IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)

* IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel

* Fix for applet transfer memory + some nits

* Keep handles if possible to avoid server handle table exhaustion

* Fix IPC ZeroFill bug

* am: Correctly implement CreateManagedDisplayLayer and implement CreateManagedDisplaySeparableLayer

CreateManagedDisplaySeparableLayer is requires since 10.x+ when appletResourceUserId != 0

* Make it exit properly

* Make ServiceNotImplementedException show the full message again

* Allow yielding execution to avoid starving other threads

* Only wait if active

* Merge IVirtualMemoryManager and IAddressSpaceManager

* Fix Ro loading data from the wrong process

Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
gdkchan 2020-12-01 20:23:43 -03:00 committed by GitHub
parent 461c24092a
commit cf6cd71488
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115 changed files with 2356 additions and 1088 deletions

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@ -14,7 +14,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
private const int DefaultSampleRate = 48000;
private const int DefaultChannelsCount = 2;
public IAudioOutManager(ServiceCtx context) : base(new ServerBase("AudioOutServer")) { }
public IAudioOutManager(ServiceCtx context) : base(new ServerBase(context.Device.System.KernelContext, "AudioOutServer")) { }
[Command(0)]
// ListAudioOuts() -> (u32 count, buffer<bytes, 6>)
@ -134,7 +134,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
int track = audioOut.OpenTrack(sampleRate, channels, callback);
MakeObject(context, new IAudioOut(audioOut, releaseEvent, track));
MakeObject(context, new IAudioOut(audioOut, releaseEvent, track, context.Request.HandleDesc.ToCopy[0]));
context.ResponseData.Write(sampleRate);
context.ResponseData.Write(channels);