Move solution and projects to src
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cd124bda58
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3466 changed files with 55 additions and 55 deletions
95
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
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95
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Text;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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class CodeGenContext
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{
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public const string Tab = " ";
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public StructuredFunction CurrentFunction { get; set; }
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public StructuredProgramInfo Info { get; }
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public ShaderConfig Config { get; }
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public OperandManager OperandManager { get; }
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private readonly StringBuilder _sb;
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private int _level;
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private string _indentation;
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public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
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{
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Info = info;
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Config = config;
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OperandManager = new OperandManager();
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_sb = new StringBuilder();
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}
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public void AppendLine()
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{
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_sb.AppendLine();
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}
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public void AppendLine(string str)
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{
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_sb.AppendLine(_indentation + str);
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}
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public string GetCode()
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{
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return _sb.ToString();
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}
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public void EnterScope()
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{
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AppendLine("{");
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_level++;
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UpdateIndentation();
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}
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public void LeaveScope(string suffix = "")
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{
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if (_level == 0)
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{
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return;
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}
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_level--;
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UpdateIndentation();
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AppendLine("}" + suffix);
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}
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public StructuredFunction GetFunction(int id)
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{
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return Info.Functions[id];
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}
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private void UpdateIndentation()
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{
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_indentation = GetIndentation(_level);
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}
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private static string GetIndentation(int level)
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{
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string indentation = string.Empty;
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for (int index = 0; index < level; index++)
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{
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indentation += Tab;
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}
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return indentation;
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}
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}
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}
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818
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
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818
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
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@ -0,0 +1,818 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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static class Declarations
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{
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
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context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
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{
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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}
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else
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{
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context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
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context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
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}
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context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
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context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");
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if (context.Config.Stage == ShaderStage.Compute)
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{
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context.AppendLine("#extension GL_ARB_compute_shader : enable");
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}
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else if (context.Config.Stage == ShaderStage.Fragment)
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{
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if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
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{
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context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
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}
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else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
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{
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context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
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}
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}
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else
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{
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if (context.Config.Stage == ShaderStage.Vertex)
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{
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context.AppendLine("#extension GL_ARB_shader_draw_parameters : enable");
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}
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context.AppendLine("#extension GL_ARB_shader_viewport_layer_array : enable");
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}
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if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
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}
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if (context.Config.GpuAccessor.QueryHostSupportsViewportMask())
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{
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context.AppendLine("#extension GL_NV_viewport_array2 : enable");
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}
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context.AppendLine("#pragma optionNV(fastmath off)");
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context.AppendLine();
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context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
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context.AppendLine();
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if (context.Config.Stage == ShaderStage.Compute)
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{
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int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
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if (localMemorySize != 0)
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{
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string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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context.AppendLine();
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}
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int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
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if (sharedMemorySize != 0)
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{
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string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);
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context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
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context.AppendLine();
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}
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}
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else if (context.Config.LocalMemorySize != 0)
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{
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int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
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string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);
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context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
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context.AppendLine();
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}
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var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
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if (cBufferDescriptors.Length != 0)
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{
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DeclareUniforms(context, cBufferDescriptors);
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context.AppendLine();
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}
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var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
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if (sBufferDescriptors.Length != 0)
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{
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DeclareStorages(context, sBufferDescriptors);
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context.AppendLine();
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}
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var textureDescriptors = context.Config.GetTextureDescriptors();
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if (textureDescriptors.Length != 0)
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{
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DeclareSamplers(context, textureDescriptors);
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context.AppendLine();
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}
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var imageDescriptors = context.Config.GetImageDescriptors();
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if (imageDescriptors.Length != 0)
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{
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DeclareImages(context, imageDescriptors);
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context.AppendLine();
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}
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if (context.Config.Stage != ShaderStage.Compute)
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{
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if (context.Config.Stage == ShaderStage.Geometry)
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{
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InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
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string inPrimitive = inputTopology.ToGlslString();
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context.AppendLine($"layout (invocations = {context.Config.ThreadsPerInputPrimitive}, {inPrimitive}) in;");
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if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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context.AppendLine($"layout (passthrough) in gl_PerVertex");
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context.EnterScope();
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context.AppendLine("vec4 gl_Position;");
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context.AppendLine("float gl_PointSize;");
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context.AppendLine("float gl_ClipDistance[];");
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context.LeaveScope(";");
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}
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else
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{
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string outPrimitive = context.Config.OutputTopology.ToGlslString();
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int maxOutputVertices = context.Config.GpPassthrough
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? inputTopology.ToInputVertices()
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: context.Config.MaxOutputVertices;
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context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
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}
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context.AppendLine();
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}
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else if (context.Config.Stage == ShaderStage.TessellationControl)
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{
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int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;
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context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
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context.AppendLine();
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}
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else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
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{
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bool tessCw = context.Config.GpuAccessor.QueryTessCw();
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if (context.Config.Options.TargetApi == TargetApi.Vulkan)
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{
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// We invert the front face on Vulkan backend, so we need to do that here aswell.
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tessCw = !tessCw;
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}
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string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
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string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
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string windingOrder = tessCw ? "cw" : "ccw";
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context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
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context.AppendLine();
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}
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if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
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{
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DeclareInputAttributes(context, info);
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context.AppendLine();
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}
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if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
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{
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DeclareOutputAttributes(context, info);
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context.AppendLine();
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}
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if (context.Config.UsedInputAttributesPerPatch.Count != 0)
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{
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DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
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context.AppendLine();
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}
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if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
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{
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DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
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context.AppendLine();
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}
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if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
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{
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var tfOutput = context.Config.GetTransformFeedbackOutput(AttributeConsts.PositionX);
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if (tfOutput.Valid)
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{
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context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
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context.EnterScope();
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context.AppendLine("vec4 gl_Position;");
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context.LeaveScope(context.Config.Stage == ShaderStage.TessellationControl ? " gl_out[];" : ";");
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}
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}
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}
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else
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{
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string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
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string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
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string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());
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context.AppendLine(
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"layout (" +
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$"local_size_x = {localSizeX}, " +
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$"local_size_y = {localSizeY}, " +
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$"local_size_z = {localSizeZ}) in;");
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context.AppendLine();
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}
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bool isFragment = context.Config.Stage == ShaderStage.Fragment;
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if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex)
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{
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if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
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{
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context.AppendLine("layout(early_fragment_tests) in;");
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context.AppendLine();
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}
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if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
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{
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string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
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if (isFragment)
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{
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scaleElements++; // Also includes render target scale, for gl_FragCoord.
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}
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DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements);
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if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0)
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{
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AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
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context.AppendLine();
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}
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}
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else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
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{
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DeclareSupportUniformBlock(context, context.Config.Stage, 0);
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}
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
|
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreSharedSmallInt) != 0)
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{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl");
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}
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|
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if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreStorageSmallInt) != 0)
|
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{
|
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl");
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}
|
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|
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if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
|
||||
{
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AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
|
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}
|
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}
|
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private static string GetTfLayout(TransformFeedbackOutput tfOutput)
|
||||
{
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
return $"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) ";
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||||
}
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||||
|
||||
return string.Empty;
|
||||
}
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||||
|
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public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
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||||
{
|
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foreach (AstOperand decl in function.Locals)
|
||||
{
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string name = context.OperandManager.DeclareLocal(decl);
|
||||
|
||||
context.AppendLine(GetVarTypeName(context, decl.VarType) + " " + name + ";");
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||||
}
|
||||
}
|
||||
|
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public static string GetVarTypeName(CodeGenContext context, AggregateType type, bool precise = true)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryHostReducedPrecision())
|
||||
{
|
||||
precise = false;
|
||||
}
|
||||
|
||||
return type switch
|
||||
{
|
||||
AggregateType.Void => "void",
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||||
AggregateType.Bool => "bool",
|
||||
AggregateType.FP32 => precise ? "precise float" : "float",
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||||
AggregateType.FP64 => "double",
|
||||
AggregateType.S32 => "int",
|
||||
AggregateType.U32 => "uint",
|
||||
AggregateType.Vector2 | AggregateType.Bool => "bvec2",
|
||||
AggregateType.Vector2 | AggregateType.FP32 => precise ? "precise vec2" : "vec2",
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||||
AggregateType.Vector2 | AggregateType.FP64 => "dvec2",
|
||||
AggregateType.Vector2 | AggregateType.S32 => "ivec2",
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||||
AggregateType.Vector2 | AggregateType.U32 => "uvec2",
|
||||
AggregateType.Vector3 | AggregateType.Bool => "bvec3",
|
||||
AggregateType.Vector3 | AggregateType.FP32 => precise ? "precise vec3" : "vec3",
|
||||
AggregateType.Vector3 | AggregateType.FP64 => "dvec3",
|
||||
AggregateType.Vector3 | AggregateType.S32 => "ivec3",
|
||||
AggregateType.Vector3 | AggregateType.U32 => "uvec3",
|
||||
AggregateType.Vector4 | AggregateType.Bool => "bvec4",
|
||||
AggregateType.Vector4 | AggregateType.FP32 => precise ? "precise vec4" : "vec4",
|
||||
AggregateType.Vector4 | AggregateType.FP64 => "dvec4",
|
||||
AggregateType.Vector4 | AggregateType.S32 => "ivec4",
|
||||
AggregateType.Vector4 | AggregateType.U32 => "uvec4",
|
||||
_ => throw new ArgumentException($"Invalid variable type \"{type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
|
||||
{
|
||||
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
||||
{
|
||||
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||
|
||||
ubName += "_" + DefaultNames.UniformNamePrefix;
|
||||
|
||||
string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
|
||||
|
||||
context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}");
|
||||
context.EnterScope();
|
||||
context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
|
||||
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var descriptor in descriptors)
|
||||
{
|
||||
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||
|
||||
ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
|
||||
|
||||
context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
|
||||
context.EnterScope();
|
||||
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
|
||||
context.LeaveScope(";");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
|
||||
{
|
||||
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||
|
||||
sbName += "_" + DefaultNames.StorageNamePrefix;
|
||||
|
||||
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
|
||||
|
||||
string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty;
|
||||
|
||||
context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}");
|
||||
context.EnterScope();
|
||||
context.AppendLine("uint " + DefaultNames.DataName + "[];");
|
||||
context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
|
||||
}
|
||||
|
||||
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
|
||||
{
|
||||
int arraySize = 0;
|
||||
foreach (var descriptor in descriptors)
|
||||
{
|
||||
if (descriptor.Type.HasFlag(SamplerType.Indexed))
|
||||
{
|
||||
if (arraySize == 0)
|
||||
{
|
||||
arraySize = ShaderConfig.SamplerArraySize;
|
||||
}
|
||||
else if (--arraySize != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
string indexExpr = NumberFormatter.FormatInt(arraySize);
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(
|
||||
context.Config.Stage,
|
||||
descriptor.CbufSlot,
|
||||
descriptor.HandleIndex,
|
||||
descriptor.Type.HasFlag(SamplerType.Indexed),
|
||||
indexExpr);
|
||||
|
||||
string samplerTypeName = descriptor.Type.ToGlslSamplerType();
|
||||
|
||||
string layout = string.Empty;
|
||||
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
layout = ", set = 2";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {samplerTypeName} {samplerName};");
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
|
||||
{
|
||||
int arraySize = 0;
|
||||
foreach (var descriptor in descriptors)
|
||||
{
|
||||
if (descriptor.Type.HasFlag(SamplerType.Indexed))
|
||||
{
|
||||
if (arraySize == 0)
|
||||
{
|
||||
arraySize = ShaderConfig.SamplerArraySize;
|
||||
}
|
||||
else if (--arraySize != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
string indexExpr = NumberFormatter.FormatInt(arraySize);
|
||||
|
||||
string imageName = OperandManager.GetImageName(
|
||||
context.Config.Stage,
|
||||
descriptor.CbufSlot,
|
||||
descriptor.HandleIndex,
|
||||
descriptor.Format,
|
||||
descriptor.Type.HasFlag(SamplerType.Indexed),
|
||||
indexExpr);
|
||||
|
||||
string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
|
||||
|
||||
if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
|
||||
{
|
||||
imageTypeName = "coherent " + imageTypeName;
|
||||
}
|
||||
|
||||
string layout = descriptor.Format.ToGlslFormat();
|
||||
|
||||
if (!string.IsNullOrEmpty(layout))
|
||||
{
|
||||
layout = ", " + layout;
|
||||
}
|
||||
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
layout = $", set = 3{layout}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing))
|
||||
{
|
||||
string suffix = context.Config.Stage == ShaderStage.Geometry ? "[]" : string.Empty;
|
||||
|
||||
context.AppendLine($"layout (location = 0) in vec4 {DefaultNames.IAttributePrefix}{suffix}[{Constants.MaxAttributes}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
|
||||
while (usedAttributes != 0)
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
||||
DeclareInputAttribute(context, info, index);
|
||||
usedAttributes &= ~(1 << index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
|
||||
{
|
||||
foreach (int attr in attrs.Order())
|
||||
{
|
||||
DeclareInputAttributePerPatch(context, attr);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputAttribute(CodeGenContext context, StructuredProgramInfo info, int attr)
|
||||
{
|
||||
string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: false) ? "[]" : string.Empty;
|
||||
string iq = string.Empty;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
iq = context.Config.ImapTypes[attr].GetFirstUsedType() switch
|
||||
{
|
||||
PixelImap.Constant => "flat ",
|
||||
PixelImap.ScreenLinear => "noperspective ",
|
||||
_ => string.Empty
|
||||
};
|
||||
}
|
||||
|
||||
string name = $"{DefaultNames.IAttributePrefix}{attr}";
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
string type = components switch
|
||||
{
|
||||
2 => "vec2",
|
||||
3 => "vec3",
|
||||
4 => "vec4",
|
||||
_ => "float"
|
||||
};
|
||||
|
||||
context.AppendLine($"layout (location = {attr}) in {type} {name};");
|
||||
}
|
||||
|
||||
for (int c = components > 1 ? components : 0; c < 4; c++)
|
||||
{
|
||||
char swzMask = "xyzw"[c];
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, component = {c}) {iq}in float {name}_{swzMask}{suffix};");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool passthrough = (context.Config.PassthroughAttributes & (1 << attr)) != 0;
|
||||
string pass = passthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough() ? "passthrough, " : string.Empty;
|
||||
string type;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
|
||||
}
|
||||
else
|
||||
{
|
||||
type = AttributeType.Float.ToVec4Type();
|
||||
}
|
||||
|
||||
context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
|
||||
{
|
||||
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
||||
|
||||
context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))
|
||||
{
|
||||
context.AppendLine($"layout (location = 0) out vec4 {DefaultNames.OAttributePrefix}[{Constants.MaxAttributes}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
int usedAttributes = context.Config.UsedOutputAttributes;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
|
||||
{
|
||||
int firstOutput = BitOperations.TrailingZeroCount(usedAttributes);
|
||||
int mask = 3 << firstOutput;
|
||||
|
||||
if ((usedAttributes & mask) == mask)
|
||||
{
|
||||
usedAttributes &= ~mask;
|
||||
DeclareOutputDualSourceBlendAttribute(context, firstOutput);
|
||||
}
|
||||
}
|
||||
|
||||
while (usedAttributes != 0)
|
||||
{
|
||||
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
||||
DeclareOutputAttribute(context, index);
|
||||
usedAttributes &= ~(1 << index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttribute(CodeGenContext context, int attr)
|
||||
{
|
||||
string suffix = IsArrayAttributeGlsl(context.Config.Stage, isOutAttr: true) ? "[]" : string.Empty;
|
||||
string name = $"{DefaultNames.OAttributePrefix}{attr}{suffix}";
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
||||
{
|
||||
int components = context.Config.GetTransformFeedbackOutputComponents(attr, 0);
|
||||
|
||||
if (components > 1)
|
||||
{
|
||||
string type = components switch
|
||||
{
|
||||
2 => "vec2",
|
||||
3 => "vec3",
|
||||
4 => "vec4",
|
||||
_ => "float"
|
||||
};
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Config.GetTransformFeedbackOutput(attr, 0);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
|
||||
}
|
||||
|
||||
for (int c = components > 1 ? components : 0; c < 4; c++)
|
||||
{
|
||||
char swzMask = "xyzw"[c];
|
||||
|
||||
string xfb = string.Empty;
|
||||
|
||||
var tfOutput = context.Config.GetTransformFeedbackOutput(attr, c);
|
||||
if (tfOutput.Valid)
|
||||
{
|
||||
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string type = context.Config.Stage != ShaderStage.Fragment ? "vec4" :
|
||||
context.Config.GpuAccessor.QueryFragmentOutputType(attr) switch
|
||||
{
|
||||
AttributeType.Sint => "ivec4",
|
||||
AttributeType.Uint => "uvec4",
|
||||
_ => "vec4"
|
||||
};
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && context.Config.Stage == ShaderStage.Vertex && attr == 0)
|
||||
{
|
||||
context.AppendLine($"layout (location = {attr}) invariant out {type} {name};");
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AppendLine($"layout (location = {attr}) out {type} {name};");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr)
|
||||
{
|
||||
string name = $"{DefaultNames.OAttributePrefix}{attr}";
|
||||
string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}";
|
||||
|
||||
context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};");
|
||||
context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
|
||||
}
|
||||
|
||||
private static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
|
||||
{
|
||||
if (isOutAttr)
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl;
|
||||
}
|
||||
else
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl ||
|
||||
stage == ShaderStage.TessellationEvaluation ||
|
||||
stage == ShaderStage.Geometry;
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
|
||||
{
|
||||
foreach (int attr in attrs.Order())
|
||||
{
|
||||
DeclareOutputAttributePerPatch(context, attr);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
|
||||
{
|
||||
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
||||
|
||||
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
|
||||
}
|
||||
|
||||
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
|
||||
{
|
||||
bool needsSupportBlock = stage == ShaderStage.Fragment ||
|
||||
(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
|
||||
|
||||
if (!needsSupportBlock && scaleElements == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
|
||||
context.EnterScope();
|
||||
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Fragment:
|
||||
case ShaderStage.Vertex:
|
||||
context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
|
||||
context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
|
||||
context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
|
||||
context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
|
||||
break;
|
||||
case ShaderStage.Compute:
|
||||
context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
|
||||
break;
|
||||
}
|
||||
|
||||
context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];");
|
||||
|
||||
context.LeaveScope(";");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
||||
{
|
||||
string code = EmbeddedResources.ReadAllText(filename);
|
||||
|
||||
code = code.Replace("\t", CodeGenContext.Tab);
|
||||
code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
|
||||
code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||
{
|
||||
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubGroupInvocationARB");
|
||||
code = code.Replace("$SUBGROUP_BROADCAST$", "readInvocationARB");
|
||||
}
|
||||
else
|
||||
{
|
||||
code = code.Replace("$SUBGROUP_INVOCATION$", "gl_SubgroupInvocationID");
|
||||
code = code.Replace("$SUBGROUP_BROADCAST$", "subgroupBroadcast");
|
||||
}
|
||||
|
||||
context.AppendLine(code);
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
}
|
37
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
Normal file
37
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
static class DefaultNames
|
||||
{
|
||||
public const string LocalNamePrefix = "temp";
|
||||
|
||||
public const string SamplerNamePrefix = "tex";
|
||||
public const string ImageNamePrefix = "img";
|
||||
|
||||
public const string PerPatchAttributePrefix = "patch_attr_";
|
||||
public const string IAttributePrefix = "in_attr";
|
||||
public const string OAttributePrefix = "out_attr";
|
||||
|
||||
public const string StorageNamePrefix = "s";
|
||||
|
||||
public const string DataName = "data";
|
||||
|
||||
public const string SupportBlockName = "support_block";
|
||||
public const string SupportBlockAlphaTestName = "s_alpha_test";
|
||||
public const string SupportBlockIsBgraName = "s_is_bgra";
|
||||
public const string SupportBlockViewportInverse = "s_viewport_inverse";
|
||||
public const string SupportBlockFragmentScaleCount = "s_frag_scale_count";
|
||||
public const string SupportBlockRenderScaleName = "s_render_scale";
|
||||
|
||||
public const string BlockSuffix = "block";
|
||||
|
||||
public const string UniformNamePrefix = "c";
|
||||
public const string UniformNameSuffix = "data";
|
||||
|
||||
public const string LocalMemoryName = "local_mem";
|
||||
public const string SharedMemoryName = "shared_mem";
|
||||
|
||||
public const string ArgumentNamePrefix = "a";
|
||||
|
||||
public const string UndefinedName = "undef";
|
||||
}
|
||||
}
|
154
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
Normal file
154
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
Normal file
|
@ -0,0 +1,154 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
static class GlslGenerator
|
||||
{
|
||||
private const string MainFunctionName = "main";
|
||||
|
||||
public static string Generate(StructuredProgramInfo info, ShaderConfig config)
|
||||
{
|
||||
CodeGenContext context = new CodeGenContext(info, config);
|
||||
|
||||
Declarations.Declare(context, info);
|
||||
|
||||
if (info.Functions.Count != 0)
|
||||
{
|
||||
for (int i = 1; i < info.Functions.Count; i++)
|
||||
{
|
||||
context.AppendLine($"{GetFunctionSignature(context, info.Functions[i])};");
|
||||
}
|
||||
|
||||
context.AppendLine();
|
||||
|
||||
for (int i = 1; i < info.Functions.Count; i++)
|
||||
{
|
||||
PrintFunction(context, info, info.Functions[i]);
|
||||
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
PrintFunction(context, info, info.Functions[0], MainFunctionName);
|
||||
|
||||
return context.GetCode();
|
||||
}
|
||||
|
||||
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
|
||||
{
|
||||
context.CurrentFunction = function;
|
||||
|
||||
context.AppendLine(GetFunctionSignature(context, function, funcName));
|
||||
context.EnterScope();
|
||||
|
||||
Declarations.DeclareLocals(context, function);
|
||||
|
||||
PrintBlock(context, function.MainBlock);
|
||||
|
||||
context.LeaveScope();
|
||||
}
|
||||
|
||||
private static string GetFunctionSignature(CodeGenContext context, StructuredFunction function, string funcName = null)
|
||||
{
|
||||
string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
|
||||
|
||||
for (int i = 0; i < function.InArguments.Length; i++)
|
||||
{
|
||||
args[i] = $"{Declarations.GetVarTypeName(context, function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
|
||||
}
|
||||
|
||||
for (int i = 0; i < function.OutArguments.Length; i++)
|
||||
{
|
||||
int j = i + function.InArguments.Length;
|
||||
|
||||
args[j] = $"out {Declarations.GetVarTypeName(context, function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
|
||||
}
|
||||
|
||||
return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
|
||||
}
|
||||
|
||||
private static void PrintBlock(CodeGenContext context, AstBlock block)
|
||||
{
|
||||
AstBlockVisitor visitor = new AstBlockVisitor(block);
|
||||
|
||||
visitor.BlockEntered += (sender, e) =>
|
||||
{
|
||||
switch (e.Block.Type)
|
||||
{
|
||||
case AstBlockType.DoWhile:
|
||||
context.AppendLine("do");
|
||||
break;
|
||||
|
||||
case AstBlockType.Else:
|
||||
context.AppendLine("else");
|
||||
break;
|
||||
|
||||
case AstBlockType.ElseIf:
|
||||
context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
|
||||
break;
|
||||
|
||||
case AstBlockType.If:
|
||||
context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
|
||||
break;
|
||||
|
||||
default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
|
||||
}
|
||||
|
||||
context.EnterScope();
|
||||
};
|
||||
|
||||
visitor.BlockLeft += (sender, e) =>
|
||||
{
|
||||
context.LeaveScope();
|
||||
|
||||
if (e.Block.Type == AstBlockType.DoWhile)
|
||||
{
|
||||
context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
|
||||
}
|
||||
};
|
||||
|
||||
foreach (IAstNode node in visitor.Visit())
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
string expr = InstGen.GetExpression(context, operation);
|
||||
|
||||
if (expr != null)
|
||||
{
|
||||
context.AppendLine(expr + ";");
|
||||
}
|
||||
}
|
||||
else if (node is AstAssignment assignment)
|
||||
{
|
||||
AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
|
||||
|
||||
string dest = InstGen.GetExpression(context, assignment.Destination);
|
||||
string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
|
||||
|
||||
context.AppendLine(dest + " = " + src + ";");
|
||||
}
|
||||
else if (node is AstComment comment)
|
||||
{
|
||||
context.AppendLine("// " + comment.Comment);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
|
||||
{
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, cond);
|
||||
|
||||
return ReinterpretCast(context, cond, srcType, AggregateType.Bool);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
int Helper_AtomicMaxS32(int offset, int value)
|
||||
{
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $SHARED_MEM$[offset];
|
||||
newValue = uint(max(int(oldValue), value));
|
||||
} while (atomicCompSwap($SHARED_MEM$[offset], oldValue, newValue) != oldValue);
|
||||
return int(oldValue);
|
||||
}
|
||||
|
||||
int Helper_AtomicMinS32(int offset, int value)
|
||||
{
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $SHARED_MEM$[offset];
|
||||
newValue = uint(min(int(oldValue), value));
|
||||
} while (atomicCompSwap($SHARED_MEM$[offset], oldValue, newValue) != oldValue);
|
||||
return int(oldValue);
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
int Helper_AtomicMaxS32(int index, int offset, int value)
|
||||
{
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $STORAGE_MEM$[index].data[offset];
|
||||
newValue = uint(max(int(oldValue), value));
|
||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue);
|
||||
return int(oldValue);
|
||||
}
|
||||
|
||||
int Helper_AtomicMinS32(int index, int offset, int value)
|
||||
{
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $STORAGE_MEM$[index].data[offset];
|
||||
newValue = uint(min(int(oldValue), value));
|
||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue);
|
||||
return int(oldValue);
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
static class HelperFunctionNames
|
||||
{
|
||||
public static string AtomicMaxS32 = "Helper_AtomicMaxS32";
|
||||
public static string AtomicMinS32 = "Helper_AtomicMinS32";
|
||||
|
||||
public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
|
||||
public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
|
||||
|
||||
public static string Shuffle = "Helper_Shuffle";
|
||||
public static string ShuffleDown = "Helper_ShuffleDown";
|
||||
public static string ShuffleUp = "Helper_ShuffleUp";
|
||||
public static string ShuffleXor = "Helper_ShuffleXor";
|
||||
public static string SwizzleAdd = "Helper_SwizzleAdd";
|
||||
|
||||
public static string StoreShared16 = "Helper_StoreShared16";
|
||||
public static string StoreShared8 = "Helper_StoreShared8";
|
||||
public static string StoreStorage16 = "Helper_StoreStorage16";
|
||||
public static string StoreStorage8 = "Helper_StoreStorage8";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
int Helper_MultiplyHighS32(int x, int y)
|
||||
{
|
||||
int msb;
|
||||
int lsb;
|
||||
imulExtended(x, y, msb, lsb);
|
||||
return msb;
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
uint Helper_MultiplyHighU32(uint x, uint y)
|
||||
{
|
||||
uint msb;
|
||||
uint lsb;
|
||||
umulExtended(x, y, msb, lsb);
|
||||
return msb;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
float Helper_Shuffle(float x, uint index, uint mask, out bool valid)
|
||||
{
|
||||
uint clamp = mask & 0x1fu;
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||
uint srcThreadId = (index & ~segMask) | minThreadId;
|
||||
valid = srcThreadId <= maxThreadId;
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
float Helper_ShuffleDown(float x, uint index, uint mask, out bool valid)
|
||||
{
|
||||
uint clamp = mask & 0x1fu;
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||
uint srcThreadId = $SUBGROUP_INVOCATION$ + index;
|
||||
valid = srcThreadId <= maxThreadId;
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
float Helper_ShuffleUp(float x, uint index, uint mask, out bool valid)
|
||||
{
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint srcThreadId = $SUBGROUP_INVOCATION$ - index;
|
||||
valid = int(srcThreadId) >= int(minThreadId);
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
float Helper_ShuffleXor(float x, uint index, uint mask, out bool valid)
|
||||
{
|
||||
uint clamp = mask & 0x1fu;
|
||||
uint segMask = (mask >> 8) & 0x1fu;
|
||||
uint minThreadId = $SUBGROUP_INVOCATION$ & segMask;
|
||||
uint maxThreadId = minThreadId | (clamp & ~segMask);
|
||||
uint srcThreadId = $SUBGROUP_INVOCATION$ ^ index;
|
||||
valid = srcThreadId <= maxThreadId;
|
||||
float v = $SUBGROUP_BROADCAST$(x, srcThreadId);
|
||||
return valid ? v : x;
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
void Helper_StoreShared16(int offset, uint value)
|
||||
{
|
||||
int wordOffset = offset >> 2;
|
||||
int bitOffset = (offset & 3) * 8;
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $SHARED_MEM$[wordOffset];
|
||||
newValue = bitfieldInsert(oldValue, value, bitOffset, 16);
|
||||
} while (atomicCompSwap($SHARED_MEM$[wordOffset], oldValue, newValue) != oldValue);
|
||||
}
|
||||
|
||||
void Helper_StoreShared8(int offset, uint value)
|
||||
{
|
||||
int wordOffset = offset >> 2;
|
||||
int bitOffset = (offset & 3) * 8;
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $SHARED_MEM$[wordOffset];
|
||||
newValue = bitfieldInsert(oldValue, value, bitOffset, 8);
|
||||
} while (atomicCompSwap($SHARED_MEM$[wordOffset], oldValue, newValue) != oldValue);
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
void Helper_StoreStorage16(int index, int offset, uint value)
|
||||
{
|
||||
int wordOffset = offset >> 2;
|
||||
int bitOffset = (offset & 3) * 8;
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $STORAGE_MEM$[index].data[wordOffset];
|
||||
newValue = bitfieldInsert(oldValue, value, bitOffset, 16);
|
||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue);
|
||||
}
|
||||
|
||||
void Helper_StoreStorage8(int index, int offset, uint value)
|
||||
{
|
||||
int wordOffset = offset >> 2;
|
||||
int bitOffset = (offset & 3) * 8;
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $STORAGE_MEM$[index].data[wordOffset];
|
||||
newValue = bitfieldInsert(oldValue, value, bitOffset, 8);
|
||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue);
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
float Helper_SwizzleAdd(float x, float y, int mask)
|
||||
{
|
||||
vec4 xLut = vec4(1.0, -1.0, 1.0, 0.0);
|
||||
vec4 yLut = vec4(1.0, 1.0, -1.0, 1.0);
|
||||
int lutIdx = (mask >> (int($SUBGROUP_INVOCATION$ & 3u) * 2)) & 3;
|
||||
return x * xLut[lutIdx] + y * yLut[lutIdx];
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = s_render_scale[samplerIndex];
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
}
|
||||
return ivec2(vec2(inputVec) * scale);
|
||||
}
|
||||
|
||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||||
{
|
||||
float scale = s_render_scale[samplerIndex];
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return size;
|
||||
}
|
||||
return int(float(size) / scale);
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = s_render_scale[1 + samplerIndex];
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
}
|
||||
if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
|
||||
{
|
||||
return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale));
|
||||
}
|
||||
else
|
||||
{
|
||||
return ivec2(vec2(inputVec) * scale);
|
||||
}
|
||||
}
|
||||
|
||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||||
{
|
||||
float scale = abs(s_render_scale[1 + samplerIndex]);
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return size;
|
||||
}
|
||||
return int(float(size) / scale);
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
}
|
||||
|
||||
return ivec2(vec2(inputVec) * scale);
|
||||
}
|
||||
|
||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||||
{
|
||||
float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return size;
|
||||
}
|
||||
return int(float(size) / scale);
|
||||
}
|
238
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
Normal file
238
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
Normal file
|
@ -0,0 +1,238 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenBallot;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenFSI;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenVector;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGen
|
||||
{
|
||||
public static string GetExpression(CodeGenContext context, IAstNode node)
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
return GetExpression(context, operation);
|
||||
}
|
||||
else if (node is AstOperand operand)
|
||||
{
|
||||
return context.OperandManager.GetExpression(context, operand);
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
|
||||
public static string Negate(CodeGenContext context, AstOperation operation, InstInfo info)
|
||||
{
|
||||
IAstNode src = operation.GetSource(0);
|
||||
|
||||
AggregateType type = GetSrcVarType(operation.Inst, 0);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, type);
|
||||
string zero;
|
||||
|
||||
if (type == AggregateType.FP64)
|
||||
{
|
||||
zero = "0.0";
|
||||
}
|
||||
else
|
||||
{
|
||||
NumberFormatter.TryFormat(0, type, out zero);
|
||||
}
|
||||
|
||||
// Starting in the 496.13 NVIDIA driver, there's an issue with assigning variables to negated expressions.
|
||||
// (-expr) does not work, but (0.0 - expr) does. This should be removed once the issue is resolved.
|
||||
|
||||
return $"{zero} - {Enclose(srcExpr, src, operation.Inst, info, false)}";
|
||||
}
|
||||
|
||||
private static string GetExpression(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
Instruction inst = operation.Inst;
|
||||
|
||||
InstInfo info = GetInstructionInfo(inst);
|
||||
|
||||
if ((info.Type & InstType.Call) != 0)
|
||||
{
|
||||
bool atomic = (info.Type & InstType.Atomic) != 0;
|
||||
|
||||
int arity = (int)(info.Type & InstType.ArityMask);
|
||||
|
||||
string args = string.Empty;
|
||||
|
||||
for (int argIndex = 0; argIndex < arity; argIndex++)
|
||||
{
|
||||
// For shared memory access, the second argument is unused and should be ignored.
|
||||
// It is there to make both storage and shared access have the same number of arguments.
|
||||
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
|
||||
if (argIndex == 1 && (atomic || operation.StorageKind == StorageKind.SharedMemory))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (argIndex != 0)
|
||||
{
|
||||
args += ", ";
|
||||
}
|
||||
|
||||
if (argIndex == 0 && atomic)
|
||||
{
|
||||
switch (operation.StorageKind)
|
||||
{
|
||||
case StorageKind.SharedMemory: args += LoadShared(context, operation); break;
|
||||
case StorageKind.StorageBuffer: args += LoadStorage(context, operation); break;
|
||||
|
||||
default: throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\".");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AggregateType dstType = GetSrcVarType(inst, argIndex);
|
||||
|
||||
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
||||
}
|
||||
}
|
||||
|
||||
return info.OpName + '(' + args + ')';
|
||||
}
|
||||
else if ((info.Type & InstType.Op) != 0)
|
||||
{
|
||||
string op = info.OpName;
|
||||
|
||||
// Return may optionally have a return value (and in this case it is unary).
|
||||
if (inst == Instruction.Return && operation.SourcesCount != 0)
|
||||
{
|
||||
return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
|
||||
}
|
||||
|
||||
int arity = (int)(info.Type & InstType.ArityMask);
|
||||
|
||||
string[] expr = new string[arity];
|
||||
|
||||
for (int index = 0; index < arity; index++)
|
||||
{
|
||||
IAstNode src = operation.GetSource(index);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
|
||||
|
||||
bool isLhs = arity == 2 && index == 0;
|
||||
|
||||
expr[index] = Enclose(srcExpr, src, inst, info, isLhs);
|
||||
}
|
||||
|
||||
switch (arity)
|
||||
{
|
||||
case 0:
|
||||
return op;
|
||||
|
||||
case 1:
|
||||
return op + expr[0];
|
||||
|
||||
case 2:
|
||||
return $"{expr[0]} {op} {expr[1]}";
|
||||
|
||||
case 3:
|
||||
return $"{expr[0]} {op[0]} {expr[1]} {op[1]} {expr[2]}";
|
||||
}
|
||||
}
|
||||
else if ((info.Type & InstType.Special) != 0)
|
||||
{
|
||||
switch (inst & Instruction.Mask)
|
||||
{
|
||||
case Instruction.Ballot:
|
||||
return Ballot(context, operation);
|
||||
|
||||
case Instruction.Call:
|
||||
return Call(context, operation);
|
||||
|
||||
case Instruction.FSIBegin:
|
||||
return FSIBegin(context);
|
||||
|
||||
case Instruction.FSIEnd:
|
||||
return FSIEnd(context);
|
||||
|
||||
case Instruction.ImageLoad:
|
||||
case Instruction.ImageStore:
|
||||
case Instruction.ImageAtomic:
|
||||
return ImageLoadOrStore(context, operation);
|
||||
|
||||
case Instruction.Load:
|
||||
return Load(context, operation);
|
||||
|
||||
case Instruction.LoadConstant:
|
||||
return LoadConstant(context, operation);
|
||||
|
||||
case Instruction.LoadLocal:
|
||||
return LoadLocal(context, operation);
|
||||
|
||||
case Instruction.LoadShared:
|
||||
return LoadShared(context, operation);
|
||||
|
||||
case Instruction.LoadStorage:
|
||||
return LoadStorage(context, operation);
|
||||
|
||||
case Instruction.Lod:
|
||||
return Lod(context, operation);
|
||||
|
||||
case Instruction.Negate:
|
||||
return Negate(context, operation, info);
|
||||
|
||||
case Instruction.PackDouble2x32:
|
||||
return PackDouble2x32(context, operation);
|
||||
|
||||
case Instruction.PackHalf2x16:
|
||||
return PackHalf2x16(context, operation);
|
||||
|
||||
case Instruction.Store:
|
||||
return Store(context, operation);
|
||||
|
||||
case Instruction.StoreLocal:
|
||||
return StoreLocal(context, operation);
|
||||
|
||||
case Instruction.StoreShared:
|
||||
return StoreShared(context, operation);
|
||||
|
||||
case Instruction.StoreShared16:
|
||||
return StoreShared16(context, operation);
|
||||
|
||||
case Instruction.StoreShared8:
|
||||
return StoreShared8(context, operation);
|
||||
|
||||
case Instruction.StoreStorage:
|
||||
return StoreStorage(context, operation);
|
||||
|
||||
case Instruction.StoreStorage16:
|
||||
return StoreStorage16(context, operation);
|
||||
|
||||
case Instruction.StoreStorage8:
|
||||
return StoreStorage8(context, operation);
|
||||
|
||||
case Instruction.TextureSample:
|
||||
return TextureSample(context, operation);
|
||||
|
||||
case Instruction.TextureSize:
|
||||
return TextureSize(context, operation);
|
||||
|
||||
case Instruction.UnpackDouble2x32:
|
||||
return UnpackDouble2x32(context, operation);
|
||||
|
||||
case Instruction.UnpackHalf2x16:
|
||||
return UnpackHalf2x16(context, operation);
|
||||
|
||||
case Instruction.VectorExtract:
|
||||
return VectorExtract(context, operation);
|
||||
}
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenBallot
|
||||
{
|
||||
public static string Ballot(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AggregateType dstType = GetSrcVarType(operation.Inst, 0);
|
||||
|
||||
string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||
{
|
||||
return $"unpackUint2x32(ballotARB({arg})).x";
|
||||
}
|
||||
else
|
||||
{
|
||||
return $"subgroupBallot({arg}).x";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenCall
|
||||
{
|
||||
public static string Call(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstOperand funcId = (AstOperand)operation.GetSource(0);
|
||||
|
||||
Debug.Assert(funcId.Type == OperandType.Constant);
|
||||
|
||||
var function = context.GetFunction(funcId.Value);
|
||||
|
||||
string[] args = new string[operation.SourcesCount - 1];
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
|
||||
}
|
||||
|
||||
return $"{function.Name}({string.Join(", ", args)})";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,29 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenFSI
|
||||
{
|
||||
public static string FSIBegin(CodeGenContext context)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
{
|
||||
return "beginInvocationInterlockARB()";
|
||||
}
|
||||
else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
|
||||
{
|
||||
return "beginFragmentShaderOrderingINTEL()";
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static string FSIEnd(CodeGenContext context)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
{
|
||||
return "endInvocationInterlockARB()";
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,231 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenHelper
|
||||
{
|
||||
private static readonly InstInfo[] _infoTable;
|
||||
|
||||
static InstGenHelper()
|
||||
{
|
||||
_infoTable = new InstInfo[(int)Instruction.Count];
|
||||
|
||||
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
|
||||
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
|
||||
Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");
|
||||
Add(Instruction.AtomicMaxS32, InstType.CallTernary, HelperFunctionNames.AtomicMaxS32);
|
||||
Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomicMax");
|
||||
Add(Instruction.AtomicMinS32, InstType.CallTernary, HelperFunctionNames.AtomicMinS32);
|
||||
Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomicMin");
|
||||
Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomicOr");
|
||||
Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomicExchange");
|
||||
Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomicXor");
|
||||
Add(Instruction.Absolute, InstType.CallUnary, "abs");
|
||||
Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
|
||||
Add(Instruction.Ballot, InstType.Special);
|
||||
Add(Instruction.Barrier, InstType.CallNullary, "barrier");
|
||||
Add(Instruction.BitCount, InstType.CallUnary, "bitCount");
|
||||
Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
|
||||
Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract");
|
||||
Add(Instruction.BitfieldInsert, InstType.CallQuaternary, "bitfieldInsert");
|
||||
Add(Instruction.BitfieldReverse, InstType.CallUnary, "bitfieldReverse");
|
||||
Add(Instruction.BitwiseAnd, InstType.OpBinaryCom, "&", 6);
|
||||
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
|
||||
Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
|
||||
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
|
||||
Add(Instruction.Call, InstType.Special);
|
||||
Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
|
||||
Add(Instruction.Clamp, InstType.CallTernary, "clamp");
|
||||
Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
|
||||
Add(Instruction.CompareEqual, InstType.OpBinaryCom, "==", 5);
|
||||
Add(Instruction.CompareGreater, InstType.OpBinary, ">", 4);
|
||||
Add(Instruction.CompareGreaterOrEqual, InstType.OpBinary, ">=", 4);
|
||||
Add(Instruction.CompareGreaterOrEqualU32, InstType.OpBinary, ">=", 4);
|
||||
Add(Instruction.CompareGreaterU32, InstType.OpBinary, ">", 4);
|
||||
Add(Instruction.CompareLess, InstType.OpBinary, "<", 4);
|
||||
Add(Instruction.CompareLessOrEqual, InstType.OpBinary, "<=", 4);
|
||||
Add(Instruction.CompareLessOrEqualU32, InstType.OpBinary, "<=", 4);
|
||||
Add(Instruction.CompareLessU32, InstType.OpBinary, "<", 4);
|
||||
Add(Instruction.CompareNotEqual, InstType.OpBinaryCom, "!=", 5);
|
||||
Add(Instruction.ConditionalSelect, InstType.OpTernary, "?:", 12);
|
||||
Add(Instruction.ConvertFP32ToFP64, InstType.CallUnary, "double");
|
||||
Add(Instruction.ConvertFP64ToFP32, InstType.CallUnary, "float");
|
||||
Add(Instruction.ConvertFP32ToS32, InstType.CallUnary, "int");
|
||||
Add(Instruction.ConvertFP32ToU32, InstType.CallUnary, "uint");
|
||||
Add(Instruction.ConvertFP64ToS32, InstType.CallUnary, "int");
|
||||
Add(Instruction.ConvertFP64ToU32, InstType.CallUnary, "uint");
|
||||
Add(Instruction.ConvertS32ToFP32, InstType.CallUnary, "float");
|
||||
Add(Instruction.ConvertS32ToFP64, InstType.CallUnary, "double");
|
||||
Add(Instruction.ConvertU32ToFP32, InstType.CallUnary, "float");
|
||||
Add(Instruction.ConvertU32ToFP64, InstType.CallUnary, "double");
|
||||
Add(Instruction.Cosine, InstType.CallUnary, "cos");
|
||||
Add(Instruction.Ddx, InstType.CallUnary, "dFdx");
|
||||
Add(Instruction.Ddy, InstType.CallUnary, "dFdy");
|
||||
Add(Instruction.Discard, InstType.OpNullary, "discard");
|
||||
Add(Instruction.Divide, InstType.OpBinary, "/", 1);
|
||||
Add(Instruction.EmitVertex, InstType.CallNullary, "EmitVertex");
|
||||
Add(Instruction.EndPrimitive, InstType.CallNullary, "EndPrimitive");
|
||||
Add(Instruction.ExponentB2, InstType.CallUnary, "exp2");
|
||||
Add(Instruction.FSIBegin, InstType.Special);
|
||||
Add(Instruction.FSIEnd, InstType.Special);
|
||||
Add(Instruction.FindLSB, InstType.CallUnary, "findLSB");
|
||||
Add(Instruction.FindMSBS32, InstType.CallUnary, "findMSB");
|
||||
Add(Instruction.FindMSBU32, InstType.CallUnary, "findMSB");
|
||||
Add(Instruction.Floor, InstType.CallUnary, "floor");
|
||||
Add(Instruction.FusedMultiplyAdd, InstType.CallTernary, "fma");
|
||||
Add(Instruction.GroupMemoryBarrier, InstType.CallNullary, "groupMemoryBarrier");
|
||||
Add(Instruction.ImageLoad, InstType.Special);
|
||||
Add(Instruction.ImageStore, InstType.Special);
|
||||
Add(Instruction.ImageAtomic, InstType.Special);
|
||||
Add(Instruction.IsNan, InstType.CallUnary, "isnan");
|
||||
Add(Instruction.Load, InstType.Special);
|
||||
Add(Instruction.LoadConstant, InstType.Special);
|
||||
Add(Instruction.LoadLocal, InstType.Special);
|
||||
Add(Instruction.LoadShared, InstType.Special);
|
||||
Add(Instruction.LoadStorage, InstType.Special);
|
||||
Add(Instruction.Lod, InstType.Special);
|
||||
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
|
||||
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
|
||||
Add(Instruction.LogicalExclusiveOr, InstType.OpBinaryCom, "^^", 10);
|
||||
Add(Instruction.LogicalNot, InstType.OpUnary, "!", 0);
|
||||
Add(Instruction.LogicalOr, InstType.OpBinaryCom, "||", 11);
|
||||
Add(Instruction.LoopBreak, InstType.OpNullary, "break");
|
||||
Add(Instruction.LoopContinue, InstType.OpNullary, "continue");
|
||||
Add(Instruction.PackDouble2x32, InstType.Special);
|
||||
Add(Instruction.PackHalf2x16, InstType.Special);
|
||||
Add(Instruction.Maximum, InstType.CallBinary, "max");
|
||||
Add(Instruction.MaximumU32, InstType.CallBinary, "max");
|
||||
Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
|
||||
Add(Instruction.Minimum, InstType.CallBinary, "min");
|
||||
Add(Instruction.MinimumU32, InstType.CallBinary, "min");
|
||||
Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
|
||||
Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32);
|
||||
Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32);
|
||||
Add(Instruction.Negate, InstType.Special);
|
||||
Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
|
||||
Add(Instruction.Return, InstType.OpNullary, "return");
|
||||
Add(Instruction.Round, InstType.CallUnary, "roundEven");
|
||||
Add(Instruction.ShiftLeft, InstType.OpBinary, "<<", 3);
|
||||
Add(Instruction.ShiftRightS32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.ShiftRightU32, InstType.OpBinary, ">>", 3);
|
||||
Add(Instruction.Shuffle, InstType.CallQuaternary, HelperFunctionNames.Shuffle);
|
||||
Add(Instruction.ShuffleDown, InstType.CallQuaternary, HelperFunctionNames.ShuffleDown);
|
||||
Add(Instruction.ShuffleUp, InstType.CallQuaternary, HelperFunctionNames.ShuffleUp);
|
||||
Add(Instruction.ShuffleXor, InstType.CallQuaternary, HelperFunctionNames.ShuffleXor);
|
||||
Add(Instruction.Sine, InstType.CallUnary, "sin");
|
||||
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
||||
Add(Instruction.Store, InstType.Special);
|
||||
Add(Instruction.StoreLocal, InstType.Special);
|
||||
Add(Instruction.StoreShared, InstType.Special);
|
||||
Add(Instruction.StoreShared16, InstType.Special);
|
||||
Add(Instruction.StoreShared8, InstType.Special);
|
||||
Add(Instruction.StoreStorage, InstType.Special);
|
||||
Add(Instruction.StoreStorage16, InstType.Special);
|
||||
Add(Instruction.StoreStorage8, InstType.Special);
|
||||
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
|
||||
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
|
||||
Add(Instruction.TextureSample, InstType.Special);
|
||||
Add(Instruction.TextureSize, InstType.Special);
|
||||
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
|
||||
Add(Instruction.UnpackDouble2x32, InstType.Special);
|
||||
Add(Instruction.UnpackHalf2x16, InstType.Special);
|
||||
Add(Instruction.VectorExtract, InstType.Special);
|
||||
Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB");
|
||||
Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB");
|
||||
Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB");
|
||||
}
|
||||
|
||||
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
|
||||
{
|
||||
_infoTable[(int)inst] = new InstInfo(flags, opName, precedence);
|
||||
}
|
||||
|
||||
public static InstInfo GetInstructionInfo(Instruction inst)
|
||||
{
|
||||
return _infoTable[(int)(inst & Instruction.Mask)];
|
||||
}
|
||||
|
||||
public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
|
||||
{
|
||||
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
|
||||
}
|
||||
|
||||
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
|
||||
{
|
||||
InstInfo pInfo = GetInstructionInfo(pInst);
|
||||
|
||||
return Enclose(expr, node, pInst, pInfo, isLhs);
|
||||
}
|
||||
|
||||
public static string Enclose(string expr, IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs = false)
|
||||
{
|
||||
if (NeedsParenthesis(node, pInst, pInfo, isLhs))
|
||||
{
|
||||
expr = "(" + expr + ")";
|
||||
}
|
||||
|
||||
return expr;
|
||||
}
|
||||
|
||||
public static bool NeedsParenthesis(IAstNode node, Instruction pInst, InstInfo pInfo, bool isLhs)
|
||||
{
|
||||
// If the node isn't a operation, then it can only be a operand,
|
||||
// and those never needs to be surrounded in parenthesis.
|
||||
if (!(node is AstOperation operation))
|
||||
{
|
||||
// This is sort of a special case, if this is a negative constant,
|
||||
// and it is consumed by a unary operation, we need to put on the parenthesis,
|
||||
// as in GLSL a sequence like --2 or ~-1 is not valid.
|
||||
if (IsNegativeConst(node) && pInfo.Type == InstType.OpUnary)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((pInfo.Type & (InstType.Call | InstType.Special)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
InstInfo info = _infoTable[(int)(operation.Inst & Instruction.Mask)];
|
||||
|
||||
if ((info.Type & (InstType.Call | InstType.Special)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.Precedence < pInfo.Precedence)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (info.Precedence == pInfo.Precedence && isLhs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pInst == operation.Inst && info.Type == InstType.OpBinaryCom)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsNegativeConst(IAstNode node)
|
||||
{
|
||||
if (!(node is AstOperand operand))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return operand.Type == OperandType.Constant && operand.Value < 0;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,939 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenMemory
|
||||
{
|
||||
public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0/do nothing.
|
||||
if (isBindless)
|
||||
{
|
||||
switch (texOp.Inst)
|
||||
{
|
||||
case Instruction.ImageStore:
|
||||
return "// imageStore(bindless)";
|
||||
case Instruction.ImageLoad:
|
||||
AggregateType componentType = texOp.Format.GetComponentType();
|
||||
|
||||
NumberFormatter.TryFormat(0, componentType, out string imageConst);
|
||||
|
||||
AggregateType outputType = texOp.GetVectorType(componentType);
|
||||
|
||||
if ((outputType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
|
||||
}
|
||||
|
||||
return imageConst;
|
||||
default:
|
||||
return NumberFormatter.FormatInt(0);
|
||||
}
|
||||
}
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
var texCallBuilder = new StringBuilder();
|
||||
|
||||
if (texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
texCallBuilder.Append((texOp.Flags & TextureFlags.AtomicMask) switch {
|
||||
TextureFlags.Add => "imageAtomicAdd",
|
||||
TextureFlags.Minimum => "imageAtomicMin",
|
||||
TextureFlags.Maximum => "imageAtomicMax",
|
||||
TextureFlags.Increment => "imageAtomicAdd", // TODO: Clamp value.
|
||||
TextureFlags.Decrement => "imageAtomicAdd", // TODO: Clamp value.
|
||||
TextureFlags.BitwiseAnd => "imageAtomicAnd",
|
||||
TextureFlags.BitwiseOr => "imageAtomicOr",
|
||||
TextureFlags.BitwiseXor => "imageAtomicXor",
|
||||
TextureFlags.Swap => "imageAtomicExchange",
|
||||
TextureFlags.CAS => "imageAtomicCompSwap",
|
||||
_ => "imageAtomicAdd",
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore");
|
||||
}
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
|
||||
string Src(AggregateType type)
|
||||
{
|
||||
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
}
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
texCallBuilder.Append('(');
|
||||
texCallBuilder.Append(imageName);
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int pCount = coordsCount + (isArray ? 1 : 0);
|
||||
|
||||
void Append(string str)
|
||||
{
|
||||
texCallBuilder.Append(", ");
|
||||
texCallBuilder.Append(str);
|
||||
}
|
||||
|
||||
string ApplyScaling(string vector)
|
||||
{
|
||||
if (context.Config.Stage.SupportsRenderScale() &&
|
||||
texOp.Inst == Instruction.ImageLoad &&
|
||||
!isBindless &&
|
||||
!isIndexed)
|
||||
{
|
||||
// Image scales start after texture ones.
|
||||
int scaleIndex = context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp);
|
||||
|
||||
if (pCount == 3 && isArray)
|
||||
{
|
||||
// The array index is not scaled, just x and y.
|
||||
vector = $"ivec3(Helper_TexelFetchScale(({vector}).xy, {scaleIndex}), ({vector}).z)";
|
||||
}
|
||||
else if (pCount == 2 && !isArray)
|
||||
{
|
||||
vector = $"Helper_TexelFetchScale({vector}, {scaleIndex})";
|
||||
}
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
if (pCount > 1)
|
||||
{
|
||||
string[] elems = new string[pCount];
|
||||
|
||||
for (int index = 0; index < pCount; index++)
|
||||
{
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
Append(ApplyScaling($"ivec{pCount}({string.Join(", ", elems)})"));
|
||||
}
|
||||
else
|
||||
{
|
||||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
|
||||
if (texOp.Inst == Instruction.ImageStore)
|
||||
{
|
||||
AggregateType type = texOp.Format.GetComponentType();
|
||||
|
||||
string[] cElems = new string[4];
|
||||
|
||||
for (int index = 0; index < 4; index++)
|
||||
{
|
||||
if (srcIndex < texOp.SourcesCount)
|
||||
{
|
||||
cElems[index] = Src(type);
|
||||
}
|
||||
else
|
||||
{
|
||||
cElems[index] = type switch
|
||||
{
|
||||
AggregateType.S32 => NumberFormatter.FormatInt(0),
|
||||
AggregateType.U32 => NumberFormatter.FormatUint(0),
|
||||
_ => NumberFormatter.FormatFloat(0)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
string prefix = type switch
|
||||
{
|
||||
AggregateType.S32 => "i",
|
||||
AggregateType.U32 => "u",
|
||||
_ => string.Empty
|
||||
};
|
||||
|
||||
Append($"{prefix}vec4({string.Join(", ", cElems)})");
|
||||
}
|
||||
|
||||
if (texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
AggregateType type = texOp.Format.GetComponentType();
|
||||
|
||||
if ((texOp.Flags & TextureFlags.AtomicMask) == TextureFlags.CAS)
|
||||
{
|
||||
Append(Src(type)); // Compare value.
|
||||
}
|
||||
|
||||
string value = (texOp.Flags & TextureFlags.AtomicMask) switch
|
||||
{
|
||||
TextureFlags.Increment => NumberFormatter.FormatInt(1, type), // TODO: Clamp value
|
||||
TextureFlags.Decrement => NumberFormatter.FormatInt(-1, type), // TODO: Clamp value
|
||||
_ => Src(type)
|
||||
};
|
||||
|
||||
Append(value);
|
||||
|
||||
texCallBuilder.Append(')');
|
||||
|
||||
if (type != AggregateType.S32)
|
||||
{
|
||||
texCallBuilder
|
||||
.Insert(0, "int(")
|
||||
.Append(')');
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
texCallBuilder.Append(')');
|
||||
|
||||
if (texOp.Inst == Instruction.ImageLoad)
|
||||
{
|
||||
texCallBuilder.Append(GetMaskMultiDest(texOp.Index));
|
||||
}
|
||||
}
|
||||
|
||||
return texCallBuilder.ToString();
|
||||
}
|
||||
|
||||
public static string Load(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return GenerateLoadOrStore(context, operation, isStore: false);
|
||||
}
|
||||
|
||||
public static string LoadConstant(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
|
||||
|
||||
var config = context.Config;
|
||||
bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug();
|
||||
|
||||
if (src1 is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
|
||||
return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
|
||||
}
|
||||
else
|
||||
{
|
||||
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, config.Stage, indexElement);
|
||||
}
|
||||
}
|
||||
|
||||
public static string LoadLocal(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
|
||||
}
|
||||
|
||||
public static string LoadShared(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return LoadLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
|
||||
}
|
||||
|
||||
private static string LoadLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"{arrayName}[{offsetExpr}]";
|
||||
}
|
||||
|
||||
public static string LoadStorage(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
}
|
||||
|
||||
public static string Lod(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return NumberFormatter.FormatFloat(0);
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
int coordsIndex = isBindless || isIndexed ? 1 : 0;
|
||||
|
||||
string coordsExpr;
|
||||
|
||||
if (coordsCount > 1)
|
||||
{
|
||||
string[] elems = new string[coordsCount];
|
||||
|
||||
for (int index = 0; index < coordsCount; index++)
|
||||
{
|
||||
elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
|
||||
}
|
||||
|
||||
coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
|
||||
}
|
||||
|
||||
return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
|
||||
}
|
||||
|
||||
public static string Store(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return GenerateLoadOrStore(context, operation, isStore: true);
|
||||
}
|
||||
|
||||
public static string StoreLocal(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
|
||||
}
|
||||
|
||||
public static string StoreShared(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return StoreLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
|
||||
}
|
||||
|
||||
private static string StoreLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
|
||||
|
||||
return $"{arrayName}[{offsetExpr}] = {src}";
|
||||
}
|
||||
|
||||
public static string StoreShared16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
|
||||
|
||||
return $"{HelperFunctionNames.StoreShared16}({offsetExpr}, {src})";
|
||||
}
|
||||
|
||||
public static string StoreShared8(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src2);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src2, srcType, AggregateType.U32);
|
||||
|
||||
return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
|
||||
}
|
||||
|
||||
public static string StoreStorage(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
||||
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
return $"{sb} = {src}";
|
||||
}
|
||||
|
||||
public static string StoreStorage16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
||||
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
return $"{HelperFunctionNames.StoreStorage16}({indexExpr}, {offsetExpr}, {src})";
|
||||
}
|
||||
|
||||
public static string StoreStorage8(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
IAstNode src3 = operation.GetSource(2);
|
||||
|
||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
||||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
||||
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
return $"{HelperFunctionNames.StoreStorage8}({indexExpr}, {offsetExpr}, {src})";
|
||||
}
|
||||
|
||||
public static string TextureSample(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
|
||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||
bool hasLodBias = (texOp.Flags & TextureFlags.LodBias) != 0;
|
||||
bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
|
||||
bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0;
|
||||
bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
|
||||
|
||||
bool isArray = (texOp.Type & SamplerType.Array) != 0;
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
|
||||
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
|
||||
|
||||
bool colorIsVector = isGather || !isShadow;
|
||||
|
||||
SamplerType type = texOp.Type & SamplerType.Mask;
|
||||
|
||||
bool is2D = type == SamplerType.Texture2D;
|
||||
bool isCube = type == SamplerType.TextureCube;
|
||||
|
||||
// 2D Array and Cube shadow samplers with LOD level or bias requires an extension.
|
||||
// If the extension is not supported, just remove the LOD parameter.
|
||||
if (isArray && isShadow && (is2D || isCube) && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
|
||||
{
|
||||
hasLodBias = false;
|
||||
hasLodLevel = false;
|
||||
}
|
||||
|
||||
// Cube shadow samplers with LOD level requires an extension.
|
||||
// If the extension is not supported, just remove the LOD level parameter.
|
||||
if (isShadow && isCube && !context.Config.GpuAccessor.QueryHostSupportsTextureShadowLod())
|
||||
{
|
||||
hasLodLevel = false;
|
||||
}
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
string scalarValue = NumberFormatter.FormatFloat(0);
|
||||
|
||||
if (colorIsVector)
|
||||
{
|
||||
AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
|
||||
|
||||
if ((outputType & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
|
||||
}
|
||||
}
|
||||
|
||||
return scalarValue;
|
||||
}
|
||||
|
||||
string texCall = intCoords ? "texelFetch" : "texture";
|
||||
|
||||
if (isGather)
|
||||
{
|
||||
texCall += "Gather";
|
||||
}
|
||||
else if (hasDerivatives)
|
||||
{
|
||||
texCall += "Grad";
|
||||
}
|
||||
else if (hasLodLevel && !intCoords)
|
||||
{
|
||||
texCall += "Lod";
|
||||
}
|
||||
|
||||
if (hasOffset)
|
||||
{
|
||||
texCall += "Offset";
|
||||
}
|
||||
else if (hasOffsets)
|
||||
{
|
||||
texCall += "Offsets";
|
||||
}
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
|
||||
string Src(AggregateType type)
|
||||
{
|
||||
return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
|
||||
}
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
texCall += "(" + samplerName;
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
int pCount = coordsCount;
|
||||
|
||||
int arrayIndexElem = -1;
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
arrayIndexElem = pCount++;
|
||||
}
|
||||
|
||||
// The sampler 1D shadow overload expects a
|
||||
// dummy value on the middle of the vector, who knows why...
|
||||
bool hasDummy1DShadowElem = texOp.Type == (SamplerType.Texture1D | SamplerType.Shadow);
|
||||
|
||||
if (hasDummy1DShadowElem)
|
||||
{
|
||||
pCount++;
|
||||
}
|
||||
|
||||
if (isShadow && !isGather)
|
||||
{
|
||||
pCount++;
|
||||
}
|
||||
|
||||
// On textureGather*, the comparison value is
|
||||
// always specified as an extra argument.
|
||||
bool hasExtraCompareArg = isShadow && isGather;
|
||||
|
||||
if (pCount == 5)
|
||||
{
|
||||
pCount = 4;
|
||||
|
||||
hasExtraCompareArg = true;
|
||||
}
|
||||
|
||||
void Append(string str)
|
||||
{
|
||||
texCall += ", " + str;
|
||||
}
|
||||
|
||||
AggregateType coordType = intCoords ? AggregateType.S32 : AggregateType.FP32;
|
||||
|
||||
string AssemblePVector(int count)
|
||||
{
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
if (arrayIndexElem == index)
|
||||
{
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
|
||||
if (!intCoords)
|
||||
{
|
||||
elems[index] = "float(" + elems[index] + ")";
|
||||
}
|
||||
}
|
||||
else if (index == 1 && hasDummy1DShadowElem)
|
||||
{
|
||||
elems[index] = NumberFormatter.FormatFloat(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
elems[index] = Src(coordType);
|
||||
}
|
||||
}
|
||||
|
||||
string prefix = intCoords ? "i" : string.Empty;
|
||||
|
||||
return prefix + "vec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(coordType);
|
||||
}
|
||||
}
|
||||
|
||||
string ApplyScaling(string vector)
|
||||
{
|
||||
if (intCoords)
|
||||
{
|
||||
if (context.Config.Stage.SupportsRenderScale() &&
|
||||
!isBindless &&
|
||||
!isIndexed)
|
||||
{
|
||||
int index = context.Config.FindTextureDescriptorIndex(texOp);
|
||||
|
||||
if (pCount == 3 && isArray)
|
||||
{
|
||||
// The array index is not scaled, just x and y.
|
||||
vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
|
||||
}
|
||||
else if (pCount == 2 && !isArray)
|
||||
{
|
||||
vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
string ApplyBias(string vector)
|
||||
{
|
||||
int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
|
||||
if (isGather && gatherBiasPrecision != 0)
|
||||
{
|
||||
// GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
|
||||
// Offset by the gather precision divided by 2 to correct for rounding.
|
||||
|
||||
if (pCount == 1)
|
||||
{
|
||||
vector = $"{vector} + (1.0 / (float(textureSize({samplerName}, 0)) * float({1 << (gatherBiasPrecision + 1)})))";
|
||||
}
|
||||
else
|
||||
{
|
||||
vector = $"{vector} + (1.0 / (vec{pCount}(textureSize({samplerName}, 0).{"xyz".Substring(0, pCount)}) * float({1 << (gatherBiasPrecision + 1)})))";
|
||||
}
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
Append(ApplyBias(ApplyScaling(AssemblePVector(pCount))));
|
||||
|
||||
string AssembleDerivativesVector(int count)
|
||||
{
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
elems[index] = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
return "vec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(AggregateType.FP32);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasExtraCompareArg)
|
||||
{
|
||||
Append(Src(AggregateType.FP32));
|
||||
}
|
||||
|
||||
if (hasDerivatives)
|
||||
{
|
||||
Append(AssembleDerivativesVector(coordsCount)); // dPdx
|
||||
Append(AssembleDerivativesVector(coordsCount)); // dPdy
|
||||
}
|
||||
|
||||
if (isMultisample)
|
||||
{
|
||||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
else if (hasLodLevel)
|
||||
{
|
||||
Append(Src(coordType));
|
||||
}
|
||||
|
||||
string AssembleOffsetVector(int count)
|
||||
{
|
||||
if (count > 1)
|
||||
{
|
||||
string[] elems = new string[count];
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
elems[index] = Src(AggregateType.S32);
|
||||
}
|
||||
|
||||
return "ivec" + count + "(" + string.Join(", ", elems) + ")";
|
||||
}
|
||||
else
|
||||
{
|
||||
return Src(AggregateType.S32);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasOffset)
|
||||
{
|
||||
Append(AssembleOffsetVector(coordsCount));
|
||||
}
|
||||
else if (hasOffsets)
|
||||
{
|
||||
texCall += $", ivec{coordsCount}[4](";
|
||||
|
||||
texCall += AssembleOffsetVector(coordsCount) + ", ";
|
||||
texCall += AssembleOffsetVector(coordsCount) + ", ";
|
||||
texCall += AssembleOffsetVector(coordsCount) + ", ";
|
||||
texCall += AssembleOffsetVector(coordsCount) + ")";
|
||||
}
|
||||
|
||||
if (hasLodBias)
|
||||
{
|
||||
Append(Src(AggregateType.FP32));
|
||||
}
|
||||
|
||||
// textureGather* optional extra component index,
|
||||
// not needed for shadow samplers.
|
||||
if (isGather && !isShadow)
|
||||
{
|
||||
Append(Src(AggregateType.S32));
|
||||
}
|
||||
|
||||
texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
|
||||
|
||||
return texCall;
|
||||
}
|
||||
|
||||
public static string TextureSize(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||
|
||||
// TODO: Bindless texture support. For now we just return 0.
|
||||
if (isBindless)
|
||||
{
|
||||
return NumberFormatter.FormatInt(0);
|
||||
}
|
||||
|
||||
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
|
||||
|
||||
string indexExpr = null;
|
||||
|
||||
if (isIndexed)
|
||||
{
|
||||
indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
|
||||
}
|
||||
|
||||
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
|
||||
|
||||
if (texOp.Index == 3)
|
||||
{
|
||||
return $"textureQueryLevels({samplerName})";
|
||||
}
|
||||
else
|
||||
{
|
||||
(TextureDescriptor descriptor, int descriptorIndex) = context.Config.FindTextureDescriptor(texOp);
|
||||
bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
|
||||
string texCall;
|
||||
|
||||
if (hasLod)
|
||||
{
|
||||
int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
|
||||
IAstNode lod = operation.GetSource(lodSrcIndex);
|
||||
string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
|
||||
|
||||
texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
|
||||
}
|
||||
else
|
||||
{
|
||||
texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
|
||||
}
|
||||
|
||||
if (context.Config.Stage.SupportsRenderScale() &&
|
||||
(texOp.Index < 2 || (texOp.Type & SamplerType.Mask) == SamplerType.Texture3D) &&
|
||||
!isBindless &&
|
||||
!isIndexed)
|
||||
{
|
||||
texCall = $"Helper_TextureSizeUnscale({texCall}, {descriptorIndex})";
|
||||
}
|
||||
|
||||
return texCall;
|
||||
}
|
||||
}
|
||||
|
||||
private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
|
||||
{
|
||||
StorageKind storageKind = operation.StorageKind;
|
||||
|
||||
string varName;
|
||||
AggregateType varType;
|
||||
int srcIndex = 0;
|
||||
|
||||
switch (storageKind)
|
||||
{
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
case StorageKind.OutputPerPatch:
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand varId) || varId.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
IoVariable ioVariable = (IoVariable)varId.Value;
|
||||
bool isOutput = storageKind.IsOutput();
|
||||
bool isPerPatch = storageKind.IsPerPatch();
|
||||
int location = -1;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
location = vecIndex.Value;
|
||||
|
||||
if (operation.SourcesCount > srcIndex &&
|
||||
operation.GetSource(srcIndex) is AstOperand elemIndex &&
|
||||
elemIndex.Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
component = elemIndex.Value;
|
||||
srcIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
(varName, varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
|
||||
|
||||
if (IoMap.IsPerVertexBuiltIn(context.Config.Stage, ioVariable, isOutput))
|
||||
{
|
||||
// Since those exist both as input and output on geometry and tessellation shaders,
|
||||
// we need the gl_in and gl_out prefixes to disambiguate.
|
||||
|
||||
if (storageKind == StorageKind.Input)
|
||||
{
|
||||
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
varName = $"gl_in[{expr}].{varName}";
|
||||
}
|
||||
else if (storageKind == StorageKind.Output)
|
||||
{
|
||||
string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
|
||||
varName = $"gl_out[{expr}].{varName}";
|
||||
}
|
||||
}
|
||||
|
||||
int firstSrcIndex = srcIndex;
|
||||
int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
|
||||
|
||||
for (; srcIndex < inputsCount; srcIndex++)
|
||||
{
|
||||
IAstNode src = operation.GetSource(srcIndex);
|
||||
|
||||
if ((varType & AggregateType.ElementCountMask) != 0 &&
|
||||
srcIndex == inputsCount - 1 &&
|
||||
src is AstOperand elementIndex &&
|
||||
elementIndex.Type == OperandType.Constant)
|
||||
{
|
||||
varName += "." + "xyzw"[elementIndex.Value & 3];
|
||||
}
|
||||
else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
|
||||
{
|
||||
// GLSL requires that for tessellation control shader outputs,
|
||||
// that the index expression must be *exactly* "gl_InvocationID",
|
||||
// otherwise the compilation fails.
|
||||
// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
|
||||
varName += "[gl_InvocationID]";
|
||||
}
|
||||
else
|
||||
{
|
||||
varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
|
||||
}
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
|
||||
}
|
||||
|
||||
return varName;
|
||||
}
|
||||
|
||||
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
|
||||
{
|
||||
string sbName = OperandManager.GetShaderStagePrefix(stage);
|
||||
|
||||
sbName += "_" + DefaultNames.StorageNamePrefix;
|
||||
|
||||
return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
|
||||
}
|
||||
|
||||
private static string GetMask(int index)
|
||||
{
|
||||
return $".{"rgba".AsSpan(index, 1)}";
|
||||
}
|
||||
|
||||
private static string GetMaskMultiDest(int mask)
|
||||
{
|
||||
string swizzle = ".";
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if ((mask & (1 << i)) != 0)
|
||||
{
|
||||
swizzle += "xyzw"[i];
|
||||
}
|
||||
}
|
||||
|
||||
return swizzle;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenPacking
|
||||
{
|
||||
public static string PackDouble2x32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src0 = operation.GetSource(0);
|
||||
IAstNode src1 = operation.GetSource(1);
|
||||
|
||||
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"packDouble2x32(uvec2({src0Expr}, {src1Expr}))";
|
||||
}
|
||||
|
||||
public static string PackHalf2x16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src0 = operation.GetSource(0);
|
||||
IAstNode src1 = operation.GetSource(1);
|
||||
|
||||
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||
string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))";
|
||||
}
|
||||
|
||||
public static string UnpackDouble2x32(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src = operation.GetSource(0);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"unpackDouble2x32({srcExpr}){GetMask(operation.Index)}";
|
||||
}
|
||||
|
||||
public static string UnpackHalf2x16(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src = operation.GetSource(0);
|
||||
|
||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||
|
||||
return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}";
|
||||
}
|
||||
|
||||
private static string GetMask(int index)
|
||||
{
|
||||
return $".{"xy".AsSpan(index, 1)}";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class InstGenVector
|
||||
{
|
||||
public static string VectorExtract(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode vector = operation.GetSource(0);
|
||||
IAstNode index = operation.GetSource(1);
|
||||
|
||||
string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
|
||||
|
||||
if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
|
||||
{
|
||||
char elem = "xyzw"[indexOperand.Value];
|
||||
|
||||
return $"{vectorExpr}.{elem}";
|
||||
}
|
||||
else
|
||||
{
|
||||
string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1));
|
||||
|
||||
return $"{vectorExpr}[{indexExpr}]";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
readonly struct InstInfo
|
||||
{
|
||||
public InstType Type { get; }
|
||||
|
||||
public string OpName { get; }
|
||||
|
||||
public int Precedence { get; }
|
||||
|
||||
public InstInfo(InstType type, string opName, int precedence)
|
||||
{
|
||||
Type = type;
|
||||
OpName = opName;
|
||||
Precedence = precedence;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
[Flags]
|
||||
enum InstType
|
||||
{
|
||||
OpNullary = Op | 0,
|
||||
OpUnary = Op | 1,
|
||||
OpBinary = Op | 2,
|
||||
OpBinaryCom = Op | 2 | Commutative,
|
||||
OpTernary = Op | 3,
|
||||
|
||||
CallNullary = Call | 0,
|
||||
CallUnary = Call | 1,
|
||||
CallBinary = Call | 2,
|
||||
CallTernary = Call | 3,
|
||||
CallQuaternary = Call | 4,
|
||||
|
||||
// The atomic instructions have one extra operand,
|
||||
// for the storage slot and offset pair.
|
||||
AtomicBinary = Call | Atomic | 3,
|
||||
AtomicTernary = Call | Atomic | 4,
|
||||
|
||||
Commutative = 1 << 8,
|
||||
Op = 1 << 9,
|
||||
Call = 1 << 10,
|
||||
Atomic = 1 << 11,
|
||||
Special = 1 << 12,
|
||||
|
||||
ArityMask = 0xff
|
||||
}
|
||||
}
|
145
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
Normal file
145
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/IoMap.cs
Normal file
|
@ -0,0 +1,145 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
static class IoMap
|
||||
{
|
||||
public static (string, AggregateType) GetGlslVariable(
|
||||
ShaderConfig config,
|
||||
IoVariable ioVariable,
|
||||
int location,
|
||||
int component,
|
||||
bool isOutput,
|
||||
bool isPerPatch)
|
||||
{
|
||||
return ioVariable switch
|
||||
{
|
||||
IoVariable.BackColorDiffuse => ("gl_BackColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.BackColorSpecular => ("gl_BackSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.BaseInstance => ("gl_BaseInstanceARB", AggregateType.S32),
|
||||
IoVariable.BaseVertex => ("gl_BaseVertexARB", AggregateType.S32),
|
||||
IoVariable.ClipDistance => ("gl_ClipDistance", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.CtaId => ("gl_WorkGroupID", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.DrawIndex => ("gl_DrawIDARB", AggregateType.S32),
|
||||
IoVariable.FogCoord => ("gl_FogFragCoord", AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
|
||||
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
|
||||
IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
|
||||
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
|
||||
IoVariable.InstanceId => ("gl_InstanceID", AggregateType.S32),
|
||||
IoVariable.InstanceIndex => ("gl_InstanceIndex", AggregateType.S32),
|
||||
IoVariable.InvocationId => ("gl_InvocationID", AggregateType.S32),
|
||||
IoVariable.Layer => ("gl_Layer", AggregateType.S32),
|
||||
IoVariable.PatchVertices => ("gl_PatchVerticesIn", AggregateType.S32),
|
||||
IoVariable.PointCoord => ("gl_PointCoord", AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.PointSize => ("gl_PointSize", AggregateType.FP32),
|
||||
IoVariable.Position => ("gl_Position", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.PrimitiveId => GetPrimitiveIdVariableName(config.Stage, isOutput),
|
||||
IoVariable.SubgroupEqMask => GetSubgroupMaskVariableName(config, "Eq"),
|
||||
IoVariable.SubgroupGeMask => GetSubgroupMaskVariableName(config, "Ge"),
|
||||
IoVariable.SubgroupGtMask => GetSubgroupMaskVariableName(config, "Gt"),
|
||||
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
|
||||
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
|
||||
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
|
||||
IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TextureCoord => ("gl_TexCoord", AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.ThreadId => ("gl_LocalInvocationID", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.ThreadKill => ("gl_HelperInvocation", AggregateType.Bool),
|
||||
IoVariable.UserDefined => GetUserDefinedVariableName(config, location, component, isOutput, isPerPatch),
|
||||
IoVariable.VertexId => ("gl_VertexID", AggregateType.S32),
|
||||
IoVariable.VertexIndex => ("gl_VertexIndex", AggregateType.S32),
|
||||
IoVariable.ViewportIndex => ("gl_ViewportIndex", AggregateType.S32),
|
||||
IoVariable.ViewportMask => ("gl_ViewportMask", AggregateType.Array | AggregateType.S32),
|
||||
_ => (null, AggregateType.Invalid)
|
||||
};
|
||||
}
|
||||
|
||||
public static bool IsPerVertexBuiltIn(ShaderStage stage, IoVariable ioVariable, bool isOutput)
|
||||
{
|
||||
switch (ioVariable)
|
||||
{
|
||||
case IoVariable.Layer:
|
||||
case IoVariable.ViewportIndex:
|
||||
case IoVariable.PointSize:
|
||||
case IoVariable.Position:
|
||||
case IoVariable.ClipDistance:
|
||||
case IoVariable.PointCoord:
|
||||
case IoVariable.ViewportMask:
|
||||
if (isOutput)
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl;
|
||||
}
|
||||
else
|
||||
{
|
||||
return stage == ShaderStage.TessellationControl ||
|
||||
stage == ShaderStage.TessellationEvaluation ||
|
||||
stage == ShaderStage.Geometry;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetFragmentOutputColorVariableName(ShaderConfig config, int location)
|
||||
{
|
||||
if (location < 0)
|
||||
{
|
||||
return (DefaultNames.OAttributePrefix, config.GetFragmentOutputColorType(0));
|
||||
}
|
||||
|
||||
string name = DefaultNames.OAttributePrefix + location.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
return (name, config.GetFragmentOutputColorType(location));
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetPrimitiveIdVariableName(ShaderStage stage, bool isOutput)
|
||||
{
|
||||
// The geometry stage has an additional gl_PrimitiveIDIn variable.
|
||||
return (isOutput || stage != ShaderStage.Geometry ? "gl_PrimitiveID" : "gl_PrimitiveIDIn", AggregateType.S32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetSubgroupMaskVariableName(ShaderConfig config, string cc)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? ($"unpackUint2x32(gl_SubGroup{cc}MaskARB)", AggregateType.Vector2 | AggregateType.U32)
|
||||
: ($"gl_Subgroup{cc}Mask", AggregateType.Vector4 | AggregateType.U32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetSubgroupInvocationIdVariableName(ShaderConfig config)
|
||||
{
|
||||
return config.GpuAccessor.QueryHostSupportsShaderBallot()
|
||||
? ("gl_SubGroupInvocationARB", AggregateType.U32)
|
||||
: ("gl_SubgroupInvocationID", AggregateType.U32);
|
||||
}
|
||||
|
||||
private static (string, AggregateType) GetUserDefinedVariableName(ShaderConfig config, int location, int component, bool isOutput, bool isPerPatch)
|
||||
{
|
||||
string name = isPerPatch
|
||||
? DefaultNames.PerPatchAttributePrefix
|
||||
: (isOutput ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix);
|
||||
|
||||
if (location < 0)
|
||||
{
|
||||
return (name, config.GetUserDefinedType(0, isOutput));
|
||||
}
|
||||
|
||||
name += location.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
if (config.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
|
||||
{
|
||||
name += "_" + "xyzw"[component & 3];
|
||||
}
|
||||
|
||||
return (name, config.GetUserDefinedType(location, isOutput));
|
||||
}
|
||||
}
|
||||
}
|
104
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs
Normal file
104
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/NumberFormatter.cs
Normal file
|
@ -0,0 +1,104 @@
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
static class NumberFormatter
|
||||
{
|
||||
private const int MaxDecimal = 256;
|
||||
|
||||
public static bool TryFormat(int value, AggregateType dstType, out string formatted)
|
||||
{
|
||||
if (dstType == AggregateType.FP32)
|
||||
{
|
||||
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
|
||||
}
|
||||
else if (dstType == AggregateType.S32)
|
||||
{
|
||||
formatted = FormatInt(value);
|
||||
}
|
||||
else if (dstType == AggregateType.U32)
|
||||
{
|
||||
formatted = FormatUint((uint)value);
|
||||
}
|
||||
else if (dstType == AggregateType.Bool)
|
||||
{
|
||||
formatted = value != 0 ? "true" : "false";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static string FormatFloat(float value)
|
||||
{
|
||||
if (!TryFormatFloat(value, out string formatted))
|
||||
{
|
||||
throw new ArgumentException("Failed to convert float value to string.");
|
||||
}
|
||||
|
||||
return formatted;
|
||||
}
|
||||
|
||||
public static bool TryFormatFloat(float value, out string formatted)
|
||||
{
|
||||
if (float.IsNaN(value) || float.IsInfinity(value))
|
||||
{
|
||||
formatted = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
formatted = value.ToString("G9", CultureInfo.InvariantCulture);
|
||||
|
||||
if (!(formatted.Contains('.') ||
|
||||
formatted.Contains('e') ||
|
||||
formatted.Contains('E')))
|
||||
{
|
||||
formatted += ".0";
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static string FormatInt(int value, AggregateType dstType)
|
||||
{
|
||||
if (dstType == AggregateType.S32)
|
||||
{
|
||||
return FormatInt(value);
|
||||
}
|
||||
else if (dstType == AggregateType.U32)
|
||||
{
|
||||
return FormatUint((uint)value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
||||
}
|
||||
}
|
||||
|
||||
public static string FormatInt(int value)
|
||||
{
|
||||
if (value <= MaxDecimal && value >= -MaxDecimal)
|
||||
{
|
||||
return value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
return "0x" + value.ToString("X", CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
public static string FormatUint(uint value)
|
||||
{
|
||||
if (value <= MaxDecimal && value >= 0)
|
||||
{
|
||||
return value.ToString(CultureInfo.InvariantCulture) + "u";
|
||||
}
|
||||
|
||||
return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u";
|
||||
}
|
||||
}
|
||||
}
|
254
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
Normal file
254
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
Normal file
|
@ -0,0 +1,254 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
class OperandManager
|
||||
{
|
||||
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private Dictionary<AstOperand, string> _locals;
|
||||
|
||||
public OperandManager()
|
||||
{
|
||||
_locals = new Dictionary<AstOperand, string>();
|
||||
}
|
||||
|
||||
public string DeclareLocal(AstOperand operand)
|
||||
{
|
||||
string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
|
||||
|
||||
_locals.Add(operand, name);
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
public string GetExpression(CodeGenContext context, AstOperand operand)
|
||||
{
|
||||
return operand.Type switch
|
||||
{
|
||||
OperandType.Argument => GetArgumentName(operand.Value),
|
||||
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
|
||||
OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
|
||||
OperandType.LocalVariable => _locals[operand],
|
||||
OperandType.Undefined => DefaultNames.UndefinedName,
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
|
||||
{
|
||||
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
|
||||
{
|
||||
return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
|
||||
}
|
||||
|
||||
private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
|
||||
{
|
||||
if (indexElement)
|
||||
{
|
||||
return $"{vectorName}[{indexExpr}]";
|
||||
}
|
||||
|
||||
string result = $"{vectorName}.x";
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
|
||||
}
|
||||
return $"({result})";
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
|
||||
{
|
||||
return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
|
||||
{
|
||||
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
|
||||
}
|
||||
|
||||
public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
|
||||
{
|
||||
if (cbIndexable)
|
||||
{
|
||||
return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32));
|
||||
}
|
||||
|
||||
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
|
||||
}
|
||||
|
||||
private static string GetUbName(ShaderStage stage, string slotExpr)
|
||||
{
|
||||
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
|
||||
}
|
||||
|
||||
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
|
||||
{
|
||||
return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
|
||||
}
|
||||
|
||||
public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
|
||||
{
|
||||
string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
suffix += $"a[{indexExpr}]";
|
||||
}
|
||||
|
||||
return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
|
||||
}
|
||||
|
||||
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
|
||||
{
|
||||
return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
|
||||
}
|
||||
|
||||
public static string GetImageName(
|
||||
ShaderStage stage,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
TextureFormat format,
|
||||
bool indexed,
|
||||
string indexExpr)
|
||||
{
|
||||
string suffix = cbufSlot < 0
|
||||
? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
|
||||
: $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
suffix += $"a[{indexExpr}]";
|
||||
}
|
||||
|
||||
return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
|
||||
}
|
||||
|
||||
public static string GetShaderStagePrefix(ShaderStage stage)
|
||||
{
|
||||
int index = (int)stage;
|
||||
|
||||
if ((uint)index >= _stagePrefixes.Length)
|
||||
{
|
||||
return "invalid";
|
||||
}
|
||||
|
||||
return _stagePrefixes[index];
|
||||
}
|
||||
|
||||
private static char GetSwizzleMask(int value)
|
||||
{
|
||||
return "xyzw"[value];
|
||||
}
|
||||
|
||||
public static string GetArgumentName(int argIndex)
|
||||
{
|
||||
return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
|
||||
}
|
||||
|
||||
public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node)
|
||||
{
|
||||
// TODO: Get rid of that function entirely and return the type from the operation generation
|
||||
// functions directly, like SPIR-V does.
|
||||
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
if (operation.Inst == Instruction.Load)
|
||||
{
|
||||
switch (operation.StorageKind)
|
||||
{
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
case StorageKind.OutputPerPatch:
|
||||
if (!(operation.GetSource(0) is AstOperand varId) || varId.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
IoVariable ioVariable = (IoVariable)varId.Value;
|
||||
bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
|
||||
bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
|
||||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
if (!(operation.GetSource(1) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
location = vecIndex.Value;
|
||||
|
||||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2) is AstOperand elemIndex &&
|
||||
elemIndex.Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
|
||||
{
|
||||
component = elemIndex.Value;
|
||||
}
|
||||
}
|
||||
|
||||
(_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
|
||||
|
||||
return varType & AggregateType.ElementTypeMask;
|
||||
}
|
||||
}
|
||||
else if (operation.Inst == Instruction.Call)
|
||||
{
|
||||
AstOperand funcId = (AstOperand)operation.GetSource(0);
|
||||
|
||||
Debug.Assert(funcId.Type == OperandType.Constant);
|
||||
|
||||
return context.GetFunction(funcId.Value).ReturnType;
|
||||
}
|
||||
else if (operation.Inst == Instruction.VectorExtract)
|
||||
{
|
||||
return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask;
|
||||
}
|
||||
else if (operation is AstTextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.ImageLoad ||
|
||||
texOp.Inst == Instruction.ImageStore ||
|
||||
texOp.Inst == Instruction.ImageAtomic)
|
||||
{
|
||||
return texOp.GetVectorType(texOp.Format.GetComponentType());
|
||||
}
|
||||
else if (texOp.Inst == Instruction.TextureSample)
|
||||
{
|
||||
return texOp.GetVectorType(GetDestVarType(operation.Inst));
|
||||
}
|
||||
}
|
||||
|
||||
return GetDestVarType(operation.Inst);
|
||||
}
|
||||
else if (node is AstOperand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.Argument)
|
||||
{
|
||||
int argIndex = operand.Value;
|
||||
|
||||
return context.CurrentFunction.GetArgumentType(argIndex);
|
||||
}
|
||||
|
||||
return OperandInfo.GetVarType(operand);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
87
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs
Normal file
87
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/TypeConversion.cs
Normal file
|
@ -0,0 +1,87 @@
|
|||
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
static class TypeConversion
|
||||
{
|
||||
public static string ReinterpretCast(
|
||||
CodeGenContext context,
|
||||
IAstNode node,
|
||||
AggregateType srcType,
|
||||
AggregateType dstType)
|
||||
{
|
||||
if (node is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
if (NumberFormatter.TryFormat(operand.Value, dstType, out string formatted))
|
||||
{
|
||||
return formatted;
|
||||
}
|
||||
}
|
||||
|
||||
string expr = InstGen.GetExpression(context, node);
|
||||
|
||||
return ReinterpretCast(expr, node, srcType, dstType);
|
||||
}
|
||||
|
||||
private static string ReinterpretCast(string expr, IAstNode node, AggregateType srcType, AggregateType dstType)
|
||||
{
|
||||
if (srcType == dstType)
|
||||
{
|
||||
return expr;
|
||||
}
|
||||
|
||||
if (srcType == AggregateType.FP32)
|
||||
{
|
||||
switch (dstType)
|
||||
{
|
||||
case AggregateType.Bool: return $"(floatBitsToInt({expr}) != 0)";
|
||||
case AggregateType.S32: return $"floatBitsToInt({expr})";
|
||||
case AggregateType.U32: return $"floatBitsToUint({expr})";
|
||||
}
|
||||
}
|
||||
else if (dstType == AggregateType.FP32)
|
||||
{
|
||||
switch (srcType)
|
||||
{
|
||||
case AggregateType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, node, AggregateType.S32)})";
|
||||
case AggregateType.S32: return $"intBitsToFloat({expr})";
|
||||
case AggregateType.U32: return $"uintBitsToFloat({expr})";
|
||||
}
|
||||
}
|
||||
else if (srcType == AggregateType.Bool)
|
||||
{
|
||||
return ReinterpretBoolToInt(expr, node, dstType);
|
||||
}
|
||||
else if (dstType == AggregateType.Bool)
|
||||
{
|
||||
expr = InstGenHelper.Enclose(expr, node, Instruction.CompareNotEqual, isLhs: true);
|
||||
|
||||
return $"({expr} != 0)";
|
||||
}
|
||||
else if (dstType == AggregateType.S32)
|
||||
{
|
||||
return $"int({expr})";
|
||||
}
|
||||
else if (dstType == AggregateType.U32)
|
||||
{
|
||||
return $"uint({expr})";
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\".");
|
||||
}
|
||||
|
||||
private static string ReinterpretBoolToInt(string expr, IAstNode node, AggregateType dstType)
|
||||
{
|
||||
string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType);
|
||||
string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType);
|
||||
|
||||
expr = InstGenHelper.Enclose(expr, node, Instruction.ConditionalSelect, isLhs: false);
|
||||
|
||||
return $"({expr} ? {trueExpr} : {falseExpr})";
|
||||
}
|
||||
}
|
||||
}
|
409
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
Normal file
409
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
Normal file
|
@ -0,0 +1,409 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Spv.Generator;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static Spv.Specification;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
using IrConsts = IntermediateRepresentation.IrConsts;
|
||||
using IrOperandType = IntermediateRepresentation.OperandType;
|
||||
|
||||
partial class CodeGenContext : Module
|
||||
{
|
||||
private const uint SpirvVersionMajor = 1;
|
||||
private const uint SpirvVersionMinor = 3;
|
||||
private const uint SpirvVersionRevision = 0;
|
||||
private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision;
|
||||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
|
||||
public int InputVertices { get; }
|
||||
|
||||
public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>();
|
||||
public Instruction SupportBuffer { get; set; }
|
||||
public Instruction UniformBuffersArray { get; set; }
|
||||
public Instruction StorageBuffersArray { get; set; }
|
||||
public Instruction LocalMemory { get; set; }
|
||||
public Instruction SharedMemory { get; set; }
|
||||
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
|
||||
public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
|
||||
public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
|
||||
public Dictionary<IoDefinition, Instruction> Inputs { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> Outputs { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> InputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||
|
||||
public Instruction CoordTemp { get; set; }
|
||||
private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
|
||||
private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
|
||||
private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
|
||||
private readonly Dictionary<int, (StructuredFunction, Instruction)> _functions = new Dictionary<int, (StructuredFunction, Instruction)>();
|
||||
|
||||
private class BlockState
|
||||
{
|
||||
private int _entryCount;
|
||||
private readonly List<Instruction> _labels = new List<Instruction>();
|
||||
|
||||
public Instruction GetNextLabel(CodeGenContext context)
|
||||
{
|
||||
return GetLabel(context, _entryCount);
|
||||
}
|
||||
|
||||
public Instruction GetNextLabelAutoIncrement(CodeGenContext context)
|
||||
{
|
||||
return GetLabel(context, _entryCount++);
|
||||
}
|
||||
|
||||
public Instruction GetLabel(CodeGenContext context, int index)
|
||||
{
|
||||
while (index >= _labels.Count)
|
||||
{
|
||||
_labels.Add(context.Label());
|
||||
}
|
||||
|
||||
return _labels[index];
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<AstBlock, BlockState> _labels = new Dictionary<AstBlock, BlockState>();
|
||||
|
||||
public Dictionary<AstBlock, (Instruction, Instruction)> LoopTargets { get; set; }
|
||||
|
||||
public AstBlock CurrentBlock { get; private set; }
|
||||
|
||||
public SpirvDelegates Delegates { get; }
|
||||
|
||||
public CodeGenContext(
|
||||
StructuredProgramInfo info,
|
||||
ShaderConfig config,
|
||||
GeneratorPool<Instruction> instPool,
|
||||
GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
|
||||
{
|
||||
Info = info;
|
||||
Config = config;
|
||||
|
||||
if (config.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
|
||||
|
||||
InputVertices = inPrimitive switch
|
||||
{
|
||||
InputTopology.Points => 1,
|
||||
InputTopology.Lines => 2,
|
||||
InputTopology.LinesAdjacency => 2,
|
||||
InputTopology.Triangles => 3,
|
||||
InputTopology.TrianglesAdjacency => 3,
|
||||
_ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\".")
|
||||
};
|
||||
}
|
||||
|
||||
AddCapability(Capability.Shader);
|
||||
AddCapability(Capability.Float64);
|
||||
|
||||
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
||||
|
||||
Delegates = new SpirvDelegates(this);
|
||||
}
|
||||
|
||||
public void StartFunction()
|
||||
{
|
||||
_locals.Clear();
|
||||
_localForArgs.Clear();
|
||||
_funcArgs.Clear();
|
||||
}
|
||||
|
||||
public void EnterBlock(AstBlock block)
|
||||
{
|
||||
CurrentBlock = block;
|
||||
AddLabel(GetBlockStateLazy(block).GetNextLabelAutoIncrement(this));
|
||||
}
|
||||
|
||||
public Instruction GetFirstLabel(AstBlock block)
|
||||
{
|
||||
return GetBlockStateLazy(block).GetLabel(this, 0);
|
||||
}
|
||||
|
||||
public Instruction GetNextLabel(AstBlock block)
|
||||
{
|
||||
return GetBlockStateLazy(block).GetNextLabel(this);
|
||||
}
|
||||
|
||||
private BlockState GetBlockStateLazy(AstBlock block)
|
||||
{
|
||||
if (!_labels.TryGetValue(block, out var blockState))
|
||||
{
|
||||
blockState = new BlockState();
|
||||
|
||||
_labels.Add(block, blockState);
|
||||
}
|
||||
|
||||
return blockState;
|
||||
}
|
||||
|
||||
public Instruction NewBlock()
|
||||
{
|
||||
var label = Label();
|
||||
Branch(label);
|
||||
AddLabel(label);
|
||||
return label;
|
||||
}
|
||||
|
||||
public Instruction[] GetMainInterface()
|
||||
{
|
||||
var mainInterface = new List<Instruction>();
|
||||
|
||||
mainInterface.AddRange(Inputs.Values);
|
||||
mainInterface.AddRange(Outputs.Values);
|
||||
mainInterface.AddRange(InputsPerPatch.Values);
|
||||
mainInterface.AddRange(OutputsPerPatch.Values);
|
||||
|
||||
return mainInterface.ToArray();
|
||||
}
|
||||
|
||||
public void DeclareLocal(AstOperand local, Instruction spvLocal)
|
||||
{
|
||||
_locals.Add(local, spvLocal);
|
||||
}
|
||||
|
||||
public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals)
|
||||
{
|
||||
_localForArgs.Add(funcIndex, spvLocals);
|
||||
}
|
||||
|
||||
public void DeclareArgument(int argIndex, Instruction spvLocal)
|
||||
{
|
||||
_funcArgs.Add(argIndex, spvLocal);
|
||||
}
|
||||
|
||||
public void DeclareFunction(int funcIndex, StructuredFunction function, Instruction spvFunc)
|
||||
{
|
||||
_functions.Add(funcIndex, (function, spvFunc));
|
||||
}
|
||||
|
||||
public Instruction GetFP32(IAstNode node)
|
||||
{
|
||||
return Get(AggregateType.FP32, node);
|
||||
}
|
||||
|
||||
public Instruction GetFP64(IAstNode node)
|
||||
{
|
||||
return Get(AggregateType.FP64, node);
|
||||
}
|
||||
|
||||
public Instruction GetS32(IAstNode node)
|
||||
{
|
||||
return Get(AggregateType.S32, node);
|
||||
}
|
||||
|
||||
public Instruction GetU32(IAstNode node)
|
||||
{
|
||||
return Get(AggregateType.U32, node);
|
||||
}
|
||||
|
||||
public Instruction Get(AggregateType type, IAstNode node)
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
var opResult = Instructions.Generate(this, operation);
|
||||
return BitcastIfNeeded(type, opResult.Type, opResult.Value);
|
||||
}
|
||||
else if (node is AstOperand operand)
|
||||
{
|
||||
return operand.Type switch
|
||||
{
|
||||
IrOperandType.Argument => GetArgument(type, operand),
|
||||
IrOperandType.Constant => GetConstant(type, operand),
|
||||
IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
|
||||
IrOperandType.LocalVariable => GetLocal(type, operand),
|
||||
IrOperandType.Undefined => GetUndefined(type),
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
throw new NotImplementedException(node.GetType().Name);
|
||||
}
|
||||
|
||||
public Instruction GetWithType(IAstNode node, out AggregateType type)
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
var opResult = Instructions.Generate(this, operation);
|
||||
type = opResult.Type;
|
||||
return opResult.Value;
|
||||
}
|
||||
else if (node is AstOperand operand)
|
||||
{
|
||||
switch (operand.Type)
|
||||
{
|
||||
case IrOperandType.LocalVariable:
|
||||
type = operand.VarType;
|
||||
return GetLocal(type, operand);
|
||||
default:
|
||||
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException(node.GetType().Name);
|
||||
}
|
||||
|
||||
private Instruction GetUndefined(AggregateType type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
AggregateType.Bool => ConstantFalse(TypeBool()),
|
||||
AggregateType.FP32 => Constant(TypeFP32(), 0f),
|
||||
AggregateType.FP64 => Constant(TypeFP64(), 0d),
|
||||
_ => Constant(GetType(type), 0)
|
||||
};
|
||||
}
|
||||
|
||||
public Instruction GetConstant(AggregateType type, AstOperand operand)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
AggregateType.Bool => operand.Value != 0 ? ConstantTrue(TypeBool()) : ConstantFalse(TypeBool()),
|
||||
AggregateType.FP32 => Constant(TypeFP32(), BitConverter.Int32BitsToSingle(operand.Value)),
|
||||
AggregateType.FP64 => Constant(TypeFP64(), (double)BitConverter.Int32BitsToSingle(operand.Value)),
|
||||
AggregateType.S32 => Constant(TypeS32(), operand.Value),
|
||||
AggregateType.U32 => Constant(TypeU32(), (uint)operand.Value),
|
||||
_ => throw new ArgumentException($"Invalid type \"{type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
public Instruction GetConstantBuffer(AggregateType type, AstOperand operand)
|
||||
{
|
||||
var i1 = Constant(TypeS32(), 0);
|
||||
var i2 = Constant(TypeS32(), operand.CbufOffset >> 2);
|
||||
var i3 = Constant(TypeU32(), operand.CbufOffset & 3);
|
||||
|
||||
Instruction elemPointer;
|
||||
|
||||
if (UniformBuffersArray != null)
|
||||
{
|
||||
var ubVariable = UniformBuffersArray;
|
||||
var i0 = Constant(TypeS32(), operand.CbufSlot);
|
||||
|
||||
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubVariable = UniformBuffers[operand.CbufSlot];
|
||||
|
||||
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3);
|
||||
}
|
||||
|
||||
return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer));
|
||||
}
|
||||
|
||||
public Instruction GetLocalPointer(AstOperand local)
|
||||
{
|
||||
return _locals[local];
|
||||
}
|
||||
|
||||
public Instruction[] GetLocalForArgsPointers(int funcIndex)
|
||||
{
|
||||
return _localForArgs[funcIndex];
|
||||
}
|
||||
|
||||
public Instruction GetArgumentPointer(AstOperand funcArg)
|
||||
{
|
||||
return _funcArgs[funcArg.Value];
|
||||
}
|
||||
|
||||
public Instruction GetLocal(AggregateType dstType, AstOperand local)
|
||||
{
|
||||
var srcType = local.VarType;
|
||||
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
|
||||
}
|
||||
|
||||
public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
|
||||
{
|
||||
var srcType = funcArg.VarType;
|
||||
return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
|
||||
}
|
||||
|
||||
public (StructuredFunction, Instruction) GetFunction(int funcIndex)
|
||||
{
|
||||
return _functions[funcIndex];
|
||||
}
|
||||
|
||||
public Instruction GetType(AggregateType type, int length = 1)
|
||||
{
|
||||
if ((type & AggregateType.Array) != 0)
|
||||
{
|
||||
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
|
||||
}
|
||||
else if ((type & AggregateType.ElementCountMask) != 0)
|
||||
{
|
||||
int vectorLength = (type & AggregateType.ElementCountMask) switch
|
||||
{
|
||||
AggregateType.Vector2 => 2,
|
||||
AggregateType.Vector3 => 3,
|
||||
AggregateType.Vector4 => 4,
|
||||
_ => 1
|
||||
};
|
||||
|
||||
return TypeVector(GetType(type & ~AggregateType.ElementCountMask), vectorLength);
|
||||
}
|
||||
|
||||
return type switch
|
||||
{
|
||||
AggregateType.Void => TypeVoid(),
|
||||
AggregateType.Bool => TypeBool(),
|
||||
AggregateType.FP32 => TypeFP32(),
|
||||
AggregateType.FP64 => TypeFP64(),
|
||||
AggregateType.S32 => TypeS32(),
|
||||
AggregateType.U32 => TypeU32(),
|
||||
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
public Instruction BitcastIfNeeded(AggregateType dstType, AggregateType srcType, Instruction value)
|
||||
{
|
||||
if (dstType == srcType)
|
||||
{
|
||||
return value;
|
||||
}
|
||||
|
||||
if (dstType == AggregateType.Bool)
|
||||
{
|
||||
return INotEqual(TypeBool(), BitcastIfNeeded(AggregateType.S32, srcType, value), Constant(TypeS32(), 0));
|
||||
}
|
||||
else if (srcType == AggregateType.Bool)
|
||||
{
|
||||
var intTrue = Constant(TypeS32(), IrConsts.True);
|
||||
var intFalse = Constant(TypeS32(), IrConsts.False);
|
||||
|
||||
return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse));
|
||||
}
|
||||
else
|
||||
{
|
||||
return Bitcast(GetType(dstType, 1), value);
|
||||
}
|
||||
}
|
||||
|
||||
public Instruction TypeS32()
|
||||
{
|
||||
return TypeInt(32, true);
|
||||
}
|
||||
|
||||
public Instruction TypeU32()
|
||||
{
|
||||
return TypeInt(32, false);
|
||||
}
|
||||
|
||||
public Instruction TypeFP32()
|
||||
{
|
||||
return TypeFloat(32);
|
||||
}
|
||||
|
||||
public Instruction TypeFP64()
|
||||
{
|
||||
return TypeFloat(64);
|
||||
}
|
||||
}
|
||||
}
|
615
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
Normal file
615
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
Normal file
|
@ -0,0 +1,615 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Spv.Generator;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static Spv.Specification;
|
||||
using SpvInstruction = Spv.Generator.Instruction;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
static class Declarations
|
||||
{
|
||||
private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
public static void DeclareParameters(CodeGenContext context, StructuredFunction function)
|
||||
{
|
||||
DeclareParameters(context, function.InArguments, 0);
|
||||
DeclareParameters(context, function.OutArguments, function.InArguments.Length);
|
||||
}
|
||||
|
||||
private static void DeclareParameters(CodeGenContext context, IEnumerable<AggregateType> argTypes, int argIndex)
|
||||
{
|
||||
foreach (var argType in argTypes)
|
||||
{
|
||||
var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType));
|
||||
var spvArg = context.FunctionParameter(argPointerType);
|
||||
|
||||
context.DeclareArgument(argIndex++, spvArg);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
|
||||
{
|
||||
foreach (AstOperand local in function.Locals)
|
||||
{
|
||||
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType));
|
||||
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
|
||||
|
||||
context.AddLocalVariable(spvLocal);
|
||||
context.DeclareLocal(local, spvLocal);
|
||||
}
|
||||
|
||||
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
|
||||
var coordTempPointerType = context.TypePointer(StorageClass.Function, ivector2Type);
|
||||
var coordTemp = context.Variable(coordTempPointerType, StorageClass.Function);
|
||||
|
||||
context.AddLocalVariable(coordTemp);
|
||||
context.CoordTemp = coordTemp;
|
||||
}
|
||||
|
||||
public static void DeclareLocalForArgs(CodeGenContext context, List<StructuredFunction> functions)
|
||||
{
|
||||
for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
|
||||
{
|
||||
StructuredFunction function = functions[funcIndex];
|
||||
SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
|
||||
|
||||
for (int i = 0; i < function.InArguments.Length; i++)
|
||||
{
|
||||
var type = function.GetArgumentType(i);
|
||||
var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type));
|
||||
var spvLocal = context.Variable(localPointerType, StorageClass.Function);
|
||||
|
||||
context.AddLocalVariable(spvLocal);
|
||||
|
||||
locals[i] = spvLocal;
|
||||
}
|
||||
|
||||
context.DeclareLocalForArgs(funcIndex, locals);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
||||
if (context.Config.Stage == ShaderStage.Compute)
|
||||
{
|
||||
int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);
|
||||
|
||||
if (localMemorySize != 0)
|
||||
{
|
||||
DeclareLocalMemory(context, localMemorySize);
|
||||
}
|
||||
|
||||
int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);
|
||||
|
||||
if (sharedMemorySize != 0)
|
||||
{
|
||||
DeclareSharedMemory(context, sharedMemorySize);
|
||||
}
|
||||
}
|
||||
else if (context.Config.LocalMemorySize != 0)
|
||||
{
|
||||
int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);
|
||||
DeclareLocalMemory(context, localMemorySize);
|
||||
}
|
||||
|
||||
DeclareSupportBuffer(context);
|
||||
DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors());
|
||||
DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
|
||||
DeclareSamplers(context, context.Config.GetTextureDescriptors());
|
||||
DeclareImages(context, context.Config.GetImageDescriptors());
|
||||
DeclareInputsAndOutputs(context, info);
|
||||
}
|
||||
|
||||
private static void DeclareLocalMemory(CodeGenContext context, int size)
|
||||
{
|
||||
context.LocalMemory = DeclareMemory(context, StorageClass.Private, size);
|
||||
}
|
||||
|
||||
private static void DeclareSharedMemory(CodeGenContext context, int size)
|
||||
{
|
||||
context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size);
|
||||
}
|
||||
|
||||
private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
|
||||
{
|
||||
var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
|
||||
var pointerType = context.TypePointer(storage, arrayType);
|
||||
var variable = context.Variable(pointerType, storage);
|
||||
|
||||
context.AddGlobalVariable(variable);
|
||||
|
||||
return variable;
|
||||
}
|
||||
|
||||
private static void DeclareSupportBuffer(CodeGenContext context)
|
||||
{
|
||||
if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount));
|
||||
var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4);
|
||||
var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount));
|
||||
|
||||
context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
|
||||
context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
|
||||
|
||||
var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType);
|
||||
|
||||
context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset);
|
||||
context.Decorate(supportBufferStructType, Decoration.Block);
|
||||
|
||||
var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType);
|
||||
var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform);
|
||||
|
||||
context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0);
|
||||
context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0);
|
||||
|
||||
context.AddGlobalVariable(supportBufferVariable);
|
||||
|
||||
context.SupportBuffer = supportBufferVariable;
|
||||
}
|
||||
|
||||
private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
|
||||
{
|
||||
if (descriptors.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
uint ubSize = Constants.ConstantBufferSize / 16;
|
||||
|
||||
var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true);
|
||||
context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16);
|
||||
var ubStructType = context.TypeStruct(true, ubArrayType);
|
||||
context.Decorate(ubStructType, Decoration.Block);
|
||||
context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0);
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
||||
{
|
||||
int count = descriptors.Max(x => x.Slot) + 1;
|
||||
|
||||
var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count));
|
||||
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType);
|
||||
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
|
||||
|
||||
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u");
|
||||
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
|
||||
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding);
|
||||
context.AddGlobalVariable(ubVariable);
|
||||
|
||||
context.UniformBuffersArray = ubVariable;
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
|
||||
|
||||
foreach (var descriptor in descriptors)
|
||||
{
|
||||
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
|
||||
|
||||
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}");
|
||||
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
|
||||
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
|
||||
context.AddGlobalVariable(ubVariable);
|
||||
context.UniformBuffers.Add(descriptor.Slot, ubVariable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
|
||||
{
|
||||
if (descriptors.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0;
|
||||
int count = descriptors.Max(x => x.Slot) + 1;
|
||||
|
||||
var sbArrayType = context.TypeRuntimeArray(context.TypeU32());
|
||||
context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4);
|
||||
var sbStructType = context.TypeStruct(true, sbArrayType);
|
||||
context.Decorate(sbStructType, Decoration.BufferBlock);
|
||||
context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0);
|
||||
var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count));
|
||||
var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType);
|
||||
var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform);
|
||||
|
||||
context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s");
|
||||
context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
|
||||
context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding);
|
||||
context.AddGlobalVariable(sbVariable);
|
||||
|
||||
context.StorageBuffersArray = sbVariable;
|
||||
}
|
||||
|
||||
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
|
||||
{
|
||||
foreach (var descriptor in descriptors)
|
||||
{
|
||||
var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
|
||||
|
||||
if (context.Samplers.ContainsKey(meta))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 2 : 0;
|
||||
|
||||
var dim = (descriptor.Type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.Texture1D => Dim.Dim1D,
|
||||
SamplerType.Texture2D => Dim.Dim2D,
|
||||
SamplerType.Texture3D => Dim.Dim3D,
|
||||
SamplerType.TextureCube => Dim.Cube,
|
||||
SamplerType.TextureBuffer => Dim.Buffer,
|
||||
_ => throw new InvalidOperationException($"Invalid sampler type \"{descriptor.Type & SamplerType.Mask}\".")
|
||||
};
|
||||
|
||||
var imageType = context.TypeImage(
|
||||
context.TypeFP32(),
|
||||
dim,
|
||||
descriptor.Type.HasFlag(SamplerType.Shadow),
|
||||
descriptor.Type.HasFlag(SamplerType.Array),
|
||||
descriptor.Type.HasFlag(SamplerType.Multisample),
|
||||
1,
|
||||
ImageFormat.Unknown);
|
||||
|
||||
var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}";
|
||||
|
||||
var sampledImageType = context.TypeSampledImage(imageType);
|
||||
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
|
||||
var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
|
||||
|
||||
context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable));
|
||||
context.SamplersTypes.Add(meta, descriptor.Type);
|
||||
|
||||
context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}");
|
||||
context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
|
||||
context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
|
||||
context.AddGlobalVariable(sampledImageVariable);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
|
||||
{
|
||||
foreach (var descriptor in descriptors)
|
||||
{
|
||||
var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format);
|
||||
|
||||
if (context.Images.ContainsKey(meta))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0;
|
||||
|
||||
var dim = GetDim(descriptor.Type);
|
||||
|
||||
var imageType = context.TypeImage(
|
||||
context.GetType(meta.Format.GetComponentType()),
|
||||
dim,
|
||||
descriptor.Type.HasFlag(SamplerType.Shadow),
|
||||
descriptor.Type.HasFlag(SamplerType.Array),
|
||||
descriptor.Type.HasFlag(SamplerType.Multisample),
|
||||
AccessQualifier.ReadWrite,
|
||||
GetImageFormat(meta.Format));
|
||||
|
||||
var nameSuffix = meta.CbufSlot < 0 ?
|
||||
$"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" :
|
||||
$"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}";
|
||||
|
||||
var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
|
||||
var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
|
||||
|
||||
context.Images.Add(meta, (imageType, imageVariable));
|
||||
|
||||
context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}");
|
||||
context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
|
||||
context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
|
||||
|
||||
if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent))
|
||||
{
|
||||
context.Decorate(imageVariable, Decoration.Coherent);
|
||||
}
|
||||
|
||||
context.AddGlobalVariable(imageVariable);
|
||||
}
|
||||
}
|
||||
|
||||
private static Dim GetDim(SamplerType type)
|
||||
{
|
||||
return (type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.Texture1D => Dim.Dim1D,
|
||||
SamplerType.Texture2D => Dim.Dim2D,
|
||||
SamplerType.Texture3D => Dim.Dim3D,
|
||||
SamplerType.TextureCube => Dim.Cube,
|
||||
SamplerType.TextureBuffer => Dim.Buffer,
|
||||
_ => throw new ArgumentException($"Invalid sampler type \"{type & SamplerType.Mask}\".")
|
||||
};
|
||||
}
|
||||
|
||||
private static ImageFormat GetImageFormat(TextureFormat format)
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
TextureFormat.Unknown => ImageFormat.Unknown,
|
||||
TextureFormat.R8Unorm => ImageFormat.R8,
|
||||
TextureFormat.R8Snorm => ImageFormat.R8Snorm,
|
||||
TextureFormat.R8Uint => ImageFormat.R8ui,
|
||||
TextureFormat.R8Sint => ImageFormat.R8i,
|
||||
TextureFormat.R16Float => ImageFormat.R16f,
|
||||
TextureFormat.R16Unorm => ImageFormat.R16,
|
||||
TextureFormat.R16Snorm => ImageFormat.R16Snorm,
|
||||
TextureFormat.R16Uint => ImageFormat.R16ui,
|
||||
TextureFormat.R16Sint => ImageFormat.R16i,
|
||||
TextureFormat.R32Float => ImageFormat.R32f,
|
||||
TextureFormat.R32Uint => ImageFormat.R32ui,
|
||||
TextureFormat.R32Sint => ImageFormat.R32i,
|
||||
TextureFormat.R8G8Unorm => ImageFormat.Rg8,
|
||||
TextureFormat.R8G8Snorm => ImageFormat.Rg8Snorm,
|
||||
TextureFormat.R8G8Uint => ImageFormat.Rg8ui,
|
||||
TextureFormat.R8G8Sint => ImageFormat.Rg8i,
|
||||
TextureFormat.R16G16Float => ImageFormat.Rg16f,
|
||||
TextureFormat.R16G16Unorm => ImageFormat.Rg16,
|
||||
TextureFormat.R16G16Snorm => ImageFormat.Rg16Snorm,
|
||||
TextureFormat.R16G16Uint => ImageFormat.Rg16ui,
|
||||
TextureFormat.R16G16Sint => ImageFormat.Rg16i,
|
||||
TextureFormat.R32G32Float => ImageFormat.Rg32f,
|
||||
TextureFormat.R32G32Uint => ImageFormat.Rg32ui,
|
||||
TextureFormat.R32G32Sint => ImageFormat.Rg32i,
|
||||
TextureFormat.R8G8B8A8Unorm => ImageFormat.Rgba8,
|
||||
TextureFormat.R8G8B8A8Snorm => ImageFormat.Rgba8Snorm,
|
||||
TextureFormat.R8G8B8A8Uint => ImageFormat.Rgba8ui,
|
||||
TextureFormat.R8G8B8A8Sint => ImageFormat.Rgba8i,
|
||||
TextureFormat.R16G16B16A16Float => ImageFormat.Rgba16f,
|
||||
TextureFormat.R16G16B16A16Unorm => ImageFormat.Rgba16,
|
||||
TextureFormat.R16G16B16A16Snorm => ImageFormat.Rgba16Snorm,
|
||||
TextureFormat.R16G16B16A16Uint => ImageFormat.Rgba16ui,
|
||||
TextureFormat.R16G16B16A16Sint => ImageFormat.Rgba16i,
|
||||
TextureFormat.R32G32B32A32Float => ImageFormat.Rgba32f,
|
||||
TextureFormat.R32G32B32A32Uint => ImageFormat.Rgba32ui,
|
||||
TextureFormat.R32G32B32A32Sint => ImageFormat.Rgba32i,
|
||||
TextureFormat.R10G10B10A2Unorm => ImageFormat.Rgb10A2,
|
||||
TextureFormat.R10G10B10A2Uint => ImageFormat.Rgb10a2ui,
|
||||
TextureFormat.R11G11B10Float => ImageFormat.R11fG11fB10f,
|
||||
_ => throw new ArgumentException($"Invalid texture format \"{format}\".")
|
||||
};
|
||||
}
|
||||
|
||||
private static void DeclareInputsAndOutputs(CodeGenContext context, StructuredProgramInfo info)
|
||||
{
|
||||
foreach (var ioDefinition in info.IoDefinitions)
|
||||
{
|
||||
var ioVariable = ioDefinition.IoVariable;
|
||||
|
||||
// Those are actually from constant buffer, rather than being actual inputs or outputs,
|
||||
// so we must ignore them here as they are declared as part of the support buffer.
|
||||
// TODO: Delete this after we represent this properly on the IR (as a constant buffer rather than "input").
|
||||
if (ioVariable == IoVariable.FragmentOutputIsBgra ||
|
||||
ioVariable == IoVariable.SupportBlockRenderScale ||
|
||||
ioVariable == IoVariable.SupportBlockViewInverse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isOutput = ioDefinition.StorageKind.IsOutput();
|
||||
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
|
||||
|
||||
PixelImap iq = PixelImap.Unused;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
|
||||
}
|
||||
else
|
||||
{
|
||||
(_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
AggregateType elemType = varType & AggregateType.ElementTypeMask;
|
||||
|
||||
if (elemType == AggregateType.S32 || elemType == AggregateType.U32)
|
||||
{
|
||||
iq = PixelImap.Constant;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareInputOrOutput(CodeGenContext context, IoDefinition ioDefinition, bool isOutput, bool isPerPatch, PixelImap iq = PixelImap.Unused)
|
||||
{
|
||||
IoVariable ioVariable = ioDefinition.IoVariable;
|
||||
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
|
||||
bool isBuiltIn;
|
||||
BuiltIn builtIn = default;
|
||||
AggregateType varType;
|
||||
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
varType = context.Config.GetUserDefinedType(ioDefinition.Location, isOutput);
|
||||
isBuiltIn = false;
|
||||
}
|
||||
else if (ioVariable == IoVariable.FragmentOutputColor)
|
||||
{
|
||||
varType = context.Config.GetFragmentOutputColorType(ioDefinition.Location);
|
||||
isBuiltIn = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
(builtIn, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
isBuiltIn = true;
|
||||
|
||||
if (varType == AggregateType.Invalid)
|
||||
{
|
||||
throw new InvalidOperationException($"Unknown variable {ioVariable}.");
|
||||
}
|
||||
}
|
||||
|
||||
bool hasComponent = context.Config.HasPerLocationInputOrOutputComponent(ioVariable, ioDefinition.Location, ioDefinition.Component, isOutput);
|
||||
|
||||
if (hasComponent)
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
}
|
||||
else if (ioVariable == IoVariable.UserDefined && context.Config.HasTransformFeedbackOutputs(isOutput))
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
varType |= context.Config.GetTransformFeedbackOutputComponents(ioDefinition.Location, ioDefinition.Component) switch
|
||||
{
|
||||
2 => AggregateType.Vector2,
|
||||
3 => AggregateType.Vector3,
|
||||
4 => AggregateType.Vector4,
|
||||
_ => AggregateType.Invalid
|
||||
};
|
||||
}
|
||||
|
||||
var spvType = context.GetType(varType, IoMap.GetSpirvBuiltInArrayLength(ioVariable));
|
||||
bool builtInPassthrough = false;
|
||||
|
||||
if (!isPerPatch && IoMap.IsPerVertex(ioVariable, context.Config.Stage, isOutput))
|
||||
{
|
||||
int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32;
|
||||
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize));
|
||||
|
||||
if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
builtInPassthrough = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl && isOutput && !isPerPatch)
|
||||
{
|
||||
spvType = context.TypeArray(spvType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
|
||||
}
|
||||
|
||||
var spvPointerType = context.TypePointer(storageClass, spvType);
|
||||
var spvVar = context.Variable(spvPointerType, storageClass);
|
||||
|
||||
if (builtInPassthrough)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
|
||||
if (isBuiltIn)
|
||||
{
|
||||
if (isPerPatch)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Patch);
|
||||
}
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostReducedPrecision() && ioVariable == IoVariable.Position)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Invariant);
|
||||
}
|
||||
|
||||
context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)builtIn);
|
||||
}
|
||||
else if (isPerPatch)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Patch);
|
||||
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
int location = context.Config.GetPerPatchAttributeLocation(ioDefinition.Location);
|
||||
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
}
|
||||
}
|
||||
else if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)ioDefinition.Location);
|
||||
|
||||
if (hasComponent)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Component, (LiteralInteger)ioDefinition.Component);
|
||||
}
|
||||
|
||||
if (!isOutput &&
|
||||
!isPerPatch &&
|
||||
(context.Config.PassthroughAttributes & (1 << ioDefinition.Location)) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||
}
|
||||
}
|
||||
else if (ioVariable == IoVariable.FragmentOutputColor)
|
||||
{
|
||||
int location = ioDefinition.Location;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
|
||||
{
|
||||
int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
|
||||
int index = location - firstLocation;
|
||||
int mask = 3 << firstLocation;
|
||||
|
||||
if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
|
||||
context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||
}
|
||||
}
|
||||
|
||||
if (!isOutput)
|
||||
{
|
||||
switch (iq)
|
||||
{
|
||||
case PixelImap.Constant:
|
||||
context.Decorate(spvVar, Decoration.Flat);
|
||||
break;
|
||||
case PixelImap.ScreenLinear:
|
||||
context.Decorate(spvVar, Decoration.NoPerspective);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (context.Config.TryGetTransformFeedbackOutput(
|
||||
ioVariable,
|
||||
ioDefinition.Location,
|
||||
ioDefinition.Component,
|
||||
out var transformFeedbackOutput))
|
||||
{
|
||||
context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)transformFeedbackOutput.Buffer);
|
||||
context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)transformFeedbackOutput.Stride);
|
||||
context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)transformFeedbackOutput.Offset);
|
||||
}
|
||||
|
||||
context.AddGlobalVariable(spvVar);
|
||||
|
||||
var dict = isPerPatch
|
||||
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||
: (isOutput ? context.Outputs : context.Inputs);
|
||||
dict.Add(ioDefinition, spvVar);
|
||||
}
|
||||
|
||||
private static string GetStagePrefix(ShaderStage stage)
|
||||
{
|
||||
return StagePrefixes[(int)stage];
|
||||
}
|
||||
}
|
||||
}
|
22
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs
Normal file
22
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/EnumConversion.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
using static Spv.Specification;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
static class EnumConversion
|
||||
{
|
||||
public static ExecutionModel Convert(this ShaderStage stage)
|
||||
{
|
||||
return stage switch
|
||||
{
|
||||
ShaderStage.Compute => ExecutionModel.GLCompute,
|
||||
ShaderStage.Vertex => ExecutionModel.Vertex,
|
||||
ShaderStage.TessellationControl => ExecutionModel.TessellationControl,
|
||||
ShaderStage.TessellationEvaluation => ExecutionModel.TessellationEvaluation,
|
||||
ShaderStage.Geometry => ExecutionModel.Geometry,
|
||||
ShaderStage.Fragment => ExecutionModel.Fragment,
|
||||
_ => throw new ArgumentException($"Invalid shader stage \"{stage}\".")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
2480
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
Normal file
2480
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
Normal file
File diff suppressed because it is too large
Load diff
86
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs
Normal file
86
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/IoMap.cs
Normal file
|
@ -0,0 +1,86 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using static Spv.Specification;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
static class IoMap
|
||||
{
|
||||
// At least 16 attributes are guaranteed by the spec.
|
||||
private const int MaxAttributes = 16;
|
||||
|
||||
public static (BuiltIn, AggregateType) GetSpirvBuiltIn(IoVariable ioVariable)
|
||||
{
|
||||
return ioVariable switch
|
||||
{
|
||||
IoVariable.BaseInstance => (BuiltIn.BaseInstance, AggregateType.S32),
|
||||
IoVariable.BaseVertex => (BuiltIn.BaseVertex, AggregateType.S32),
|
||||
IoVariable.ClipDistance => (BuiltIn.ClipDistance, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.CtaId => (BuiltIn.WorkgroupId, AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.DrawIndex => (BuiltIn.DrawIndex, AggregateType.S32),
|
||||
IoVariable.FragmentCoord => (BuiltIn.FragCoord, AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputDepth => (BuiltIn.FragDepth, AggregateType.FP32),
|
||||
IoVariable.FrontFacing => (BuiltIn.FrontFacing, AggregateType.Bool),
|
||||
IoVariable.InstanceId => (BuiltIn.InstanceId, AggregateType.S32),
|
||||
IoVariable.InstanceIndex => (BuiltIn.InstanceIndex, AggregateType.S32),
|
||||
IoVariable.InvocationId => (BuiltIn.InvocationId, AggregateType.S32),
|
||||
IoVariable.Layer => (BuiltIn.Layer, AggregateType.S32),
|
||||
IoVariable.PatchVertices => (BuiltIn.PatchVertices, AggregateType.S32),
|
||||
IoVariable.PointCoord => (BuiltIn.PointCoord, AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.PointSize => (BuiltIn.PointSize, AggregateType.FP32),
|
||||
IoVariable.Position => (BuiltIn.Position, AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.PrimitiveId => (BuiltIn.PrimitiveId, AggregateType.S32),
|
||||
IoVariable.SubgroupEqMask => (BuiltIn.SubgroupEqMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.SubgroupGeMask => (BuiltIn.SubgroupGeMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.SubgroupGtMask => (BuiltIn.SubgroupGtMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.SubgroupLaneId => (BuiltIn.SubgroupLocalInvocationId, AggregateType.U32),
|
||||
IoVariable.SubgroupLeMask => (BuiltIn.SubgroupLeMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.SubgroupLtMask => (BuiltIn.SubgroupLtMask, AggregateType.Vector4 | AggregateType.U32),
|
||||
IoVariable.TessellationCoord => (BuiltIn.TessCoord, AggregateType.Vector3 | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelInner => (BuiltIn.TessLevelInner, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelOuter => (BuiltIn.TessLevelOuter, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.ThreadId => (BuiltIn.LocalInvocationId, AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.ThreadKill => (BuiltIn.HelperInvocation, AggregateType.Bool),
|
||||
IoVariable.VertexId => (BuiltIn.VertexId, AggregateType.S32),
|
||||
IoVariable.VertexIndex => (BuiltIn.VertexIndex, AggregateType.S32),
|
||||
IoVariable.ViewportIndex => (BuiltIn.ViewportIndex, AggregateType.S32),
|
||||
IoVariable.ViewportMask => (BuiltIn.ViewportMaskNV, AggregateType.Array | AggregateType.S32),
|
||||
_ => (default, AggregateType.Invalid)
|
||||
};
|
||||
}
|
||||
|
||||
public static int GetSpirvBuiltInArrayLength(IoVariable ioVariable)
|
||||
{
|
||||
return ioVariable switch
|
||||
{
|
||||
IoVariable.ClipDistance => 8,
|
||||
IoVariable.TessellationLevelInner => 2,
|
||||
IoVariable.TessellationLevelOuter => 4,
|
||||
IoVariable.ViewportMask => 1,
|
||||
IoVariable.UserDefined => MaxAttributes,
|
||||
_ => 1
|
||||
};
|
||||
}
|
||||
|
||||
public static bool IsPerVertex(IoVariable ioVariable, ShaderStage stage, bool isOutput)
|
||||
{
|
||||
switch (ioVariable)
|
||||
{
|
||||
case IoVariable.Layer:
|
||||
case IoVariable.ViewportIndex:
|
||||
case IoVariable.PointSize:
|
||||
case IoVariable.Position:
|
||||
case IoVariable.UserDefined:
|
||||
case IoVariable.ClipDistance:
|
||||
case IoVariable.PointCoord:
|
||||
case IoVariable.ViewportMask:
|
||||
return !isOutput &&
|
||||
(stage == ShaderStage.TessellationControl ||
|
||||
stage == ShaderStage.TessellationEvaluation ||
|
||||
stage == ShaderStage.Geometry);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
19
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs
Normal file
19
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/OperationResult.cs
Normal file
|
@ -0,0 +1,19 @@
|
|||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Spv.Generator;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
readonly struct OperationResult
|
||||
{
|
||||
public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null);
|
||||
|
||||
public AggregateType Type { get; }
|
||||
public Instruction Value { get; }
|
||||
|
||||
public OperationResult(AggregateType type, Instruction value)
|
||||
{
|
||||
Type = type;
|
||||
Value = value;
|
||||
}
|
||||
}
|
||||
}
|
227
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs
Normal file
227
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs
Normal file
|
@ -0,0 +1,227 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using static Spv.Specification;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
using SpvInstruction = Spv.Generator.Instruction;
|
||||
|
||||
static class ScalingHelpers
|
||||
{
|
||||
public static SpvInstruction ApplyScaling(
|
||||
CodeGenContext context,
|
||||
AstTextureOperation texOp,
|
||||
SpvInstruction vector,
|
||||
bool intCoords,
|
||||
bool isBindless,
|
||||
bool isIndexed,
|
||||
bool isArray,
|
||||
int pCount)
|
||||
{
|
||||
if (intCoords)
|
||||
{
|
||||
if (context.Config.Stage.SupportsRenderScale() &&
|
||||
!isBindless &&
|
||||
!isIndexed)
|
||||
{
|
||||
int index = texOp.Inst == Instruction.ImageLoad
|
||||
? context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp)
|
||||
: context.Config.FindTextureDescriptorIndex(texOp);
|
||||
|
||||
if (pCount == 3 && isArray)
|
||||
{
|
||||
return ApplyScaling2DArray(context, vector, index);
|
||||
}
|
||||
else if (pCount == 2 && !isArray)
|
||||
{
|
||||
return ApplyScaling2D(context, vector, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return vector;
|
||||
}
|
||||
|
||||
private static SpvInstruction ApplyScaling2DArray(CodeGenContext context, SpvInstruction vector, int index)
|
||||
{
|
||||
// The array index is not scaled, just x and y.
|
||||
var vectorXY = context.VectorShuffle(context.TypeVector(context.TypeS32(), 2), vector, vector, 0, 1);
|
||||
var vectorZ = context.CompositeExtract(context.TypeS32(), vector, 2);
|
||||
var vectorXYScaled = ApplyScaling2D(context, vectorXY, index);
|
||||
var vectorScaled = context.CompositeConstruct(context.TypeVector(context.TypeS32(), 3), vectorXYScaled, vectorZ);
|
||||
|
||||
return vectorScaled;
|
||||
}
|
||||
|
||||
private static SpvInstruction ApplyScaling2D(CodeGenContext context, SpvInstruction vector, int index)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||||
var fieldIndex = context.Constant(context.TypeU32(), 4);
|
||||
var scaleIndex = context.Constant(context.TypeU32(), index);
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
|
||||
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||||
}
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||||
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
|
||||
var scale = context.Load(context.TypeFP32(), scaleElemPointer);
|
||||
|
||||
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
|
||||
var localVector = context.CoordTemp;
|
||||
|
||||
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
|
||||
|
||||
var mergeLabel = context.Label();
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
var scaledInterpolatedLabel = context.Label();
|
||||
var scaledNoInterpolationLabel = context.Label();
|
||||
|
||||
var needsInterpolation = context.FOrdLessThan(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 0f));
|
||||
|
||||
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
|
||||
context.BranchConditional(needsInterpolation, scaledInterpolatedLabel, scaledNoInterpolationLabel);
|
||||
|
||||
// scale < 0.0
|
||||
context.AddLabel(scaledInterpolatedLabel);
|
||||
|
||||
ApplyScalingInterpolated(context, localVector, vector, scale);
|
||||
context.Branch(mergeLabel);
|
||||
|
||||
// scale >= 0.0
|
||||
context.AddLabel(scaledNoInterpolationLabel);
|
||||
|
||||
ApplyScalingNoInterpolation(context, localVector, vector, scale);
|
||||
context.Branch(mergeLabel);
|
||||
|
||||
context.AddLabel(mergeLabel);
|
||||
|
||||
var passthroughLabel = context.Label();
|
||||
var finalMergeLabel = context.Label();
|
||||
|
||||
context.SelectionMerge(finalMergeLabel, SelectionControlMask.MaskNone);
|
||||
context.BranchConditional(passthrough, passthroughLabel, finalMergeLabel);
|
||||
|
||||
context.AddLabel(passthroughLabel);
|
||||
|
||||
context.Store(localVector, vector);
|
||||
context.Branch(finalMergeLabel);
|
||||
|
||||
context.AddLabel(finalMergeLabel);
|
||||
|
||||
return context.Load(ivector2Type, localVector);
|
||||
}
|
||||
else
|
||||
{
|
||||
var passthroughLabel = context.Label();
|
||||
var scaledLabel = context.Label();
|
||||
|
||||
context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone);
|
||||
context.BranchConditional(passthrough, passthroughLabel, scaledLabel);
|
||||
|
||||
// scale == 1.0
|
||||
context.AddLabel(passthroughLabel);
|
||||
|
||||
context.Store(localVector, vector);
|
||||
context.Branch(mergeLabel);
|
||||
|
||||
// scale != 1.0
|
||||
context.AddLabel(scaledLabel);
|
||||
|
||||
ApplyScalingNoInterpolation(context, localVector, vector, scale);
|
||||
context.Branch(mergeLabel);
|
||||
|
||||
context.AddLabel(mergeLabel);
|
||||
|
||||
return context.Load(ivector2Type, localVector);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ApplyScalingInterpolated(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
|
||||
{
|
||||
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
|
||||
|
||||
var scaleNegated = context.FNegate(context.TypeFP32(), scale);
|
||||
var scaleVector = context.CompositeConstruct(vector2Type, scaleNegated, scaleNegated);
|
||||
|
||||
var vectorFloat = context.ConvertSToF(vector2Type, vector);
|
||||
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated);
|
||||
|
||||
var fragCoordPointer = context.Inputs[new IoDefinition(StorageKind.Input, IoVariable.FragmentCoord)];
|
||||
var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer);
|
||||
var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1);
|
||||
|
||||
var scaleMod = context.FMod(vector2Type, fragCoordXY, scaleVector);
|
||||
var vectorInterpolated = context.FAdd(vector2Type, vectorScaled, scaleMod);
|
||||
|
||||
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorInterpolated));
|
||||
}
|
||||
|
||||
private static void ApplyScalingNoInterpolation(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale)
|
||||
{
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
scale = context.GlslFAbs(context.TypeFP32(), scale);
|
||||
}
|
||||
|
||||
var vector2Type = context.TypeVector(context.TypeFP32(), 2);
|
||||
|
||||
var vectorFloat = context.ConvertSToF(vector2Type, vector);
|
||||
var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scale);
|
||||
|
||||
context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorScaled));
|
||||
}
|
||||
|
||||
public static SpvInstruction ApplyUnscaling(
|
||||
CodeGenContext context,
|
||||
AstTextureOperation texOp,
|
||||
SpvInstruction size,
|
||||
bool isBindless,
|
||||
bool isIndexed)
|
||||
{
|
||||
if (context.Config.Stage.SupportsRenderScale() &&
|
||||
!isBindless &&
|
||||
!isIndexed)
|
||||
{
|
||||
int index = context.Config.FindTextureDescriptorIndex(texOp);
|
||||
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||||
var fieldIndex = context.Constant(context.TypeU32(), 4);
|
||||
var scaleIndex = context.Constant(context.TypeU32(), index);
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
|
||||
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||||
}
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||||
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
|
||||
var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer));
|
||||
|
||||
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
|
||||
|
||||
var sizeFloat = context.ConvertSToF(context.TypeFP32(), size);
|
||||
var sizeUnscaled = context.FDiv(context.TypeFP32(), sizeFloat, scale);
|
||||
var sizeUnscaledInt = context.ConvertFToS(context.TypeS32(), sizeUnscaled);
|
||||
|
||||
return context.Select(context.TypeS32(), passthrough, size, sizeUnscaledInt);
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
}
|
||||
}
|
226
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs
Normal file
226
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs
Normal file
|
@ -0,0 +1,226 @@
|
|||
using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
using FuncQuaternaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
/// <summary>
|
||||
/// Delegate cache for SPIR-V instruction generators. Avoids delegate allocation when passing generators as arguments.
|
||||
/// </summary>
|
||||
internal readonly struct SpirvDelegates
|
||||
{
|
||||
// Unary
|
||||
public readonly FuncUnaryInstruction GlslFAbs;
|
||||
public readonly FuncUnaryInstruction GlslSAbs;
|
||||
public readonly FuncUnaryInstruction GlslCeil;
|
||||
public readonly FuncUnaryInstruction GlslCos;
|
||||
public readonly FuncUnaryInstruction GlslExp2;
|
||||
public readonly FuncUnaryInstruction GlslFloor;
|
||||
public readonly FuncUnaryInstruction GlslLog2;
|
||||
public readonly FuncUnaryInstruction FNegate;
|
||||
public readonly FuncUnaryInstruction SNegate;
|
||||
public readonly FuncUnaryInstruction GlslInverseSqrt;
|
||||
public readonly FuncUnaryInstruction GlslRoundEven;
|
||||
public readonly FuncUnaryInstruction GlslSin;
|
||||
public readonly FuncUnaryInstruction GlslSqrt;
|
||||
public readonly FuncUnaryInstruction GlslTrunc;
|
||||
|
||||
// UnaryBool
|
||||
public readonly FuncUnaryInstruction LogicalNot;
|
||||
|
||||
// UnaryFP32
|
||||
public readonly FuncUnaryInstruction DPdx;
|
||||
public readonly FuncUnaryInstruction DPdy;
|
||||
|
||||
// UnaryS32
|
||||
public readonly FuncUnaryInstruction BitCount;
|
||||
public readonly FuncUnaryInstruction BitReverse;
|
||||
public readonly FuncUnaryInstruction Not;
|
||||
|
||||
// Compare
|
||||
public readonly FuncBinaryInstruction FOrdEqual;
|
||||
public readonly FuncBinaryInstruction IEqual;
|
||||
public readonly FuncBinaryInstruction FOrdGreaterThan;
|
||||
public readonly FuncBinaryInstruction SGreaterThan;
|
||||
public readonly FuncBinaryInstruction FOrdGreaterThanEqual;
|
||||
public readonly FuncBinaryInstruction SGreaterThanEqual;
|
||||
public readonly FuncBinaryInstruction FOrdLessThan;
|
||||
public readonly FuncBinaryInstruction SLessThan;
|
||||
public readonly FuncBinaryInstruction FOrdLessThanEqual;
|
||||
public readonly FuncBinaryInstruction SLessThanEqual;
|
||||
public readonly FuncBinaryInstruction FOrdNotEqual;
|
||||
public readonly FuncBinaryInstruction INotEqual;
|
||||
|
||||
// CompareU32
|
||||
public readonly FuncBinaryInstruction UGreaterThanEqual;
|
||||
public readonly FuncBinaryInstruction UGreaterThan;
|
||||
public readonly FuncBinaryInstruction ULessThanEqual;
|
||||
public readonly FuncBinaryInstruction ULessThan;
|
||||
|
||||
// Binary
|
||||
public readonly FuncBinaryInstruction FAdd;
|
||||
public readonly FuncBinaryInstruction IAdd;
|
||||
public readonly FuncBinaryInstruction FDiv;
|
||||
public readonly FuncBinaryInstruction SDiv;
|
||||
public readonly FuncBinaryInstruction GlslFMax;
|
||||
public readonly FuncBinaryInstruction GlslSMax;
|
||||
public readonly FuncBinaryInstruction GlslFMin;
|
||||
public readonly FuncBinaryInstruction GlslSMin;
|
||||
public readonly FuncBinaryInstruction FMul;
|
||||
public readonly FuncBinaryInstruction IMul;
|
||||
public readonly FuncBinaryInstruction FSub;
|
||||
public readonly FuncBinaryInstruction ISub;
|
||||
|
||||
// BinaryBool
|
||||
public readonly FuncBinaryInstruction LogicalAnd;
|
||||
public readonly FuncBinaryInstruction LogicalNotEqual;
|
||||
public readonly FuncBinaryInstruction LogicalOr;
|
||||
|
||||
// BinaryS32
|
||||
public readonly FuncBinaryInstruction BitwiseAnd;
|
||||
public readonly FuncBinaryInstruction BitwiseXor;
|
||||
public readonly FuncBinaryInstruction BitwiseOr;
|
||||
public readonly FuncBinaryInstruction ShiftLeftLogical;
|
||||
public readonly FuncBinaryInstruction ShiftRightArithmetic;
|
||||
public readonly FuncBinaryInstruction ShiftRightLogical;
|
||||
|
||||
// BinaryU32
|
||||
public readonly FuncBinaryInstruction GlslUMax;
|
||||
public readonly FuncBinaryInstruction GlslUMin;
|
||||
|
||||
// AtomicMemoryBinary
|
||||
public readonly FuncQuaternaryInstruction AtomicIAdd;
|
||||
public readonly FuncQuaternaryInstruction AtomicAnd;
|
||||
public readonly FuncQuaternaryInstruction AtomicSMin;
|
||||
public readonly FuncQuaternaryInstruction AtomicUMin;
|
||||
public readonly FuncQuaternaryInstruction AtomicSMax;
|
||||
public readonly FuncQuaternaryInstruction AtomicUMax;
|
||||
public readonly FuncQuaternaryInstruction AtomicOr;
|
||||
public readonly FuncQuaternaryInstruction AtomicExchange;
|
||||
public readonly FuncQuaternaryInstruction AtomicXor;
|
||||
|
||||
// Ternary
|
||||
public readonly FuncTernaryInstruction GlslFClamp;
|
||||
public readonly FuncTernaryInstruction GlslSClamp;
|
||||
public readonly FuncTernaryInstruction GlslFma;
|
||||
|
||||
// TernaryS32
|
||||
public readonly FuncTernaryInstruction BitFieldSExtract;
|
||||
public readonly FuncTernaryInstruction BitFieldUExtract;
|
||||
|
||||
// TernaryU32
|
||||
public readonly FuncTernaryInstruction GlslUClamp;
|
||||
|
||||
// QuaternaryS32
|
||||
public readonly FuncQuaternaryInstruction BitFieldInsert;
|
||||
|
||||
public SpirvDelegates(CodeGenContext context)
|
||||
{
|
||||
// Unary
|
||||
GlslFAbs = context.GlslFAbs;
|
||||
GlslSAbs = context.GlslSAbs;
|
||||
GlslCeil = context.GlslCeil;
|
||||
GlslCos = context.GlslCos;
|
||||
GlslExp2 = context.GlslExp2;
|
||||
GlslFloor = context.GlslFloor;
|
||||
GlslLog2 = context.GlslLog2;
|
||||
FNegate = context.FNegate;
|
||||
SNegate = context.SNegate;
|
||||
GlslInverseSqrt = context.GlslInverseSqrt;
|
||||
GlslRoundEven = context.GlslRoundEven;
|
||||
GlslSin = context.GlslSin;
|
||||
GlslSqrt = context.GlslSqrt;
|
||||
GlslTrunc = context.GlslTrunc;
|
||||
|
||||
// UnaryBool
|
||||
LogicalNot = context.LogicalNot;
|
||||
|
||||
// UnaryFP32
|
||||
DPdx = context.DPdx;
|
||||
DPdy = context.DPdy;
|
||||
|
||||
// UnaryS32
|
||||
BitCount = context.BitCount;
|
||||
BitReverse = context.BitReverse;
|
||||
Not = context.Not;
|
||||
|
||||
// Compare
|
||||
FOrdEqual = context.FOrdEqual;
|
||||
IEqual = context.IEqual;
|
||||
FOrdGreaterThan = context.FOrdGreaterThan;
|
||||
SGreaterThan = context.SGreaterThan;
|
||||
FOrdGreaterThanEqual = context.FOrdGreaterThanEqual;
|
||||
SGreaterThanEqual = context.SGreaterThanEqual;
|
||||
FOrdLessThan = context.FOrdLessThan;
|
||||
SLessThan = context.SLessThan;
|
||||
FOrdLessThanEqual = context.FOrdLessThanEqual;
|
||||
SLessThanEqual = context.SLessThanEqual;
|
||||
FOrdNotEqual = context.FOrdNotEqual;
|
||||
INotEqual = context.INotEqual;
|
||||
|
||||
// CompareU32
|
||||
UGreaterThanEqual = context.UGreaterThanEqual;
|
||||
UGreaterThan = context.UGreaterThan;
|
||||
ULessThanEqual = context.ULessThanEqual;
|
||||
ULessThan = context.ULessThan;
|
||||
|
||||
// Binary
|
||||
FAdd = context.FAdd;
|
||||
IAdd = context.IAdd;
|
||||
FDiv = context.FDiv;
|
||||
SDiv = context.SDiv;
|
||||
GlslFMax = context.GlslFMax;
|
||||
GlslSMax = context.GlslSMax;
|
||||
GlslFMin = context.GlslFMin;
|
||||
GlslSMin = context.GlslSMin;
|
||||
FMul = context.FMul;
|
||||
IMul = context.IMul;
|
||||
FSub = context.FSub;
|
||||
ISub = context.ISub;
|
||||
|
||||
// BinaryBool
|
||||
LogicalAnd = context.LogicalAnd;
|
||||
LogicalNotEqual = context.LogicalNotEqual;
|
||||
LogicalOr = context.LogicalOr;
|
||||
|
||||
// BinaryS32
|
||||
BitwiseAnd = context.BitwiseAnd;
|
||||
BitwiseXor = context.BitwiseXor;
|
||||
BitwiseOr = context.BitwiseOr;
|
||||
ShiftLeftLogical = context.ShiftLeftLogical;
|
||||
ShiftRightArithmetic = context.ShiftRightArithmetic;
|
||||
ShiftRightLogical = context.ShiftRightLogical;
|
||||
|
||||
// BinaryU32
|
||||
GlslUMax = context.GlslUMax;
|
||||
GlslUMin = context.GlslUMin;
|
||||
|
||||
// AtomicMemoryBinary
|
||||
AtomicIAdd = context.AtomicIAdd;
|
||||
AtomicAnd = context.AtomicAnd;
|
||||
AtomicSMin = context.AtomicSMin;
|
||||
AtomicUMin = context.AtomicUMin;
|
||||
AtomicSMax = context.AtomicSMax;
|
||||
AtomicUMax = context.AtomicUMax;
|
||||
AtomicOr = context.AtomicOr;
|
||||
AtomicExchange = context.AtomicExchange;
|
||||
AtomicXor = context.AtomicXor;
|
||||
|
||||
// Ternary
|
||||
GlslFClamp = context.GlslFClamp;
|
||||
GlslSClamp = context.GlslSClamp;
|
||||
GlslFma = context.GlslFma;
|
||||
|
||||
// TernaryS32
|
||||
BitFieldSExtract = context.BitFieldSExtract;
|
||||
BitFieldUExtract = context.BitFieldUExtract;
|
||||
|
||||
// TernaryU32
|
||||
GlslUClamp = context.GlslUClamp;
|
||||
|
||||
// QuaternaryS32
|
||||
BitFieldInsert = context.BitFieldInsert;
|
||||
}
|
||||
}
|
||||
}
|
415
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
Normal file
415
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
Normal file
|
@ -0,0 +1,415 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using static Spv.Specification;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
using SpvInstruction = Spv.Generator.Instruction;
|
||||
using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
|
||||
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
|
||||
using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
|
||||
|
||||
static class SpirvGenerator
|
||||
{
|
||||
// Resource pools for Spirv generation. Note: Increase count when more threads are being used.
|
||||
private const int GeneratorPoolCount = 1;
|
||||
private static ObjectPool<SpvInstructionPool> InstructionPool;
|
||||
private static ObjectPool<SpvLiteralIntegerPool> IntegerPool;
|
||||
private static object PoolLock;
|
||||
|
||||
static SpirvGenerator()
|
||||
{
|
||||
InstructionPool = new (() => new SpvInstructionPool(), GeneratorPoolCount);
|
||||
IntegerPool = new (() => new SpvLiteralIntegerPool(), GeneratorPoolCount);
|
||||
PoolLock = new object();
|
||||
}
|
||||
|
||||
private const HelperFunctionsMask NeedsInvocationIdMask =
|
||||
HelperFunctionsMask.Shuffle |
|
||||
HelperFunctionsMask.ShuffleDown |
|
||||
HelperFunctionsMask.ShuffleUp |
|
||||
HelperFunctionsMask.ShuffleXor |
|
||||
HelperFunctionsMask.SwizzleAdd;
|
||||
|
||||
public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config)
|
||||
{
|
||||
SpvInstructionPool instPool;
|
||||
SpvLiteralIntegerPool integerPool;
|
||||
|
||||
lock (PoolLock)
|
||||
{
|
||||
instPool = InstructionPool.Allocate();
|
||||
integerPool = IntegerPool.Allocate();
|
||||
}
|
||||
|
||||
CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool);
|
||||
|
||||
context.AddCapability(Capability.GroupNonUniformBallot);
|
||||
context.AddCapability(Capability.GroupNonUniformShuffle);
|
||||
context.AddCapability(Capability.GroupNonUniformVote);
|
||||
context.AddCapability(Capability.ImageBuffer);
|
||||
context.AddCapability(Capability.ImageGatherExtended);
|
||||
context.AddCapability(Capability.ImageQuery);
|
||||
context.AddCapability(Capability.SampledBuffer);
|
||||
|
||||
if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
|
||||
{
|
||||
context.AddCapability(Capability.TransformFeedback);
|
||||
}
|
||||
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
|
||||
{
|
||||
context.AddCapability(Capability.Geometry);
|
||||
}
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
{
|
||||
context.AddCapability(Capability.FragmentShaderPixelInterlockEXT);
|
||||
context.AddExtension("SPV_EXT_fragment_shader_interlock");
|
||||
}
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
context.AddCapability(Capability.Geometry);
|
||||
|
||||
if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
context.AddExtension("SPV_NV_geometry_shader_passthrough");
|
||||
context.AddCapability(Capability.GeometryShaderPassthroughNV);
|
||||
}
|
||||
}
|
||||
else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation)
|
||||
{
|
||||
context.AddCapability(Capability.Tessellation);
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
context.AddCapability(Capability.DrawParameters);
|
||||
}
|
||||
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.ViewportMask)))
|
||||
{
|
||||
context.AddExtension("SPV_NV_viewport_array2");
|
||||
context.AddCapability(Capability.ShaderViewportMaskNV);
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0)
|
||||
{
|
||||
info.IoDefinitions.Add(new IoDefinition(StorageKind.Input, IoVariable.SubgroupLaneId));
|
||||
}
|
||||
|
||||
Declarations.DeclareAll(context, info);
|
||||
|
||||
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
|
||||
{
|
||||
var function = info.Functions[funcIndex];
|
||||
var retType = context.GetType(function.ReturnType);
|
||||
|
||||
var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length];
|
||||
|
||||
for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++)
|
||||
{
|
||||
var argType = context.GetType(function.GetArgumentType(argIndex));
|
||||
var argPointerType = context.TypePointer(StorageClass.Function, argType);
|
||||
funcArgs[argIndex] = argPointerType;
|
||||
}
|
||||
|
||||
var funcType = context.TypeFunction(retType, false, funcArgs);
|
||||
var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType);
|
||||
|
||||
context.DeclareFunction(funcIndex, function, spvFunc);
|
||||
}
|
||||
|
||||
for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++)
|
||||
{
|
||||
Generate(context, info, funcIndex);
|
||||
}
|
||||
|
||||
byte[] result = context.Generate();
|
||||
|
||||
lock (PoolLock)
|
||||
{
|
||||
InstructionPool.Release(instPool);
|
||||
IntegerPool.Release(integerPool);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex)
|
||||
{
|
||||
var function = info.Functions[funcIndex];
|
||||
|
||||
(_, var spvFunc) = context.GetFunction(funcIndex);
|
||||
|
||||
context.AddFunction(spvFunc);
|
||||
context.StartFunction();
|
||||
|
||||
Declarations.DeclareParameters(context, function);
|
||||
|
||||
context.EnterBlock(function.MainBlock);
|
||||
|
||||
Declarations.DeclareLocals(context, function);
|
||||
Declarations.DeclareLocalForArgs(context, info.Functions);
|
||||
|
||||
Generate(context, function.MainBlock);
|
||||
|
||||
// Functions must always end with a return.
|
||||
if (!(function.MainBlock.Last is AstOperation operation) ||
|
||||
(operation.Inst != Instruction.Return && operation.Inst != Instruction.Discard))
|
||||
{
|
||||
context.Return();
|
||||
}
|
||||
|
||||
context.FunctionEnd();
|
||||
|
||||
if (funcIndex == 0)
|
||||
{
|
||||
context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface());
|
||||
|
||||
if (context.Config.Stage == ShaderStage.TessellationControl)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
|
||||
{
|
||||
switch (context.Config.GpuAccessor.QueryTessPatchType())
|
||||
{
|
||||
case TessPatchType.Isolines:
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.Isolines);
|
||||
break;
|
||||
case TessPatchType.Triangles:
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.Triangles);
|
||||
break;
|
||||
case TessPatchType.Quads:
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.Quads);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (context.Config.GpuAccessor.QueryTessSpacing())
|
||||
{
|
||||
case TessSpacing.EqualSpacing:
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual);
|
||||
break;
|
||||
case TessSpacing.FractionalEventSpacing:
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalEven);
|
||||
break;
|
||||
case TessSpacing.FractionalOddSpacing:
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalOdd);
|
||||
break;
|
||||
}
|
||||
|
||||
bool tessCw = context.Config.GpuAccessor.QueryTessCw();
|
||||
|
||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||
{
|
||||
// We invert the front face on Vulkan backend, so we need to do that here as well.
|
||||
tessCw = !tessCw;
|
||||
}
|
||||
|
||||
if (tessCw)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw);
|
||||
}
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Geometry)
|
||||
{
|
||||
InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
|
||||
|
||||
context.AddExecutionMode(spvFunc, inputTopology switch
|
||||
{
|
||||
InputTopology.Points => ExecutionMode.InputPoints,
|
||||
InputTopology.Lines => ExecutionMode.InputLines,
|
||||
InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency,
|
||||
InputTopology.Triangles => ExecutionMode.Triangles,
|
||||
InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency,
|
||||
_ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\".")
|
||||
});
|
||||
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive);
|
||||
|
||||
context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch
|
||||
{
|
||||
OutputTopology.PointList => ExecutionMode.OutputPoints,
|
||||
OutputTopology.LineStrip => ExecutionMode.OutputLineStrip,
|
||||
OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip,
|
||||
_ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\".")
|
||||
});
|
||||
|
||||
int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices;
|
||||
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices);
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
|
||||
? ExecutionMode.OriginUpperLeft
|
||||
: ExecutionMode.OriginLowerLeft);
|
||||
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Output, IoVariable.FragmentOutputDepth)))
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing);
|
||||
}
|
||||
|
||||
if (context.Config.GpuAccessor.QueryEarlyZForce())
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests);
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 &&
|
||||
context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT);
|
||||
}
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Compute)
|
||||
{
|
||||
var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX();
|
||||
var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY();
|
||||
var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ();
|
||||
|
||||
context.AddExecutionMode(
|
||||
spvFunc,
|
||||
ExecutionMode.LocalSize,
|
||||
localSizeX,
|
||||
localSizeY,
|
||||
localSizeZ);
|
||||
}
|
||||
|
||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, ExecutionMode.Xfb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void Generate(CodeGenContext context, AstBlock block)
|
||||
{
|
||||
AstBlockVisitor visitor = new AstBlockVisitor(block);
|
||||
|
||||
var loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();
|
||||
|
||||
context.LoopTargets = loopTargets;
|
||||
|
||||
visitor.BlockEntered += (sender, e) =>
|
||||
{
|
||||
AstBlock mergeBlock = e.Block.Parent;
|
||||
|
||||
if (e.Block.Type == AstBlockType.If)
|
||||
{
|
||||
AstBlock ifTrueBlock = e.Block;
|
||||
AstBlock ifFalseBlock;
|
||||
|
||||
if (AstHelper.Next(e.Block) is AstBlock nextBlock && nextBlock.Type == AstBlockType.Else)
|
||||
{
|
||||
ifFalseBlock = nextBlock;
|
||||
}
|
||||
else
|
||||
{
|
||||
ifFalseBlock = mergeBlock;
|
||||
}
|
||||
|
||||
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
|
||||
|
||||
context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone);
|
||||
context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock));
|
||||
}
|
||||
else if (e.Block.Type == AstBlockType.DoWhile)
|
||||
{
|
||||
var continueTarget = context.Label();
|
||||
|
||||
loopTargets.Add(e.Block, (context.NewBlock(), continueTarget));
|
||||
|
||||
context.LoopMerge(context.GetNextLabel(mergeBlock), continueTarget, LoopControlMask.MaskNone);
|
||||
context.Branch(context.GetFirstLabel(e.Block));
|
||||
}
|
||||
|
||||
context.EnterBlock(e.Block);
|
||||
};
|
||||
|
||||
visitor.BlockLeft += (sender, e) =>
|
||||
{
|
||||
if (e.Block.Parent != null)
|
||||
{
|
||||
if (e.Block.Type == AstBlockType.DoWhile)
|
||||
{
|
||||
// This is a loop, we need to jump back to the loop header
|
||||
// if the condition is true.
|
||||
AstBlock mergeBlock = e.Block.Parent;
|
||||
|
||||
(var loopTarget, var continueTarget) = loopTargets[e.Block];
|
||||
|
||||
context.Branch(continueTarget);
|
||||
context.AddLabel(continueTarget);
|
||||
|
||||
var condition = context.Get(AggregateType.Bool, e.Block.Condition);
|
||||
|
||||
context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock));
|
||||
}
|
||||
else
|
||||
{
|
||||
// We only need a branch if the last instruction didn't
|
||||
// already cause the program to exit or jump elsewhere.
|
||||
bool lastIsCf = e.Block.Last is AstOperation lastOp &&
|
||||
(lastOp.Inst == Instruction.Discard ||
|
||||
lastOp.Inst == Instruction.LoopBreak ||
|
||||
lastOp.Inst == Instruction.LoopContinue ||
|
||||
lastOp.Inst == Instruction.Return);
|
||||
|
||||
if (!lastIsCf)
|
||||
{
|
||||
context.Branch(context.GetNextLabel(e.Block.Parent));
|
||||
}
|
||||
}
|
||||
|
||||
bool hasElse = AstHelper.Next(e.Block) is AstBlock nextBlock &&
|
||||
(nextBlock.Type == AstBlockType.Else ||
|
||||
nextBlock.Type == AstBlockType.ElseIf);
|
||||
|
||||
// Re-enter the parent block.
|
||||
if (e.Block.Parent != null && !hasElse)
|
||||
{
|
||||
context.EnterBlock(e.Block.Parent);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
foreach (IAstNode node in visitor.Visit())
|
||||
{
|
||||
if (node is AstAssignment assignment)
|
||||
{
|
||||
var dest = (AstOperand)assignment.Destination;
|
||||
|
||||
if (dest.Type == OperandType.LocalVariable)
|
||||
{
|
||||
var source = context.Get(dest.VarType, assignment.Source);
|
||||
context.Store(context.GetLocalPointer(dest), source);
|
||||
}
|
||||
else if (dest.Type == OperandType.Argument)
|
||||
{
|
||||
var source = context.Get(dest.VarType, assignment.Source);
|
||||
context.Store(context.GetArgumentPointer(dest), source);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException(dest.Type.ToString());
|
||||
}
|
||||
}
|
||||
else if (node is AstOperation operation)
|
||||
{
|
||||
Instructions.Generate(context, operation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
4
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs
Normal file
4
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/TextureMeta.cs
Normal file
|
@ -0,0 +1,4 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
readonly record struct TextureMeta(int CbufSlot, int Handle, TextureFormat Format);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue