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248
src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
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248
src/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoClass.cs
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.MME;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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/// <summary>
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/// Represents a GPU General Purpose FIFO class.
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/// </summary>
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class GPFifoClass : IDeviceState
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{
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private readonly GpuContext _context;
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private readonly GPFifoProcessor _parent;
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private readonly DeviceState<GPFifoClassState> _state;
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private int _previousSubChannel;
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private bool _createSyncPending;
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private const int MacrosCount = 0x80;
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// Note: The size of the macro memory is unknown, we just make
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// a guess here and use 256kb as the size. Increase if needed.
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private const int MacroCodeSize = 256 * 256;
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private readonly Macro[] _macros;
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private readonly int[] _macroCode;
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/// <summary>
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/// Creates a new instance of the GPU General Purpose FIFO class.
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/// </summary>
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/// <param name="context">GPU context</param>
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/// <param name="parent">Parent GPU General Purpose FIFO processor</param>
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public GPFifoClass(GpuContext context, GPFifoProcessor parent)
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{
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_context = context;
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_parent = parent;
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_state = new DeviceState<GPFifoClassState>(new Dictionary<string, RwCallback>
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{
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{ nameof(GPFifoClassState.Semaphored), new RwCallback(Semaphored, null) },
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{ nameof(GPFifoClassState.Syncpointb), new RwCallback(Syncpointb, null) },
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{ nameof(GPFifoClassState.WaitForIdle), new RwCallback(WaitForIdle, null) },
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{ nameof(GPFifoClassState.SetReference), new RwCallback(SetReference, null) },
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{ nameof(GPFifoClassState.LoadMmeInstructionRam), new RwCallback(LoadMmeInstructionRam, null) },
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{ nameof(GPFifoClassState.LoadMmeStartAddressRam), new RwCallback(LoadMmeStartAddressRam, null) },
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{ nameof(GPFifoClassState.SetMmeShadowRamControl), new RwCallback(SetMmeShadowRamControl, null) }
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});
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_macros = new Macro[MacrosCount];
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_macroCode = new int[MacroCodeSize];
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}
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/// <summary>
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/// Create any syncs from WaitForIdle command that are currently pending.
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/// </summary>
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public void CreatePendingSyncs()
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{
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if (_createSyncPending)
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{
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_createSyncPending = false;
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_context.CreateHostSyncIfNeeded(false, false);
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}
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}
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/// <summary>
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/// Reads data from the class registers.
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/// </summary>
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/// <param name="offset">Register byte offset</param>
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/// <returns>Data at the specified offset</returns>
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public int Read(int offset) => _state.Read(offset);
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/// <summary>
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/// Writes data to the class registers.
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/// </summary>
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/// <param name="offset">Register byte offset</param>
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/// <param name="data">Data to be written</param>
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public void Write(int offset, int data) => _state.Write(offset, data);
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/// <summary>
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/// Writes a GPU counter to guest memory.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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public void Semaphored(int argument)
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{
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ulong address = ((ulong)_state.State.SemaphorebOffsetLower << 2) |
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((ulong)_state.State.SemaphoreaOffsetUpper << 32);
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int value = _state.State.SemaphorecPayload;
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SemaphoredOperation operation = _state.State.SemaphoredOperation;
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if (_state.State.SemaphoredReleaseSize == SemaphoredReleaseSize.SixteenBytes)
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{
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_parent.MemoryManager.Write(address + 4, 0);
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_parent.MemoryManager.Write(address + 8, _context.GetTimestamp());
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}
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// TODO: Acquire operations (Wait), interrupts for invalid combinations.
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if (operation == SemaphoredOperation.Release)
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{
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_parent.MemoryManager.Write(address, value);
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}
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else if (operation == SemaphoredOperation.Reduction)
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{
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bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
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int mem = _parent.MemoryManager.Read<int>(address);
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switch (_state.State.SemaphoredReduction)
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{
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case SemaphoredReduction.Min:
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value = signed ? Math.Min(mem, value) : (int)Math.Min((uint)mem, (uint)value);
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break;
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case SemaphoredReduction.Max:
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value = signed ? Math.Max(mem, value) : (int)Math.Max((uint)mem, (uint)value);
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break;
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case SemaphoredReduction.Xor:
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value ^= mem;
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break;
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case SemaphoredReduction.And:
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value &= mem;
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break;
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case SemaphoredReduction.Or:
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value |= mem;
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break;
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case SemaphoredReduction.Add:
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value += mem;
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break;
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case SemaphoredReduction.Inc:
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value = (uint)mem < (uint)value ? mem + 1 : 0;
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break;
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case SemaphoredReduction.Dec:
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value = (uint)mem > 0 && (uint)mem <= (uint)value ? mem - 1 : value;
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break;
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}
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_parent.MemoryManager.Write(address, value);
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}
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}
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/// <summary>
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/// Apply a fence operation on a syncpoint.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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public void Syncpointb(int argument)
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{
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SyncpointbOperation operation = _state.State.SyncpointbOperation;
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uint syncpointId = (uint)_state.State.SyncpointbSyncptIndex;
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if (operation == SyncpointbOperation.Wait)
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{
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uint threshold = (uint)_state.State.SyncpointaPayload;
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_context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
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}
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else if (operation == SyncpointbOperation.Incr)
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{
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_context.CreateHostSyncIfNeeded(true, true);
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_context.Synchronization.IncrementSyncpoint(syncpointId);
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}
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_context.AdvanceSequence();
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}
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/// <summary>
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/// Waits for the GPU to be idle.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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public void WaitForIdle(int argument)
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{
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_parent.PerformDeferredDraws();
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_context.Renderer.Pipeline.Barrier();
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_createSyncPending = true;
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}
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/// <summary>
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/// Used as an indirect data barrier on NVN. When used, access to previously written data must be coherent.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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public void SetReference(int argument)
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{
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_context.Renderer.Pipeline.CommandBufferBarrier();
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_context.CreateHostSyncIfNeeded(false, true);
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}
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/// <summary>
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/// Sends macro code/data to the MME.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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public void LoadMmeInstructionRam(int argument)
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{
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_macroCode[_state.State.LoadMmeInstructionRamPointer++] = argument;
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}
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/// <summary>
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/// Binds a macro index to a position for the MME
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/// </summary>
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/// <param name="argument">Method call argument</param>
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public void LoadMmeStartAddressRam(int argument)
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{
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_macros[_state.State.LoadMmeStartAddressRamPointer++] = new Macro(argument);
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}
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/// <summary>
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/// Changes the shadow RAM control.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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public void SetMmeShadowRamControl(int argument)
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{
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_parent.SetShadowRamControl(argument);
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}
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/// <summary>
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/// Pushes an argument to a macro.
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/// </summary>
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/// <param name="index">Index of the macro</param>
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/// <param name="gpuVa">GPU virtual address where the command word is located</param>
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/// <param name="argument">Argument to be pushed to the macro</param>
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public void MmePushArgument(int index, ulong gpuVa, int argument)
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{
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_macros[index].PushArgument(gpuVa, argument);
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}
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/// <summary>
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/// Prepares a macro for execution.
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/// </summary>
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/// <param name="index">Index of the macro</param>
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/// <param name="argument">Initial argument passed to the macro</param>
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public void MmeStart(int index, int argument)
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{
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_macros[index].StartExecution(_context, _parent, _macroCode, argument);
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}
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/// <summary>
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/// Executes a macro.
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/// </summary>
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/// <param name="index">Index of the macro</param>
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/// <param name="state">Current GPU state</param>
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public void CallMme(int index, IDeviceState state)
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{
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_macros[index].Execute(_macroCode, state);
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}
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}
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}
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