Move solution and projects to src

This commit is contained in:
TSR Berry 2023-04-08 01:22:00 +02:00 committed by Mary
parent cd124bda58
commit cee7121058
3466 changed files with 55 additions and 55 deletions

View file

@ -0,0 +1,219 @@
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
/// <summary>
/// Represents a compute engine class.
/// </summary>
class ComputeClass : IDeviceState
{
private readonly GpuContext _context;
private readonly GpuChannel _channel;
private readonly ThreedClass _3dEngine;
private readonly DeviceState<ComputeClassState> _state;
private readonly InlineToMemoryClass _i2mClass;
/// <summary>
/// Creates a new instance of the compute engine class.
/// </summary>
/// <param name="context">GPU context</param>
/// <param name="channel">GPU channel</param>
/// <param name="threedEngine">3D engine</param>
public ComputeClass(GpuContext context, GpuChannel channel, ThreedClass threedEngine)
{
_context = context;
_channel = channel;
_3dEngine = threedEngine;
_state = new DeviceState<ComputeClassState>(new Dictionary<string, RwCallback>
{
{ nameof(ComputeClassState.LaunchDma), new RwCallback(LaunchDma, null) },
{ nameof(ComputeClassState.LoadInlineData), new RwCallback(LoadInlineData, null) },
{ nameof(ComputeClassState.SendSignalingPcasB), new RwCallback(SendSignalingPcasB, null) }
});
_i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);
}
/// <summary>
/// Reads data from the class registers.
/// </summary>
/// <param name="offset">Register byte offset</param>
/// <returns>Data at the specified offset</returns>
public int Read(int offset) => _state.Read(offset);
/// <summary>
/// Writes data to the class registers.
/// </summary>
/// <param name="offset">Register byte offset</param>
/// <param name="data">Data to be written</param>
public void Write(int offset, int data) => _state.Write(offset, data);
/// <summary>
/// Launches the Inline-to-Memory DMA copy operation.
/// </summary>
/// <param name="argument">Method call argument</param>
private void LaunchDma(int argument)
{
_i2mClass.LaunchDma(ref Unsafe.As<ComputeClassState, InlineToMemoryClassState>(ref _state.State), argument);
}
/// <summary>
/// Pushes a block of data to the Inline-to-Memory engine.
/// </summary>
/// <param name="data">Data to push</param>
public void LoadInlineData(ReadOnlySpan<int> data)
{
_i2mClass.LoadInlineData(data);
}
/// <summary>
/// Pushes a word of data to the Inline-to-Memory engine.
/// </summary>
/// <param name="argument">Method call argument</param>
private void LoadInlineData(int argument)
{
_i2mClass.LoadInlineData(argument);
}
/// <summary>
/// Performs the compute dispatch operation.
/// </summary>
/// <param name="argument">Method call argument</param>
private void SendSignalingPcasB(int argument)
{
var memoryManager = _channel.MemoryManager;
// Since we're going to change the state, make sure any pending instanced draws are done.
_3dEngine.PerformDeferredDraws();
// Make sure all pending uniform buffer data is written to memory.
_3dEngine.FlushUboDirty();
uint qmdAddress = _state.State.SendPcasA;
var qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
ulong shaderGpuVa = ((ulong)_state.State.SetProgramRegionAAddressUpper << 32) | _state.State.SetProgramRegionB;
shaderGpuVa += (uint)qmd.ProgramOffset;
int localMemorySize = qmd.ShaderLocalMemoryLowSize + qmd.ShaderLocalMemoryHighSize;
int sharedMemorySize = Math.Min(qmd.SharedMemorySize, _context.Capabilities.MaximumComputeSharedMemorySize);
for (int index = 0; index < Constants.TotalCpUniformBuffers; index++)
{
if (!qmd.ConstantBufferValid(index))
{
continue;
}
ulong gpuVa = (uint)qmd.ConstantBufferAddrLower(index) | (ulong)qmd.ConstantBufferAddrUpper(index) << 32;
ulong size = (ulong)qmd.ConstantBufferSize(index);
_channel.BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
}
ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
GpuChannelPoolState poolState = new GpuChannelPoolState(
texturePoolGpuVa,
_state.State.SetTexHeaderPoolCMaximumIndex,
_state.State.SetBindlessTextureConstantBufferSlotSelect);
GpuChannelComputeState computeState = new GpuChannelComputeState(
qmd.CtaThreadDimension0,
qmd.CtaThreadDimension1,
qmd.CtaThreadDimension2,
localMemorySize,
sharedMemorySize,
_channel.BufferManager.HasUnalignedStorageBuffers);
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
_channel.TextureManager.SetComputeSamplerPool(samplerPoolGpuVa, _state.State.SetTexSamplerPoolCMaximumIndex, qmd.SamplerIndex);
_channel.TextureManager.SetComputeTexturePool(texturePoolGpuVa, _state.State.SetTexHeaderPoolCMaximumIndex);
_channel.TextureManager.SetComputeTextureBufferIndex(_state.State.SetBindlessTextureConstantBufferSlotSelect);
ShaderProgramInfo info = cs.Shaders[0].Info;
bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
for (int index = 0; index < info.SBuffers.Count; index++)
{
BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
int sbDescOffset = 0x310 + sb.Slot * 0x10;
sbDescAddress += (ulong)sbDescOffset;
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
}
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
{
// Refetch the shader, as assumptions about storage buffer alignment have changed.
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
info = cs.Shaders[0].Info;
}
for (int index = 0; index < info.CBuffers.Count; index++)
{
BufferDescriptor cb = info.CBuffers[index];
// NVN uses the "hardware" constant buffer for anything that is less than 8,
// and those are already bound above.
// Anything greater than or equal to 8 uses the emulated constant buffers.
// They are emulated using global memory loads.
if (cb.Slot < 8)
{
continue;
}
ulong cbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
cbDescAddress += (ulong)cbDescOffset;
SbDescriptor cbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
}
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
_channel.TextureManager.SetComputeBindings(cs.Bindings);
// Should never return false for mismatching spec state, since the shader was fetched above.
_channel.TextureManager.CommitComputeBindings(cs.SpecializationState);
_channel.BufferManager.CommitComputeBindings();
_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth);
_3dEngine.ForceShaderUpdate();
}
}
}

View file

@ -0,0 +1,435 @@
// This file was auto-generated from NVIDIA official Maxwell definitions.
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
/// <summary>
/// Notify type.
/// </summary>
enum NotifyType
{
WriteOnly = 0,
WriteThenAwaken = 1,
}
/// <summary>
/// CWD control SM selection.
/// </summary>
enum SetCwdControlSmSelection
{
LoadBalanced = 0,
RoundRobin = 1,
}
/// <summary>
/// Cache lines to invalidate.
/// </summary>
enum InvalidateCacheLines
{
All = 0,
One = 1,
}
/// <summary>
/// GWC SCG type.
/// </summary>
enum SetGwcScgTypeScgType
{
GraphicsCompute0 = 0,
Compute1 = 1,
}
/// <summary>
/// Render enable override mode.
/// </summary>
enum SetRenderEnableOverrideMode
{
UseRenderEnable = 0,
AlwaysRender = 1,
NeverRender = 2,
}
/// <summary>
/// Semaphore report operation.
/// </summary>
enum SetReportSemaphoreDOperation
{
Release = 0,
Trap = 3,
}
/// <summary>
/// Semaphore report structure size.
/// </summary>
enum SetReportSemaphoreDStructureSize
{
FourWords = 0,
OneWord = 1,
}
/// <summary>
/// Semaphore report reduction operation.
/// </summary>
enum SetReportSemaphoreDReductionOp
{
RedAdd = 0,
RedMin = 1,
RedMax = 2,
RedInc = 3,
RedDec = 4,
RedAnd = 5,
RedOr = 6,
RedXor = 7,
}
/// <summary>
/// Semaphore report reduction format.
/// </summary>
enum SetReportSemaphoreDReductionFormat
{
Unsigned32 = 0,
Signed32 = 1,
}
/// <summary>
/// Compute class state.
/// </summary>
unsafe struct ComputeClassState
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
public fixed uint Reserved148[2];
public uint SetInstrumentationMethodHeader;
public uint SetInstrumentationMethodData;
public fixed uint Reserved158[10];
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
public bool LaunchDmaReductionEnable => (LaunchDma & 0x2) != 0;
public LaunchDmaReductionOp LaunchDmaReductionOp => (LaunchDmaReductionOp)((LaunchDma >> 13) & 0x7);
public LaunchDmaReductionFormat LaunchDmaReductionFormat => (LaunchDmaReductionFormat)((LaunchDma >> 2) & 0x3);
public bool LaunchDmaSysmembarDisable => (LaunchDma & 0x40) != 0;
public uint LoadInlineData;
public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA;
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2];
public uint SetI2mSpareNoop00;
public uint SetI2mSpareNoop01;
public uint SetI2mSpareNoop02;
public uint SetI2mSpareNoop03;
public uint SetValidSpanOverflowAreaA;
public int SetValidSpanOverflowAreaAAddressUpper => (int)((SetValidSpanOverflowAreaA >> 0) & 0xFF);
public uint SetValidSpanOverflowAreaB;
public uint SetValidSpanOverflowAreaC;
public uint SetCoalesceWaitingPeriodUnit;
public uint PerfmonTransfer;
public uint SetShaderSharedMemoryWindow;
public uint SetSelectMaxwellTextureHeaders;
public bool SetSelectMaxwellTextureHeadersV => (SetSelectMaxwellTextureHeaders & 0x1) != 0;
public uint InvalidateShaderCaches;
public bool InvalidateShaderCachesInstruction => (InvalidateShaderCaches & 0x1) != 0;
public bool InvalidateShaderCachesData => (InvalidateShaderCaches & 0x10) != 0;
public bool InvalidateShaderCachesConstant => (InvalidateShaderCaches & 0x1000) != 0;
public bool InvalidateShaderCachesLocks => (InvalidateShaderCaches & 0x2) != 0;
public bool InvalidateShaderCachesFlushData => (InvalidateShaderCaches & 0x4) != 0;
public uint SetReservedSwMethod00;
public uint SetReservedSwMethod01;
public uint SetReservedSwMethod02;
public uint SetReservedSwMethod03;
public uint SetReservedSwMethod04;
public uint SetReservedSwMethod05;
public uint SetReservedSwMethod06;
public uint SetReservedSwMethod07;
public uint SetCwdControl;
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)((SetCwdControl >> 0) & 0x1);
public uint InvalidateTextureHeaderCacheNoWfi;
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureHeaderCacheNoWfi >> 0) & 0x1);
public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
public uint SetCwdRefCounter;
public int SetCwdRefCounterSelect => (int)((SetCwdRefCounter >> 0) & 0x3F);
public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
public uint SetReservedSwMethod08;
public uint SetReservedSwMethod09;
public uint SetReservedSwMethod10;
public uint SetReservedSwMethod11;
public uint SetReservedSwMethod12;
public uint SetReservedSwMethod13;
public uint SetReservedSwMethod14;
public uint SetReservedSwMethod15;
public uint SetGwcScgType;
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)((SetGwcScgType >> 0) & 0x1);
public uint SetScgControl;
public int SetScgControlCompute1MaxSmCount => (int)((SetScgControl >> 0) & 0x1FF);
public uint InvalidateConstantBufferCacheA;
public int InvalidateConstantBufferCacheAAddressUpper => (int)((InvalidateConstantBufferCacheA >> 0) & 0xFF);
public uint InvalidateConstantBufferCacheB;
public uint InvalidateConstantBufferCacheC;
public int InvalidateConstantBufferCacheCByteCount => (int)((InvalidateConstantBufferCacheC >> 0) & 0x1FFFF);
public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
public uint SetComputeClassVersion;
public int SetComputeClassVersionCurrent => (int)((SetComputeClassVersion >> 0) & 0xFFFF);
public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
public uint CheckComputeClassVersion;
public int CheckComputeClassVersionCurrent => (int)((CheckComputeClassVersion >> 0) & 0xFFFF);
public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
public uint SetQmdVersion;
public int SetQmdVersionCurrent => (int)((SetQmdVersion >> 0) & 0xFFFF);
public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
public uint SetWfiConfig;
public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
public uint CheckQmdVersion;
public int CheckQmdVersionCurrent => (int)((CheckQmdVersion >> 0) & 0xFFFF);
public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
public uint WaitForIdleScgType;
public uint InvalidateSkedCaches;
public bool InvalidateSkedCachesV => (InvalidateSkedCaches & 0x1) != 0;
public uint SetScgRenderEnableControl;
public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
public fixed uint Reserved2A0[4];
public uint SetCwdSlotCount;
public int SetCwdSlotCountV => (int)((SetCwdSlotCount >> 0) & 0xFF);
public uint SendPcasA;
public uint SendPcasB;
public int SendPcasBFrom => (int)((SendPcasB >> 0) & 0xFFFFFF);
public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
public uint SendSignalingPcasB;
public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
public fixed uint Reserved2C0[9];
public uint SetShaderLocalMemoryNonThrottledA;
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)((SetShaderLocalMemoryNonThrottledA >> 0) & 0xFF);
public uint SetShaderLocalMemoryNonThrottledB;
public uint SetShaderLocalMemoryNonThrottledC;
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)((SetShaderLocalMemoryNonThrottledC >> 0) & 0x1FF);
public uint SetShaderLocalMemoryThrottledA;
public int SetShaderLocalMemoryThrottledASizeUpper => (int)((SetShaderLocalMemoryThrottledA >> 0) & 0xFF);
public uint SetShaderLocalMemoryThrottledB;
public uint SetShaderLocalMemoryThrottledC;
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)((SetShaderLocalMemoryThrottledC >> 0) & 0x1FF);
public fixed uint Reserved2FC[5];
public uint SetSpaVersion;
public int SetSpaVersionMinor => (int)((SetSpaVersion >> 0) & 0xFF);
public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
public fixed uint Reserved314[123];
public uint SetFalcon00;
public uint SetFalcon01;
public uint SetFalcon02;
public uint SetFalcon03;
public uint SetFalcon04;
public uint SetFalcon05;
public uint SetFalcon06;
public uint SetFalcon07;
public uint SetFalcon08;
public uint SetFalcon09;
public uint SetFalcon10;
public uint SetFalcon11;
public uint SetFalcon12;
public uint SetFalcon13;
public uint SetFalcon14;
public uint SetFalcon15;
public uint SetFalcon16;
public uint SetFalcon17;
public uint SetFalcon18;
public uint SetFalcon19;
public uint SetFalcon20;
public uint SetFalcon21;
public uint SetFalcon22;
public uint SetFalcon23;
public uint SetFalcon24;
public uint SetFalcon25;
public uint SetFalcon26;
public uint SetFalcon27;
public uint SetFalcon28;
public uint SetFalcon29;
public uint SetFalcon30;
public uint SetFalcon31;
public fixed uint Reserved580[127];
public uint SetShaderLocalMemoryWindow;
public fixed uint Reserved780[4];
public uint SetShaderLocalMemoryA;
public int SetShaderLocalMemoryAAddressUpper => (int)((SetShaderLocalMemoryA >> 0) & 0xFF);
public uint SetShaderLocalMemoryB;
public fixed uint Reserved798[383];
public uint SetShaderCacheControl;
public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
public fixed uint ReservedD98[19];
public uint SetSmTimeoutInterval;
public int SetSmTimeoutIntervalCounterBit => (int)((SetSmTimeoutInterval >> 0) & 0x3F);
public fixed uint ReservedDE8[87];
public uint SetSpareNoop12;
public uint SetSpareNoop13;
public uint SetSpareNoop14;
public uint SetSpareNoop15;
public fixed uint ReservedF54[59];
public uint SetSpareNoop00;
public uint SetSpareNoop01;
public uint SetSpareNoop02;
public uint SetSpareNoop03;
public uint SetSpareNoop04;
public uint SetSpareNoop05;
public uint SetSpareNoop06;
public uint SetSpareNoop07;
public uint SetSpareNoop08;
public uint SetSpareNoop09;
public uint SetSpareNoop10;
public uint SetSpareNoop11;
public fixed uint Reserved1070[103];
public uint InvalidateSamplerCacheAll;
public bool InvalidateSamplerCacheAllV => (InvalidateSamplerCacheAll & 0x1) != 0;
public uint InvalidateTextureHeaderCacheAll;
public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
public fixed uint Reserved1214[29];
public uint InvalidateTextureDataCacheNoWfi;
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureDataCacheNoWfi >> 0) & 0x1);
public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved128C[7];
public uint ActivatePerfSettingsForComputeContext;
public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
public fixed uint Reserved12AC[33];
public uint InvalidateSamplerCache;
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)((InvalidateSamplerCache >> 0) & 0x1);
public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureHeaderCache;
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)((InvalidateTextureHeaderCache >> 0) & 0x1);
public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureDataCache;
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)((InvalidateTextureDataCache >> 0) & 0x1);
public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
public fixed uint Reserved133C[58];
public uint InvalidateSamplerCacheNoWfi;
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)((InvalidateSamplerCacheNoWfi >> 0) & 0x1);
public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved1428[64];
public uint SetShaderExceptions;
public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
public fixed uint Reserved152C[9];
public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
public uint SetTexSamplerPoolA;
public int SetTexSamplerPoolAOffsetUpper => (int)((SetTexSamplerPoolA >> 0) & 0xFF);
public uint SetTexSamplerPoolB;
public uint SetTexSamplerPoolC;
public int SetTexSamplerPoolCMaximumIndex => (int)((SetTexSamplerPoolC >> 0) & 0xFFFFF);
public fixed uint Reserved1568[3];
public uint SetTexHeaderPoolA;
public int SetTexHeaderPoolAOffsetUpper => (int)((SetTexHeaderPoolA >> 0) & 0xFF);
public uint SetTexHeaderPoolB;
public uint SetTexHeaderPoolC;
public int SetTexHeaderPoolCMaximumIndex => (int)((SetTexHeaderPoolC >> 0) & 0x3FFFFF);
public fixed uint Reserved1580[34];
public uint SetProgramRegionA;
public int SetProgramRegionAAddressUpper => (int)((SetProgramRegionA >> 0) & 0xFF);
public uint SetProgramRegionB;
public fixed uint Reserved1610[34];
public uint InvalidateShaderCachesNoWfi;
public bool InvalidateShaderCachesNoWfiInstruction => (InvalidateShaderCachesNoWfi & 0x1) != 0;
public bool InvalidateShaderCachesNoWfiGlobalData => (InvalidateShaderCachesNoWfi & 0x10) != 0;
public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
public fixed uint Reserved169C[170];
public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
public fixed uint Reserved1948[57];
public uint PipeNop;
public uint SetSpare00;
public uint SetSpare01;
public uint SetSpare02;
public uint SetSpare03;
public fixed uint Reserved1A40[48];
public uint SetReportSemaphoreA;
public int SetReportSemaphoreAOffsetUpper => (int)((SetReportSemaphoreA >> 0) & 0xFF);
public uint SetReportSemaphoreB;
public uint SetReportSemaphoreC;
public uint SetReportSemaphoreD;
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)((SetReportSemaphoreD >> 0) & 0x3);
public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
public bool SetReportSemaphoreDReductionEnable => (SetReportSemaphoreD & 0x8) != 0;
public SetReportSemaphoreDReductionOp SetReportSemaphoreDReductionOp => (SetReportSemaphoreDReductionOp)((SetReportSemaphoreD >> 9) & 0x7);
public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
public fixed uint Reserved1B10[702];
public uint SetBindlessTexture;
public int SetBindlessTextureConstantBufferSlotSelect => (int)((SetBindlessTexture >> 0) & 0x7);
public uint SetTrapHandler;
public fixed uint Reserved2610[843];
public Array8<uint> SetShaderPerformanceCounterValueUpper;
public Array8<uint> SetShaderPerformanceCounterValue;
public Array8<uint> SetShaderPerformanceCounterEvent;
public int SetShaderPerformanceCounterEventEvent(int i) => (int)((SetShaderPerformanceCounterEvent[i] >> 0) & 0xFF);
public Array8<uint> SetShaderPerformanceCounterControlA;
public int SetShaderPerformanceCounterControlAEvent0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 0) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect0(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 2) & 0x7);
public int SetShaderPerformanceCounterControlAEvent1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 5) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect1(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 7) & 0x7);
public int SetShaderPerformanceCounterControlAEvent2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 10) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect2(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 12) & 0x7);
public int SetShaderPerformanceCounterControlAEvent3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 15) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect3(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 17) & 0x7);
public int SetShaderPerformanceCounterControlAEvent4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 20) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect4(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 22) & 0x7);
public int SetShaderPerformanceCounterControlAEvent5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 25) & 0x3);
public int SetShaderPerformanceCounterControlABitSelect5(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 27) & 0x7);
public int SetShaderPerformanceCounterControlASpare(int i) => (int)((SetShaderPerformanceCounterControlA[i] >> 30) & 0x3);
public Array8<uint> SetShaderPerformanceCounterControlB;
public bool SetShaderPerformanceCounterControlBEdge(int i) => (SetShaderPerformanceCounterControlB[i] & 0x1) != 0;
public int SetShaderPerformanceCounterControlBMode(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 1) & 0x3);
public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
public uint SetShaderPerformanceCounterTrapControl;
public int SetShaderPerformanceCounterTrapControlMask => (int)((SetShaderPerformanceCounterTrapControl >> 0) & 0xFF);
public uint StartShaderPerformanceCounter;
public int StartShaderPerformanceCounterCounterMask => (int)((StartShaderPerformanceCounter >> 0) & 0xFF);
public uint StopShaderPerformanceCounter;
public int StopShaderPerformanceCounterCounterMask => (int)((StopShaderPerformanceCounter >> 0) & 0xFF);
public fixed uint Reserved33E8[6];
public MmeShadowScratch SetMmeShadowScratch;
#pragma warning restore CS0649
}
}

View file

@ -0,0 +1,275 @@
using Ryujinx.Graphics.Gpu.Engine.Types;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
/// <summary>
/// Type of the dependent Queue Meta Data.
/// </summary>
enum DependentQmdType
{
Queue,
Grid
}
/// <summary>
/// Type of the release memory barrier.
/// </summary>
enum ReleaseMembarType
{
FeNone,
FeSysmembar
}
/// <summary>
/// Type of the CWD memory barrier.
/// </summary>
enum CwdMembarType
{
L1None,
L1Sysmembar,
L1Membar
}
/// <summary>
/// NaN behavior of 32-bits float operations on the shader.
/// </summary>
enum Fp32NanBehavior
{
Legacy,
Fp64Compatible
}
/// <summary>
/// NaN behavior of 32-bits float to integer conversion on the shader.
/// </summary>
enum Fp32F2iNanBehavior
{
PassZero,
PassIndefinite
}
/// <summary>
/// Limit of calls.
/// </summary>
enum ApiVisibleCallLimit
{
_32,
NoCheck
}
/// <summary>
/// Shared memory bank mapping mode.
/// </summary>
enum SharedMemoryBankMapping
{
FourBytesPerBank,
EightBytesPerBank
}
/// <summary>
/// Denormal behavior of 32-bits float narrowing instructions.
/// </summary>
enum Fp32NarrowInstruction
{
KeepDenorms,
FlushDenorms
}
/// <summary>
/// Configuration of the L1 cache.
/// </summary>
enum L1Configuration
{
DirectlyAddressableMemorySize16kb,
DirectlyAddressableMemorySize32kb,
DirectlyAddressableMemorySize48kb
}
/// <summary>
/// Reduction operation.
/// </summary>
enum ReductionOp
{
RedAdd,
RedMin,
RedMax,
RedInc,
RedDec,
RedAnd,
RedOr,
RedXor
}
/// <summary>
/// Reduction format.
/// </summary>
enum ReductionFormat
{
Unsigned32,
Signed32
}
/// <summary>
/// Size of a structure in words.
/// </summary>
enum StructureSize
{
FourWords,
OneWord
}
/// <summary>
/// Compute Queue Meta Data.
/// </summary>
unsafe struct ComputeQmd
{
private fixed int _words[64];
public int OuterPut => BitRange(30, 0);
public bool OuterOverflow => Bit(31);
public int OuterGet => BitRange(62, 32);
public bool OuterStickyOverflow => Bit(63);
public int InnerGet => BitRange(94, 64);
public bool InnerOverflow => Bit(95);
public int InnerPut => BitRange(126, 96);
public bool InnerStickyOverflow => Bit(127);
public int QmdReservedAA => BitRange(159, 128);
public int DependentQmdPointer => BitRange(191, 160);
public int QmdGroupId => BitRange(197, 192);
public bool SmGlobalCachingEnable => Bit(198);
public bool RunCtaInOneSmPartition => Bit(199);
public bool IsQueue => Bit(200);
public bool AddToHeadOfQmdGroupLinkedList => Bit(201);
public bool SemaphoreReleaseEnable0 => Bit(202);
public bool SemaphoreReleaseEnable1 => Bit(203);
public bool RequireSchedulingPcas => Bit(204);
public bool DependentQmdScheduleEnable => Bit(205);
public DependentQmdType DependentQmdType => (DependentQmdType)BitRange(206, 206);
public bool DependentQmdFieldCopy => Bit(207);
public int QmdReservedB => BitRange(223, 208);
public int CircularQueueSize => BitRange(248, 224);
public bool QmdReservedC => Bit(249);
public bool InvalidateTextureHeaderCache => Bit(250);
public bool InvalidateTextureSamplerCache => Bit(251);
public bool InvalidateTextureDataCache => Bit(252);
public bool InvalidateShaderDataCache => Bit(253);
public bool InvalidateInstructionCache => Bit(254);
public bool InvalidateShaderConstantCache => Bit(255);
public int ProgramOffset => BitRange(287, 256);
public int CircularQueueAddrLower => BitRange(319, 288);
public int CircularQueueAddrUpper => BitRange(327, 320);
public int QmdReservedD => BitRange(335, 328);
public int CircularQueueEntrySize => BitRange(351, 336);
public int CwdReferenceCountId => BitRange(357, 352);
public int CwdReferenceCountDeltaMinusOne => BitRange(365, 358);
public ReleaseMembarType ReleaseMembarType => (ReleaseMembarType)BitRange(366, 366);
public bool CwdReferenceCountIncrEnable => Bit(367);
public CwdMembarType CwdMembarType => (CwdMembarType)BitRange(369, 368);
public bool SequentiallyRunCtas => Bit(370);
public bool CwdReferenceCountDecrEnable => Bit(371);
public bool Throttled => Bit(372);
public Fp32NanBehavior Fp32NanBehavior => (Fp32NanBehavior)BitRange(376, 376);
public Fp32F2iNanBehavior Fp32F2iNanBehavior => (Fp32F2iNanBehavior)BitRange(377, 377);
public ApiVisibleCallLimit ApiVisibleCallLimit => (ApiVisibleCallLimit)BitRange(378, 378);
public SharedMemoryBankMapping SharedMemoryBankMapping => (SharedMemoryBankMapping)BitRange(379, 379);
public SamplerIndex SamplerIndex => (SamplerIndex)BitRange(382, 382);
public Fp32NarrowInstruction Fp32NarrowInstruction => (Fp32NarrowInstruction)BitRange(383, 383);
public int CtaRasterWidth => BitRange(415, 384);
public int CtaRasterHeight => BitRange(431, 416);
public int CtaRasterDepth => BitRange(447, 432);
public int CtaRasterWidthResume => BitRange(479, 448);
public int CtaRasterHeightResume => BitRange(495, 480);
public int CtaRasterDepthResume => BitRange(511, 496);
public int QueueEntriesPerCtaMinusOne => BitRange(518, 512);
public int CoalesceWaitingPeriod => BitRange(529, 522);
public int SharedMemorySize => BitRange(561, 544);
public int QmdReservedG => BitRange(575, 562);
public int QmdVersion => BitRange(579, 576);
public int QmdMajorVersion => BitRange(583, 580);
public int QmdReservedH => BitRange(591, 584);
public int CtaThreadDimension0 => BitRange(607, 592);
public int CtaThreadDimension1 => BitRange(623, 608);
public int CtaThreadDimension2 => BitRange(639, 624);
public bool ConstantBufferValid(int i) => Bit(640 + i * 1);
public int QmdReservedI => BitRange(668, 648);
public L1Configuration L1Configuration => (L1Configuration)BitRange(671, 669);
public int SmDisableMaskLower => BitRange(703, 672);
public int SmDisableMaskUpper => BitRange(735, 704);
public int Release0AddressLower => BitRange(767, 736);
public int Release0AddressUpper => BitRange(775, 768);
public int QmdReservedJ => BitRange(783, 776);
public ReductionOp Release0ReductionOp => (ReductionOp)BitRange(790, 788);
public bool QmdReservedK => Bit(791);
public ReductionFormat Release0ReductionFormat => (ReductionFormat)BitRange(793, 792);
public bool Release0ReductionEnable => Bit(794);
public StructureSize Release0StructureSize => (StructureSize)BitRange(799, 799);
public int Release0Payload => BitRange(831, 800);
public int Release1AddressLower => BitRange(863, 832);
public int Release1AddressUpper => BitRange(871, 864);
public int QmdReservedL => BitRange(879, 872);
public ReductionOp Release1ReductionOp => (ReductionOp)BitRange(886, 884);
public bool QmdReservedM => Bit(887);
public ReductionFormat Release1ReductionFormat => (ReductionFormat)BitRange(889, 888);
public bool Release1ReductionEnable => Bit(890);
public StructureSize Release1StructureSize => (StructureSize)BitRange(895, 895);
public int Release1Payload => BitRange(927, 896);
public int ConstantBufferAddrLower(int i) => BitRange(959 + i * 64, 928 + i * 64);
public int ConstantBufferAddrUpper(int i) => BitRange(967 + i * 64, 960 + i * 64);
public int ConstantBufferReservedAddr(int i) => BitRange(973 + i * 64, 968 + i * 64);
public bool ConstantBufferInvalidate(int i) => Bit(974 + i * 64);
public int ConstantBufferSize(int i) => BitRange(991 + i * 64, 975 + i * 64);
public int ShaderLocalMemoryLowSize => BitRange(1463, 1440);
public int QmdReservedN => BitRange(1466, 1464);
public int BarrierCount => BitRange(1471, 1467);
public int ShaderLocalMemoryHighSize => BitRange(1495, 1472);
public int RegisterCount => BitRange(1503, 1496);
public int ShaderLocalMemoryCrsSize => BitRange(1527, 1504);
public int SassVersion => BitRange(1535, 1528);
public int HwOnlyInnerGet => BitRange(1566, 1536);
public bool HwOnlyRequireSchedulingPcas => Bit(1567);
public int HwOnlyInnerPut => BitRange(1598, 1568);
public bool HwOnlyScgType => Bit(1599);
public int HwOnlySpanListHeadIndex => BitRange(1629, 1600);
public bool QmdReservedQ => Bit(1630);
public bool HwOnlySpanListHeadIndexValid => Bit(1631);
public int HwOnlySkedNextQmdPointer => BitRange(1663, 1632);
public int QmdSpareE => BitRange(1695, 1664);
public int QmdSpareF => BitRange(1727, 1696);
public int QmdSpareG => BitRange(1759, 1728);
public int QmdSpareH => BitRange(1791, 1760);
public int QmdSpareI => BitRange(1823, 1792);
public int QmdSpareJ => BitRange(1855, 1824);
public int QmdSpareK => BitRange(1887, 1856);
public int QmdSpareL => BitRange(1919, 1888);
public int QmdSpareM => BitRange(1951, 1920);
public int QmdSpareN => BitRange(1983, 1952);
public int DebugIdUpper => BitRange(2015, 1984);
public int DebugIdLower => BitRange(2047, 2016);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool Bit(int bit)
{
if ((uint)bit >= 64 * 32)
{
throw new ArgumentOutOfRangeException(nameof(bit));
}
return (_words[bit >> 5] & (1 << (bit & 31))) != 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int BitRange(int upper, int lower)
{
if ((uint)lower >= 64 * 32)
{
throw new ArgumentOutOfRangeException(nameof(lower));
}
int mask = (int)(uint.MaxValue >> (32 - (upper - lower + 1)));
return (_words[lower >> 5] >> (lower & 31)) & mask;
}
}
}