Move solution and projects to src
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154
src/Ryujinx.Graphics.Vulkan/Auto.cs
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154
src/Ryujinx.Graphics.Vulkan/Auto.cs
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using System;
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using System.Diagnostics;
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using System.Threading;
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namespace Ryujinx.Graphics.Vulkan
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{
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interface IAuto
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{
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bool HasCommandBufferDependency(CommandBufferScoped cbs);
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void IncrementReferenceCount();
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void DecrementReferenceCount(int cbIndex);
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void DecrementReferenceCount();
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}
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interface IAutoPrivate : IAuto
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{
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void AddCommandBufferDependencies(CommandBufferScoped cbs);
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}
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class Auto<T> : IAutoPrivate, IDisposable where T : IDisposable
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{
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private int _referenceCount;
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private T _value;
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private readonly BitMap _cbOwnership;
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private readonly MultiFenceHolder _waitable;
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private readonly IAutoPrivate[] _referencedObjs;
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private bool _disposed;
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private bool _destroyed;
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public Auto(T value)
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{
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_referenceCount = 1;
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_value = value;
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_cbOwnership = new BitMap(CommandBufferPool.MaxCommandBuffers);
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}
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public Auto(T value, MultiFenceHolder waitable, params IAutoPrivate[] referencedObjs) : this(value)
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{
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_waitable = waitable;
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_referencedObjs = referencedObjs;
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for (int i = 0; i < referencedObjs.Length; i++)
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{
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referencedObjs[i].IncrementReferenceCount();
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}
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}
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public T Get(CommandBufferScoped cbs, int offset, int size)
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{
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_waitable?.AddBufferUse(cbs.CommandBufferIndex, offset, size);
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return Get(cbs);
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}
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public T GetUnsafe()
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{
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return _value;
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}
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public T Get(CommandBufferScoped cbs)
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{
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if (!_destroyed)
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{
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AddCommandBufferDependencies(cbs);
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}
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return _value;
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}
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public bool HasCommandBufferDependency(CommandBufferScoped cbs)
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{
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return _cbOwnership.IsSet(cbs.CommandBufferIndex);
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}
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public bool HasRentedCommandBufferDependency(CommandBufferPool cbp)
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{
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return _cbOwnership.AnySet();
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}
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public void AddCommandBufferDependencies(CommandBufferScoped cbs)
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{
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// We don't want to add a reference to this object to the command buffer
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// more than once, so if we detect that the command buffer already has ownership
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// of this object, then we can just return without doing anything else.
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if (_cbOwnership.Set(cbs.CommandBufferIndex))
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{
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if (_waitable != null)
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{
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cbs.AddWaitable(_waitable);
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}
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cbs.AddDependant(this);
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// We need to add a dependency on the command buffer to all objects this object
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// references aswell.
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if (_referencedObjs != null)
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{
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for (int i = 0; i < _referencedObjs.Length; i++)
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{
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_referencedObjs[i].AddCommandBufferDependencies(cbs);
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}
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}
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}
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}
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public void IncrementReferenceCount()
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{
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if (Interlocked.Increment(ref _referenceCount) == 1)
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{
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Interlocked.Decrement(ref _referenceCount);
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throw new InvalidOperationException("Attempted to increment the reference count of an object that was already destroyed.");
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}
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}
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public void DecrementReferenceCount(int cbIndex)
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{
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_cbOwnership.Clear(cbIndex);
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DecrementReferenceCount();
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}
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public void DecrementReferenceCount()
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{
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if (Interlocked.Decrement(ref _referenceCount) == 0)
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{
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_value.Dispose();
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_value = default;
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_destroyed = true;
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// Value is no longer in use by the GPU, dispose all other
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// resources that it references.
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if (_referencedObjs != null)
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{
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for (int i = 0; i < _referencedObjs.Length; i++)
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{
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_referencedObjs[i].DecrementReferenceCount();
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}
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}
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}
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Debug.Assert(_referenceCount >= 0);
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}
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public void Dispose()
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{
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if (!_disposed)
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{
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DecrementReferenceCount();
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_disposed = true;
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}
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}
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}
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}
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