayer;
|
||||
_firstLevel = firstLevel;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureCreateViewCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture source = command._texture.Get(threaded);
|
||||
command._destination.Get(threaded).Base = source.Base.CreateView(command._info, command._firstLayer, command._firstLevel);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureGetDataCommand : IGALCommand, IGALCommand<TextureGetDataCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureGetData;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result)
|
||||
{
|
||||
_texture = texture;
|
||||
_result = result;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData();
|
||||
|
||||
command._result.Get(threaded).Result = result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureGetDataSliceCommand : IGALCommand, IGALCommand<TextureGetDataSliceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureGetDataSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level)
|
||||
{
|
||||
_texture = texture;
|
||||
_result = result;
|
||||
_layer = layer;
|
||||
_level = level;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
|
||||
|
||||
command._result.Get(threaded).Result = result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureReleaseCommand : IGALCommand, IGALCommand<TextureReleaseCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureRelease;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture)
|
||||
{
|
||||
_texture = texture;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._texture.Get(threaded).Base.Release();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetDataCommand : IGALCommand, IGALCommand<TextureSetDataCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetData;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetDataSliceCommand : IGALCommand, IGALCommand<TextureSetDataSliceCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetDataSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
_layer = layer;
|
||||
_level = level;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetDataSliceRegionCommand : IGALCommand, IGALCommand<TextureSetDataSliceRegionCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
private Rectangle<int> _region;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
_layer = layer;
|
||||
_level = level;
|
||||
_region = region;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetStorageCommand : IGALCommand, IGALCommand<TextureSetStorageCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetStorage;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private BufferRange _storage;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, BufferRange storage)
|
||||
{
|
||||
_texture = texture;
|
||||
_storage = storage;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureSetStorageCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._texture.Get(threaded).Base.SetStorage(threaded.Buffers.MapBufferRange(command._storage));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TextureBarrierCommand : IGALCommand, IGALCommand<TextureBarrierCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureBarrier;
|
||||
|
||||
public static void Run(ref TextureBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.TextureBarrier();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TextureBarrierTiledCommand : IGALCommand, IGALCommand<TextureBarrierTiledCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureBarrierTiled;
|
||||
|
||||
public static void Run(ref TextureBarrierTiledCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.TextureBarrierTiled();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TryHostConditionalRenderingCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TryHostConditionalRendering;
|
||||
private TableRef<ThreadedCounterEvent> _value;
|
||||
private ulong _compare;
|
||||
private bool _isEqual;
|
||||
|
||||
public void Set(TableRef<ThreadedCounterEvent> value, ulong compare, bool isEqual)
|
||||
{
|
||||
_value = value;
|
||||
_compare = compare;
|
||||
_isEqual = isEqual;
|
||||
}
|
||||
|
||||
public static void Run(ref TryHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare, command._isEqual);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct TryHostConditionalRenderingFlushCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingFlushCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TryHostConditionalRenderingFlush;
|
||||
private TableRef<ThreadedCounterEvent> _value;
|
||||
private TableRef<ThreadedCounterEvent> _compare;
|
||||
private bool _isEqual;
|
||||
|
||||
public void Set(TableRef<ThreadedCounterEvent> value, TableRef<ThreadedCounterEvent> compare, bool isEqual)
|
||||
{
|
||||
_value = value;
|
||||
_compare = compare;
|
||||
_isEqual = isEqual;
|
||||
}
|
||||
|
||||
public static void Run(ref TryHostConditionalRenderingFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare.Get(threaded)?.Base, command._isEqual);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct UpdateRenderScaleCommand : IGALCommand, IGALCommand<UpdateRenderScaleCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.UpdateRenderScale;
|
||||
private SpanRef<float> _scales;
|
||||
private int _totalCount;
|
||||
private int _fragmentCount;
|
||||
|
||||
public void Set(SpanRef<float> scales, int totalCount, int fragmentCount)
|
||||
{
|
||||
_scales = scales;
|
||||
_totalCount = totalCount;
|
||||
_fragmentCount = fragmentCount;
|
||||
}
|
||||
|
||||
public static void Run(ref UpdateRenderScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.UpdateRenderScale(command._scales.Get(threaded), command._totalCount, command._fragmentCount);
|
||||
command._scales.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Window
|
||||
{
|
||||
struct WindowPresentCommand : IGALCommand, IGALCommand<WindowPresentCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.WindowPresent;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private ImageCrop _crop;
|
||||
private TableRef<Action> _swapBuffersCallback;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, ImageCrop crop, TableRef<Action> swapBuffersCallback)
|
||||
{
|
||||
_texture = texture;
|
||||
_crop = crop;
|
||||
_swapBuffersCallback = swapBuffersCallback;
|
||||
}
|
||||
|
||||
public static void Run(ref WindowPresentCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
threaded.SignalFrame();
|
||||
renderer.Window.Present(command._texture.Get(threaded)?.Base, command._crop, command._swapBuffersCallback.Get(threaded));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue