Move solution and projects to src
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3466 changed files with 55 additions and 55 deletions
621
src/Ryujinx.Graphics.Vulkan/PipelineState.cs
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621
src/Ryujinx.Graphics.Vulkan/PipelineState.cs
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using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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struct PipelineState : IDisposable
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{
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private const int RequiredSubgroupSize = 32;
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public PipelineUid Internal;
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public float LineWidth
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 0) & 0xFFFFFFFF));
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float DepthBiasClamp
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id0 >> 32) & 0xFFFFFFFF));
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set => Internal.Id0 = (Internal.Id0 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public float DepthBiasConstantFactor
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 0) & 0xFFFFFFFF));
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float DepthBiasSlopeFactor
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id1 >> 32) & 0xFFFFFFFF));
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set => Internal.Id1 = (Internal.Id1 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public uint StencilFrontCompareMask
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{
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get => (uint)((Internal.Id2 >> 0) & 0xFFFFFFFF);
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set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilFrontWriteMask
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{
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get => (uint)((Internal.Id2 >> 32) & 0xFFFFFFFF);
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set => Internal.Id2 = (Internal.Id2 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public uint StencilFrontReference
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{
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get => (uint)((Internal.Id3 >> 0) & 0xFFFFFFFF);
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set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilBackCompareMask
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{
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get => (uint)((Internal.Id3 >> 32) & 0xFFFFFFFF);
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set => Internal.Id3 = (Internal.Id3 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public uint StencilBackWriteMask
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{
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get => (uint)((Internal.Id4 >> 0) & 0xFFFFFFFF);
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint StencilBackReference
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{
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get => (uint)((Internal.Id4 >> 32) & 0xFFFFFFFF);
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set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public float MinDepthBounds
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
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}
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public float MaxDepthBounds
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{
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get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
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set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
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}
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public PolygonMode PolygonMode
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{
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get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
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}
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public uint StagesCount
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{
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get => (byte)((Internal.Id6 >> 30) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
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}
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public uint VertexAttributeDescriptionsCount
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{
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get => (byte)((Internal.Id6 >> 38) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
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}
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public uint VertexBindingDescriptionsCount
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{
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get => (byte)((Internal.Id6 >> 46) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
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}
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public uint ViewportsCount
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{
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get => (byte)((Internal.Id6 >> 54) & 0xFF);
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set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
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}
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public uint ScissorsCount
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{
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get => (byte)((Internal.Id7 >> 0) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
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}
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public uint ColorBlendAttachmentStateCount
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{
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get => (byte)((Internal.Id7 >> 8) & 0xFF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
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}
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public PrimitiveTopology Topology
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{
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get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
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}
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public LogicOp LogicOp
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{
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get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
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}
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public CompareOp DepthCompareOp
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{
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get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
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}
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public StencilOp StencilFrontFailOp
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{
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get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
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}
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public StencilOp StencilFrontPassOp
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{
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get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
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}
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public StencilOp StencilFrontDepthFailOp
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{
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get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
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}
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public CompareOp StencilFrontCompareOp
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{
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get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
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}
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public StencilOp StencilBackFailOp
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{
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get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
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}
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public StencilOp StencilBackPassOp
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{
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get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
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}
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public StencilOp StencilBackDepthFailOp
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{
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get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
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}
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public CompareOp StencilBackCompareOp
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{
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get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
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set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
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}
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public CullModeFlags CullMode
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{
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get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
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set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
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}
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public bool PrimitiveRestartEnable
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{
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get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
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}
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public bool DepthClampEnable
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{
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get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
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}
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public bool RasterizerDiscardEnable
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{
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get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
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}
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public FrontFace FrontFace
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{
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get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
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set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
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}
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public bool DepthBiasEnable
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{
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get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
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}
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public bool DepthTestEnable
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{
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get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
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}
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public bool DepthWriteEnable
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{
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get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
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}
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public bool DepthBoundsTestEnable
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{
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get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
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}
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public bool StencilTestEnable
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{
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get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
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}
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public bool LogicOpEnable
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{
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get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
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}
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public bool HasDepthStencil
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{
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get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
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set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
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}
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public uint PatchControlPoints
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{
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get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
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}
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public uint SamplesCount
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{
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get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
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}
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public bool AlphaToCoverageEnable
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{
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get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
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}
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public bool AlphaToOneEnable
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{
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get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
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}
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public bool AdvancedBlendSrcPreMultiplied
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{
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get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
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}
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public bool AdvancedBlendDstPreMultiplied
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{
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get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
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}
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public BlendOverlapEXT AdvancedBlendOverlap
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{
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get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
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set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
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}
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public NativeArray<PipelineShaderStageCreateInfo> Stages;
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public NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT> StageRequiredSubgroupSizes;
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public PipelineLayout PipelineLayout;
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public SpecData SpecializationData;
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public void Initialize()
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{
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Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
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StageRequiredSubgroupSizes = new NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>(Constants.MaxShaderStages);
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for (int index = 0; index < Constants.MaxShaderStages; index++)
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{
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StageRequiredSubgroupSizes[index] = new PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT()
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{
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SType = StructureType.PipelineShaderStageRequiredSubgroupSizeCreateInfoExt,
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RequiredSubgroupSize = RequiredSubgroupSize
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};
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}
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AdvancedBlendSrcPreMultiplied = true;
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AdvancedBlendDstPreMultiplied = true;
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AdvancedBlendOverlap = BlendOverlapEXT.UncorrelatedExt;
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LineWidth = 1f;
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SamplesCount = 1;
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}
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public unsafe Auto<DisposablePipeline> CreateComputePipeline(
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VulkanRenderer gd,
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Device device,
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ShaderCollection program,
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PipelineCache cache)
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{
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if (program.TryGetComputePipeline(ref SpecializationData, out var pipeline))
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{
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return pipeline;
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}
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if (gd.Capabilities.SupportsSubgroupSizeControl)
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{
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UpdateStageRequiredSubgroupSizes(gd, 1);
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}
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var pipelineCreateInfo = new ComputePipelineCreateInfo()
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{
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SType = StructureType.ComputePipelineCreateInfo,
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Stage = Stages[0],
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BasePipelineIndex = -1,
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Layout = PipelineLayout
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};
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Pipeline pipelineHandle = default;
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bool hasSpec = program.SpecDescriptions != null;
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var desc = hasSpec ? program.SpecDescriptions[0] : SpecDescription.Empty;
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if (hasSpec && SpecializationData.Length < (int)desc.Info.DataSize)
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{
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throw new InvalidOperationException("Specialization data size does not match description");
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}
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fixed (SpecializationInfo* info = &desc.Info)
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fixed (SpecializationMapEntry* map = desc.Map)
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fixed (byte* data = SpecializationData.Span)
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{
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if (hasSpec)
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{
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info->PMapEntries = map;
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info->PData = data;
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pipelineCreateInfo.Stage.PSpecializationInfo = info;
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}
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gd.Api.CreateComputePipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
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}
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pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
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program.AddComputePipeline(ref SpecializationData, pipeline);
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return pipeline;
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}
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public unsafe Auto<DisposablePipeline> CreateGraphicsPipeline(
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VulkanRenderer gd,
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Device device,
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ShaderCollection program,
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PipelineCache cache,
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RenderPass renderPass)
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{
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if (program.TryGetGraphicsPipeline(ref Internal, out var pipeline))
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{
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return pipeline;
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}
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Pipeline pipelineHandle = default;
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fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
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fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
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fixed (Viewport* pViewports = &Internal.Viewports[0])
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fixed (Rect2D* pScissors = &Internal.Scissors[0])
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fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
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{
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var vertexInputState = new PipelineVertexInputStateCreateInfo
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{
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SType = StructureType.PipelineVertexInputStateCreateInfo,
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VertexAttributeDescriptionCount = VertexAttributeDescriptionsCount,
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PVertexAttributeDescriptions = pVertexAttributeDescriptions,
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VertexBindingDescriptionCount = VertexBindingDescriptionsCount,
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PVertexBindingDescriptions = pVertexBindingDescriptions
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};
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bool primitiveRestartEnable = PrimitiveRestartEnable;
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bool topologySupportsRestart;
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if (gd.Capabilities.SupportsPrimitiveTopologyListRestart)
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{
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topologySupportsRestart = gd.Capabilities.SupportsPrimitiveTopologyPatchListRestart || Topology != PrimitiveTopology.PatchList;
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}
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else
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{
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topologySupportsRestart = Topology == PrimitiveTopology.LineStrip ||
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Topology == PrimitiveTopology.TriangleStrip ||
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Topology == PrimitiveTopology.TriangleFan ||
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Topology == PrimitiveTopology.LineStripWithAdjacency ||
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Topology == PrimitiveTopology.TriangleStripWithAdjacency;
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}
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primitiveRestartEnable &= topologySupportsRestart;
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var inputAssemblyState = new PipelineInputAssemblyStateCreateInfo()
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{
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SType = StructureType.PipelineInputAssemblyStateCreateInfo,
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PrimitiveRestartEnable = primitiveRestartEnable,
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Topology = Topology
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};
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var tessellationState = new PipelineTessellationStateCreateInfo()
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{
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SType = StructureType.PipelineTessellationStateCreateInfo,
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PatchControlPoints = PatchControlPoints
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};
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var rasterizationState = new PipelineRasterizationStateCreateInfo()
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{
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SType = StructureType.PipelineRasterizationStateCreateInfo,
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DepthClampEnable = DepthClampEnable,
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RasterizerDiscardEnable = RasterizerDiscardEnable,
|
||||
PolygonMode = PolygonMode,
|
||||
LineWidth = LineWidth,
|
||||
CullMode = CullMode,
|
||||
FrontFace = FrontFace,
|
||||
DepthBiasEnable = DepthBiasEnable,
|
||||
DepthBiasClamp = DepthBiasClamp,
|
||||
DepthBiasConstantFactor = DepthBiasConstantFactor,
|
||||
DepthBiasSlopeFactor = DepthBiasSlopeFactor
|
||||
};
|
||||
|
||||
var viewportState = new PipelineViewportStateCreateInfo()
|
||||
{
|
||||
SType = StructureType.PipelineViewportStateCreateInfo,
|
||||
ViewportCount = ViewportsCount,
|
||||
PViewports = pViewports,
|
||||
ScissorCount = ScissorsCount,
|
||||
PScissors = pScissors
|
||||
};
|
||||
|
||||
var multisampleState = new PipelineMultisampleStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineMultisampleStateCreateInfo,
|
||||
SampleShadingEnable = false,
|
||||
RasterizationSamples = TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, SamplesCount),
|
||||
MinSampleShading = 1,
|
||||
AlphaToCoverageEnable = AlphaToCoverageEnable,
|
||||
AlphaToOneEnable = AlphaToOneEnable
|
||||
};
|
||||
|
||||
var stencilFront = new StencilOpState(
|
||||
StencilFrontFailOp,
|
||||
StencilFrontPassOp,
|
||||
StencilFrontDepthFailOp,
|
||||
StencilFrontCompareOp,
|
||||
StencilFrontCompareMask,
|
||||
StencilFrontWriteMask,
|
||||
StencilFrontReference);
|
||||
|
||||
var stencilBack = new StencilOpState(
|
||||
StencilBackFailOp,
|
||||
StencilBackPassOp,
|
||||
StencilBackDepthFailOp,
|
||||
StencilBackCompareOp,
|
||||
StencilBackCompareMask,
|
||||
StencilBackWriteMask,
|
||||
StencilBackReference);
|
||||
|
||||
var depthStencilState = new PipelineDepthStencilStateCreateInfo()
|
||||
{
|
||||
SType = StructureType.PipelineDepthStencilStateCreateInfo,
|
||||
DepthTestEnable = DepthTestEnable,
|
||||
DepthWriteEnable = DepthWriteEnable,
|
||||
DepthCompareOp = DepthCompareOp,
|
||||
DepthBoundsTestEnable = DepthBoundsTestEnable,
|
||||
StencilTestEnable = StencilTestEnable,
|
||||
Front = stencilFront,
|
||||
Back = stencilBack,
|
||||
MinDepthBounds = MinDepthBounds,
|
||||
MaxDepthBounds = MaxDepthBounds
|
||||
};
|
||||
|
||||
var colorBlendState = new PipelineColorBlendStateCreateInfo()
|
||||
{
|
||||
SType = StructureType.PipelineColorBlendStateCreateInfo,
|
||||
LogicOpEnable = LogicOpEnable,
|
||||
LogicOp = LogicOp,
|
||||
AttachmentCount = ColorBlendAttachmentStateCount,
|
||||
PAttachments = pColorBlendAttachmentState
|
||||
};
|
||||
|
||||
PipelineColorBlendAdvancedStateCreateInfoEXT colorBlendAdvancedState;
|
||||
|
||||
if (!AdvancedBlendSrcPreMultiplied ||
|
||||
!AdvancedBlendDstPreMultiplied ||
|
||||
AdvancedBlendOverlap != BlendOverlapEXT.UncorrelatedExt)
|
||||
{
|
||||
colorBlendAdvancedState = new PipelineColorBlendAdvancedStateCreateInfoEXT()
|
||||
{
|
||||
SType = StructureType.PipelineColorBlendAdvancedStateCreateInfoExt,
|
||||
SrcPremultiplied = AdvancedBlendSrcPreMultiplied,
|
||||
DstPremultiplied = AdvancedBlendDstPreMultiplied,
|
||||
BlendOverlap = AdvancedBlendOverlap
|
||||
};
|
||||
|
||||
colorBlendState.PNext = &colorBlendAdvancedState;
|
||||
}
|
||||
|
||||
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
|
||||
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
||||
|
||||
dynamicStates[0] = DynamicState.Viewport;
|
||||
dynamicStates[1] = DynamicState.Scissor;
|
||||
dynamicStates[2] = DynamicState.DepthBias;
|
||||
dynamicStates[3] = DynamicState.DepthBounds;
|
||||
dynamicStates[4] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[5] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[6] = DynamicState.StencilReference;
|
||||
dynamicStates[7] = DynamicState.BlendConstants;
|
||||
|
||||
if (supportsExtDynamicState)
|
||||
{
|
||||
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
|
||||
}
|
||||
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo()
|
||||
{
|
||||
SType = StructureType.PipelineDynamicStateCreateInfo,
|
||||
DynamicStateCount = (uint)dynamicStatesCount,
|
||||
PDynamicStates = dynamicStates
|
||||
};
|
||||
|
||||
if (gd.Capabilities.SupportsSubgroupSizeControl)
|
||||
{
|
||||
UpdateStageRequiredSubgroupSizes(gd, (int)StagesCount);
|
||||
}
|
||||
|
||||
var pipelineCreateInfo = new GraphicsPipelineCreateInfo()
|
||||
{
|
||||
SType = StructureType.GraphicsPipelineCreateInfo,
|
||||
StageCount = StagesCount,
|
||||
PStages = Stages.Pointer,
|
||||
PVertexInputState = &vertexInputState,
|
||||
PInputAssemblyState = &inputAssemblyState,
|
||||
PTessellationState = &tessellationState,
|
||||
PViewportState = &viewportState,
|
||||
PRasterizationState = &rasterizationState,
|
||||
PMultisampleState = &multisampleState,
|
||||
PDepthStencilState = &depthStencilState,
|
||||
PColorBlendState = &colorBlendState,
|
||||
PDynamicState = &pipelineDynamicStateCreateInfo,
|
||||
Layout = PipelineLayout,
|
||||
RenderPass = renderPass,
|
||||
BasePipelineIndex = -1
|
||||
};
|
||||
|
||||
gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
|
||||
}
|
||||
|
||||
pipeline = new Auto<DisposablePipeline>(new DisposablePipeline(gd.Api, device, pipelineHandle));
|
||||
|
||||
program.AddGraphicsPipeline(ref Internal, pipeline);
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
private unsafe void UpdateStageRequiredSubgroupSizes(VulkanRenderer gd, int count)
|
||||
{
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
bool canUseExplicitSubgroupSize =
|
||||
(gd.Capabilities.RequiredSubgroupSizeStages & Stages[index].Stage) != 0 &&
|
||||
gd.Capabilities.MinSubgroupSize <= RequiredSubgroupSize &&
|
||||
gd.Capabilities.MaxSubgroupSize >= RequiredSubgroupSize;
|
||||
|
||||
Stages[index].PNext = canUseExplicitSubgroupSize ? StageRequiredSubgroupSizes.Pointer + index : null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Stages.Dispose();
|
||||
StageRequiredSubgroupSizes.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue