Move solution and projects to src

This commit is contained in:
TSR Berry 2023-04-08 01:22:00 +02:00 committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

View file

@ -0,0 +1,28 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToCommand : IGALCommand, IGALCommand<TextureCopyToCommand>
{
public CommandType CommandType => CommandType.TextureCopyTo;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private int _firstLayer;
private int _firstLevel;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int firstLayer, int firstLevel)
{
_texture = texture;
_destination = destination;
_firstLayer = firstLayer;
_firstLevel = firstLevel;
}
public static void Run(ref TextureCopyToCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
source.Base.CopyTo(command._destination.Get(threaded).Base, command._firstLayer, command._firstLevel);
}
}
}

View file

@ -0,0 +1,30 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToScaledCommand : IGALCommand, IGALCommand<TextureCopyToScaledCommand>
{
public CommandType CommandType => CommandType.TextureCopyToScaled;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private Extents2D _srcRegion;
private Extents2D _dstRegion;
private bool _linearFilter;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
_texture = texture;
_destination = destination;
_srcRegion = srcRegion;
_dstRegion = dstRegion;
_linearFilter = linearFilter;
}
public static void Run(ref TextureCopyToScaledCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcRegion, command._dstRegion, command._linearFilter);
}
}
}

View file

@ -0,0 +1,32 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCopyToSliceCommand : IGALCommand, IGALCommand<TextureCopyToSliceCommand>
{
public CommandType CommandType => CommandType.TextureCopyToSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private int _srcLayer;
private int _dstLayer;
private int _srcLevel;
private int _dstLevel;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
_texture = texture;
_destination = destination;
_srcLayer = srcLayer;
_dstLayer = dstLayer;
_srcLevel = srcLevel;
_dstLevel = dstLevel;
}
public static void Run(ref TextureCopyToSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcLayer, command._dstLayer, command._srcLevel, command._dstLevel);
}
}
}

View file

@ -0,0 +1,30 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureCreateViewCommand : IGALCommand, IGALCommand<TextureCreateViewCommand>
{
public CommandType CommandType => CommandType.TextureCreateView;
private TableRef<ThreadedTexture> _texture;
private TableRef<ThreadedTexture> _destination;
private TextureCreateInfo _info;
private int _firstLayer;
private int _firstLevel;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, TextureCreateInfo info, int firstLayer, int firstLevel)
{
_texture = texture;
_destination = destination;
_info = info;
_firstLayer = firstLayer;
_firstLevel = firstLevel;
}
public static void Run(ref TextureCreateViewCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture source = command._texture.Get(threaded);
command._destination.Get(threaded).Base = source.Base.CreateView(command._info, command._firstLayer, command._firstLevel);
}
}
}

View file

@ -0,0 +1,26 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureGetDataCommand : IGALCommand, IGALCommand<TextureGetDataCommand>
{
public CommandType CommandType => CommandType.TextureGetData;
private TableRef<ThreadedTexture> _texture;
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result)
{
_texture = texture;
_result = result;
}
public static void Run(ref TextureGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData();
command._result.Get(threaded).Result = result;
}
}
}

View file

@ -0,0 +1,30 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureGetDataSliceCommand : IGALCommand, IGALCommand<TextureGetDataSliceCommand>
{
public CommandType CommandType => CommandType.TextureGetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<ResultBox<PinnedSpan<byte>>> _result;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<ResultBox<PinnedSpan<byte>>> result, int layer, int level)
{
_texture = texture;
_result = result;
_layer = layer;
_level = level;
}
public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
command._result.Get(threaded).Result = result;
}
}
}

View file

@ -0,0 +1,21 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureReleaseCommand : IGALCommand, IGALCommand<TextureReleaseCommand>
{
public CommandType CommandType => CommandType.TextureRelease;
private TableRef<ThreadedTexture> _texture;
public void Set(TableRef<ThreadedTexture> texture)
{
_texture = texture;
}
public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base.Release();
}
}
}

View file

@ -0,0 +1,25 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetDataCommand : IGALCommand, IGALCommand<TextureSetDataCommand>
{
public CommandType CommandType => CommandType.TextureSetData;
private TableRef<ThreadedTexture> _texture;
private TableRef<byte[]> _data;
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
{
_texture = texture;
_data = data;
}
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
}
}
}

View file

@ -0,0 +1,29 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetDataSliceCommand : IGALCommand, IGALCommand<TextureSetDataSliceCommand>
{
public CommandType CommandType => CommandType.TextureSetDataSlice;
private TableRef<ThreadedTexture> _texture;
private TableRef<byte[]> _data;
private int _layer;
private int _level;
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
{
_texture = texture;
_data = data;
_layer = layer;
_level = level;
}
public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
}
}
}

View file

@ -0,0 +1,31 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetDataSliceRegionCommand : IGALCommand, IGALCommand<TextureSetDataSliceRegionCommand>
{
public CommandType CommandType => CommandType.TextureSetDataSliceRegion;
private TableRef<ThreadedTexture> _texture;
private TableRef<byte[]> _data;
private int _layer;
private int _level;
private Rectangle<int> _region;
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
{
_texture = texture;
_data = data;
_layer = layer;
_level = level;
_region = region;
}
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ThreadedTexture texture = command._texture.Get(threaded);
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
}
}
}

View file

@ -0,0 +1,23 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
{
struct TextureSetStorageCommand : IGALCommand, IGALCommand<TextureSetStorageCommand>
{
public CommandType CommandType => CommandType.TextureSetStorage;
private TableRef<ThreadedTexture> _texture;
private BufferRange _storage;
public void Set(TableRef<ThreadedTexture> texture, BufferRange storage)
{
_texture = texture;
_storage = storage;
}
public static void Run(ref TextureSetStorageCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._texture.Get(threaded).Base.SetStorage(threaded.Buffers.MapBufferRange(command._storage));
}
}
}