Allow shader language and target API to be specified on the shader translator (#2402)
This commit is contained in:
parent
b0ac1ade7f
commit
d125fce3e8
11 changed files with 87 additions and 27 deletions
|
@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
continue;
|
||||
}
|
||||
|
||||
if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
|
||||
if ((context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
|
||||
{
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;");
|
||||
context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue